Kazuya movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Kazuya-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Kazuya-1,1 ,i15 ,h ,6 -1 +6
  • Jail from 1st attack with 3f delay
Kazuya-1,1,2 ,i13 ,m ,14 -17 +20a (+15)
Balcony Break (airborne)
  • Combo from 1st hit
  • Combo form 2nd hit with 11f delay
  • Move can be delayed 11f
Kazuya-1,1,2,DVK.F i30?,i5?,i5?,i5? ,t ,8 +5d BT
  • Consumes 120F? of remaining Heat time
  • Opponent recovers FDFT
  • Available only on 3rd standing/crouching hit
Kazuya-1+2 i12 i15 m,m 5,20 -13 +13a
Balcony Break
Kazuya-1,2 ,i10 ,h ,8 -3 +8
  • Jail from 1st attack with 4f delay
  • Move can be delayed 4f
Kazuya-1,2,2 ,i17 ,h ,12 -12 +4
  • Combo from 1st hit
  • Combo from 2nd hit with 2f delay
  • Input can be delayed 2f
  • Move cannot be delayed
Kazuya-1,2,2~3 ,i23 ,m ,23 -9 +6 Interrupt with i21 from 2nd block
Kazuya-1+2+3+4 sp -
  • Shift to charging
Kazuya-1,2,4 ,i23~24 ,L ,18 -14c -3 +0c
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 7f
Kazuya-1,2,4,3 ,i32 ,m ,25 -2 +24a (+15) +69a
Balcony Break
  • Combo from 3rd CH
  • Move can be delayed 11f
Kazuya-1+3 i12~14 th(h) 35 +0 +2d
Homing
  • Throw break: 1 or 2
  • Recovers BT on break
Kazuya-2 i12 h 12 -3 +8
Kazuya-2,2 ,i24~25 ,m ,24 -8 +7 +50a
Balcony Break (airborne)
  • Combo from 1st CH
Kazuya-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Kazuya-2+4 i12~14 th(h) 35 +0 +0d
Homing
  • Throw break: 1 or 2
Kazuya-3 i14 h 12 -8 +4
Kazuya-3,1 ,i19 ,h ,10 -1 +7
  • Combo from 1st hit
  • Enter CD +2 +10 with df
Kazuya-3,1,4 ,i21~22 ,m ,17 -6 +8 +40d (+32)
Knee
  • Combo from 2nd CH with 6f delay
  • Move can be delayed 14f
Kazuya-4 i12 h 18 -9 +2 +27d
Balcony Break (CH)
Kazuya-4~3 i31~33 i2~4 m,M 18,17 -11a -1a js10~37 fs38~40
Floor Break
  • +21a on hit if the 1st hit whiffs
Kazuya-b+1 i11 h 10 -10 +1
Kazuya-b+1+2 i22 m 21 -8 +5
Heat Engager
Heat Dash +36a (+26a) on hit
  • 6 chip damage on block
Kazuya-b+1,2 i20 ,m ,20 -14 +9 (+0)
Balcony Break
  • Combo from 1st hit
  • Can be delayed 14F
  • Combo can be delayed 10F from hit
Kazuya-b+1+4 i63 m! 60 +20a(+10) +20a(+10)
Kazuya-b+2 i14 m 12 -8 +4
Kazuya-b+2,2 i25 ,m ,14 -10 +1
Kazuya-b+2,2,1+2 i28~32 ,h ,20 -8 +38d (-20)
Balcony Break
  • Chip damage when guarded
Kazuya-b+2,4 ,i22 ,h ,12 -3 +8
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 5F from hit
Kazuya-b+2,4,1 ,i19 ,m ,22 -14 +11a (+2)
Balcony Break
  • Combo from 2nd CH
Kazuya-b+3 i18 h 15 -8 +3
Kazuya-b+3,1 ,i12 ,h ,10 +0 +6
  • Jails
  • Combo from 1st hit
Kazuya-b+3,1,4 ,i16 ,l ,10 -10c +7
Kazuya-b+3,1,4,1 ,i15 ,m ,15 -14 +15a (+6)
