Jun movelist

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Kazama Essence (Install)

Kazama Essence is accumulated by landing certain moves on hit or block
Moves that grant Kazama Essence on hit or block
Move Essence Gained On Hit Essence Gained On Block
2,1,4,1 17 7
f+2,1+2 11 5
f+1+2 6 5
df+2,1+2 10 7
b+2,1,2 (b+3,2 & uf+2) 6 5
f,F+1+2 8 6
IZU.2 6 5
IZU.4,1 20 n/a
GEN.3,2 8 6
MIA.1 8 6
MIA.1+2 6 5
ws1,1,2 6 5
FC.df+1 10 7
H.2+3 8 6
Moves that grant Kazama Essence on hit only
Move Essence Gained
1,1 / f+1 ?
1,2,2 / f+3,2 / u+2 ?
3+4 ?
db+1,1,1+2 ?
uf+4,3 ?
SS.2 ?
IZU.1,1 ?
IZU.f+1+2 ?
GEN.2 ?
f+3+4 GEN Parry ?
At 100 Essence, Jun gains Divine Aura and the following Kazama's Power moves are empowered: d1+2 / IZU.4,1 / MIA.2

Essence level persists between rounds.

Heat

Allows the use of Kazama's Power (health reducing move) at a 50% reduced health cost (f+2,1+2 / df+2,1+2 / d+1+2etc.)
Allows the use of the powered up version of Inner Peace (H.f+1+2) with built-in parry
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Yomotsu Ooyumi

H.2+3

m,​m
20,​30
-6~+37g
+21a~+64a (-5~+38)
i13 i32~75
t76 r1
Heat Smash
Balcony Break
  • Restores 32 recoverable on hit (16 on block)
  • 10 Chip damage on block
Yomotsu Mihashira

H.GEN.1,1+2

L,​M
14,​35
-14
+25a (+7)
i20~21 i26~41
cs11~21
t87 r25
Reversal Break
Balcony Break
  • Jail from 1st attack
  • Restores 6 recoverable (3 on block)
  • Chip damage (2,7) on block
  • Consumes 450f of heat timer

H.f+1+2,P

h
0
+40g
i12
ps5~
t42 r30 MIA
  • Sabaki, parries mid or high punches or kicks
Shunkei
24

1+2

m
26
-12
+28a
i13
t47 r34
Balcony Break
Heat Engager
Heat Dash +5, +43d (+35)
Ame-no-Habakiri
32

f+2,1+2

M,​M
20,​20
-9
+32a (+17)
i29~32
t80 r30
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
  • Jail from 1st attack
  • Chip damage (8) on block
  • Deals 18 damage to self (12 recoverable)
  • Available only on hit or block
Zuiun Renkyaku
104

IZU.3

m,​h
10,​16
-6
+12a (+3)
i16~15 i14~15
js20~53 fs54~56
t71 r32
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Jail from 1st attack
Ame-no-Nuboko
115

MIA.2

sm
28
-20
+26a (+0)
i16
t56 r40
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • DA: Range increases to 4.0
  • Deals 8 (DA:11) chip damage on block
  • Deals 6 damage to self (4 recoverable)
  • Unparryable
Kagura
98

SS.4

m
20
+6
+8c
i18~20
t47 r27
Heat Engager
Heat Dash +5, +67a (+50)
Spike

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Suikei > Izumo Smash
15

1,1

h,​m
5,​15
-1
+8
,i25
t64 r28 IZU
  • Combo from 1st hit with 1f delay
  • Restores 2 health and 2 recoverable on hit
Spear Step
16

1,2

h,​h
5,​8
-3
+6
,i16
t52 r24
  • Jail from 1st attack with 2f delay
  • Combo from 1st hit with 2f delay
  • Enter SS +1 +10g r16 with u or d
Spear Step > Izumo Strike
17

1,​2,2

h,​h,​h
5,​8,​12
+4
+11
+20c
,i16~17
t88 r39 IZU
Homing
  • Combo from 2nd hit
  • Jail from 2nd block with 1f delay
  • Restores 2 health on hit
Spear Step > Spin Kick
18

1,​2,4

h,​h,​m
5,​8,​16
-12
+5
+15a (+6)
,i27~28
t90 r34
Balcony Break (airborne)
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 9f
Suiren Leg Scythe
19

