Kazuya movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Kazuya-1 i10 h 5 +1 +8
Kazuya-1,1 ,i15 ,h ,6 -1 +8
  • Jails
  • Combo from 1st hit
Kazuya-1,1,2 ,i13 ,m ,12 -17 +20a(+15)
  • Combo from 1st hit
  • Can be delayed 11F
Balcony Break
on Air hit
Kazuya-1+2 i12 m,m 5,20 -13 +13a
Balcony Break
Kazuya-1,2 ,i10 ,h ,8 -1 +8
  • Jails
  • Combo from 1st hit
  • Combo can be delayed 12F from 1st hit
Kazuya-1,2,2 ,i17 ,h ,12 -12 +4
Kazuya-1,2,2~3 i23 ,m ,23 -9 +6
Kazuya-1+2+3+4 sp -
  • Shift to charging
Kazuya-1,2,4 ,i23~24 ,l ,18 -14c -3 +0c
  • Combo from 2nd CH
  • Can be delayed 7F
Kazuya-1,2,4,3 ,i32 ,m ,25 -2 +24a(+15) +69a)
Balcony Break
  • Combo from 3rd CH
  • Can be delayed
Kazuya-2 i12 h 12 -3 +8
Kazuya-2,2 i24~25 ,m ,24 -8 +7 +50a
  • Combo from 1st CH
Kazuya-2+3 m 15
Heat Burst
  • Alternate input: R1
Kazuya-3 i14 h 12 -8 +4
Kazuya-3,1 ,i19 ,h ,10 -1 +7
  • Combo from 1st hit
  • Enter WGS (+2/+10) with input DF
Kazuya-3,1,4 ,i21~22 ,m ,17 -6 +8 +40a(+32)
  • Combo from 2nd CH
  • Can be delayed 14F
  • Combo can be delayed 6F from CH
Kazuya-4 i12 h 18 -9 +2 +27a
Kazuya-4~3 i31 m,m 18,17 -10 -1g js10~
Floor Break
Kazuya-b+1 i11 h 10 -10 +1
Kazuya-b+1+2 i22 m 21 -8 +5
Heat Engager
  • Heat Dash +36a (+26) on hit
  • Chip damage when guarded
Kazuya-b+1,2 i20 ,m ,20 -14 +9 (+0)
Balcony Break
  • Combo from 1st hit
  • Can be delayed 14F
  • Combo can be delayed 10F from hit
Kazuya-b+1+4 i63 ub(m) 60 +20a(+10) +20a(+10)
Kazuya-b+2 i14 m 12 -8 +4
Kazuya-b+2,2 i25 ,m ,14 -10 +1
Kazuya-b+2,2,1+2 i28~32 ,h ,20 -8 +38d (-20)
Balcony Break
  • Chip damage when guarded
Kazuya-b+2,4 ,i22 ,h ,12 -3 +8
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 5F from hit
Kazuya-b+2,4,1 ,i19 ,m ,22 -14 +11a (+2)
Balcony Break
  • Combo from 2nd CH
Kazuya-b+3 i18 h 15 -8 +3
Kazuya-b+3,1 ,i12 ,h ,10 +0 +6
  • Jails
  • Combo from 1st hit
Kazuya-b+3,1,4 ,i16 ,l ,10 -10c +7
Kazuya-b+3,1,4,1 ,i15 ,m ,15 -14 +15a (+6)
Balcony Break
Kazuya-b+3,1,4,3 ,i20 ,l ,12 -13c +1
Kazuya-b+4 i17 h 20 -5 +16g
Heat Engager
  • Heat Dash +62a (+42) on hit
Homing
Kazuya-(back to wall).b,b,ub i29 m 25 -1 +45d (-13) is8~13
  • Air Status 5F
Kazuya-BT.1_2 i8 h 15 -8 +3
Kazuya-BT.3 i10 h 18 -8 +8
Kazuya-BT.d+1 i10 sm 10 -2 +9
Kazuya-BT.d+3 i10 l 12 -11 +3
Kazuya-BT.uf+3 m - +19a (+9) js
Kazuya-d+1 i10 sl 5 -5 +6 cs4~
  • Returns to standing when input F
Kazuya-d+1+2 i23 l 20 -14c +3c +27a cs6~
Kazuya-d+1+2,B ,sp ,0 cs6~
Kazuya-d+2 i11 sl 8 -4 +7 cs4~
Kazuya-d+3 i16 l 10 -17 -6 cs4~
Kazuya-d+4 i12 l 6 -17 -4 cs4~
Kazuya-db+1 i13 m 7 -10 +0 cs
Kazuya-db+1,2 i20 ,m,m ,8,15 -19 +9a (-8)
Heat Engager
  • Heat Dash +35a on hit
Balcony Break
  • Chip damage when guarded
  • Combos from first hit
Kazuya-db+2 i20 m 23 -9c +7c +21d
Spike
Kazuya-db+3 i19~20 l 14 -12c -1 +7c cs6~