Balcony Break
Kazuya-b+3,1,4,3 ,i20 ,l ,12 -13c +1
Kazuya-b+4 i17 h 20 -5 +16g
Heat Engager
Heat Dash +62a (+42a) on hit
Homing
  • 6 chip damage on block
Kazuya-Back throw i12~14 th(h) 50 +3d
  • Throw Break: none
Kazuya-(back to wall).b,b,ub i29 m 25 -1 +45d (-13) is8~13
  • Air Status 5F
Kazuya-BT.1 i8 h 15 -3 +8
Kazuya-BT.3 i10 h 18 -8 +8
Kazuya-BT.d+1 i10 sl 15 -5 +6 cs1~
Kazuya-BT.d+3 i12 l 6 -15 -4 cs1~
Kazuya-BT.u+3 i9 m 18 -12 +19a (+9) <div class="plainlist">
  • js9~24
  • fs25~27</div>
Kazuya-d+1 i10 sl 5 -5 +6 cs4~
  • Returns to standing when input F
Kazuya-d+1+2 i23 L 20 -14c +3c +27a cs6~
Kazuya-d+1+2,B ,sp ,0 cs6~
Kazuya-d+2 i11 sl 8 -4 +7 cs4~
Kazuya-d+3 i16 L 10 -17 -6 cs4~
Kazuya-d+4 i12 l 6 -15 -4 cs4~
Kazuya-db+1 i13 m 7 -10 +0
Kazuya-db+1,2 i20 ,M,M ,8,15 -19 +9a (-8)
Heat Engager
Heat Dash +35a (+27a) on hit, +5 on block
Balcony Break
  • Recovers 60F of remaining Heat time on normal hit during Heat
  • 4 chip damage on block
  • Combo from 1st hit with 2F delay
  • Move cannot be delayed
  • Input can be delayed by 2F
Kazuya-db+2 i20 m 23 -9c +7c +21d
Spike
Kazuya-db+3 i19~20 L 14 -12c -1 +7c cs6~
Kazuya-db+4 i20 L 18 -12 +4 +17g Flips over on grounded hit
Kazuya-df+1 i15~16 m 11 -7 +9
Kazuya-df+1,2 i15 ,h ,20 +0c +9g
Heat Engager
Heat Dash +67a (+50a) on hit, +5 on block
  • 6 chip damage on block
  • Combo from 1st hit with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Kazuya-df+1,4 i16 ,h ,20 -11 +42a
Balcony Break
  • Combo from 1st hit with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Kazuya-df+1,df+2 i22 ,m ,22 -8 +18c +32a(+22)
Tornado
Balcony Break
  • Combo from 1st hit with 5F delay
  • Move can be delayed by 2F
  • Input can be delayed by 5F
Kazuya-df+2 i14 m 22 -12 +5 +59a
Homing
Balcony Break
on air hit
  • Crumple stun +13F after CH
Kazuya-df+3 i18 m 13 -7 +9
Knee
Kazuya-df+3,1 ,h ,17 -7 +15g +13c
Elbow
  • Combo from 1st hit with 8F delay
Kazuya-df+3,2 ,m ,15 -11 +5
  • Combo from 1st hit with 10F delay
Kazuya-df+3,2,1 ,m ,21 -14 +8(-1) +25
Tornado
Balcony Break
  • Combo from 2nd CH
  • Can be delayed 16F
Kazuya-df+3,2,1* i46 ,m ,25 +11g +10(+1)
Tornado
Balcony Break
  • Chip damage when guarded
Kazuya-df+3+4 i18 m,h 7,9 -8 +0
Kazuya-df+3+4,1 i11 ,m ,15 -11 +1
Kazuya-df+3+4,1,2 i20 ,M,M ,14,25 -19 +7 (-10)
Balcony Break
  • Recovers 60F of remaining Heat time on normal hit during Heat
  • 7 chip damage on block
Kazuya-df+4 i13~14 m 10 -9 +2
Kazuya-df+4,4 i15~16 ,m ,16 -15 +0c
Spike
  • Combo from 1st hit with 11?f delay
  • Move can be delayed 10?f
Kazuya-DVK.1+4 i21~31 M 27 -9 +3a pc6?~20?
