King-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
Recovers 2f faster on hit or block (t27 r17) |
King-1+2 |
i18 |
m |
17 |
-11 |
-2s |
+0s |
|
- Forces standing on hit.
- Shifts into backturn stance.
|
King-1,2 |
i10~12 |
,h |
,15 |
-3 |
+8 |
|
|
|
King-1+2,1 |
i22 |
,m |
,21 |
-13/-18 |
+12a(+3)/-9 |
|
|
Balcony Break
- Combo from 1st hit.
- Hold back during 2nd hit to feint.
|
King-1,2,1 |
i24~25 |
,m |
,10 |
-4 |
+5s |
+10s |
|
- Forces standing on hit.
- The 3rd hit doesn't combo even 2nd on CH.
- Starter of 10 Strings, 3rd~5th hits are combo.
|
King-1,2,1,2+4 |
i26~28 |
,t |
,40 |
|
+0d |
|
|
|
King-1,2,1,d+2+4 |
i28~30 |
,t(c) |
,35 |
|
+1d |
|
|
Floor Break
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
|
King-1,2,2+4 |
i30 |
,t |
,30 |
|
+1d |
|
|
|
King-1+2,3 |
i24~25 |
,h |
,25 |
-3 |
+12a(+3) |
|
|
|
King-1+2+3+4 |
|
|
|
|
|
|
|
- Takes some time to charge and can cancel into anything.
- After charged next hit by either side becomes counter hit.
|
King-1,2,d+2+4 |
i27 |
,t(c) |
,35 |
|
+1d |
|
|
Floor Break
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
|
King-1+3 |
i12~15 / i15~17 |
t |
35 |
-6 |
+0d |
|
|
- 1 or 2 throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFA.
- Side switch on successful throw break
|
King-2 |
i10 |
h |
10 |
+1 |
+7 |
|
|
|
King-2,1 |
i23~24 |
,m |
,15 |
-3 |
+8 |
|
|
- Forces standing on hit.
- Combo from 1st hit.
|
King-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
Heat Burst
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
King-2+4 |
i12~15 / i15~17 |
t |
35 |
-3 |
+0d |
|
|
- 1 or 2 throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Side switch. Opponent recovers in FUFA.
|
King-3 |
i17 |
h |
25 |
-14 |
+17a |
|
|
Balcony Break
- Tracks left side but unsafe.
|
King-3+4 |
|
|
|
|
|
|
js6~21 fs22~24 |
- Hold to continue spinning and power up strikes, but King doesn't change direction.
- King gets dizzy and falls after 6th spin.
|
King-4 |
i13 |
h |
20 |
-5 |
+6 |
+31d |
|
- Knocks down on CH for dash OTG throw.
|
King-AB1.1,1+2 |
|
t |
12,18 |
-3 |
+2d |
|
|
- 1 throw break.
- Opponent recovers in FUFT. Max damage 50.
|
King-AB1.2,1,1+3 |
|
t |
20 |
-3 |
+0d |
|
|
- 1+2 throw break.
- Opponent recovers in FDFT.
|
King-AB1.2,4,2+4 |
|
t |
20 |
-3 |
+1d |
|
|
- 2 throw break.
- Opponent recovers in FUFL.
|
King-AB2b.3,4,3+4,1+2 |
|
t |
20 |
|
+1d |
|
|
- Cannot throw break.
- Opponent recovers in FUFR. Max Damage 60.
|
King-AB2c.1,3,4,2,1+2 |
|
t |
60 |
-3 |
+1d |
|
|
- 2 throw break.
- Opponent recovers in FUFL. Max damage 100.
|
King-AB2c.2,1,3,1+2 |
|
t |
25 |
-3 |
+1d |
|
|
- 1 throw break.
- Opponent recovers in FUFA. Max damage 65.
|
King-AIR.1+3 |
i12~14 / i15~17 |
t(a) |
30 |
|
+0d |
|
|
- Cannot throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FDFT.
|
King-AIR.2+4 |
i12~14 / i15~17 |
t(a) |
20 |
|
+40d(+35) |
|
|
Tornado
- Cannot throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFT.
|
King-AIR.d+1+3 |
i12~13 |
t(a) |
15 |
|
-5d |
|
|
- Cannot throw break.
