Julia strategy

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Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1,1,1
db+1
uf+1
f,F+1
f,F+1,4
f,f,F+1
d,df+1
FC.df+2
1
d+3
f+3~1
f+3,2
f+3,4
f,F+3
4
f+4,1
db+4,1
FC.df+4,3
Tracks left


Tracks both
  • d+4
Tracks right


1
i10, high, pretty fast, +1 on block, +8 on hit with extensions.
1,1,1.
Her G-Clef Cannon, counterhit confirmable, -14 on block though, knockdown and wallsplats on hit.
f,F+1
One of the most annoying moves to deal with, it's i11 (prolly more like i13-ish), essentially homing because it tracks REALLY well, only -2 on block and +4 on hit, and also...
f,F+1,4
The extension to the most annoying move to deal with, it's a screw counterhit launcher, and natural combo if they don't delay it too much. It's a high, and I think you can step it if they delay it.