1,3

h,​L
5,​12
-12
+2
+6c
,i23
t65 r31
  • Combo from 1st CH with 2f delay
Right Jab

2

h
7
-4
+7
i12
t35 r23

2,1

h,​m
7,​9
-6
+7
,i21
t58 r25
Elbow
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f

2,​1,4

h,​m,​m
7,​9,​12
-12
-1
,i10
t74 r31
Knee
  • Combo from 1st hit
Byakuren Tsukinuki
20

2,​1,​4,1

h,​m,​m,​m
7,​9,​12,​30
-9
+10a (+1)
+42a (-5)
,i30
t107 r34
Balcony Break
  • Combo from 3rd CH
  • Input can be delayed 10f
  • Chip damage (9) on block
  • Deals 6 damage to self (4 recoverable)
  • Unparryable by traditional parries, Asuka, Nina, etc
Byakuren Tamasudare
21

2,​1,​4,3

h,​m,​m,​h
7,​9,​12,​21
-9
+13a (+4)
,i25
t105 r37
Balcony Break
  • Combo from 3rd CH with 5f delay
  • Input can be delayed 10f
Byakuren Misogi
22

2,​1,1+2

h,​m,​h
7,​9,​21
+2
+48d (+10)
,i22
t85 r26
Balcony Break
Elbow
  • Combo from 2nd CH with 9f delay
Shion

3

m
20
-13
+18a (+1)
i14~15
t46 r31
Balcony Break
Magic Four

4

h
17
-9
+7
+32d
i12
t40 r28
Shunkei
24

1+2

m
26
-12
+28a
i13
t47 r34
Balcony Break
Heat Engager
Heat Dash +5, +43d (+35)
Ryuuntsui - Misogi
25

3+4

m,​M,​M
6,​18,​20
-6
+26a (+8)
i23~24 i30~31 i16
js5~33 fs34~36
t55 r24
Spike
  • 3rd hit available only as combo from 2nd hit
  • Can recover in r22 FC with D on whiff or block
  • Deals 12 damage to self (8 recoverable)

1+4

SL,​h
5,​8
-3
-3
+4
i14 i17
t52 r21
  • Jail from 1st attack
  • CH advantage listed is for the 2nd hit

1+4,2

SL,​h,​h
5,​8,​10
-2
+9
,i19
t71 r21
Combo from 2nd CH
White Heron Dance
26

1+4,​2,4

SL,​h,​h,​m
5,​8,​10,​23
-15
+11a (+2)
,i24
t108 r34
Combo from 3rd CH
White Heron Lower Dance
27

1+4,​2,d+4

SL,​h,​h,​L
5,​8,​10,​15
-23~-22
+27a
,i24~25
,cs10~38
t105 r30
Combo from 3rd CH

1+4,3

SL,​h,​m
5,​8,​15
-11~-10
+1~+2
,i24~25
t85 r29
Combo from 2nd CH
White Heron Sun Palm
28

1+4,​3,1

SL,​h,​m,​m
5,​8,​15,​20
-13~-12
+17a (+10)
,i33~34
t120 r32
White Heron Moon Kick
29

1+4,​3,4

SL,​h,​m,​L
5,​8,​15,​17
-13~-12
+4c~+5c
+26a
,i25~26
t111 r31
Combo from 3rd CH

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Izumo Smash
30

f+1

m
15
+0
+9
+14
i20
t48 r28 IZU
  • Restores 2 health and 2 recoverable on hit
Demon Slayer
31

f+2

M
20
-18
+33a (+23)
i17~18
t54 r36
Cancel to r26 FC with D
Ame-no-Habakiri
32

f+2,1+2

M,​M
20,​20
-9
+32a (+17)
i29~32
t80 r30
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
  • Jail from 1st attack
  • Chip damage (8) on block
  • Deals 18 damage to self (12 recoverable)
  • Available only on hit or block

f+3

m
13
-9
+7
i16
t44 r28
  • Enter SS -16 +14g r21 with u_d
  • r21 when attacking after SS
  • r35 when blocking after SS
Kanbashira > Izumo Strike
33

f+3,2

m,​h
13,​17
+6
+11
+20c
,i20~21
t81 r39 IZU
Homing
  • Combo from 1st hit with 5f delay
  • Restores 2 health on hit
Double Kanbashira
34

f+3,4

m,​M
13,​22
-13~-11
+28a (+13)
,i20~22
t78 r35
Tornado
  • Combo from 1st hit with 5f delay
Getsukankyaku
35

f+4

h
21
+3~+5
+13~+15
i19~21
t44 r23
Balcony Break (airborne)
Homing
Inner Peace
36

f+1+2

h
0
+2
+26g
+23
i12
t36 r24
Balcony Break (airborne)
  • Transition to r20 MIA on hit only
  • Deals 6 damage to self (4 recoverable)
  • Power up in Heat (gains parry)
  • Unparryable
Wheel Kick
38

f+2+3

h
21
+0
+25a
i28~29
ps4~15
t56 r27
Balcony Break (airborne)
  • Punch sabaki
  • Crumple stun launcher (+51a) on parry effect