- Opponent recovers in FDFL.
|
King-AIR.d+1+3,1+2,1+2 |
|
t |
15 |
-6 |
-3d |
|
|
- 1 throw break.
- Opponent recovers in FDFT.
|
King-Air.d+1+3,2,1,3,4 |
|
t |
12,13 / 32 |
-6 |
-7d(-40) |
|
|
- 2 throw break.
- Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
- Opponent recovers in FUFT if fails to roll.
|
King-AIR.f,f,F+2+4 |
i10 |
t(a) |
65(70) |
|
+4d |
|
|
Floor Break
- Cannot throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
|
King-AIR.f,hcf+1 |
i10 / i12~14 |
t(a) |
55(60) |
|
+3d |
|
|
Floor Break
- Cannot throw break.
- Also by JGR.1+3 against airborne opponent.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
|
King-b+1 |
i12 |
h |
13 |
-8 |
+3 |
+3a |
|
Momentarily makes opponent airborne on CH, thus b+1,2 launches. |
King-b+1+2 |
i12~17 |
t |
0 |
-3 |
+14g / -2 |
|
|
- 1+2 throw break. Side switch.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
|
King-b+1,2 |
i19~20 |
,h |
20 |
-13 |
+5 |
+70a(+54)* |
|
Tornado
- Launches opponent if b+1 on CH.
|
King-b+1+2,1+2 |
i12~17 |
t |
0 |
|
+11g / -6 |
|
|
- 1+2 throw break.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
|
King-b+1+3 |
i10 |
r(m) |
25 |
|
+2d |
|
|
Floor Break
- Parry opponent's right punch.
- Side Switch. Opponent recovers in FUFR.
|
King-b+1,4 |
i26~28 |
,m |
23 |
-11 |
+1d |
+18(-17)* |
|
- Combo from 1st hit on CH.
- Recovers in FUFT.
|
King-b+2 |
i14 |
h |
16 |
-5 |
+1 |
|
|
|
King-b+2,1 |
i20~21 |
,h |
,21 |
-9 |
+19a(+10) |
|
|
|
King-b+2,1+2 |
i24~25 |
,h |
,22 |
+2c |
+22d |
|
|
- Forces crouching on block.
|
King-b+2+4 |
i10 |
r(m) |
25 |
|
+24d |
|
|
- Parry opponent's left kick.
- Side Switch. Opponent recovers in FUFL.
|
King-b+2,4 |
i21 |
,m,t |
,18,20 |
-8 |
+10s/+0 |
|
|
- Shifts to throw on front grounded hit.
|
King-b+2+4:3+4 |
i10 |
r(m) |
25(,28) |
|
+27d(+1d) |
|
|
- 2 Throw Break
- Parry opponent's right kick.
- Just frame input right before camera returns to normal position to deal extra damage.
- Opponent recovers in FUFT.
|
King-b+3 |
i16~18 |
h |
23 |
-10/-5 |
+39d |
|
pc |
Tornado
Balcony Break
- Becomes -5 on block with chip damage if attack absorbed.
|
King-b+3:1+2 |
|
,t |
20 |
|
-7d |
|
|
- Shifts to throw on front grounded hit.
- Input 1+2 before b+3 hits.
|
King-b+3+4 |
|
|
|
|
|
|
js6~21 fs22~24 |
- Cannot be held to continue spinning.
|
King-b+4 |
i17~21 |
h |
25 |
+2 |
+14g |
|
|
|
King-Behind.1+3 |
(depends) |
t |
60 |
|
+0d |
|
|
- Cannot throw break.
- Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
- Side switch. Opponent recovers in FDFL.
|
King-Behind.2+4 |
(depends) |
t |
60 |
|
-1d |
|
|
- Cannot throw break.
- Any 2 break throw behind opponent's back except chain throws.
- Side switch? Opponent recovers in FDFL.
|
King-Behind.b,f+1+2 |
i10 |
t |
75 |
|
+1d |
|
|
Floor Break
- Cannot throw break.
