| King |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see King punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | ws4, df+4,3 b+1,2 T! |
| Alisa |
|
uf+3+4[1] |
|
b+3:1+2[2] | |
| b+3 | f+2,1 | |
| Bryan | df+2,3 | b+1,2 |
| Claudio | f+2,2 | dash b+3:1+2 or dash f+1+2 |
| Jack-8 | d+1+2 | b+3:1+2 |
| King | db+4 | FC.d+3+4,2 |
| f,F+2 | b+3:1+2 | |
| Law | df+3 | df+2 |
| Paul | d+4,2:1+2 | b+3:1+2 |
| qcf+2 | b+3:1+2 | |
| Victor | f,F+2 | uf+4[3] |
| Xiaoyu | BT.f+3+4,3+4 | df+1,2 |
| AOP.3+4 | ws4, df+4,3 b+1,2 T! | |
| Zafina |
|
none |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 2,1 | 25 | +8 |
| -12 | b+1,2 | 33 | +5 |
| -14 | b+2,1 | 37 | +19a (+10) |
| -15 | uf+4 | 13 (66) | +33a (+23) |
| f+2,1 | 37 | +16a | |
| -16 | b+3:1+2 | 38 | -7d |
| Crouching | |||
| -11 | ws4 | 20 | +5 |
| -14 | ws2,2 | 36 | +12g |
| -15 | FC.df+2 | 21 (72) | +56a |
| -18 | ws1+2 | 20 (73) | +35a(+25) |
| Back-turned opponent | |||
| -15 | f+2,d+1,2[4] | 43 | +27a (+17) |
| Grounded opponent | |||
| -17 | d+3 | 12 | +1 |
| -23 | db+3 | 17 | +4c |
| -29 | db+4 | 20 | -3d |
| -33 | d+2+3 | 25 | +0c~+5c |
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Drop Kick
48
db+4
L
20
-17a
-3d
+27d
i29~31
cs6~14 js16~29 fs30~65
t65 r34 FDFT
- r41 FC on hit
Corporate Elbow
45
d+2+3
M
25
-8~-3
+0c~+5c
i30~35
js21~32 fs33~35 fs37~54
t73 r38
- Opponent cannot tech roll on FUFT hit
Sometimes written People's Elbow
Round Trip Chop
CD.2,2
85
ws2,2
m,m
11,25
-12
+12g
i15~16
t69 r33
- Combo from 1st hit with 9F delay
- Combo from 1st CH with 16F delay
- Recover 3F faster on hit(r30? t66?)
- Transition to JGR on hit
- Cancel to standing with B
- Move can be delayed by 10F
- Input can be delayed by 16F
Jaguar Smash Combo
25
f+2,d+1,2
m,m,m
12,15,16
-15
+27a (+17)
,i22~23
t101 r36
- Combo from 2nd hit with 13f delay
- Move can be delayed 10f
- Input can be delayed 13f
- Jail from 2nd attack with 3f delay
Quick Hook > Uppercut
51
b+1,2
h,h
13,20
-13
+5
,i19~20
t54 r34
- Combo from 1st hit with 8f delay
- Combo from 1st CH with 10f delay
- Launches opponent if b+1 counterhits, +70a (+54)
- Move can be delayed by 6f
- Input can be delayed by 10f
Chupacabra > Spinning Back Elbow
53
b+2,1
h,h
16,21
-9
+19a (+10)
,i20~21
t72 r32
- Combo from 1st hit with 5f delay
- Move can be delayed by 10f
- Input can be delayed by 15f
- Recovers 2f faster on hit
Jumping Knee Lift
u+4
65
uf+4
m
13
- Recovers 2f faster on hit
Sometimes written
- Hopknee
- Hopkick
Elbow Impact
24
f+2,1
m,h
12,25
-9
+16a
,i15~16
t69 r33
- Combo from 1st hit with 3f delay
- Interrupt with i1? (or i0?)
- Move can be delayed 10f
- Input can be delayed 11f
- Hit vs BT +11d
Guillotine Drop
57
b+3:1+2
h,t
23,15
-7d
t184
- Shifts to throw on front grounded hit
- Input 1+2 during frames 2~17 of b+3
- Side switch on hit
Sometimes written b+3,1+2
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|
| 1,2 | i10 | 20 | -3 | High | |
| 2,1 | i10 | 25 | -3 | High | |
| b+1,2 | i12 | 33 | -13 | High | |
| b+2,1 | i14 | 37 | -9 | High | |
| uf+4 | i15~16 | 13 | -13 | Mid | |
| f+2,1 | i15~16 | 37 | -9 | Mid | |
External links
- ↑ Punishes b+4,4 and catches the second hit while she's airborne; instant T! for combo
- ↑ Punishes b+3+4 and catches the second hit while she's airborne; instant T! for combo
- ↑ Can whiff at very tip range. Use b+3:1+2 if unsure
- ↑ Leads to a Burning Knuckle combo. Burning Knuckle combos are character specific so use the linked resource to learn the appropriate combo.