Kazuya punishers

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Punishers for tricky moves
Various Slide ws4
Alisa
  • b+4,4
  • b+4,4,3+4~1
DEWGF
  • b+3+4
  • b+3+4,3+4
df+1,4
b+3 f,F+2
Bryan df+2,3 db+1,2
Claudio f+2,2 f,F+2
Jack-8 d+1+2 f,F+2
King db+4 FC.3
f,F+2 f,F+2
Law df+3 df+4,4
Paul d+4,2:1+2 f,F+2
qcf+2 f,F+2
Victor f,F+2 db+1,2
Xiaoyu BT.f+3+4,3+4 b+2,4,1
AOP.3+4 ws4
Zafina
  • ws2
  • ws2,D
none

This page is for Tekken 8. For Tekken 7, see Kazuya punishers (Tekken 7).


Standing
Enemy Move Damage Frames
-101,1,225+20a (+15)
1,2,225+4
-11b+1,230+9 (+0)
-121+225+13a
uf+1+2 [1]35+25(+7)
-13f,n,d,df#223 (72)+39a (+29)
db+1,230HE/KND
-15df+1,231HE/+9
df+1,431+42a
Crouching
-11ws4,429+0c
-13ws1,222 (63)+73a(+57)
-16ws225 (77)+57a
Back-turned opponent
-101,2,431-3
-122,236+7
-14b+2,2,1+246+38d (-20)
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsunami Kick

ws4,4

m,​m
13,​16
-15
+0c
i15~16
  • Combo from 1st hit
Twin Pistons
69

ws1,2

m,​m
10,​12
-12
,i22
Tornado
  • Combo from 1st hit
Demon God Fist
70

ws2

m
25
-18
i16
t54 r37
Homing
Twin Fang Stature Smash

1,​2,4

h,​h,​L
5,​8,​18
-14c
-3
+0c
,i23~24
t76 r32
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 7f
Double Back Fist
19

2,2

h,​m
12,​24
-8
+7
,i24~25
t66 r29
Balcony Break (airborne)
  • Combo from 1st CH
Danzui Raizanba
42

b+2,​2,1+2

m,​m,​h
12,​14,​20
-8
+38d (-20)
i28~32
Balcony Break
  • Chip damage when guarded
Flash Punch Combo
14

1,​1,2

h,​h,​m
5,​6,​14
-17
+20a (+15)
,i13
t74 r36
Balcony Break (airborne)
  • Combo from 1st hit
  • Combo form 2nd hit with 11f delay
  • Move can be delayed 11f
Back Fist Combo
16

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t70 r31
  • Combo from 1st hit
  • Combo from 2nd hit with 2f delay
  • Input can be delayed 2f
  • Move cannot be delayed
Sokushitsu Goda
41

b+1,2

h,​m
10,​20
-14
+9 (+0)
i20
Balcony Break
  • Combo from 1st hit
  • Can be delayed 14F
  • Combo can be delayed 10F from hit
Acute Pain
23

1+2

m,​m
5,​20
-13
+13a
i12 i15
t60 r32
Balcony Break
[[#Kazuya-f,n,d,df${justFrame}2]]
Electric Wind God Fist
f,n,df#2
64

f,n,d,df#2

h
23
+5
i11~12
t36 r24
  • 5 chip damage on block
  • Actual startup i14 (i13 if done from Mist Step)
Sometimes written EWGF
Goutsuiken
37

db+1,2

m,​M,​M
7,​8,​15
-19
+9a (-8)
i20
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • 4 chip damage on block
  • Combo from 1st hit with 2F delay
  • Move cannot be delayed
  • Input can be delayed by 2F
Slaughter Hook
28

df+1,2

m,​h
11,​20
+0c
+9g
i15
Heat Engager
Heat Dash +67a (+50a) on hit, +5 on block
  • 6 chip damage on block
  • Combo from 1st hit with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Slaughter High Kick
30

df+1,4

m,​h
11,​20
-11
+42a
i16
Balcony Break
  • Combo from 1st hit with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F


Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2i1025-1[2]High
f,n,d,df#2i11(~13)23+5High
  1. Only on Rage Arts & Power Crushes
  2. Hit confirm last hit.