Kazuya-db+4 i20 l 18 -12 +4 +17g Flips over on grounded hit
Kazuya-df+1 i15~16 m 11 -7 +9
Kazuya-df+1,2 i15 ,h ,20 +0c +9g
Heat Engager
  • Heat Dash +67a(+50) on hit
  • Chip damage on block (6)
  • Combos from first hit
Kazuya-df+1,4 i16 ,h ,20 -11 KND
Balcony Break
  • Combo from 1st hit
Kazuya-df+1,df+2 i22 ,m ,22 -8 +18c +32a(+22)
Tornado
Balcony Break
  • Combos on 1st Counterhit
Kazuya-df+2 i14 m 22 -12 +5 +59a
Homing
Balcony Break
on air hit
  • Crumple stun +13F after CH
Kazuya-df+3 i18 m 13 -7 +9
Knee
Kazuya-df+3,2 ,m ,15 -11 +5
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Kazuya-df+3,2,1 ,m ,21 -18 +8(-1) +25
Tornado
Balcony Break
  • Combo from 2nd CH
  • Can be delayed 16F
Kazuya-df+3,2,1* i46 ,m ,25 +11(+18w) +10(+1)
Tornado
Balcony Break
  • Chip damage when guarded
Kazuya-df+3+4 i18 m,h 7,9 -8 +0
Kazuya-df+3+4,1 i11 ,m ,15 -11 +1
Kazuya-df+3+4,1,2 i20 ,sm,sm ,14,25 -19 +7 (-10)
Balcony Break
  • Chip damage when guarded
Kazuya-df+4 i13~14 m 10 -9 +2
Kazuya-df+4,4 ,m ,16 -15 -4c
Spike
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 11F from hit
Kazuya-DVK.1,1,2,F i10 h,h,m,th 5,6,12,8 -17 +5
  • Jails
  • Partially uses remaining Heat time
  • Only on hit
Kazuya-DVK.1+4 i21~31 m 27 -9 +3a pc
Tornado
  • Partially uses remaining Heat time
  • absorb an attack to power up
Kazuya-DVK.3+4 i64 ub(m) 30 -16(-77) js25~
  • Partially uses remaining Heat time
Kazuya-DVK.db+3+4 i24 l 0 -19 +2
  • Partially uses remaining Heat time
Kazuya-DVK.db+3+4~df ,sp ,0 -19 +11
  • Partially uses remaining Heat time
Kazuya-DVK.f,F+2 i16 m,th 20,20 -9 +0
  • Partially uses remaining Heat time
  • Only on hit
Kazuya-DVK.f,n,d,df+1 i20 m,th 23,15 -16 Th
  • Partially uses remaining Heat time
  • On hit, does not shift to throw with n
Kazuya-DVK.f,n,d,df+3 i18 h,th 30,15 +4 Th js
Kazuya-DVK.f,n,d,df+4,1,1 i16 l,m,m,th 15,23,16,15 -19 +0
  • Partially uses remaining Heat time
Kazuya-DVK.f,n,d,df+4,1,1,B i16 ,sp ,0 -17 +17a (+10)
Kazuya-DVK.OTG.db+1+2 i24~29 l 20 -13 +13a (+1)
  • Partially uses remaining Heat time
Kazuya-DVK.SS.2 i17 m 25 -15 +76a
Tornado
  • Partially uses remaining Heat time
Kazuya-DVK.ub+1+2 i41 ub(h) 40 +14 (-44)
  • Partially uses remaining Heat time
  • Jack-8 or Alisa can recovery 20 by input 1+2
Kazuya-DVK.uf+1+2 i22 ub(h) 26
Kazuya-f+1+2 i25 m 20 -9 +11a(+2) ps
Balcony Break
  • Parries high and mid punches
Kazuya-f+2 i20 m 23 -12 +13a(+4) ps8~
Tornado
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Kazuya-f+3 i17 m 22 -13 +5 +54a(+23)
Balcony Break
on air hit
Kazuya-f+4 i19~20 m 20 +4c +7c +31d
Spike
Kazuya-FC.1 i10 sl 5 -5 +6 cs
  • Returns to standing when input F
Kazuya-FC.2 i11 sm 8 -4 +7 cs
Kazuya-FC.3 i16 l 10 -17 -6 cs
Kazuya-FC.4 i12 l 6 -17 -4 cs
Kazuya-FC.df+3+4 i23 m 24 -11c +11a cs,js13~
Kazuya-f,(even numbers frames).n sp