- Opponent recovers FUFR.
|
King-BT.1+2 |
i26~30 |
h! |
45 |
|
+2d |
|
|
|
King-BT.1+4 |
i41~47 |
m! |
30 |
|
+6d |
|
|
|
King-BT.3 |
i13~14 |
m |
18 |
-13 |
+9s |
+50d |
|
Tornado
- Hits OTG. Forces standing on normal hit.
- Crumple on CH for full combo.
|
King-BT3,1+2 |
|
,t |
,20 |
|
+0d |
|
|
Floor Break
- Throw when hit standing in front close range.
- Just frame input.
|
King-BT.3+4 |
|
|
|
|
|
|
|
- Jaguar Step away from the oppponent while keeping backturn stance on recovery.
- Can cancel into BT.1+2 / BT.1+4 unblockable.
- Can hold 3+4 to keep spinning.
- Cannot Reverse Jaguar Step in BT stance.
|
King-BT.d+4 |
i22~24 |
l |
20 |
-14 |
-2d |
+28d |
Low Crush |
- Recovers in FDFT on block and whiff.
- Also can be done in backturn crouching.
|
King-CD.1+2 |
i20~23 |
m |
24 |
-5c |
+16d |
+52d |
|
Balcony Break
- Hits OTG.
- Bounce off ground on CH for full combo.
|
King-CD.1+4 |
i12 |
t |
20 |
-2 |
+1d |
|
|
- 1 Throw break.
- Opponent recovers in FUFT.
|
King-CD.2+3 |
i12 |
t |
25 |
-2 |
+0d |
|
|
- 2 throw break.
- Opponent recovers in FDFR.
|
King-CD.4 |
i15~16 |
m |
21 |
-9 |
+49a(+18) |
+53d |
|
- Special down state that allows low juggle (on normal hit).
- Crumple on CH for full combo.
|
King-d+1 |
i10 |
s.l |
5 |
-5 |
+6 |
|
|
- Can also be done by db+1/FC.d+1/FC.db+1.
|
King-d+1+2 |
i23 |
m |
21 |
-24 |
+45a(+35) |
|
|
Tornado
- Duck high and launch, very punishable.
|
King-d+1,2 |
i10,i15~17 |
s.l,m |
5,13 |
-11 |
+5s |
|
|
- Combos on CH.
- Forces standing on hit.
|
King-d+1+3 |
i12~13 |
t(c) |
35 |
|
+0d |
|
|
Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+1+3 and in FC too.
- Opponent recovers in FDFA.
|
King-d+1+4 |
i12~13 |
t(c) |
35 |
|
+0d |
|
|
Heat Engager
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
|
King-d+2 |
i11 |
s.l |
8 |
-4 |
+7 |
|
|
- Can also be done by FC.d+2/FC.db+2.
|
King-d+2+3 |
i30~35 |
m |
25 |
-8 |
+0c |
|
|
Floor Break
- Hits OTG.
- Forces Crouching on hit.
|
King-d+2+4 |
i12~13 |
t(c) |
35 |
|
+0d |
|
|
Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+2+4 and in FC too.
- Opponent recovers in FUFA.
|
King-d+3 |
i17 |
l |
12 |
-12 |
+1 |
|
|
|
King-d+3+4 |
i16 |
l |
14 |
-25 |
-9 |
|
|
- CH enable 2 more Ali Kicks.
|
King-d+3+4,4 |
i29 |
,l |
,7 |
-25 |
-9 |
|
|
- Combo from 1st hit on CH.
|
King-d+3+4,4,4 |
i29 |
,l |
,7 |
-29 |
+7 |
|
|
- Combo from 2nd hit on CH.
|
King-d+3+4,4,4,2 |
i28 |
,m |
,10 |
-15 |
+16d(+6) |
|
|
Balcony Break
- Same property for d+3+4,2 / d+3+4,4,2
- Only combo if 2nd/previous kick on CH.
|
King-d+3+4,4,4,4 |
i29,i29 |
,l,l |
,4,3 |
-26 |
+15 |
|
|
- Only available if 1st hit on CH.
- Last 3 kicks are combo.
