King-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
Recovers 2f faster on hit or block (t27 r17) |
King-1+2 |
i18 |
m |
17 |
-11 |
-2s |
+0s |
|
- Forces standing on hit.
- Shifts into backturn stance.
|
King-1+2+3+4 |
|
|
|
|
|
|
|
- Takes some time to charge and can cancel into anything.
- After charged next hit by either side becomes counter hit.
|
King-1+3 |
i12~15 / i15~17 |
t |
35 |
-6 |
+0d |
|
|
Homing
- 1 or 2 throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFA.
- Side switch on successful throw break
|
King-2 |
i10 |
h |
10 |
+1 |
+7 |
|
|
|
King-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
King-2+4 |
i12~15 / i15~17 |
t |
35 |
-3 |
+0d |
|
|
Homing
- 1 or 2 throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Side switch. Opponent recovers in FUFA.
|
King-3 |
i15~16 |
h |
17 |
-9 |
+2 |
|
|
|
King-3+4 |
|
|
|
|
|
|
js6~21 fs22~24 |
- Hold to continue spinning and power up strikes, but King doesn't change direction.
- King gets dizzy and falls after 6th spin.
|
King-4 |
i13 |
h |
20 |
-5 |
+6 |
+31d |
|
- Knocks down on CH for dash OTG throw.
|
King-AB1.1,1+2 |
|
t |
12,18 |
-3 |
+2d |
|
|
- 1 throw break.
- Opponent recovers in FUFT. Max damage 50.
|
King-AB1.2,1,1+3 |
|
t |
20 |
-3 |
+0d |
|
|
- 1+2 throw break.
- Opponent recovers in FDFT.
|
King-AB1.2,4,2+4 |
|
t |
20 |
-3 |
+1d |
|
|
- 2 throw break.
- Opponent recovers in FUFL.
|
King-AB2b.3,4,3+4,1+2 |
|
t |
20 |
|
+1d |
|
|
- Cannot throw break.
- Opponent recovers in FUFR. Max Damage 60.
|
King-AB2c.1,3,4,2,1+2 |
|
t |
60 |
-3 |
+1d |
|
|
- 2 throw break.
- Opponent recovers in FUFL. Max damage 100.
|
King-AB2c.2,1,3,1+2 |
|
t |
25 |
-3 |
+1d |
|
|
- 1 throw break.
- Opponent recovers in FUFA. Max damage 65.
|
King-AIR.1+3 |
i12~14 / i15~17 |
t(a) |
30 |
|
+0d |
|
|
Homing
- Cannot throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FDFT.
|
King-AIR.2+4 |
i12~14 / i15~17 |
t(a) |
20 |
|
+40d(+35) |
|
|
Tornado
Homing
- Cannot throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFT.
|
King-AIR.d+1+3 |
i12~13 |
t(a) |
15 |
|
-5d |
|
|
- Cannot throw break.
- Opponent recovers in FDFL.
|
King-AIR.d+1+3,1+2,1+2 |
|
t |
15 |
-6 |
-3d |
|
|
- 1 throw break.
- Opponent recovers in FDFT.
|
King-Air.d+1+3,2,1,3,4 |
|
t |
12,13 / 32 |
-6 |
-7d(-40) |
|
|
- 2 throw break.
- Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
- Opponent recovers in FUFT if fails to roll.
|
King-AIR.f,f,F+2+4 |
i10 |
t(a) |
65(70) |
|
+4d |
|
|
Floor Break
- Cannot throw break.
- Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
|
King-AIR.f,hcf+1 |
i10 / i12~14 |
t(a) |
55(60) |
|
+3d |
|
|
Floor Break
- Cannot throw break.
- Also by JGR.1+3 against airborne opponent.
- Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
|
King-b+1 |
i12 |
h |
13 |
-8 |
+3 |
+3a |
|
|
King-b+1+2 |
i12~17 |
t |
0 |
-3 |
+14g / -2 |
|
|
Homing
- 1+2 throw break. Side switch.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
|
King-b+1+2,1+2 |
i12~17 |
t |
0 |
|
+11g / -6 |
|
|
- 1+2 throw break.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
|
King-b+1+3 |
i10 |
r(m) |
25 |
|
+2d |
|
|
Floor Break
- Parry opponent's right punch.