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Check

df+1

m
10
-3
+8
i13~14
t35 r21
Habotan
39

df+1,1

m,​m
10,​17
-11
+2
+13g
,i24~25
t68 r29
  • Combo from 1st hit
  • Interrupt with i5 from 1st block
Aya Stitch
40

df+1,2

m,​h
10,​12
-4
+6
+11
,i22~23
t61 r23
  • Combo from 1st hit
  • Interrupt with i4 from 1st block
Mizuho
41

df+2

m
14
-12
+29a (+19)
i16~17
t47 r30
Launches crouching opponent
Ame-no-Murakumo
42

df+2,1+2

m,​M
14,​12
-9
+38a (+28)
i25~26
t74 r31
  • Combo from 1st hit
  • Chip damage (4) on block
  • Deals 24 damage to self (16 recoverable)
  • Available only on hit or block
Kazakiri
43

df+3

m
22
-8
+19a (+10)
i17
t48 r31
Homing
Balcony Break
Katabami
44

df+4

m
22
-14
+48a (+17)
+52a
i15
t53 r38
Tornado
Balcony Break (airborne)
  • Crumple stun launcher (+52a) on CH

df+3+4

m
17
-11
+1
i24~25
t56 r31
Heavenly Sun Palm
45

df+3+4,1

m,​m
17,​20
-13
+17a (+10)
,i33~34
t91 r32
Heavenly Moon Kick
46

df+3+4,4

m,​L
17,​17
-13
+4c
+26a
,i25~26
t82 r31
Combo from 1st CH

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Narumi
47

d+2

m
18
-4c
+9c
+18a
i20~21
t51 r30 FC
Spike

d+4

L
10
-12
-1
i15
t46 r31
Suminagashi
48

d+4,4

L,​h
10,​20
-9
+13a (+4)
,i25~26
t78 r36
Balcony Break
  • Combo from 1st CH
Kamudo-no-Tsurugi
49

d+1+2

M
28
-9
+72a (+56)
i26
t58 r32
Tornado
  • Chip damage (11) on block
  • Divine Aura: 12 chip damage on block
  • Divine Aura: +4 damage on hit (32)
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Double Lift Kicks
50

d+3+4

l,​h
5,​20
-25
+30a (+20)
i14 i24~27
js5~27 fs28~30
t58 r31
  • Combo from 1st CH
  • Jail from 1st attack
  • -6 only if 2nd hit is blocked
Sometimes written Can Cans

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
7
-8
+1
i15~16
t44 r28

db+1,1

m,​m
7,​8
-11
+0
,i21
t66 r30
Combo from 1st hit
Hourai's Dance
51

db+1,​1,1+2

m,​m,​m,​m,​m
7,​8,​5,​5,​20
-15
+21a (+11)
,i17 i26 i49
t121 r34
Balcony Break
  • Combo from any hit
  • Restores 4 health and 4 recoverable
  • Unparryable
Ayame
52

db+2

L
15
-12
+2
+14g
i23~24
cs15~
t54 r30 FC
Leg Scythe
53

db+3

L
14
-12
+2
+6c
i18
t49 r31

db+4

L
14
-11~-9
+0~+2
+3~+5
i22~24
cs6~41
t52 r28
Transition to r28 FC with D

db+4,4

L,​L
14,​15
-7~-5
+4~+6
+35a
,i31~33
,cs1~49
t80 r24
  • Combo from 1st CH
  • Transition to r28 FC with D
Kariashi
54

db+4,​4,4

L,​L,​L
14,​15,​16
-7~-5
+4~+6
+35a
,i31~33
,cs1~49
t112 r24
  • Transition to r28 FC with D
Kariashi Hakuro
55

db+4,1+4

L,​sl,​h
14,​5,​8
-3
-3
+4
,i22 i17
t92 r21
  • Combo from 1st hit
  • Links to 1+4 extensions
  • Alternate inputs:
    • db+4,4,1+2
    • db+4,4,4,1+2
  • CH advantage listed is for the last hit

