Julia punishers

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Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1 19 +2
1,2 17 +5
-12 2,B~1+2 32 +4b
f+2,4 27 +5
f,F+1,4 28 +15g
-13 df+3,1+2 32 +19a (+12)
f,F+3 18 (41) +34a (+26)
-15 df+2,1 20 (78) +37a (+27)
-21 b+1+2 23 (76) +52a
Crouching
-10 hFC.1 5 +6
-11 ws4 17 +14a (+7)
-12 FC.df+2 25 +7a (-2)
-15 ws1 15 (67) +28a (+18)
-16 uf+4,3 16 (70) +32a (+22)
-23 uf,n,4 25 (77) +27a (+17)
Back-turned opponent
-10 1,1,1 39 +21a (+4)
1,2,1,1 f,F+2 65 -6a (-14)
-11 4,4,1 48 (?) +27a (+17)
-12 f+2,1,[3~1] f,F+2 66 -6a (-14)
-14 df+4,2,b,f+1 54 +7a (-2)
Grounded opponent
-13 d+3 8 -1a (-9)
f,F+3[1] 14 +19a (+2)
-15 db+4 8 -1a (-9)
-16 db+3 9 -6a (-14)
FC.df+4 7 -3a (-11)
-19 f,F+2 18 -5a (-13)
db+1 13 -3a (-11)
-39 uf+3+4 20 (38) +9a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.16 17 -1 High
2,B~1+2 i12 2.32 32 -8 High
f+2,4 i12 2.30 27 -8 High
df+3,1+2 i13 2.37 32 -13 Mid
d,df+1 i12(~13) 2.66 14 -6 Mid
f,F+1,4 i11(~14) ~2.5 28 -4/-?[2] Mid
f,F+3 i12(~15) ~2.8 18 (41) -14 Mid
f+4,1 i15 2.49 36 -10/14[3] Mid
df+2,1 i15 2.40 20 (78) -18 Mid
f,F+1+2 i13(~16) ~2.6 23 -9 Mid
uf+4,3 i16 2.17 16 (70) -13 Mid
d+1+2 i16 2.90 27 -14 Mid
qcf+2 i15(~17) 2.57 15 (?) -8 High
b+4 i18 2.48 20 (64) -2 High
f+[3~1] i19~26 3.4~4.6 24 -3 High
b+1+2 i21 2.92 23 (76) -14 Mid
ws4 i11 2.34 17 -12 Mid
FC.df+2 i12 2.65 25 -14 Mid
ws1 i15 2.58 15 (67) -13 Mid
  1. f,F+3 can whiff vs grounded smalls if they're feet towards.
  2. Duckable high
  3. Second hit of f+4,1 can be delayed 8 frames for a whiff confirm.