Kuma movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Kuma-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Kuma-1,1 ,i22~23 ,m ,8 -15 -4c
  • Combo from 1st hit CH with 2F delay
  • Move can be delayed by 3F
Kuma-1,1,1 ,i22~23 ,m ,14 -16 +69a (+23)
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
Kuma-1+2 i13~14 m 25 -13 +18g
Balcony Break
Heat Engager
  • Forces crouch on hit
Kuma-1,2 ,i22~24 ,h ,25 -5 +11 (+2)
Balcony Break
  • Jail from 1st hit
  • Combo from 1st CH with 3F delay
  • 10 chip damage on block
Kuma-1+2+3+4
Kuma-1+3 i12~14 th(h) 35 -3 +1
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
Kuma-1+3+4 sp
Kuma-2 i10 h 10 -1 +6
Kuma-2,1 ,i16 ,m ,11 -3 +2
  • Combo from 1st hit with 2F delay
  • +2c on crouching hit
  • Panda: Reduced vertical hitbox (does not hit as high)
Kuma-2,1,2 ,i33~34 ,m ,22 -14 +31a (+21)
Kuma-2,1,3 ,i18 ,l ,13 -13 -2
  • Combo from 2nd CH
Kuma-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Kuma-2+4 i12~14 th(h) 35 -6 +1
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
  • Side switch on hit
Kuma-3 i18 h 25 -5 +21a (+11)
Balcony Break
Kuma-3+4 sp cs4~
  • Alternate input: FDFA.3+4
  • Transition to HBS
Kuma-3+4 sp
  • Alternate input: FDFA.3+4
  • Can low parry in HBS with F
  • Transition to HBS
  • Transition to r10 FC with input ub_u_uf
  • Transition to r15 FC with DB
  • Remains in stance indefinitely
  • Can move in stance with F or B
Kuma-4 i14 h 20 -6 +5 +30a
Balcony Break
on CH
Kuma-b+1 i22~23 M 24 -13 +13a pc7~21
Balcony Break
  • Transition to -13 HBS with input D or 3+4
  • 9 chip damage on block
  • 12 chip damage on block after absorbing an attack in power crush state
  • -3 on block after absorbing an attack in power crush state
Kuma-b+1+2 i18~19 i12~13 h,m 10,20 -8 +13d / HE
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-b+1+4 i60~62 m! 25 +16a/+21a HBS
  • Transition to HBS with input D or 3+4
Kuma-b+1+4,f,f i55~i130 SM 40 -20~+55 +42a~+117a fs55~147?
  • Projectile
  • Hold F to extend attack
  • Recovers in FUFT on hit or block
  • If attack is extended to where you roll past the opponent, recovers in FUFA
Kuma-b+2 i15 m 12 -9 +2
Kuma-b+2,1 ,i23 ,h ,14 -3 +8
  • Transition to HBS with input D or 3+4 (-4/+7)
  • Transition to ROL with input F (-14/-3)
    • Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
      • +14~+17 or -6~-3 HBS or +1~+4 FC on block
      • +20~+23 or +0~+3 HBS or +7~+10 FC on hit
Kuma-b+2,1,1+2 ,i26 ,m ,20 -11 +15a (+6)
Balcony Break
  • Combo from 2nd CH with 4F delay
  • Move can be delayed by 10F
  • Panda: Shorter vertical hitbox (does not hit as high)
Kuma-b+2,2 ,i25 ,m ,15 -10 +6
  • Combo from 1st CH with 5F delay
  • Move can be delayed by 13F
Kuma-b+2,2,1 ,i35~39 ,m ,25 -15 +25a (+15) <div class="plainlist">
  • js38~58
  • fs59~61</div>
Tornado
  • Combo from 2nd CH with 1F delay
  • Move can be delayed by 15F
Kuma-b+3+4 i22~23 m 20 -28 +61a
  • Alternate input: ws3+4
Tornado
Kuma-Back throw i12~14 th(h) 70 +1
  • Throw break: none
  • Opponent status on hit: FUFA
Kuma-b,f+2 i15~17 h 26 -5 +17a (+8) +62a (+42)
Balcony Break
  • 10 chip damage on block
Kuma-d+1 i10 sl 5 -5 +6 cs4~
  • Transition to Standing with f
  • +6c on crouching hit
Kuma-d+1+2 i14~15 M 23 -15 +13d (+3)
Balcony Break
  • 27 damage on clean hit
Kuma-d+2 i11 sl 8 -4 +7 cs4~