Kazuya-f,F+2 i16 m 20 -9 +39d(-19)/HE
Heat Engager
  • Heat Dash +36a(+26) on hit
Balcony Break
Kazuya-f,F+3 i20 m 21 -3c +46a
Spike
Kazuya-f,F+4 i17~18 m 22 -9 +5 +29a(+23)
Kazuya-f,f,F+3 i22~25 m 30 +9 +13a(+3) js3~
Balcony Break
  • Chip damage when guarded
Kazuya-f,n,d,DF sp
  • Cannot be buffered
  • Cost 3F
Kazuya-f,n,d,df${justFrame}2 i11 h 23 +5 +39a(+29)
  • Chip damage when guarded
Kazuya-f,n,d,df+1 i20 m 23 -16 +29a(+19)
Tornado
  • Meaty 1F in actuality
Kazuya-f,n,d,df+1+2 i24 m 25 +5 +25a(+15) +59a
Tornado
Balcony Break
  • Chip damage when guarded
Kazuya-f,n,d,df+2 i11 h 20 -10 +39a(+29) Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Kazuya-f,n,d,df+3 i18~27 h 30 -9 +12a(+2) js9~
Balcony Break
Kazuya-f,n,d,df+4 i16 l 15 -23 -3c +20a
Kazuya-f,n,d,df+4,1 i26 ,m ,23 -16 +17a(+10
Balcony Break
  • Combo from first hit

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Kazuya-1 i10 h 5 +1 +8
Kazuya-1+2 i12 m,m 5,20 -13 +13a
Balcony Break
Kazuya-1+2+3+4 sp -
  • Shift to charging
Kazuya-2 i12 h 12 -3 +8
Kazuya-2+3 m 15
Heat Burst
  • Alternate input: R1
Kazuya-3 i14 h 12 -8 +4
Kazuya-4 i12 h 18 -9 +2 +27a
Kazuya-4~3 i31 m,m 18,17 -10 -1g js10~
Floor Break
Kazuya-b+1 i11 h 10 -10 +1
Kazuya-b+1+2 i22 m 21 -8 +5
Heat Engager
  • Heat Dash +36a (+26) on hit
  • Chip damage when guarded
Kazuya-b+1+4 i63 ub(m) 60 +20a(+10) +20a(+10)
Kazuya-b+2 i14 m 12 -8 +4
Kazuya-b+3 i18 h 15 -8 +3
Kazuya-b+4 i17 h 20 -5 +16g
Heat Engager
  • Heat Dash +62a (+42) on hit
Homing
Kazuya-(back to wall).b,b,ub i29 m 25 -1 +45d (-13) is8~13
  • Air Status 5F
Kazuya-BT.1_2 i8 h 15 -8 +3
Kazuya-BT.3 i10 h 18 -8 +8
Kazuya-BT.d+1 i10 sm 10 -2 +9
Kazuya-BT.d+3 i10 l 12 -11 +3
Kazuya-BT.uf+3 m - +19a (+9) js
Kazuya-d+1 i10 sl 5 -5 +6 cs4~
  • Returns to standing when input F
Kazuya-d+1+2 i23 l 20 -14c +3c +27a cs6~
Kazuya-d+2 i11 sl 8 -4 +7 cs4~
Kazuya-d+3 i16 l 10 -17 -6 cs4~
Kazuya-d+4 i12 l 6 -17 -4 cs4~
Kazuya-db+1 i13 m 7 -10 +0 cs
Kazuya-db+2 i20 m 23 -9c +7c +21d
Spike
Kazuya-db+3 i19~20 l 14 -12c -1 +7c cs6~
Kazuya-db+4 i20 l 18 -12 +4 +17g Flips over on grounded hit
Kazuya-df+1 i15~16 m 11 -7 +9
Kazuya-df+2 i14 m 22 -12 +5 +59a
Homing
Balcony Break
on air hit
  • Crumple stun +13F after CH
Kazuya-df+3 i18 m 13 -7 +9
Knee
Kazuya-df+3+4 i18 m,h 7,9 -8 +0
Kazuya-df+4 i13~14 m 10 -9 +2
Kazuya-DVK.1,1,2,F i10 h,h,m,th 5,6,12,8 -17 +5
  • Jails
  • Partially uses remaining Heat time
  • Only on hit
Kazuya-DVK.1+4 i21~31 m 27 -9 +3a pc
Tornado
  • Partially uses remaining Heat time
  • absorb an attack to power up
Kazuya-DVK.3+4 i64 ub(m) 30 -16(-77) js25~
  • Partially uses remaining Heat time
Kazuya-DVK.db+3+4 i24 l 0 -19 +2
  • Partially uses remaining Heat time
Kazuya-DVK.f,F+2 i16 m,th 20,20 -9 +0
  • Partially uses remaining Heat time
  • Only on hit
