| Jun |
|---|
| Combos (Tekken 8) |
|---|
Notation summary for combos
| Symbol | Meaning |
|---|---|
| 1 | Left Punch |
| 2 | Right Punch |
| 3 | Left kick |
| 4 | Right kick |
| u | Up |
| d | Down |
| f | Forward |
| b | Backward |
| uf | Up and forward |
| df | Down and forward |
| ub | Up and backward |
| db | Down and backward |
| n | Neutral |
| Symbol | Meaning |
|---|---|
| U | Up (Hold) |
| D | Down (Hold) |
| F | Forward (Hold) |
| B | Backward (Hold) |
| UF | Up and forward (Hold) |
| DF | Down and forward (Hold) |
| UB | Up and backward (Hold) |
| DB | Down and backward (Hold) |
| Symbol | Meaning |
|---|---|
| + | Pressed together |
| # | Pressed together, on the same frame |
| ,[1] | Followed by |
| ~ | Followed by, immediately |
| : | Followed by, tight input window |
| < | Followed by, with delayed input |
| > | |
| * | Held input |
| Symbol | Meaning |
|---|---|
| .[1] | From stance |
| ~ | From stance transition[2] |
| H | During Heat[3] |
| R | Rage |
| FC | Full crouch |
| hFC | Half crouch |
| ws | While standing |
| wr | While running |
| Symbol | Meaning |
|---|---|
| T! | Tornado |
| W! | Wall splat |
| WB! | Wall break |
| F! | Floor break |
| BB! | Balcony break |
| Symbol | Meaning | Example | Example Meaning |
|---|---|---|---|
| CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
| CL | Clean hit | CL db+4 | db+4 with a clean hit |
| (?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
| (2,2),2 | 2,2,2 where the first two hits whiff | ||
| (x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
| [?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- b+4,2 f+3,2~IZU.1,1 T! b+4,2
- Instant Tornado (e.g. low parry)
- T! b+4,2 f+3 b+2,1~F GEN.2
Mini-combos
- [20] CH 4
- [+28] 4+3
- [+24] b+1+2~MIA.1
- [+22] d+1+2
- [+17] (f+3),4
- [+10] uf+3+4
- [32] CH SS.2
- [+25] f,F+1+2
- [+22] d+1+2
- [21] f+4
- [+18] 1+2
- [+20] b+4,2
- [0] CH f+1+2
- [21] MIA.2
- [14] CH (df+1),2
- [+25] uf+1
- [18] CH (1),1
- [+22] IZU.1,1
- [20] CH (1,2),2
- [20] u+2
- [+18] IZU.3
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [14] df+2
- [+55] b+4,2 df+1 f+3,2~IZU.1,1 T! f,F+2~F GEN.2[1]
- [+54] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
- [+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[2]
- [+53] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3[3]
- [22] df+2,1+2
- [+57] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2
- [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
- [+60] f+4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2
- [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1[4]
- [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1
- [+64] f+4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
- [20] b+3
- [+58] ~2 T! SWL f+3,2~IZU.1+2 MIA.1
- [+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2,3
- [+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1
- [20] f+2
- [+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1
- [+61] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
- [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
- [+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1
- [16] ws3
- [+55] b+4,2 df+1 f+3,2~IZU.1,1 T! f,F+2~F GEN.2
- [+51] 4 b+4,2 f+3,2~IZU.1,1 T! SSL f,F+2,3
- [+60] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
- [+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1
- [32] uf+4,3
- [+32] ~f~GEN.4 b4,2 f,F+2,3
- [+38] ~f~GEN.4 f+3 b+2,1~F GEN.3>2
- [26] CH d+3+4
- [+54] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
- [+62] b+4,2 f+4 f,F+2~B MIA.1 f+3+4~GEN.4 f,F+2,3
- [21] f+2+3 (on parry)
- [+57] SSL f+3,2~IZU.2 T! f+3,2~IZU.1+2 f+2
- [15] FC.db+1+2
- [+49] 4 b+4,2 f+3,2~IZU.2 T! f,F+2,3
- [20] CH uf+3
- [+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
- [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2,3
- [+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2,3
- [21] CH d+2
- [+47] ws2 df+2,1+2 f+3,2~IZU.2 T! f+3,2~IZU.2
Wall
- Regular carry (30% scaling)
- [+27] WS! uf+4,3~MIA.2
- [+20] WS! b+2,1~B~MIA.2
- [+18] WS! db+1,1,1+2
- [+14] WS! f,F+3~3+4
- [+26] WS! SS.1+2 UF+2
- Tornado available
- [+xx] W! uf+4,3 T! F~GEN.4 1+2
Stage start combos
Size 28
- [22] df+2,1+2
- [+73] f+4 b+4,2 f,F+2~b~1 T! b+2,1,4 WS! b+2,1~b~2
Size 25
- [22] df+2,1+2
- [+71] f+4 f,F+2~b~1 T! f+3+4~4 f+3~d~n~WS!~1+2 UF+2
- [+70] f+4 f,F+2~b~1 T! uf+3 f,F+2,3 WS! b+2,1~b~2
Size 20
- [22] df+2,1+2
- [+72] f+4 b+4,2 f,F+2,3 WS! f+3,4 T! SS.1+2 UF+2
- [+65] f+4 f,F+2~b~1 T! f,F+2,3 WS! b+2,1~b~2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
Stage break
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External Links
- Jun Kazama Comprehensive Sample Combos by Pssms
- Jun Kazama Optimal Combo Guide - Season 2 by TheFURY
- Jun Kazama Combo Guide (Season 2) by RyzingSol
- Jun Kazama Character Guide, part 2 - Combos (Season 1) by mastermind6000