  • +7c on crouching hit
Kuma-d+3 i20 L 12 -17 -6 cs4~
  • -6c on crouching hit
Kuma-d+3+4 sp
  • Transition to SIT
  • Transition to ROL with input f
Kuma-d+3+4 sp <div class="plainlist">
  • js6~12
  • fs13~15
  • cs16~67
</div>
  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B
Kuma-d+4 i16 l 10 -15 -4 cs4~
  • -4c on crouching hit
Kuma-db+1 i14~15 h 11 -10 +4 +9
Kuma-db+1+2 i14~15 m,m 4,4 -9 +2~3
Kuma-db+1,2 i22~23 ,M ,20 -13 +4 +13c
Spike
  • Combo from 1st hit
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
Kuma-db+1,2* i33~34 ,M ,20 -12 +13c +42a
Spike
  • chip damage on block
  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4
Kuma-db+1,2** i47~48 ,M ,30 +3 +42a
Spike
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)
  • Transition to HBS with input D or 3+4
Kuma-db+1+2,1+2 ,i15~16 ,m,m ,4,4 -11 0
Kuma-db+1+2,1+2,2 ,i20~21 ,m ,18 -15 +22a (+12)
Kuma-db+2 i18 L 10 -15 -1 cs6~51
  • Transition to HBS with D or 3+4 (-17/-3)
Kuma-db+2+3 i32~34 l 30 -12 +39a
Balcony Break
on airborne hit
  • Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Kuma-db+2+3* i45~47 l 40 -12 +39a
Balcony Break
on airborne hit
  • chip damage on block
Kuma-db+2+3** i60~62 l 60 -4 +43a
Balcony Break
on airborne hit
  • chip damage on block
Kuma-db+3 i18 l 12 -12 +1
Kuma-db+4 i21~22 l 20 -23 +6 +74a (+38) cs6~51
Tornado
  • Panda: Very slight decrease in vertical hitbox height (does not hit as high)
Kuma-df+1 i15~16 m 6 -6 +2
Kuma-df+1,2 ,i22~23 ,m ,9 -11 -2
  • Combo from 1st CH
Kuma-df+1,2,1+2 ,i25~26 ,M ,20 -14c +17d
  • Combo from 2nd hit with 9F delay
  • Combo from 1st CH
  • Move can be delayed by 8F
  • Input can be delayed by 10F
Kuma-df+2 i15~16 m 10 -9 +2
Kuma-df+2,1 ,i20~21 ,m ,12 -16 +35a (+25)
  • Combo from 1st hit with 4F delay
  • Input can be delayed by 4F
  • Move cannot be delayed
Kuma-df+3 i16 m 13 -9 +2
  • +2c on crouching hit
Kuma-df+3,2 ,i27~28 ,h ,24 -5 +22a
Balcony Break
on airborne hit
  • Combo from 1st hit
  • 9 chip damage on block
Kuma-df+4 i12 m 15 -4 +7
Kuma-f+1+2 i18 m 16 -15 +18a
Kuma-f+1+2,1+2 i30~31 ,M ,20 -14 +65a (+49)
Tornado
  • Combo from 1st hit
  • Grounded hit on off-axis hit against large body size characters?
Kuma-f+2 i12 h 11 -13 +3
Kuma-f+2,1 i20 ,h ,20 -5 +36a (+10)
Balcony Break
  • Combo from 1st hit with 9F delay
  • Move can be delayed by 13F
Kuma-f+3 i20 h 30 -5 +21a (+11)
Balcony Break
Kuma-f+3+4 i28~30 L 20 -23 +6a cs6~
Kuma-f+3+4,1+2 ,i50~i60 ,M ,30 (24) -16 -13a cs0~ 24 damage from 1st hit with grounded scaling
Kuma-f+4 i15 h 22 -6 +5 +30a
Balcony Break
on CH
Kuma-FC.1 i19~21 l 12 -8 +2c cs0~46
Kuma-FC.1+2 i26~i31 sp +1~+6 +7~+12 fs1~31
  • Transition to ROL
  • Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
    • +14~+19 or -6~-1 HBS or +1~+6 FC on block
    • +20~+25 or +0~+5 HBS or +7~+12 FC on hit
Kuma-FC.df+2 i18~19 m 12 -13 -2
Kuma-FC.df+2,1 i18~20 ,h ,12 -10~-8 +1~+3
  • Combo from 1st hit
  • Jail from 1st block
Kuma-FC.df+2,1,1+2 i22~23 ,M ,6 -17 -6
  • Interrupt with i6 from 2nd block
Kuma-FC.df+2,1,1+2,3 i32~33 ,L ,5 -18 -7
  • Interrupt with i15 from 3rd block
Kuma-FC.df+2,1,1+2,3,1+2 i26~27 ,M ,6 -19 -8
  • Interrupt with i10 from 4th block
  • Can SSR hit from 4th block
Kuma-FC.df+2,1,1+2,3,1+2,3+4 i25~26 ,m ,6 -12 -1 <div class="plainlist">
  • js15~27
  • fs?
