Jun |
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Movelist & frame data (Tekken 8) |
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Kazama Essence (Install)
Move | Essence Gained On Hit | Essence Gained On Block |
---|---|---|
2,1,4,1 | 17 | 7 |
f+2,1+2 | 11 | 5 |
f+1+2 | 6 | 5 |
df+2,1+2 | 10 | 7 |
b+2,1,2 (b+3,2 & uf+2) | 6 | 5 |
f,F+1+2 | 8 | 6 |
IZU.2 | 6 | 5 |
IZU.4,1 | 20 | n/a |
GEN.3,2 | 8 | 6 |
MIA.1 | 8 | 6 |
MIA.1+2 | 6 | 5 |
ws1,1,2 | 6 | 5 |
FC.df+1 | 10 | 7 |
H.2+3 | 8 | 6 |
Move | Essence Gained |
---|---|
1,1 / f+1 | ? |
1,2,2 / f+3,2 / u+2 | ? |
3+4 | ? |
db+1,1,1+2 | ? |
uf+4,3 | ? |
SS.2 | ? |
IZU.1,1 | ? |
IZU.f+1+2 | ? |
GEN.2 | ? |
f+3+4 GEN Parry | ? |
Heat
Input
2+3
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Restores 32 recoverable on hit (16 on block)
- 10 Chip damage on block
H.GEN.1,1+2
- Jail from 1st attack
- Restores 6 recoverable (3 on block)
- Chip damage (2,7) on block
- Consumes 450f of heat timer
f+2,1+2
- Jail from 1st attack
- Chip damage (8) on block
- Deals 18 damage to self (12 recoverable)
- Available only on hit or block
IZU.3
- Jail from 1st attack
MIA.2
- DA: Range increases to 4.0
- Deals 8 (DA:11) chip damage on block
- Deals 6 damage to self (4 recoverable)
- Unparryable
n
Input
1,1
- Combo from 1st hit with 1f delay
- Restores 2 health and 2 recoverable on hit
1,2
- Jail from 1st attack with 2f delay
- Combo from 1st hit with 2f delay
- Enter SS +1 +10g r16 with u or d
1,2,2
- Combo from 2nd hit
- Jail from 2nd block with 1f delay
- Restores 2 health on hit
1,2,4
- Combo from 2nd CH with 3f delay
- Input can be delayed 9f
2,1,4,1
- Combo from 3rd CH
- Input can be delayed 10f
- Chip damage (9) on block
- Deals 6 damage to self (4 recoverable)
- Unparryable by traditional parries, Asuka, Nina, etc
2,1,4,3
- Combo from 3rd CH with 5f delay
- Input can be delayed 10f
2,1,1+2
- Combo from 2nd CH with 9f delay
3+4
- 3rd hit available only as combo from 2nd hit
- Can recover in r22 FC with D on whiff or block
- Deals 12 damage to self (8 recoverable)
1+4
- Jail from 1st attack
- CH advantage listed is for the 2nd hit
1+4,2,4
1+4,2,d+4
1+4,3,1
1+4,3,4
f
Input
f+1
- Restores 2 health and 2 recoverable on hit
f+2,1+2
- Jail from 1st attack
- Chip damage (8) on block
- Deals 18 damage to self (12 recoverable)
- Available only on hit or block
f+3
- Enter SS -16 +14g r21 with u_d
- r21 when attacking after SS
- r35 when blocking after SS
f+3,2
- Combo from 1st hit with 5f delay
- Restores 2 health on hit
f+3,4
- Combo from 1st hit with 5f delay
f+1+2
- Transition to r20 MIA on hit only
- Deals 6 damage to self (4 recoverable)
- Power up in Heat (gains parry)
- Unparryable
f+2+3
- Punch sabaki
- Crumple stun launcher (+51a) on parry effect
df
Input
df+1,1
- Combo from 1st hit
- Interrupt with i5 from 1st block
df+1,2
- Combo from 1st hit
- Interrupt with i4 from 1st block
df+2,1+2
- Combo from 1st hit
- Chip damage (4) on block
- Deals 24 damage to self (16 recoverable)
- Available only on hit or block
df+3+4,4
d
Input
d+1+2
- Chip damage (11) on block
