Kazuya |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slaughter Hook
28
df+1,2
m,h
11,20
+0c
+9g
i15
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
- Combo from 1st hit with 6?F delay
Goutsuiken
37
db+1,2
m,m,m
7,8,15
-19
+9a (-8)
i20
- 4 Chip Damage on block
- 8 (2+6) Chip Damage on block in heat
- Combo from 1st hit with 1?F delay
Flash Tornado
46
b+4
h
20
-5
+16g
i17
t46 29
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
Kumo Kiri
47
b+1+2
m
21
-8
+5
i22
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
Devil Fist
54
f,F+2
m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Punch Combo
14
1,1,2
h,h,m
5,6,12
-17
+20a(+15)
,i13
- Combo from 1st hit
- Can be delayed 11F
One Two Strike
15
1,2
h,h
5,8
-1
+8
,i10
40
- Jails
- Combo from 1st hit
- Combo can be delayed 12F from 1st hit
Twin Fang Stature Smash
1,2,4
h,h,l
5,8,18
-14c
-3
+0c
,i23~24
- Combo from 2nd CH
- Can be delayed 7F
Twin Fang Double Kick
18
1,2,4,3
h,h,l,m
5,8,18,25
- Combo from 3rd CH
- Can be delayed
Face Kick to Jab
3,1
h,h
12,10
-1
+7
,i19
- Combo from 1st hit
- Enter WGS (+2/+10) with input DF
Agony Spear
20
3,1,4
h,h,m
12,10,17
- Combo from 2nd CH
- Can be delayed 14F
- Combo can be delayed 6F from CH
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Thrust
24
f+2
m
23
-12
+13a(+4)
i20
pc8~
- Absorb an attack to power up
- Add chip damage when guarded
Glorious Demon God Fist
27
f+1+2
m
20
-9
+11a(+2)
i25
ps3?~10?
- Parries high and mid punches
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slaughter Hook
28
df+1,2
m,h
11,20
+0c
+9g
i15
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
- Combo from 1st hit with 6?F delay
Slaughter Uppercut
29
df+1,df+2
m,m
11,22
-8
+18c
+32a(+22)
i22
- Combo from 1st CH with 6?F delay
Slaughter High Kick
30
df+1,4
m,h
11,20
-11
KND
i16
- Combo from 1st hit with 6?F delay
Abolishing Fist
31
df+2
m
22
- Crumple stun +13F after CH
df+3,2
m,m
13,15
-11
+5
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
Impaling Knee Twin Thrust
32
df+3,2,1
m,m,m
13,15,21
- Combo from 2nd CH
- Can be delayed 16F
Impaling Knee Twin Skewer
33
df+3,2,1*
m,m,m
13,15,25
+11
+10(+1)
i46
- Chip damage when guarded
Tsunami Kick
df+4,4
m,m
10,16
-15
-4c
i15~16
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 11F from hit
Kyogeki Goutsuiken
35
df+3+4,1,2
m,h,m,sm,sm
7,9,15,14,25
-19
+7 (-10)
i20
- Chip damage when guarded
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Goutsuiken
37
db+1,2
m,m,m
7,8,15
-19
+9a (-8)
i20
- 4 Chip Damage on block
- 8 (2+6) Chip Damage on block in heat
- Combo from 1st hit with 1?F delay
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sokushitsu Goda
41
b+1,2
h,m
10,20
-14
+9 (+0)
i20
- Combo from 1st hit
- Can be delayed 14F
- Combo can be delayed 10F from hit
Danzui Raizanba
42
b+2,2,1+2
m,m,h
12,14,20
-8
+38d (-20)
i28~32
- Chip damage when guarded
b+2,4
m,h
12,12
-3
+8
,i22
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 5F from hit
Flash Tornado
46
b+4
h
20
-5
+16g
i17
t46 29
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
Kumo Kiri
47
b+1+2
m
21
-8
+5
i22
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Inferno
ub+1+2
h
32
+19d (-39)
+19d (-39)
i41
- Chip damage when guarded
- Jack-8 or Alisa can recovery 20 by input 1+2
Roundhouse > Triple Spin Kick
51
uf+4,4,4,4
m,l,l,m
16,12,10,20
-17
+19a (+12)
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Fist
54
f,F+2
m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1
sl
5
-5
+6
i10
cs1~
t34 r24 FC
- Transition to Standing with f
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BT
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- BT.ub+3
- BT.uf+3
- BT.u+4
- BT.ub+4
- BT.uf+4
BT.u+3
m
18
-12
+19a (+9)
i9
- js9~24
- fs25~27
t40 r31
Mist Step
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Step to Wind God Step
f,n,DF
sp
- Cannot be buffered
- Connect to Wind God Step
- Cost: 2F
Wind God Step
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Fist
63
f,n,d,df+2
h
20
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Sometimes written WGF
Electric Wind God Fist
64
f,n,d,df#2
h
23
- Chip damage when guarded
Sometimes written EWGF
Spinning Demon > Left Hook
66
f,n,d,DF+4,1
l,m
15,23
-16
+17a(+10
i26
Illusive Demon
67
f,n,d,DF+4,4
l,h
15,25
-9
+5a(+4)
i30
js
Patricide Fist
68
f,n,d,df+1+2
m
25
- Chip damage when guarded
DVK (Devil Form)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Break
77
1,1,2,DVK.F
h,h,m,th
5,6,12,8
-17
+5
i10
- Jails
- Partially uses remaining Heat time
- Only on hit
Sometimes written
- 1,1,2,H.F
- DVK.1,1,2,F
- H.1,1,2,F
Devil Blaster
78
DVK.3+4
ub(m)
30
-16(-77)
i64
js25~
- Partially uses remaining Heat time
Sometimes written H.3+4
Roar of the Devil
79
DVK.1+4
m
27
-9
+3a
i21~31
pc6?