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

L
19
-10~-9
+6~+7
+0d
i29~30
cs6~
t58 r28 FC
  • Cancel to r39 FC with D on frame 25
  • Transition to attack throw on CH, +22 damage, total 44
  • Opponent recovers FDFA on CH

b+2

m
10
-9
+2
i14~15
t44 r29

b+2,1

m,​h
10,​7
-9
+2
,i15~16
t68 r27
Elbow
  • Combo from 1st hit with 5f? delay
  • Enter GEN +0 +11g r18 with F
  • Enter MIA +0 +11g r18 with B
Ryuen Saika Shikei
58

b+2,​1,1

m,​h,​m
10,​7,​20
-13
+13a (+4)
,i25
t98 r32
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 14f
Ryuen Saika Renken
59

b+2,​1,2

m,​h,​M
10,​7,​20
-9
+30a (+15)
+69a (+53)
,i23
t99 r35
Tornado
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
  • Chip damage (9) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Ryuen Saika Renshuu
60

b+2,​1,4

m,​h,​h
10,​7,​24
-8~-7
+42a (-16)
,i23~25
t96 r30
Balcony Break
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
Ryuen Magushi
61

b+2,2

m,​m
10,​10
-9
+3
,i16~17
t44 r27
Combo from 1st hit with 5f? delay
Dragon Wheel Kick
62

b+3

m
20
-19~-18
+22a (+12)
i16~17
js10~37 fs38~40
t54 r37
Sometimes written Backflip
Ryuusha Renken
63

b+3,2

m,​M
20,​22
-9
+30a (+15)
+69a (+53)
,i20
t97 r35
Tornado
  • Combo from 1st hit
  • Chip damage (8) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Dragon Wheel Leg Cutter
64

b+3,4

m,​L
20,​14
-11
+0~+2
+3
,i20~22
,cs1~42
t92 r28
  • Combo from 1st hit
  • Links to db+4 extensions
  • Can recover in r28 FC with D

b+4

m
14
-7
+5
i13~14
t42 r28
Knee
Shirabyoushi
65

b+4,2

m,​M
14,​17
-13
+5
+28a (+18)
,i22~23
t68 r31
Combo from 1st hit with 8f delay
Omoikane
67

b+3+4

m
25
-12
+9a (+0)
i28~29
pc7~27
t64 r35
Balcony Break
  • -8 on block after absorbing an attack

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chikura
ub+4
70

u+4

m
21
-3~-2
+22a
i22~23
js8~28 fs29~31
t53 r30
Balcony Break (airborne)
Divine Exile - Heaven
71

uf+1

h,​h
6,​30
-14
+22a
i10 i26
t44 r34
Balcony Break
  • Jail from 1st attack
  • Deals 12 damage to self (8 recoverable)
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit
Totsuka-no-Tsurugi
72

uf+2

M
24
-9
+30a (+15)
+69a (+53)
i19
t54 r35
Tornado
  • Chip damage (9) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Iwato
  • ub+3
  • u+3

uf+3

m
17
-6
+5
+30a
i20~21
js11~27 fs28~30
t45 r24
Balcony Break (airborne)

uf+4

m
10
-20
-9
i16~18
js10~40 fs41~43
t60 r42
Housenka - Misogi
74

uf+4,3

m,​m,​M
10,​8,​20
-12
+84a (+68)
,i29 i18
,js1~20 fs21~23
t80 r31
Tornado
  • Combo from 1st hit
  • Transition to MIA on hit only
  • 3rd hit available only as combo from 2nd hit
  • 3rd hit deals 12 damage to self (8 recoverable)
Saiuntsui
  • ub+3+4
  • u+3+4
75

uf+3+4

m,​M
5,​21
-8~-4
+18a
i20~23 i2~6
js9~30
t58 r28 FC
Spike

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
16
-12
+3
i16~17
t48 r31
  • Enter GEN +1 +16g r18 wiith F
  • Enter GEN +1 +16g r18 wiith B
Suiei Ura Saika
76

f,​F+2,2

m,​m
16,​22
-13
+8a
+7 +53a
,i21
t75 r37
Tornado
Balcony Break
Elbow
  • Combo from 1st hit with 8f delay
Suiei Kagetsu
77

