Kazuya movelist

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Heat

Allows the use of new moves using the devil's power (DVK)
Allows the use of EWGF without Just Input (consumes heat, but doesn't with Just Input).
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
15
Heat Burst
Omega Crash

H.2+3

l,​m,​th
12,​20,​34
-14
Th
Th
i18
Heat Smash
Slaughter Hook
28

df+1,2

m,​h
11,​20
+0c
+9g
i15
Heat Engager
Heat Dash +67a (+50a) on hit, +5 on block
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
  • Combo from 1st hit with 6?F delay
Goutsuiken
37

db+1,2

m,​m,​m
7,​8,​15
-19
+9a (-8)
i20
Heat Engager
Heat Dash +35a (+27a) on hit, +5 on block
Balcony Break
  • 4 Chip Damage on block
  • 8 (2+6) Chip Damage on block in heat
  • Combo from 1st hit with 1?F delay
Flash Tornado
46

b+4

h
20
-5
+16g
i17
t46 29
Heat Engager
Heat Dash +62a (+42a) on hit, +5 on block
Homing
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Kumo Kiri
47

b+1+2

m
21
-8
+5
i22
Heat Engager
Heat Dash +36a (+26a) on hit, +5 on block
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Devil Fist
54

f,F+2

m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
Heat Engager
Heat Dash +36a (+26a) on hit, +5 on block
Balcony Break
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab
f+1

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​6
-1
+6
,i15
44
  • Jails
  • Combo from 1st hit
Flash Punch Combo
14

1,​1,2

h,​h,​m
5,​6,​12
-17
+20a(+15)
,i13
  • Combo from 1st hit
  • Can be delayed 11F
Balcony Break
on Air hit
One Two Strike
15

1,2

h,​h
5,​8
-1
+8
,i10
40
  • Jails
  • Combo from 1st hit
  • Combo can be delayed 12F from 1st hit
Back Fist Combo
16

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
Twin Fang Shattered Spine
17

1,​2,2~3

h,​h,​m
5,​8,​23
-9
+6
i23
Twin Fang Stature Smash

1,​2,4

h,​h,​l
5,​8,​18
-14c
-3
+0c
,i23~24
  • Combo from 2nd CH
  • Can be delayed 7F
Twin Fang Double Kick
18

1,​2,​4,3

h,​h,​l,​m
5,​8,​18,​25
-2
+24a(+15)
,i32
Balcony Break
  • Combo from 3rd CH
  • Can be delayed
Right Jab

2

h
12
-3
+8
i12
Double Back Fist
19

2,2

h,​m
12,​24
-8
+7
i24~25
  • Combo from 1st CH
Face Kick
3+4

3

h
12
-8
+4
i14
Face Kick to Jab

3,1

h,​h
12,​10
-1
+7
,i19
  • Combo from 1st hit
  • Enter WGS (+2/+10) with input DF
Agony Spear
20

3,​1,4

h,​h,​m
12,​10,​17
-6
+8
,i21~22
  • Combo from 2nd CH
  • Can be delayed 14F
  • Combo can be delayed 6F from CH
Roundhouse
21

4

h
18
-9
+2
i12
t40 28
Demon Scissors
uf+4~3
22

4~3

m,​m
18,​17
-10
-1g
i31
js10~
Floor Break
Acute Pain
23

1+2

m,​m
5,​20
-13
+13a
i12
Balcony Break

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Thrust
24

f+2

m
23
-12
+13a(+4)
i20
pc8~
Tornado
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Oni Front Kick
25

f+3

m
22
-13
+5
+54a(+23)
i17
Balcony Break
on air hit
Right Splits Kick
26

f+4

m
20
+4c
+7c
i19~20
Spike
Glorious Demon God Fist
27

f+1+2

m
20
-9
+11a(+2)
i25
ps3?~10?
Balcony Break
  • Parries high and mid punches

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Entrails Smash

df+1

m
11
-7
+9
i15~16
t41 26
Slaughter Hook
28

df+1,2

m,​h
11,​20
+0c
+9g
i15
Heat Engager
Heat Dash +67a (+50a) on hit, +5 on block
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
  • Combo from 1st hit with 6?F delay
Slaughter Uppercut
29

df+1,df+2

m,​m
11,​22
-8
+18c
+32a(+22)
i22
Tornado
Balcony Break
  • Combo from 1st CH with 6?F delay
Slaughter High Kick
30

df+1,4

m,​h
11,​20
-11
KND
i16
Balcony Break
  • Combo from 1st hit with 6?F delay
Abolishing Fist
31

df+2

m
22
-12
+5
i14
t46 32
Homing
Balcony Break
on air hit
  • Crumple stun +13F after CH
Impaling Knee