Kazuya-DVK.f,n,d,df+1 i20 m,th 23,15 -16 Th
  • Partially uses remaining Heat time
  • On hit, does not shift to throw with n
Kazuya-DVK.f,n,d,df+3 i18 h,th 30,15 +4 Th js
Kazuya-DVK.f,n,d,df+4,1,1 i16 l,m,m,th 15,23,16,15 -19 +0
  • Partially uses remaining Heat time
Kazuya-DVK.OTG.db+1+2 i24~29 l 20 -13 +13a (+1)
  • Partially uses remaining Heat time
Kazuya-DVK.SS.2 i17 m 25 -15 +76a
Tornado
  • Partially uses remaining Heat time
Kazuya-DVK.ub+1+2 i41 ub(h) 40 +14 (-44)
  • Partially uses remaining Heat time
  • Jack-8 or Alisa can recovery 20 by input 1+2
Kazuya-DVK.uf+1+2 i22 ub(h) 26
Kazuya-f+1+2 i25 m 20 -9 +11a(+2) ps
Balcony Break
  • Parries high and mid punches
Kazuya-f+2 i20 m 23 -12 +13a(+4) ps8~
Tornado
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Kazuya-f+3 i17 m 22 -13 +5 +54a(+23)
Balcony Break
on air hit
Kazuya-f+4 i19~20 m 20 +4c +7c +31d
Spike
Kazuya-FC.1 i10 sl 5 -5 +6 cs
  • Returns to standing when input F
Kazuya-FC.2 i11 sm 8 -4 +7 cs
Kazuya-FC.3 i16 l 10 -17 -6 cs
Kazuya-FC.4 i12 l 6 -17 -4 cs
Kazuya-FC.df+3+4 i23 m 24 -11c +11a cs,js13~
Kazuya-f,(even numbers frames).n sp
Kazuya-f,F+2 i16 m 20 -9 +39d(-19)/HE
Heat Engager
  • Heat Dash +36a(+26) on hit
Balcony Break
Kazuya-f,F+3 i20 m 21 -3c +46a
Spike
Kazuya-f,F+4 i17~18 m 22 -9 +5 +29a(+23)
Kazuya-f,f,F+3 i22~25 m 30 +9 +13a(+3) js3~
Balcony Break
  • Chip damage when guarded
Kazuya-f,n,d,DF sp
  • Cannot be buffered
  • Cost 3F
Kazuya-f,n,d,df${justFrame}2 i11 h 23 +5 +39a(+29)
  • Chip damage when guarded
Kazuya-f,n,d,df+1 i20 m 23 -16 +29a(+19)
Tornado
  • Meaty 1F in actuality
Kazuya-f,n,d,df+1+2 i24 m 25 +5 +25a(+15) +59a
Tornado
Balcony Break
  • Chip damage when guarded
Kazuya-f,n,d,df+2 i11 h 20 -10 +39a(+29) Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Kazuya-f,n,d,df+3 i18~27 h 30 -9 +12a(+2) js9~
Balcony Break
Kazuya-f,n,d,df+4 i16 l 15 -23 -3c +20a
Kazuya-f,n,DF sp
  • Cannot be buffered
  • Connect to Wind God Step
  • Cost: 2F
Kazuya-f,(odd numbers frames).n sp
Kazuya-H.2+3 i18 l,m,th 12,20,34 -14 Th Th
Heat Smash
  • Alternate input: R1
Kazuya-OTG.d+3+4 i23 l 25 -12 -1
Kazuya-R.df+1+2 m,th 10,45 -15
  • Erases opponent's recoverable health on hit
Kazuya-SS.1+2 i19 h 25 -9 +11a
Kazuya-SS.3 i23 m 23 -7 +16a(+7) +50d
Balcony Break
Kazuya-ub+1+2 i41 h 32 +19d (-39) +19d (-39)
  • Chip damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Balcony Break
Kazuya-uf+1 i18 m 12 -12 -1 js9~
Spike
Kazuya-uf+2 i15 h 17 -12 +9
Balcony Break
on air hit
Kazuya-uf+3 i19 m 25 -9 +17(+9) js9~
Balcony Break
Kazuya-uf+4 i25 m 16 -12 -1 js9~
Balcony Break
on air hit
Kazuya-uf,n,4 i23 m 20 -13 +32a(+22) js9~
Kazuya-ws1 i13 m 10 -5 +5
Kazuya-ws1+2 i13 m 25 -9 +8 +24a
Kazuya-ws2 i16 m 25 -18 +57a
Homing
Kazuya-ws3 i21 m 24 -5 +20a(+11)
Homing
Balcony Break
Kazuya-ws4 i11~12 m 13 -3 +8