f,​F+2,3

m,​h
16,​22
-8~-7
+29a (+14)
,i20~21
t73 r35
Combo from 1st hit with 8f delay

f,F+3

m
23
-9
+2
i18~19
t51 r32
Homing
Balcony Break (airborne)
Yukimiguruma
78

f,​F+3,3+4

m,​m,​m
23,​12,​15
+3
+19a
,i35~36 i41~42
,fs25~39
t86 r25
Spike
  • Chip damage on block
  • Interrupt with i11 from 1st block
  • +14d on BT hit
Tokkei - Misogi
79

f,F+1+2

m
32
+6
+23a (+13)
i22
t54 r32
Balcony Break
  • 6 Chip damage on block
  • Transition to +9, +26a (+16) GEN with F
  • Transition to +9, +26a (+16) MIA with B
  • Deals 6 damage to self (4 recoverable)
  • Non-limb attack, unparryable by Asuka, Nina, etc
Ame-no-Uzume
ub,b+3
80

f,f,F+3

m
28
+3~+7
+14a (+5)
+46d (-1)
i24~28
js3~30 js31~33
t55 r27
Balcony Break
  • Chip damage on block
Sometimes written wr3

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.3+4

m,​m
10,​10
-6
+5c
i21~22 i23~24
js5~19 fs20~22
t48 r24
  • Can recover in r24 FC with D
Twin Cloud Kicks
92

FC.3+4,3

m,​m,​m,​m
10,​10,​10,​10
+0~+1
+15a
,i31~32 i40~41
,js~21~31 fs32~40
t97 r24
  • Can recover in r24 FC with D
Divine Exile - Earth
93

FC.df+1

sl,​m
6,​30
-19
+26a (+11)
i10 i25~26
cs1~
t44 r34 FC
  • Deals 18 damage to self (12 recoverable)
  • 2nd hit available only on hit or block
  • Recovery listed is for the 1st hit, t74 both hits
Grace

FC.df+2

L
12
-11
+0
+18
i16~17
cs1~
t46 r29 FC
Only i14 or faster attacks guaranteed on CH
Kanamegaeshi
FC.df+3+4
95

FC.df+3

L
12
-19
+0c
i21
cs1~47
t59 r38
  • Clean hit +10a, 15 damage
  • Opponent recovers FDFA on CL

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

h
14
-6
+5
i12~13
t37 r24

ws1,1

h,​h
14,​7
-9
+2
,i15~16
t60 r27
Elbow
  • Combo from 1st hit
  • Enter GEN +0 +11g r18 with F
  • Enter MIA +0 +11g r18 with B
Tenkan Saika Shikei
82

ws1,​1,1

h,​h,​m
14,​7,​20
-13
+13a (+4)
,i25
t90 r32
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 14f
Tenkan Saika Renken
83

ws1,​1,2

h,​h,​M
14,​7,​22
-9
+30a (+15)
+69a (+53)
,i23
t91 r35
Tornado
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
  • Chip damage on block
  • Deals recoverable self-damage when not in Heat
  • Unparryable
Tenkan Saika Renshuu
84

ws1,​1,4

h,​h,​h
14,​7,​24
-8
+42d (-16)
,i23~25
t88 r30
Balcony Break
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
  • +13d on BT hit

ws1,4

h,​m
14,​16
-11
+0c
,i22~23
t67 r29
Spike
  • Combo from 1st hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 8f
Tomoezakura
85

ws1,​4,2

h,​m,​L
14,​16,​17
-16
+0c
+13a
,i23~24
,cs17~
t97 r34 FC
Spike
  • Combo from 2nd CH
Tomoefuji
86

ws1,​4,1+2

h,​m,​m
14,​16,​28
-20
+16a (+11)
,i25~26
t104 r39
Balcony Break
Elbow
  • Combo from 2nd CH

ws2

m
12
-8
+5
+32a
i13~14
t40 r26
Hits grounded up-close only
Hyakkaou
87

ws2,1

m,​m
12,​20
-12
+19a (10)
,i22~23
t67 r30
Balcony Break
  • Combo from 1st hit
Gioh

ws3

M
16
-13
+25a (+5)
i14~15
js17~33 fs34~36
t53 r38
Ichikaku
89

ws4

m
21
-12
+18a (+11)
i11~12
t43 r31
Sudare Nagashi
90

ws1+2

m
20
-2
+5
+14 +63a
i21
t48 r27
Elbow
  • Cancel to r39 FC with D on frame 20
Flowing Moon Scent
91

ws3+4

m
23
-21
+38a (+28)
i18~19
fs15~36
t58 r39
Tornado

IZU (Izumo)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Izumo Strike
ub+2

u+2

h
17
+4
+11
+20c
i23~24
t63 r40 IZU
Homing
  • Restores 2 health and 2 recoverable on hit