- Side Switch. Opponent recovers in FUFR.
|
King-b+2 |
i14 |
h |
16 |
-5 |
+1 |
|
|
|
King-b+2+4 |
i10 |
r(m) |
25 |
|
+24d |
|
|
- Parry opponent's left kick.
- Side Switch. Opponent recovers in FUFL.
|
King-b+2+4:3+4 |
i10 |
r(m) |
25(,28) |
|
+27d(+1d) |
|
|
- 2 Throw Break
- Parry opponent's right kick.
- Just frame input right before camera returns to normal position to deal extra damage.
- Opponent recovers in FUFT.
|
King-b+3 |
i16~18 |
h |
23 |
-10/-5 |
+39d |
|
pc7~ |
Tornado
Balcony Break
- -5 on block after absorbing an attack in power crush state.
- 9 chip damage on block after absorbing an attack in power crush state.
- 10 chip damage on block after absorbing an attack in power crush state while in heat.
|
King-b+3+4 |
|
|
|
|
|
|
js6~21 fs22~24 |
- Cannot be held to continue spinning.
|
King-b+4 |
i17~21 |
h |
25 |
+2 |
+14gc |
|
|
Balcony Break
- Shifts into BT stance.
- Forces crouching on hit
|
King-Behind.1+3 |
(depends) |
t |
60 |
|
+0d |
|
|
- Cannot throw break.
- Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
- Side switch. Opponent recovers in FDFL.
|
King-Behind.2+4 |
(depends) |
t |
60 |
|
-1d |
|
|
- Cannot throw break.
- Any 2 break throw behind opponent's back except chain throws.
- Side switch? Opponent recovers in FDFL.
|
King-Behind.b,f+1+2 |
i10 |
t |
75 |
|
+1d |
|
|
Floor Break
- Cannot throw break.
- Opponent recovers FUFR.
|
King-BT.1+2 |
i26~30 |
h! |
45 |
|
+2d |
|
|
|
King-BT.1+4 |
i41~47 |
M! |
30 |
|
+6d |
|
js8~ |
|
King-BT.3 |
i13~14 |
M |
18 |
-13 |
+9s |
+50d |
|
Tornado
- Hits OTG. Forces standing on normal hit.
- Crumple on CH for full combo.
|
King-BT.3+4 |
|
|
|
|
|
|
js6~ |
- Jaguar Step away from the oppponent while keeping backturn stance on recovery.
- Can cancel into BT.1+2 / BT.1+4 unblockable.
- Can hold 3+4 to keep spinning.
- Cannot Reverse Jaguar Step in BT stance.
|
King-BT.d+4 |
i22~24 |
l |
20 |
-14 |
-2d |
+28d |
js11~ |
- Recovers in FDFT on block and whiff.
- Also can be done in backturn crouching.
|
King-CD.1+3 |
i12 |
t |
20 |
-2 |
+1d |
|
|
- 1 Throw break.
- Opponent recovers in FUFT.
|
King-CD.2+4 |
i12 |
t |
25 |
-2 |
+0d |
|
|
- 2 throw break.
- Opponent recovers in FDFR.
|
King-CD.DF+1+2 |
i20~23 |
M |
24 |
-5c |
+16d |
+52a |
|
Balcony Break
- Bounce off ground on CH for full combo.
|
King-CD.DF+4 |
i15~16 |
m |
21 |
-9 |
+49a(+18) |
+53a |
|
- Special down state that allows low juggle (on normal hit).
- Crumple on CH for full combo.
|
King-d+1 |
i10 |
s.l |
5 |
-5 |
+6 |
|
cs4~ |
|
King-d+1+2 |
i23 |
m |
21 |
-24 |
+45a(+35) |
|
cs6~23 |
|
King-d+1,2 |
i10,i15~17 |
s.l,m |
5,13 |
-11 |
+5s |
|
|
- Jail from 1st block
- Combo from 1st CH
- Forces standing on hit.
|
King-d+1+3 |
i12~13 |
t(c) |
35 |
|
+0d |
|
|
Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+1+3 and in FC too.
- Opponent recovers in FDFA.
|
King-d+1+4 |
i12~13 |
t(c) |
35 |
|
+0d |
|
|
Heat Engager
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
|
King-d+2 |
i11 |
s.l |
8 |
-4 |
+7 |
|
|
|
King-d+2+3 |
i30~35 |
M |
25 |
-8 |
+0c |
|
js21~32, fs33~54 |
|
King-d+2+4 |
i12~13 |
t(c) |
35 |
|
+0d |
|
|
Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+2+4 and in FC too.