- Divine Aura: 12 chip damage on block
- Divine Aura: +4 damage on hit (32)
- Deals 12 damage to self (8 recoverable)
- Unparryable
d+3+4
- Combo from 1st CH
- Jail from 1st attack
- -6 only if 2nd hit is blocked
db
Input
db+1,1,1+2
- Combo from any hit
- Restores 4 health and 4 recoverable
- Unparryable
db+4,4
- Combo from 1st CH
- Transition to r28 FC with D
db+4,4,4
- Transition to r28 FC with D
db+4,1+4
- Combo from 1st hit
- Links to 1+4 extensions
- Alternate inputs:
- db+4,4,1+2
- db+4,4,4,1+2
- CH advantage listed is for the last hit
b
Input
b+1
- Cancel to r39 FC with D on frame 25
- Transition to attack throw on CH, +22 damage, total 44
- Opponent recovers FDFA on CH
b+2,1
- Combo from 1st hit with 5f? delay
- Enter GEN +0 +11g r18 with F
- Enter MIA +0 +11g r18 with B
b+2,1,1
- Combo from 2nd CH with 4f delay
- Input can be delayed 14f
b+2,1,2
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
- Chip damage (9) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
b+2,1,4
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
b+2,2
b+3
b+3,2
- Combo from 1st hit
- Chip damage (8) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
b+3,4
- Combo from 1st hit
- Links to db+4 extensions
- Can recover in r28 FC with D
b+4,2
b+3+4
- -8 on block after absorbing an attack
u
Input
uf+1
- Jail from 1st attack
- Deals 12 damage to self (8 recoverable)
- 2nd hit available only on hit or block
- Recovery listed is for the 1st hit
uf+2
- Chip damage (9) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
uf+4,3
- Combo from 1st hit
- Transition to MIA on hit only
- 3rd hit available only as combo from 2nd hit
- 3rd hit deals 12 damage to self (8 recoverable)
Motion Input
Input
f,F+2
- Enter GEN +1 +16g r18 wiith F
- Enter GEN +1 +16g r18 wiith B
f,F+2,2
- Combo from 1st hit with 8f delay
f,F+2,3
f,F+3,3+4
- Chip damage on block
- Interrupt with i11 from 1st block
- +14d on BT hit
f,F+1+2
- 6 Chip damage on block
- Transition to +9, +26a (+16) GEN with F
- Transition to +9, +26a (+16) MIA with B
- Deals 6 damage to self (4 recoverable)
- Non-limb attack, unparryable by Asuka, Nina, etc
f,f,F+3
- Chip damage on block
Crouch
Input
FC.3+4
- Can recover in r24 FC with D
FC.3+4,3
- Can recover in r24 FC with D
FC.df+1
- Deals 18 damage to self (12 recoverable)
- 2nd hit available only on hit or block
- Recovery listed is for the 1st hit, t74 both hits
FC.df+2
FC.df+3
- Clean hit +10a, 15 damage
- Opponent recovers FDFA on CL
WS
Input
ws1,1
- Combo from 1st hit
- Enter GEN +0 +11g r18 with F
- Enter MIA +0 +11g r18 with B
ws1,1,1
- Combo from 2nd CH with 4f delay
- Input can be delayed 14f
ws1,1,2
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
- Chip damage on block
- Deals recoverable self-damage when not in Heat
- Unparryable
ws1,1,4
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
- +13d on BT hit
ws1,4
- Combo from 1st hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 8f
ws1,4,2
- Combo from 2nd CH
ws1,4,1+2
- Combo from 2nd CH
ws1+2
- Cancel to r39 FC with D on frame 20
IZU (Izumo)
Input
u+2
