| King (Tekken 7) |
|---|
| King | |
|---|---|
| Stances |
|
| Fastest launch |
|
| Fastest CH launch |
|
| Fastest wall splat |
|
| Archetypal moves | |
| Mid check | df+2 |
| Hopkick | uf+4 |
| Stature kick | d+3 |
| Snake edge | CD.DF+1 |
| Shadow cutter | db+3 |
| Slash kick |
|
| Generic moves | |
| Remapped | (none) |
| Missing | d+4 (i14) |
| External links | |
| Lore | King II |
This page is for Tekken 7. For Tekken 8, see King.
King is one of the few characters whose throws are a true mixup, since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
Strengths
- Fastest throw in the game (i10)
- Loads of okizeme options and situations
- Easy whiff punishment (f+2,1)
- Mid check with good tracking (df+2)
- Lots of elbows and knees, good vs parries
Fast Giant Swing
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