IZU.1

h
7
-7
+4
i13~14
t39 r25

Enter GEN -6, +5 r18 with F

Enter MIA -6, +5 r18 with B
Haraede Kannagi
101

IZU.1,1

h,​h
7,​26
-4
+30a (+20)
,i23~24
t63 r25
Balcony Break
Tornado
  • Combo from 1st hit with 6f delay
  • Restores 1 health on hit
  • Restores 1 additional recoverable on hit
  • Non-limb attack, unparryable by Asuka, Nina, etc
Haraede Musubi
102

IZU.1,2

h,​m
7,​20
-13
+6a
+15a
,i24
t72 r34
Spike
  • Combo from 1st hit with 5f delay
  • Input can be delayed 6f
Setsurinbu - Misogi
103

IZU.2

M
24
-13~-11
+34a (+24)
i23~25
cs6~20
t59 r34
Tornado
  • Chip damage (9) on block
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Zuiun Renkyaku
104

IZU.3

m,​h
10,​16
-6
+12a (+3)
i16~15 i14~15
js20~53 fs54~56
t71 r32
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Jail from 1st attack

IZU.4

L
10
-37
-1c
+23a
i19
cs13~
t59 r37 FC
Wakeikazuchi - Misogi
105

IZU.4,1

L,​M
10,​21
-14~-13
+14a (+3)
,i19~20
,js22~38 fs39~41
t82 r37
Balcony Break
  • 2nd hit only available as combo from 1st hit
  • DA: +9 damage on hit (30)
  • Deals 18 damage to self (12 recoverable)
  • Unparryable
Mihikarioroshi
106

IZU.1+2

M
24
-12
+19a
i21~22
pc8~20
t52 r30
Balcony Break
Spike
  • Frame advantage is -6 if an attack is absorbed
Tsukuyomi
IZU.2+4
126

IZU.1+3

t
35
-6
+0d
i14
t39 r25
  • Throw break 1+2
  • Restores 8 life and 12 recoverable
Dianthus Garden
107

IZU.f+1+2

m
21
-6
+5
+25
i16~17
t49 r32
Homing
Balcony Break (airborne)
  • Only i15 or faster attacks guaranteed on CH

GEN (Genjitsu)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Genjitsu

f+3+4

ps1~40
t55 r16 GEN
  • Cancel to r34 FC with D on frame 16
  • Parries low punches or kicks
  • Parries throws
Amaterasu

f+3+4,P (Low)

t
20
+0d
t199
  • Restores 14 health and 14 recoverable
  • Opponent recovers FDFA
Throw Reversal

f+3+4,P (Throw)

t
40
+0d
t124
  • Restores 8 health and 8 recoverable
  • Opponent recovers FUFA (sideways)
Rurikoukai
109

GEN.1

L
22
-13
+3c
+26a
i20~21
cs11~
t52 r31 FC
Kazama Style Spirit
110

GEN.2

m,​t
16,​32
-13~-12
+0d
i16~17
pc8~15
t51 r34
  • Transition to attack throw on front standing or airborne hit
  • Deals 12 damage to self (8 recoverable)
  • Frame advantage is -9 if an attack is absorbed
  • Chip damage on block if an attack is absorbed
  • +10a (+1) and Balcony Break on BT hit

GEN.3

M
14
-4c~-1c
+4c~+7c
i17~20
t48 r28
Spike
Getsuun Renken
111

GEN.3,2

M,​M
14,​16
-9
+33a (+18)
,i24
t76 r32
  • Combo from 1st hit with 8f delay
  • Input can be delayed 10f
  • Deals 12 damage to self (8 recoverable)
  • Unparryable
Nichiun
112

GEN.4

h
24
+4~+6
+26a (+17)
i26~28
js16~33 fs34~36
t50 r22
Homing
Balcony Break
Yomotsu Mihashira

