King |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' Butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- [51] 4 b+3 T! f,f,F+2+4
- Low launch (e.g db+2)
- [43] df+4,3 1,2 uf+3+4,B T! f,f,F+2+4
- Instant tornado (e.g FC.df+1)
- [45] T! f,f,F+2+4
Mini-Combos
- [25] f,f,F+3
- [21; 14] f+2+3
- [20; 14] f+4
- [20; 14] f,f+4
- [0] CH f,f,n,1+2
- [25] f+2,1[1]
- [26] b+3:1+2
- [25] CH f,F+1
- [21] JGR.1
- [31; 21] dash d+2+3 d+3+4
- [28; 19] uf+2
- [24] CH 4
- [31; 21] d+2+3 d+3+4
- [21] f,F+2
- [15] JGS.2
- [35] d+1+4[2]
- [35] d+1+3 / d+2+4
- [23] f+1+2
- [13; 9] db+3
- [21] ub+1
- [18; 12] uf+3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [13] uf+4
- [71] 4, b2,4, b3 T!, 1, f,f,F+2+4
- [18] CH u+4
- [20] ws1+2
- [20] uf,n,4
- [+53; 33] 4 dash df+4,3 1,2 uf+3+4,B T! f,f,F+2+4
- CH df+2,1
- [64; 22] df+4,3 b+1,2 T! 3+4 4 (does not work on females)
- d+1+2
- [81; 39] 4 f+1+2 df+4,3 b+1,2 T! f,f,F+2+4
- u+1+2
- [73; 31] f+1+4 df+4,3 b+3 T! f,f,F+2+4
- [74; 31] f+1+4 df+4,3 1 uf+3+4,B T! f,f,F+2+4
- [76; 33] f+1+4 df+4,3 b+1,2 T! f,f,F+2+4
- FC.df+2
- [72; 33] f,F,1 df+4,3 2 b+3 T! f,f,F+2+4
- [72; 33] f,F,1 df+4,3 b+1,2 T! f,f,F+2+4
- [72; 33] f+1+4 df+4,3 b+1,2 T! f,f,F+2+4
- [74; 35] f+1+2 df+4,3 b+1,2 T! f,f,F+2+4
- db+2
- [68; 30] df+4,3 f+3 b+1,2 T! f,f,F+2+4
- Low Parry
- [34)f,F+1 df+4,3 1 f+2,1
- [45] f,F+1 df+4,3 2 f,f,F+2+4
Wall
- W!
- f,hcf+1
- f,f,F+2+4
- 1,2,f3 (gives CD mixup okizeme)
- df4,3,4
- b4, BT.1+4