Tornado
Reversal Break
Balcony Break
if an attack is absorbed
  • Consumes 300F? of remaining Heat time
  • +8a (-1) and balcony break on hit if an attack is absorbed
  • -7 on block if an attack is absorbed
  • 10 chip damage on block after absorbing an attack in power crush state
  • More evasive when performed from crouching state
Kazuya-DVK.3+4 i60~90 M! 30 -49c~-19c js20~134, fs135~137
Balcony Break
  • -45c~-41c on average
  • Consumes 150F? of remaining Heat time
  • Forces backroll on hit
Kazuya-DVK.db+3+4 i24 L (10) -19 +2
  • Deals 10 recoverable damage on hit - Cannot K.O
  • Unparryable (projectile?)
  • Consumes 150F? of remaining Heat time
  • Transition to r10 CD with DF (-10?/+11)
    • -10 on block when performing stance actions, cannot guard i23 moves
    • Recover in r22 forward dash with f,n,f (-21?/+0)
Kazuya-DVK.f,F+2 i16 m,th 20,20 -9 +0d
  • Transition to throw on hit
  • Consumes 150F? of remaining Heat time on throw hit
  • Increased tracking to left sidesteps during Heat
  • Throw can be canceled with B
  • 6 chip damage on block
Kazuya-DVK.f,n,d,df+1 i20 m,th 23,15 -16 +0d
Floor Break
  • Consumes 120F of remaining Heat time on throw hit
  • Recover 30F of remaining Heat time on throw hit
  • Throw can be canceled with B
  • Opponent recovers FDFA
Kazuya-DVK.f,n,d,df+3 i18~27,i20~30 h,t 30,20 -2~+8 +0d js9~
  • Consumes 180F? of remaining Heat time
  • Extension available only on hit or block
  • Extension can be canceled with b
  • 16 chip damage on block
Kazuya-DVK.OTG.db+1+2 i24~29 L 20 -13~-8 +13a (+1) +16d
Balcony Break
on airborne hit
  • +6c on standing normal hit
  • Consumes 90F? of remaining Heat time
Kazuya-DVK.SS.2 i17~18 m 25 -15 +76a
Tornado
  • Sidestep adds 9f, effective move startup: i26
  • Consumes 150F? of remaining Heat time
Kazuya-DVK.u+1+2 i18~35 h! 27
  • Hits airborne opponents only
  • Consumes 60F? of remaining Heat time
Kazuya-DVK.ub+1+2 i41~56 h! 40 -12c~+3c
  • Consumes 150F? of remaining Heat time
  • -12c~-7c on average
  • Forces backroll on hit
Kazuya-DVK.uf+1,3 i30 ,M ,20 -9 +17a (+0) js9~27, fs28~30
Balcony Break
  • Consumes 180F? of remaining Heat time
  • Restores 30F of Heat on hit
  • Jail from 1st block
  • Combo from 1st hit
  • Available only on 1st hit or block
Kazuya-f+1+2 i25 m 20 -9 +11a(+2) ps3?~10?