- 5 kicks combo is impossible.
|
King-d+4 |
i14 |
l |
6 |
-15 |
-4 |
|
|
- Fast low but very punishable.
|
King-db+1+2 |
i6~?? |
|
|
|
|
|
pc |
- Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
- Armor duration is 24 frames if you let it end normally
- Armor move is cancelable into anything at frame 17
- Can be cancel into anything after chest out.
|
King-db+1+2,2 |
i15 |
m,t |
15,25 |
-9/-5 |
+35g/+8g |
|
pc |
Heat Engager
Heat Dash +5 on block, +18 on wall block.
- Elbow has no armor, and input is delayable.
- Shifts to throw on front grounded hit.
- +8 on hit during heat or after heat.
- If attack absorbed,chip damage & -5 on block.
|
King-db+1+2,3+4 |
|
|
|
|
|
|
pc |
- Run immediately without pointing finger.
- Run much longer to action than regular run.
- Running has no armor if not during heat.
- Cancel window is smaller than Emerald Elbow.
|
King-db+2 |
i25~26 |
m |
21 |
-5c |
+19a |
|
|
- Forces Crouching on block.
|
King-db+2+3 |
i12 |
t |
40 (8+20+12) |
-6 |
+1d / 0d |
|
|
- 1+2 throw break.
- Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
- Opponent recovers in FUFT / FDFT.
|
King-db+3 |
i23 |
l |
17 |
-14 |
+4c |
+25d |
|
- Tracks left side. (one of the few for King)
|
King-db+4 |
i29~31 |
l |
20 |
-17 |
-3d |
+27d |
|
- Hits OTG.
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
|
King-db,n,f+2+4 |
i11 |
t |
53 |
-2 |
-1d |
|
|
Floor Break
- 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
- Opponent recovers in FUFA.
|
King-DF |
|
r(l) |
0 |
|
+51a(+35) |
|
|
- Generic low parry.
- Tornado affect on success.
|
King-df+1 |
i14~15 |
m |
15 |
-1 |
+3s |
|
|
|
King-df+1,2 |
i20~21 |
,m |
,15 |
-10 |
+5s |
|
|
- Combo from 1st hit if not fully delayed.
|
King-df+1+3 |
i32 |
t |
19 |
-2 |
+1d |
|
|
- 1 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFA.
|
King-df+2 |
i13 |
m |
12 |
-6 |
+4s |
|
|
|
King-df+2,1 |
i20~21 |
,h |
,15 |
-4 |
+24d |
|
|
- Combos on CH, otherwise opponent can duck.
- Delay hit confirmable.
- Special down state that allows low juggle.
|
King-df+2+3 |
i12 |
t |
40 |
-2 |
+0d |
|
|
- 2 throw break.
- Opponent recovers in FUFT.
|
King-df+2+4 |
i32 |
t |
20 |
-2 |
+1d |
|
|
- 2 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFT.
|
King-df+3 |
i14 |
m |
17 |
-9 |
+6s |
|
|
- Forces standing on hit.
- Tracks left side. (one of the few for King)
|
King-df+3+4 |
i28~35 |
t/s |
30/15 |
-12~-18 |
+18d/-7~0 |
|
Low Crush |
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed.
|
King-df+3,4 |
i30 |
,h |
,23 |
+0 |
+28d |
|
|
- Combos on CH, otherwise opponent can duck.
- Not available if df+3 whiffs.
- Recovers in FDFT.
|
King-df+4 |
i14~15 |
l |
10 |
-14 |
-3 |
|
|
- King's fastest low attack.
|
King-df+4,3 |
i22 |
,h |
,11 |
-5 |
+6 |
|
|
- Combos on CH even opponent is crouching.
|
King-df+4,3,4 |
i28~29 |
,m |
,27 |
-15/-8 |
+6a/+13a |
+47a(+16) |
|
Balcony Break
- Wall combo tool.
- Combos on 2nd CH. Crumple on 3rd CH.
- Hold back to shift to backturn stance.
- Shift to backturn is 14F punishable.
|
King-df+4,3,d+4 |
i33~35 |
,l |
,20 |
-10 |
-8d |
+22d |
|
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
|
King-f+1+2 |
i16~17 |
h |
23 |
+0 |
+10d |
|
|
|