df+3

m
13
-7
+9
i18
Knee

df+3,2

m,​m
13,​15
-11
+5
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Impaling Knee Twin Thrust
32

df+3,​2,1

m,​m,​m
13,​15,​21
-14
+8(-1)
Tornado
Balcony Break
  • Combo from 2nd CH
  • Can be delayed 16F
Impaling Knee Twin Skewer
33

df+3,​2,1*

m,​m,​m
13,​15,​25
+11
+10(+1)
i46
Tornado
Balcony Break
Wall Crush +18g on block
  • Chip damage when guarded

df+4

m
10
-9
+2
i13~14
t41 28
Tsunami Kick

df+4,4

m,​m
10,​16
-15
-4c
i15~16
Spike
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 11F from hit

df+3+4

m,​h
7,​9
-8
+0
i18

df+3+4,1

m,​h,​m
7,​9,​15
-11
+1
i11
Kyogeki Goutsuiken
35

df+3+4,​1,2

m,​h,​m,​sm,​sm
7,​9,​15,​14,​25
-19
+7 (-10)
i20
Balcony Break
  • Chip damage when guarded

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

sl
5
-5
+6
i10
cs4~
FC
  • Returns to standing when input F
Crouch Straight

d+2

sl
8
-4
+7
i11
cs4~
FC
Crouch Spin Kick

d+3

l
10
-17
-6
i16
cs4~
FC
Crouch Chin Kick

d+4

l
6
-15
-4
i12
cs4~
FC
Nejiri Uraken
36

d+1+2

l
20
-14c
+3c
i23
cs6~
FC
Nejiri Uraken to Cancel

d+1+2,B

l,​sp
20,​0
cs6~
FC

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
7
-10
+0
i13
t45 r31
Goutsuiken
37

db+1,2

m,​m,​m
7,​8,​15
-19
+9a (-8)
i20
Heat Engager
Heat Dash +35a (+27a) on hit, +5 on block
Balcony Break
  • 4 Chip Damage on block
  • 8 (2+6) Chip Damage on block in heat
  • Combo from 1st hit with 1?F delay
Lion Slayer
38

db+2

m
23
-9c
+7c
i20
FC
Spike
Sliding Low Kick
39

db+3

l
14
-12c
-1
+7c
i19~20
cs6~
FC
Stature Smash
40

db+4

l
18
-12
+4
+17g
i20
Flips over on grounded hit

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
-10
+1
i11
t40 29
Sokushitsu Goda
41

b+1,2

h,​m
10,​20
-14
+9 (+0)
i20
Balcony Break
  • Combo from 1st hit
  • Can be delayed 14F
  • Combo can be delayed 10F from hit

b+2

m
12
-8
+4
i14

b+2,2

m,​m
12,​14
-10
+1
i25
Danzui Raizanba
42

b+2,​2,1+2

m,​m,​h
12,​14,​20
-8
+38d (-20)
i28~32
Balcony Break
  • Chip damage when guarded

b+2,4

m,​h
12,​12
-3
+8
,i22
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 5F from hit
Rampaging Demon
43

b+2,​4,1

m,​h,​m
12,​12,​22
-14
+11a (+2)
,i19
Balcony Break
  • Combo from 2nd CH

b+3

h
15
-8
+3
i18

b+3,1

h,​h
15,​10
+0
+6
,i12
  • Jails
  • Combo from 1st hit

b+3,​1,4

h,​h,​l
15,​10,​10
-10c
+7
,i16
Demon's Wrath
44

b+3,​1,​4,1

h,​h,​l,​m
15,​10,​10,​15
-14
+15a (+6)
,i15
Balcony Break
Reign of Terror
45

b+3,​1,​4,3

h,​h,​l,​l
15,​10,​10,​12
-13c
+1
,i20
Flash Tornado
46

b+4

h
20
-5
+16g
i17
t46 29
Heat Engager
Heat Dash +62a (+42a) on hit, +5 on block
Homing
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Kumo Kiri
47

b+1+2

m
21
-8
+5
i22
Heat Engager
Heat Dash +36a (+26a) on hit, +5 on block
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Lightning Screw Uppercut
48

b+1+4

ub(m)
60
+20a(+10)
+20a(+10)
i63

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knuckle
  • ub+1
  • u+1

uf+1

m
12
-12
-1
i18
js9~
Spike
Hook
  • ub+2
  • u+2

uf+2

h
17
-12
+9
i15
Balcony Break
on air hit
Searing Edge
  • ub+3
  • u+3
50

uf+3

m
25
-9
+17(+9)
i19
js9~
Balcony Break
Inferno

ub+1+2

h
32
+19d (-39)
+19d (-39)
i41
  • Chip damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Balcony Break
  • ub+4
  • u+4