- Opponent recovers in FUFA.
|
King-d+3 |
i17 |
L |
12 |
-12 |
+1 |
|
|
|
King-d+3+4 |
i16 |
L |
14 |
-25 |
-9 |
|
cs6~ |
- On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)
|
King-d+4 |
i14 |
l |
6 |
-15 |
-4 |
|
|
|
King-db+1+2 |
|
|
|
|
|
|
pc6~59 |
- Damage taken during power crush state is recoverable
- Cancel into db1+2,2 (Emerald Elbow) on frames 17~60 with input 2
- Cancel into r30 JGR with input 3+4 on frame 35
- Cancel into movement or crouch or any attack on frame 40 (r40)
|
King-db+1+2,2 |
i15 |
m,t |
15,20 |
-9 |
+8g |
|
|
Heat Engager
Heat Dash +5 on block, +67a(+50a) on hit.
- Effective startup is i32
- +35g on heat engager hit
- Shifts to throw on front grounded hit.
- -5 on block after absorbing an attack with muscle armor.
- 6 chip damage on block after absorbing an attack with muscle armor.
- Transition into +12? JGR with input 3+4 on throw hit
|
King-db+1+2,3+4 |
|
|
|
|
|
|
|
- Effective startup for stance moves is increased by 65 frames starting from db1+2 (Muscle Armor) startup
- pc7~ in heat
|
King-db+2 |
i25~26 |
m |
21 |
-5c |
+19a |
|
|
- Forces Crouching on block.
|
King-db+2+3 |
i12 |
t |
40 (8+20+12) |
-6 |
+1d / 0d |
|
|
- 1+2 throw break.
- Opponent recovers in FUFT / FDFT.
|
King-db+3 |
i23 |
L |
17 |
-14 |
+4c |
+25a |
cs6~ |
- Tracks left side.
- Flip over on grounded hit
|
King-db+4 |
i29~31 |
L |
20 |
-17a |
-3d |
+27d |
cs6~14 js16~29 fs30~ |
|
King-db,n,f+2+4 |
i11 |
t |
53 |
-2 |
-1d |
|
|
Floor Break
- 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
- Opponent recovers in FUFA.
|
King-DF |
|
r(l) |
0 |
|
+51a(+35) |
|
|
- Generic low parry.
- Tornado affect on success.
|
King-df+1 |
i14~15 |
m |
15 |
-1 |
+3s |
|
|
|
King-df+1+3 |
i32 |
t |
19 |
-2 |
+1d |
|
|
Homing
- 1 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFA.
|
King-df+2 |
i13 |
m |
12 |
-6 |
+4s |
|
|
|
King-df+2+3 |
i12 |
t |
40 |
-2 |
+0d |
|
|
- 2 throw break.
- Opponent recovers in FUFT.
|
King-df+2+4 |
i32 |
t |
20 |
-2 |
+1d |
|
|
Homing
- 2 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFT.
|
King-df+3 |
i14 |
m |
17 |
-9 |
+6s |
|
|
- Forces standing on hit.
- Tracks left side.
|
King-df+3+4 |
i28~35 |
t/s |
30/15 |
-12~-18 |
+18d/-7~0 |
|
js13~ |
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed.
|
King-df+4 |
i14~15 |
l |
10 |
-14 |
-3 |
|
|
|
King-f+1+2 |
i16~17 |
h |
23 |
+0 |
+10d |
|
|
|
King-f+1+4 |
i17~19 |
m |
21 |
+3 |
+7s |
|
|
|
King-f+2 |
i15~16 |
m |
12 |
-11 |
+2s |
|
|
|
King-f+2+3 |
i20~24 |
m |
27 |
-9 |
+8a(-1a) |
|
|
Heat Engager
Heat Dash +5 on block, +36a(+26a) on hit.
Balcony Break
|
King-f+3 |
i15~16 |
m |
18 |
-8 |
+1 |
+9s |
|
- Only forces standing on CH.
|
King-f+3+4 |
|
|
|
|
|
|
|
- Cancel to r25 with b on frame 34~ at the earliest, able to block high.