H.GEN.1,1+2

L,​M
14,​35
-14
+25a (+7)
i20~21 i26~41
cs11~21
t87 r25
Reversal Break
Balcony Break
  • Jail from 1st attack
  • Restores 6 recoverable (3 on block)
  • Chip damage (2,7) on block
  • Consumes 450f of heat timer

MIA (Miare)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Miare

b+1+2

t100 r10 MIA
  • Enter SS r16 with u_d
  • r30 when blocking after SS
  • Cancel to r15 with DB
  • Restores 3 recoverable health and gain Kazama Essence with each pulse
Ame-no-Sakahoko
114

MIA.1

M
30
-9
+72a (+56)
i24~25
t56 r31
Tornado
  • 12 Chip damage on block
  • Deals 9 damage to self (8 recoverable)
  • Unparryable
Ame-no-Nuboko
115

MIA.2

sm
28
-20
+26a (+0)
i16
t56 r40
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • DA: Range increases to 4.0
  • Deals 8 (DA:11) chip damage on block
  • Deals 6 damage to self (4 recoverable)
  • Unparryable
Yakumodachi

MIA.1+2

m
17
+4
+11g
i20~21
cs
IZU
Homing
Strong Aerial Tailspin
Balcony Break
on airborne hit
  • Transitions to IZU on hit or block
  • Gain 6 Kazama Essence on hit and 5 on block
Genjitsu

MIA.F

ps1~40
t55 r16 GEN
  • Cancel to r34 FC with D on frame 16
  • Parries low punches or kicks
  • Parries throws

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Amatsu Izanami

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger
81

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state on you for 5 seconds (Tekken 7 and prior games)
  • 50% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
Kasanegasumi
97

SS.2

m
27
-9
+14a (+5)
+34d (+26)
i16
t47 r31
Balcony Break
Tornado
  • Restores 3 health and 3 recoverable on hit
Kagura
98

SS.4

m
20
+6
+8c
i18~20
t47 r27
Heat Engager
Heat Dash +5, +67a (+50)
Spike
Sankouchou
99

SS.1+2

h,​h,​m
7,​9,​18
-4
+7c
i16 i17 i15~16
t76 r25 FC
Homing
Spike
  • Jail from 1st attack
  • Combo from 1st or 2nd hit
Attack Reversal
b+2+4

b+1+3

ps5~12
t45
  • Parries mid or high punches or kicks
b+2+4,P

b+1+3,P

t
25
-4d
t131
  • Opponent recovers FDFT
Shinki
68

ub+1+2

m!
50
+6a
i57~58
t95 r37
Balcony Break
Back Handspring

UB,b

js10~41 fs42~44
t50
Can perform wr3 with input 3

(Back to wall).b,b,UB

m
21
+4c~+6c
+22a
i39~41
  • fs5~13
  • js14~33
  • fs34~36
t67 r26

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shiho Nage
118

1+3

t
35
+0
+0d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
Katanuki
119

2+4

t
35
+0d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
  • Side switch on hit
Cloud Taste
120

Left throw

t
40
-3
+0d
  • Throw break 1
Wind Wheel
121

Right throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
Twisted Limbs
122

Back throw

t
50
+7d
  • Unbreakable
  • Side switch
White Mountain
123

df+2+3

t
40
-6
-6d
i12
t39 r27
  • Throw break 2
Floor Break
Riai

uf+1+2

t
40
-6
+0d
i12
t39 r27
Throw break 1+2
Falling Rain
125

FC.db+1+2

t
15,​15,​15
-6
+56a (+28)
i14~15
t41 r26
  • Throw break 1+2
  • Opponent can tech roll to reduce the landing damage
Tsukuyomi
IZU.2+4
126

IZU.1+3

t
35
-6
+0d
i14
t39 r25
  • Throw break 1+2
  • Restores 8 life and 12 recoverable

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ws1 h 14 i12~13 -6~-5 +5~+6
1 h 7 ,i15~16 -9~-8 +2 Hit
1+4 SL,h 5,8 ,i14 i17 -12 -1 CH,
2 h 6 ,i19 -12 -1 Hit
1 m 6 ,i21~22 -18~17 -2~-1 CH
2 h 7 ,i23~24 -16~-15 -11~-10 CH
4 L 10 ,i21~22 -37~-36 -1~+0
4 m 13 ,i16~18 -25~-24 +1a (+0) Hit
3 m 20 ,i28~30 -13~-12 +8a Hit

External links