uf+4

m
16
-12
-1
i25
js9~
Balcony Break
on air hit

uf+4,4

m,​l
16,​12
-23
+29a
Combo from 1st CH

uf+4,​4,4

m,​l,​l
16,​12,​10
-23
+17a (+10)
Roundhouse > Triple Spin Kick
51

uf+4,​4,​4,4

m,​l,​l,​m
16,​12,​10,​20
-17
+19a (+12)
Balcony Break
Delayed Rising Toe Kick
52

uf,n,4

m
20
-13
+32a(+22)
i23
js9~

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Fist
54

f,F+2

m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
Heat Engager
Heat Dash +36a (+26a) on hit, +5 on block
Balcony Break
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Left Splits Kick
55

f,F+3

m
21
-3c
i20
Spike
Devil's Steel Pedal
56

f,F+4

m
22
-9
+5
i17~18
t47 30
Leaping Side Kick
57

f,f,F+3

m
30
+6
+13a(+3)
i22~25
js3~
Balcony Break
  • Chip damage when guarded

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to Standing with f
Crouch Straight

hFC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

hFC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
Crouch Shin Kick

hFC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Tombstone Crusher
74

FC.df+3+4

m
24
-11c
+11a
i23
cs,js13~
FC

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

ws1

m
10
-5
+5
i13
Twin Pistons
69

ws1,2

m,​m
10,​12
-12
,i22
Tornado
  • Combo from 1st hit
Demon God Fist
70

ws2

m
25
-18
i16
t54 r37
Homing
Engetsusen
71

ws3

m
24
-5
+20a(+11)
i21
Homing
Balcony Break
Toe Smash

ws4

m
13
-3
+8
i11~12
Tsunami Kick

ws4,4

m,​m
13,​16
-15
-4c
  • Combo from 1st hit

SS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shattered Spine
75

SS.3

m
23
-7
+16a(+7)
i23
Balcony Break

BT

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BT.2

BT.1

h
15
-3
+8
i8
t30 r22
BT.4

BT.3

h
18
-8
+8
i10
t37 r27
BT.d+2

BT.d+1

sl
15
+6
-5
i10
cs1~
t34 r24 FC
BT.d+4

BT.d+3

l
6
-15
-4
i12
cs1~
t46 r34 FC
  • BT.ub+3
  • BT.uf+3
  • BT.u+4
  • BT.ub+4
  • BT.uf+4

BT.u+3

m
18
-12
+19a (+9)
i9
  • js9~24
  • fs25~27
t40 r31

Mist Step

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Step (Left Side)

f,(odd numbers frames).n

sp
Mist Step (Left Side)

f,(even numbers frames).n

sp
Mist Step to Wind God Step

f,n,DF

sp
  • Cannot be buffered
  • Connect to Wind God Step
  • Cost: 2F

Wind God Step

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step
61

f,n,d,DF

sp
  • Cannot be buffered
  • Cost 3F
Thunder God Fist
62

f,n,d,df+1

m
23
-16
+29a(+19)
i20
Tornado
  • Meaty 1F in actuality
Wind God Fist
63

f,n,d,df+2

h
20
-10
i11
t40 29
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Sometimes written WGF
Electric Wind God Fist
64

f,n,d,df#2

h
23
+5
i11
t36 25
  • Chip damage when guarded
Sometimes written EWGF
Hell Lancer
65

f,n,d,df+3

h
30
-9
+12a(+2)
i18~27
js9~
Balcony Break
Spinning Demon

f,n,d,DF+4

l
15
-23
-3c
+20a
i16
Sometimes written Hellsweep
Spinning Demon > Left Hook
66

f,​n,​d,​DF+4,1

l,​m
15,​23
-16
+17a(+10
i26
Balcony Break
  • Combo from first hit
Sometimes written Hellsweep
Illusive Demon
67

f,​n,​d,​DF+4,4

l,​h
15,​25
-9
+5a(+4)
i30
js
Balcony Break
  • Combo from first hit
Sometimes written Hellsweep
Patricide Fist
68

f,n,d,df+1+2

m
25
+5
+25a(+15)
i24
Tornado
Balcony Break
  • Chip damage when guarded

DVK (Devil Form)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Break
77

1,1,2,DVK.F

h,​h,​m,​th
5,​6,​12,​8
-17
+5
i10
  • Jails
  • Partially uses remaining Heat time
  • Only on hit
Sometimes written
  • 1,1,2,H.F
  • DVK.1,1,2,F
  • H.1,1,2,F
Devil Blaster
78

