| Julia (Tekken 7) |
|---|
Key moves
| Function | |
|---|---|
| Core | |
| Secondary | |
| Extra | |
| Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
|---|---|---|---|---|---|---|---|
| 1 | |||||||
| 1,1,1 | |||||||
| db+1 | |||||||
| uf+1 | |||||||
| f,F+1 | |||||||
| f,F+1,4 | |||||||
| f,f,F+1 | |||||||
| d,df+1 | |||||||
| FC.df+2 | |||||||
| 1 | |||||||
| d+3 | |||||||
| f+3~1 | |||||||
| f+3,2 | |||||||
| f+3,4 | |||||||
| f,F+3 | |||||||
| 4 | |||||||
| f+4,1 | |||||||
| db+4,1 | |||||||
| FC.df+4,3 |
Tracks left
Tracks both
- d+4
Tracks right
- 1
- i10, high, pretty fast, +1 on block, +8 on hit with extensions.
- 1,1,1.
- Her G-Clef Cannon, counterhit confirmable, -14 on block though, knockdown and wallsplats on hit.
- f,F+1
- One of the most annoying moves to deal with, it's i11 (prolly more like i13-ish), essentially homing because it tracks REALLY well, only -2 on block and +4 on hit, and also...
- f,F+1,4
- The extension to the most annoying move to deal with, it's a screw counterhit launcher, and natural combo if they don't delay it too much. It's a high, and I think you can step it if they delay it.