Balcony Break
  • Parries high and mid punches
  • 25 damage, +38d (+17) on successful parry
Kazuya-f+2 i20 m 23 -12 +13a(+4) pc7~19
Tornado
Balcony Break
  • Reversal break and -8 on block if an attack is absorbed
  • 9 chip damage on block after absorbing an attack in power crush state
Kazuya-f+3 i17 m 22 -13 +5 +54a(+23)
Balcony Break
on air hit
Kazuya-f+4 i19~20 m 20 +4c +7c +31d
Spike
Kazuya-FC.1 i10 sl 5 -5 +6 cs1~
  • Transition to Standing with f
  • +6c on crouching hit
Kazuya-FC.2 i11 sl 8 -4 +7 cs1~
  • +7c on crouching hit
Kazuya-FC.3 i16 L 10 -17 -6 cs1~
  • -6c on crouching hit
Kazuya-FC.4 i12 l 6 -15 -4 cs1~
  • -4c on crouching hit
Kazuya-FC.db+1+2 i12~14 th(h) 40 -6 -3d Throw break: 1+2
Kazuya-FC.df+3+4 i23 m 24 -11c +11a cs,js13~
Kazuya-f,(even numbers frames).n sp Sidesteps right
Kazuya-f,F+2 i16 m 20 -9 +13c
Heat Engager
Heat Dash +36a (+26a) on hit, +5 on block
Balcony Break
  • 6 chip damage on block
  • Forces backroll onhit
Kazuya-f,F+3 i20 m 21 -3c +46a
Spike
Kazuya-f,F+4 i17~18 M 22 -9 +5 +29a(+23)
Kazuya-f,f,F+3 i22~25 m 30 +6 +13a(+3) js3~
Balcony Break
  • 9 chip damage on block
Kazuya-f,n,d,DF sp
  • Cannot be buffered
  • Cost 3F
Kazuya-f,n,d,df${justFrame}2 i11 h 23 +5 +39a(+29)
  • 5 chip damage on block
  • Actual startup i14 (i13 if done from Mist Step)
Kazuya-f,n,d,df+1 i20 m 23 -16 +29a(+19)
Tornado
  • Meaty 1F in actuality
Kazuya-f,n,d,df+1+2 i24 m 33 +5 +25a(+15)
Tornado
Balcony Break
  • 9 chip damage on block
Kazuya-f,n,d,df+2 i11 h 20 -10 +39a(+29) Becomes Electric Wind God Fist during Heat (Consumes 60F? of remaining Heat Time)

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Kazuya-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Kazuya-1+2 i12 i15 m,m 5,20 -13 +13a
Balcony Break
Kazuya-1+2+3+4 sp -
  • Shift to charging
Kazuya-1+3 i12~14 th(h) 35 +0 +2d
Homing
  • Throw break: 1 or 2
  • Recovers BT on break
Kazuya-2 i12 h 12 -3 +8
Kazuya-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Kazuya-2+4 i12~14 th(h) 35 +0 +0d
Homing
  • Throw break: 1 or 2
Kazuya-3 i14 h 12 -8 +4
Kazuya-4 i12 h 18 -9 +2 +27d
Balcony Break (CH)
Kazuya-4~3 i31~33 i2~4 m,M 18,17 -11a -1a js10~37 fs38~40
Floor Break
  • +21a on hit if the 1st hit whiffs
Kazuya-b+1 i11 h 10 -10 +1
Kazuya-b+1+2 i22 m 21 -8 +5
Heat Engager
Heat Dash +36a (+26a) on hit
  • 6 chip damage on block
Kazuya-b+1+4 i63 m! 60 +20a(+10) +20a(+10)
Kazuya-b+2 i14 m 12 -8 +4
Kazuya-b+3 i18 h 15 -8 +3
Kazuya-b+4 i17 h 20 -5 +16g
Heat Engager
Heat Dash +62a (+42a) on hit
Homing
  • 6 chip damage on block
Kazuya-Back throw i12~14 th(h) 50 +3d
  • Throw Break: none
Kazuya-(back to wall).b,b,ub i29 m 25 -1 +45d (-13) is8~13
  • Air Status 5F
Kazuya-BT.1 i8 h 15 -3 +8
Kazuya-BT.3 i10 h 18 -8 +8
Kazuya-BT.d+1 i10 sl 15 -5 +6 cs1~
Kazuya-BT.d+3 i12 l 6 -15 -4 cs1~
Kazuya-BT.u+3 i9 m 18 -12 +19a (+9) <div class="plainlist">
  • js9~24
  • fs25~27</div>
Kazuya-d+1 i10 sl 5 -5 +6 cs4~
  • Returns to standing when input F
Kazuya-d+1+2 i23 L 20 -14c +3c +27a cs6~
Kazuya-d+2 i11 sl 8 -4 +7 cs4~
Kazuya-d+3 i16 L 10 -17 -6 cs4~
Kazuya-d+4 i12 l 6 -15 -4 cs4~
Kazuya-db+1 i13 m 7 -10 +0
Kazuya-db+2 i20 m 23 -9c +7c +21d
Spike
Kazuya-db+3 i19~20 L 14 -12c -1 +7c cs6~
Kazuya-db+4 i20 L 18 -12 +4 +17g Flips over on grounded hit
Kazuya-df+1 i15~16 m 11 -7 +9
Kazuya-df+2 i14 m 22 -12 +5 +59a
Homing
Balcony Break
on air hit
  • Crumple stun +13F after CH
Kazuya-df+3 i18 m 13 -7 +9
Knee
Kazuya-df+3+4 i18 m,h 7,9 -8 +0
Kazuya-df+4 i13~14 m 10 -9 +2
Kazuya-DVK.1+4 i21~31 M 27 -9 +3a pc6?~20?