DVK.3+4

ub(m)
30
-16(-77)
i64
js25~
  • Partially uses remaining Heat time
Sometimes written H.3+4
Roar of the Devil
79

DVK.1+4

m
27
-9
+3a
i21~31
pc6?
Tornado
  • Partially uses remaining Heat time
  • absorb an attack to power up
Sometimes written H.1+4
Devil Impact
80

DVK.db+3+4

l
0
-19
+2
i24
  • Partially uses remaining Heat time
Sometimes written H.db+3+4
Devil Impact to Wind God Step

DVK.db+3+4,DF

l,​sp
0,​0
-19
+11
  • Partially uses remaining Heat time
Sometimes written H.db+3+4~df
Inferno

DVK.ub+1+2

ub(h)
40
+14 (-44)
i41
  • Partially uses remaining Heat time
  • Jack-8 or Alisa can recovery 20 by input 1+2
Sometimes written H.ub+1+2
Air Inferno
82

DVK.uf+1+2

ub(h)
26
i22
Sometimes written
  • DVK.u+1+2
  • H.uf+1+2
  • H.u+1+2
Chaos Inferno
83

DVK.f,F+2

m,​th
20,​20
-9
+0
i16
  • Partially uses remaining Heat time
  • Only on hit
  • Throw can be canceled with B
Sometimes written H.f,F+2
Damnation
84

DVK.f,n,d,df+1

m,​th
23,​15
-16
Th
i20
  • Partially uses remaining Heat time
  • On hit, does not shift to throw with n
Sometimes written
  • DVK.cd+1
  • H.f,n,d,df+1
Tempest Blaster
85

DVK.f,n,d,df+3

h,​th
30,​15
+6
Th
i18
js
  • Partially uses remaining heat
  • Throw can be canceled with b
  • Meaty hit is +5
Sometimes written
  • DVK.cd+3
  • H.f,n,d,df+3
Abyss Damnation
86

f,n,d,DF+4,1,DVK.1

l,​m,​m,​th
15,​23,​16,​15
-19
+0
i16
  • Partially uses remaining Heat time
Sometimes written
  • DVK.f,n,d,DF+4,1,1
  • DVK.cd+4,1,1
Spinning Demon to Left Hook > Thunder God Fist

f,​n,​d,​DF+4,​1,​DVK.1,B

l,​m,​m,​th,​sp
15,​23,​16,​15,​0
-17
+17a (+10)
i16
Sometimes written
  • DVK.f,n,d,DF+4,1,1,B
  • DVK.cd+4,1,1,B
Devil Twister
87

DVK.SS.2

m
25
-15
i17
Tornado
  • Partially uses remaining Heat time
Sometimes written H.SS.2
Grand Inferno

DVK.OTG.db+1+2

l
20
-13
+13a (+1)
i24~29
  • Partially uses remaining Heat time
Sometimes written H.OTG.db+1+2

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demonic Catastrophe

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Oni Stomp

OTG.d+3+4

l
25
-12
-1
i23
Wall Jumping Attack

(back to wall).b,b,ub

m
25
-1
+45d (-13)
i29
is8~13
  • Air Status 5F

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double High Sweep
88

1+3

th(h)
35
+0
+2d
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
  • Recovers BT on break
Lightning Crash
89

2+4

th(h)
35
+0
+0d
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
Steel Pedal Drop
90

Left throw

th(h)
40
-3
+0d
i12~14
  • Throw break: 1
Floor Break
Skull Smash
91

Right throw

th(h)
40
-3
-4d
i12~14
Throw break: 2
Reverse Neck Throw
92

Back throw

th(h)
50
+3d
i12~14
  • Throw Break: none
Stonehead
f,F+1+2
93

uf+1+2

th(h)
35
+0
+26d (+8)
i12~14
  • Throw break: 1+2
Balcony Break
  • Side switch on break
  • 15 additional damage on wall hit
Gates of Hell
94

FC.db+1+2

th(h)
40
-6
-3d
i12~14
Throw break: 1+2

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
f,f,n,2 h 10 -10 +1
1 h 8 -10 +1
2 h 6 -10 +1
2 m 7 -24 -13
3 h 6 -25 +5
4 m 11 -19 -19c
4 l 5 -25 -14
3 l 5 -25 -14
2 m 25 -19 KND
1 ub(m) 30 -LNC LNC
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
f,f,n,2 h 10 -10 +1
1 h 8 -10 +1
4 m 7 -16 -5
4 m 10 -15 -14c
2 sm 5 -10 +1
4 m 7 -16 -5
3 l 5 -25 -14
2 m 25 -19 -KND
1 ub(m) 30 LNC LNC

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