- Gains armor during Heat.
- Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).
|
King-f+4 |
i18~20 |
m |
25 |
-9 |
+12a(+3) |
|
js9~ |
|
King-FC.1+2 |
i26 |
t(s) |
0 |
-5 |
+3d |
|
|
- 1+2 throw break (except from behind).
- Catches standing and crouching opponent from all directions.
|
King-FC.d+3 |
i18 |
L |
10 |
-17 |
-6 |
|
|
- Can also be done by FC.db+3.
- Get extra range by FC.df+3/CD.DF+3.
|
King-FC.db,d,db+1+2 |
i12 |
t |
45 |
-6 |
+0d |
|
|
Floor Break
- 1+2 throw break.
- Opponent recovers in FUFR.
|
King-FC.df+1 |
i32~34 |
L |
20 |
-12 |
+73a(+57) |
|
cs1~ |
- Can also be performed with f,n,d,DF+1/CD.1.
- Tornado on grounded hit.
|
King-FC.df+2 |
i15 |
m |
21 |
-14 |
+56a |
|
|
|
King-FDFA.db+1+3 |
i18~20 |
t(g) |
32 |
+0 |
+0d |
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
|
King-FDFL.db+1+3 |
i18~20 |
t(g) |
37 |
+0 |
+0d |
|
|
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL.
|
King-FDFR.db+1+3 |
i18~20 |
t(g) |
35 |
+0 |
+0d |
|
|
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
|
King-FDFT.db+1+3 |
i18~20 |
t(g) |
30 |
+0 |
+22d |
|
|
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
|
King-f,F+1 |
i20~21 |
m |
21 |
-5 |
+14g |
+38d |
|
|
King-f,F+2 |
i31~32 |
m |
21 |
+7 |
+12c |
|
|
- Forces crouching on hit.
- Allow crouching throw on hit.
- 6 chip damage on block.
- 8 chip damage on block in heat.
|
King-f,F+2+3 |
i21~43 |
M,t |
20,15 |
-16c~+2c |
-19c~+3c/-5d |
|
js12~ |
- Forces crouching on block and hit.
- Throw when hit standing in front close range.
|
King-f,F+3+4 |
i28~30 |
h |
25 |
0 |
+24d(-34) |
|
js9~ |
Wall Crush +2gc on block
Balcony Break
- Chip damage on block. (extra near wall)
- Forces crouch on wall crush
- Recovers FUFT on whiff.
- 7 chip damage on block.
- 10 chip damage on block as wall crush.
- 10 chip damage on block in heat.
- 13 chip damage on block as wall crush in heat.
|
King-f,F+4 |
i15 |
m |
25(30,14) |
-15 |
+14a(+4) |
+1d |
|
Tornado
Balcony Break
- Shifts to throw on front grounded CH.
|
King-f,f,F+2+4 |
i10 |
t |
40(45) |
-5 |
+1d |
|
|
- 1+2 throw break
- Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute blue spark (+5 damage).
- 18F throw break window on blue spark; 7F throw break window on CH blue spark
- Partially restores remaining Heat time.
- Opponent recovers in FUFL.
|
King-f,f,F+3 |
i20~25 |
m |
25 |
+3 |
+30(+22) |
|
|
Balcony Break
- 7 chip damage on block.
- 10 chip damage on block in heat.
|
King-f,f,F+3+4 |
i28~34 |
m |
40 |
+17 |
+32d(-26) |
|
js9~ |
|
King-f,f,n,1+2 |
i9 |
m |
0 |
+0 |
+7s |
+18s |
|
- Forces Standing on hit.
- Allows follow up on CH.
|
King-f,f,n,2 |
i18 |
L,(t) |
17,(30) |
-13 |
+5s/(0d) |
|
cs6~ |
- Shifts to throw on front grounded CH.
- Hits OTG.
|
King-f,hcf+1 |
i10 |
t |
45(50)/70,5 |
-13 |
-22d(-50) |
|
|
- 1 throw break
- Side switch
- Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).
- 18F throw break window on blue spark; 7F throw break window on CH blue spark
- f,b,d,f are required input, so it can be done by f,b,db,d(,n),f+2
- Partially restores remaining Heat time.
- Perform tech ukemi to reduce 5 damage.
- 70 damage on wall splat (normal and perfect input).
- Opponent recovers in FUFT.
|