Tornado
Reversal Break
Balcony Break
if an attack is absorbed
  • Consumes 300F? of remaining Heat time
  • +8a (-1) and balcony break on hit if an attack is absorbed
  • -7 on block if an attack is absorbed
  • 10 chip damage on block after absorbing an attack in power crush state
  • More evasive when performed from crouching state
Kazuya-DVK.3+4 i60~90 M! 30 -49c~-19c js20~134, fs135~137
Balcony Break
  • -45c~-41c on average
  • Consumes 150F? of remaining Heat time
  • Forces backroll on hit
Kazuya-DVK.db+3+4 i24 L (10) -19 +2
  • Deals 10 recoverable damage on hit - Cannot K.O
  • Unparryable (projectile?)
  • Consumes 150F? of remaining Heat time
  • Transition to r10 CD with DF (-10?/+11)
    • -10 on block when performing stance actions, cannot guard i23 moves
    • Recover in r22 forward dash with f,n,f (-21?/+0)
Kazuya-DVK.f,F+2 i16 m,th 20,20 -9 +0d
  • Transition to throw on hit
  • Consumes 150F? of remaining Heat time on throw hit
  • Increased tracking to left sidesteps during Heat
  • Throw can be canceled with B
  • 6 chip damage on block
Kazuya-DVK.f,n,d,df+1 i20 m,th 23,15 -16 +0d
Floor Break
  • Consumes 120F of remaining Heat time on throw hit
  • Recover 30F of remaining Heat time on throw hit
  • Throw can be canceled with B
  • Opponent recovers FDFA
Kazuya-DVK.f,n,d,df+3 i18~27,i20~30 h,t 30,20 -2~+8 +0d js9~
  • Consumes 180F? of remaining Heat time
  • Extension available only on hit or block
  • Extension can be canceled with b
  • 16 chip damage on block
Kazuya-DVK.OTG.db+1+2 i24~29 L 20 -13~-8 +13a (+1) +16d
Balcony Break
on airborne hit
  • +6c on standing normal hit
  • Consumes 90F? of remaining Heat time
Kazuya-DVK.SS.2 i17~18 m 25 -15 +76a
Tornado
  • Sidestep adds 9f, effective move startup: i26
  • Consumes 150F? of remaining Heat time
Kazuya-DVK.u+1+2 i18~35 h! 27
  • Hits airborne opponents only
  • Consumes 60F? of remaining Heat time
Kazuya-DVK.ub+1+2 i41~56 h! 40 -12c~+3c
  • Consumes 150F? of remaining Heat time
  • -12c~-7c on average
  • Forces backroll on hit
Kazuya-f+1+2 i25 m 20 -9 +11a(+2) ps3?~10?