- Restores 2 health and 2 recoverable on hit
IZU.1,1
- Combo from 1st hit with 6f delay
- Restores 1 health on hit
- Restores 1 additional recoverable on hit
- Non-limb attack, unparryable by Asuka, Nina, etc
IZU.1,2
- Combo from 1st hit with 5f delay
- Input can be delayed 6f
IZU.2
- Chip damage (9) on block
- Deals 12 damage to self (8 recoverable)
- Unparryable
IZU.3
- Jail from 1st attack
IZU.4,1
- 2nd hit only available as combo from 1st hit
- DA: +9 damage on hit (30)
- Deals 18 damage to self (12 recoverable)
- Unparryable
IZU.1+2
- Frame advantage is -6 if an attack is absorbed
IZU.1+3
- Throw break 1+2
- Restores 8 life and 12 recoverable
IZU.f+1+2
- Only i15 or faster attacks guaranteed on CH
GEN (Genjitsu)
Input
f+3+4
- Cancel to r34 FC with D on frame 16
- Parries low punches or kicks
- Parries throws
f+3+4,P (Low)
- Restores 14 health and 14 recoverable
- Opponent recovers FDFA
f+3+4,P (Throw)
- Restores 8 health and 8 recoverable
- Opponent recovers FUFA (sideways)
GEN.2
- Transition to attack throw on front standing or airborne hit
- Deals 12 damage to self (8 recoverable)
- Frame advantage is -9 if an attack is absorbed
- Chip damage on block if an attack is absorbed
- +10a (+1) and Balcony Break on BT hit
GEN.3,2
- Combo from 1st hit with 8f delay
- Input can be delayed 10f
- Deals 12 damage to self (8 recoverable)
- Unparryable
H.GEN.1,1+2
- Jail from 1st attack
- Restores 6 recoverable (3 on block)
- Chip damage (2,7) on block
- Consumes 450f of heat timer
MIA (Miare)
Input
b+1+2
- Enter SS r16 with u_d
- r30 when blocking after SS
- Cancel to r15 with DB
- Restores 3 recoverable health and gain Kazama Essence with each pulse
MIA.1
- 12 Chip damage on block
- Deals 9 damage to self (8 recoverable)
- Unparryable
MIA.2
- DA: Range increases to 4.0
- Deals 8 (DA:11) chip damage on block
- Deals 6 damage to self (4 recoverable)
- Unparryable
MIA.1+2
- Transitions to IZU on hit or block
- Gain 6 Kazama Essence on hit and 5 on block
MIA.F
- Cancel to r34 FC with D on frame 16
- Parries low punches or kicks
- Parries throws
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Ki Charge
- Supercharger
1+2+3+4
- Can't block for 5 seconds
- CH state on you for 5 seconds (Tekken 7 and prior games)
- 50% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
SS.2
- Restores 3 health and 3 recoverable on hit
SS.1+2
- Jail from 1st attack
- Combo from 1st or 2nd hit
(Back to wall).b,b,UB
- fs5~13
- js14~33
- fs34~36
Throws
Input
FC.db+1+2
- Throw break 1+2
- Opponent can tech roll to reduce the landing damage
IZU.1+3
- Throw break 1+2
- Restores 8 life and 12 recoverable
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ws1 | h | 14 | i12~13 | -6~-5 | +5~+6 | |
1 | h | 7 | ,i15~16 | -9~-8 | +2 | Hit |
1+4 | SL,h | 5,8 | ,i14 i17 | -12 | -1 | CH, |
2 | h | 6 | ,i19 | -12 | -1 | Hit |
1 | m | 6 | ,i21~22 | -18~17 | -2~-1 | CH |
2 | h | 7 | ,i23~24 | -16~-15 | -11~-10 | CH |
4 | L | 10 | ,i21~22 | -37~-36 | -1~+0 | |
4 | m | 13 | ,i16~18 | -25~-24 | +1a (+0) | Hit |
3 | m | 20 | ,i28~30 | -13~-12 | +8a | Hit |