- Partially uses remaining Heat time
- absorb an attack to power up
Sometimes written H.1+4
Devil Impact
80
DVK.db+3+4
l
0
-19
+2
i24
- Partially uses remaining Heat time
Sometimes written H.db+3+4
Devil Impact to Wind God Step
DVK.db+3+4,DF
l,sp
0,0
-19
+11
- Partially uses remaining Heat time
Sometimes written H.db+3+4~df
Inferno
DVK.ub+1+2
ub(h)
40
+14 (-44)
i41
- Partially uses remaining Heat time
- Jack-8 or Alisa can recovery 20 by input 1+2
Sometimes written H.ub+1+2
Air Inferno
82
DVK.uf+1+2
ub(h)
26
i22
Sometimes written
- DVK.u+1+2
- H.uf+1+2
- H.u+1+2
Chaos Inferno
83
DVK.f,F+2
m,th
20,20
-9
+0
i16
- Partially uses remaining Heat time
- Only on hit
- Throw can be canceled with B
Sometimes written H.f,F+2
Damnation
84
DVK.f,n,d,df+1
m,th
23,15
-16
Th
i20
- Partially uses remaining Heat time
- On hit, does not shift to throw with n
Sometimes written
- DVK.cd+1
- H.f,n,d,df+1
Tempest Blaster
85
DVK.f,n,d,df+3
h,th
30,15
+6
Th
i18
js
- Partially uses remaining heat
- Throw can be canceled with b
- Meaty hit is +5
Sometimes written
- DVK.cd+3
- H.f,n,d,df+3
Abyss Damnation
86
f,n,d,DF+4,1,DVK.1
l,m,m,th
15,23,16,15
-19
+0
i16
- Partially uses remaining Heat time
Sometimes written
- DVK.f,n,d,DF+4,1,1
- DVK.cd+4,1,1
Spinning Demon to Left Hook > Thunder God Fist
f,n,d,DF+4,1,DVK.1,B
l,m,m,th,sp
15,23,16,15,0
-17
+17a (+10)
i16
Sometimes written
- DVK.f,n,d,DF+4,1,1,B
- DVK.cd+4,1,1,B
Devil Twister
87
DVK.SS.2
m
25
- Partially uses remaining Heat time
Sometimes written H.SS.2
Grand Inferno
DVK.OTG.db+1+2
l
20
-13
+13a (+1)
i24~29
- Partially uses remaining Heat time
Sometimes written H.OTG.db+1+2
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demonic Catastrophe
R.df+1+2
m,t
55+
-15
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Wall Jumping Attack
(back to wall).b,b,ub
m
25
-1
+45d (-13)
i29
is8~13
- Air Status 5F
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double High Sweep
88
1+3
th(h)
35
+0
+2d
i12~14
t39 r25
- Throw break: 1 or 2
- Recovers BT on break
Stonehead
f,F+1+2
93
uf+1+2
th(h)
35
+0
+26d (+8)
i12~14
- Throw break: 1+2
- Side switch on break
- 15 additional damage on wall hit
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
2 | h | 6 | -10 | +1 | ||
2 | m | 7 | -24 | -13 | ||
3 | h | 6 | -25 | +5 | ||
4 | m | 11 | -19 | -19c | ||
4 | l | 5 | -25 | -14 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | KND | ||
1 | ub(m) | 30 | -LNC | LNC |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
4 | m | 10 | -15 | -14c | ||
2 | sm | 5 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | -KND | ||
1 | ub(m) | 30 | LNC | LNC |