Balcony Break
  • Parries high and mid punches
  • 25 damage, +38d (+17) on successful parry
Kazuya-f+2 i20 m 23 -12 +13a(+4) pc7~19
Tornado
Balcony Break
  • Reversal break and -8 on block if an attack is absorbed
  • 9 chip damage on block after absorbing an attack in power crush state
Kazuya-f+3 i17 m 22 -13 +5 +54a(+23)
Balcony Break
on air hit
Kazuya-f+4 i19~20 m 20 +4c +7c +31d
Spike
Kazuya-FC.1 i10 sl 5 -5 +6 cs1~
  • Transition to Standing with f
  • +6c on crouching hit
Kazuya-FC.2 i11 sl 8 -4 +7 cs1~
  • +7c on crouching hit
Kazuya-FC.3 i16 L 10 -17 -6 cs1~
  • -6c on crouching hit
Kazuya-FC.4 i12 l 6 -15 -4 cs1~
  • -4c on crouching hit
Kazuya-FC.db+1+2 i12~14 th(h) 40 -6 -3d Throw break: 1+2
Kazuya-FC.df+3+4 i23 m 24 -11c +11a cs,js13~
Kazuya-f,(even numbers frames).n sp Sidesteps right
Kazuya-f,F+2 i16 m 20 -9 +13c
Heat Engager
Heat Dash +36a (+26a) on hit, +5 on block
Balcony Break
  • 6 chip damage on block
  • Forces backroll onhit
Kazuya-f,F+3 i20 m 21 -3c +46a
Spike
Kazuya-f,F+4 i17~18 M 22 -9 +5 +29a(+23)
Kazuya-f,f,F+3 i22~25 m 30 +6 +13a(+3) js3~
Balcony Break
  • 9 chip damage on block
Kazuya-f,n,d,DF sp
  • Cannot be buffered
  • Cost 3F
Kazuya-f,n,d,df${justFrame}2 i11 h 23 +5 +39a(+29)
  • 5 chip damage on block
  • Actual startup i14 (i13 if done from Mist Step)
Kazuya-f,n,d,df+1 i20 m 23 -16 +29a(+19)
Tornado
  • Meaty 1F in actuality
Kazuya-f,n,d,df+1+2 i24 m 33 +5 +25a(+15)
Tornado
Balcony Break
  • 9 chip damage on block
Kazuya-f,n,d,df+2 i11 h 20 -10 +39a(+29) Becomes Electric Wind God Fist during Heat (Consumes 60F? of remaining Heat Time)
Kazuya-f,n,d,df+3 i18~27 h 30 -9 +12a (+2) js9~
Balcony Break
  • 12 chip damage on block
Kazuya-f,n,d,DF+4 i16 L 15 -23 -3c +20a
Kazuya-f,n,DF sp
  • Cannot be buffered
  • Connect to Wind God Step
  • Cost: 2F
Kazuya-f,(odd numbers frames).n sp Sidesteps left
Kazuya-H.2+3 i18, i27 L,m,th 9,14 (20),17 (34) -14 +0d
Heat Smash
Balcony Break
  • 8 chip damage
Kazuya-Left throw i12~14 th(h) 40 -3 +0d
  • Throw break: 1
Floor Break
Kazuya-OTG.d+3+4 i23 L 25 -12 -1
Kazuya-R.df+1+2 i20 m,t 55+ -18 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Kazuya-Right throw i12~14 th(h) 40 -3 -4d Throw break: 2
Kazuya-SS.1+2 i19 h 25 +5 +26g
Homing
  • 7 chip damage on block
  • Transition to r18 CD with DF
    • Recover in r19? forward dash with f,n,f (+4?/+25g?)
Kazuya-SS.3 i23 m 23 -7 +16a(+7) +50d
Balcony Break
Kazuya-SS.4 i15 m 16 -6 +4 +4
Balcony Break
Kazuya-ub+1 i18 m 12 -12 -1 -1 js~9
Spike
Kazuya-ub+1+2 i41 h 32 +19d (-39) +19d (-39)
  • Chip damage when guarded
  • Jack-8 or Alisa can recovery 20 by input 1+2
Balcony Break
Kazuya-uf+1 i20 m 16 -7 +3 +3
Kazuya-uf+1+2 i12~14 th(h) 35 +0 +26d (+8)
  • Throw break: 1+2
Balcony Break
  • Side switch on break
  • 15 additional damage on wall hit
Kazuya-uf+2 i15 h 17 -12 +9
Balcony Break
on air hit
Kazuya-uf+3 i19 m 25 -9 +17(+9) js9~
Balcony Break
Kazuya-uf+4 i25 m 16 -12 -1 js9~
Balcony Break
on air hit
Kazuya-uf,n,4 i23 m 20 -13 +32a(+22) js9~
Kazuya-ws1 i13 m 10 -5 +5
Kazuya-ws1+2 i13 m 25 -9 +8 +24a
Kazuya-ws2 i16 m 25 -18 +57a
Homing
Kazuya-ws3 i21 m 24 -5 +20a(+11)
Homing
Balcony Break
Kazuya-ws4 i11~12 m 13 -3 +8