  • cs28~
</div>
  • Interrupt with i8 from 5th block
  • Can SSL/SSR and SWL/SWR from 5th block
Kuma-FC.df+2,1,1+2,3,1+2,3+4,1+2 i55 ,m ,7 -49 -38 fs1~122
  • Interrupt float with i40? from 6th block
  • Can SSL/SSR and SWL/SWR from 6th block
Kuma-FC.df+2,1,1+2,3,1+2,3+4,1+2,2 i20~22 ,m ,6 -17 -6
  • Interrupt with i21? from 7th block
  • Can SSL/SSR and SWL/SWR from 7th block
Kuma-FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3 i26 ,h ,21 -21 +34a (+24)
  • Combo from 8th hit
  • Interrupt with i8 from 8th block
  • Can SSL/SSR and SWL/SWR from 8th block
Kuma-FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1 i47 ,h ,35 (24) +11 +10c
Balcony Break
  • Aerial combo (+14a (+7)) from 8th or 9th hit
  • Forces tech backroll on hit
  • Interrupt with i33? from 9th block
  • Can SSL/SSR and SWL/SWR from 9th block
Kuma-FDFA.1+2 i14~16 l 10 -12 +6 +6
  • Transition to HBS
  • Move is airborne, requires strong parry
Kuma-f,F+1+2 i37~38 M 30 +8 HBS +52a HBS <div class="plainlist">
  • js9~32
  • fs33~35
</div>
  • 9 chip damage on block
  • Transition to HBS
  • Transition to ROL with input F (+5/+49a)
  • Panda: Reduced vertical hitbox (does not hit as high)
Kuma-f,F+2 i19~21 M 23 -19 +45a (+35) cs8~18
Kuma-f,f,F+1+2 i20~24 m 30 +3 +9c <div class="plainlist">
  • js21~35
  • fs36~38
</div>
Balcony Break
Heat Engager
  • 9 chip damage on block
  • Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)
  • Forces tech backroll on hit
  • Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
Kuma-f,f,F+3 i22~23 m 30 +6 +13a (+3) <div class="plainlist">
  • js3~25
  • fs26~28
</div>
Balcony Break
  • Chip damage on block
Kuma-FUFA.1+2 i17~19 M 15 -2 (-2) +6 (+6) +6 (+6)
  • Transition to HBS (Cannot cancel)
Kuma-FUFT.d+1+2 i29~31 m 21 +18~+20 +37a +37a
  • Transition to SIT (Cannot cancel)
Kuma-H.2+3 i13~15, i45 M,M 51 ±0 +33a (+23)
Heat Smash
Balcony Break
  • 10 chip damage
  • Transition to attack throw on 1st hit
  • +20a (+10) 45dmg on 2nd hit if 1st hit misses
Kuma-HBS.1 i12 M 10 -13 +5 +12
Elbow
Kuma-HBS.1+2 i19~22 M 24 -15 +79a cs1~18
Tornado
  • 27dmg upon opponent landing
Kuma-HBS.1,2 ,i24~25 ,M ,23 -13 +6c +13c
  • Combo from 1st hit with 20?F (charge) delay
  • Hold 2 to power up, up to 2 charge levels
  • Move can be delayed by 10F by holding 2
Kuma-HBS.1,2* i33~34 ,M ,23 -12 +13c +49a
  • Combo from 1st CH with 30?F (charge) delay
  • Move can be delayed by 9?F by holding 2
  • Becomes HBS.1,2** during heat
  • Consumes 240F? of remaining Heat time
  • 9 chip damage on block
Kuma-HBS.1,2** ,i44~45 ,M ,30 +3 +49a
Reversal Break
  • Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?)
  • 12 chip damage on block
Kuma-HBS.2 i21~24 L 16 -15 +21g cs1~
  • Transition to HBS
Kuma-HBS.3 sp fs1~36
  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Kuma-HBS.3+4 i20~24 M 21 -14 +9a (-1) pc7~19
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • Panda: Decreased attack range and height hitbox (does not hit as deep)
Kuma-HBS.b+1+2 i26~29 L 16 -20c +3 +7 cs1~67
Head
  • Transition to r40 HBS with input D or 3+4
Kuma-HBS.b+1+2,1+2 i22~24 ,L ,33 -29c +8a cs1~59
Balcony Break
Head
  • Combo from 1st CH
Kuma-HBS.b,b sp
  • Alternate input: SIT.B
  • Transition to r12 HBS with input D or 3+4 at frame 35
Kuma-HBS.d+1+2 i16~20 m 22 -3 +4 +76a (+60)
Tornado
  • Transition to HBS
  • Tornado on CH only
  • t44? r24? on hit
  • Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
Kuma-HBS.d+3+4 sp
  • Transition to FDFA
Kuma-HBS.df+1 i25~27 m 23 -7 +20a (+11)
Homing
Balcony Break
Strong Aerial Tailspin
  • 9 chip damage

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Kuma-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Kuma-1+2 i13~14 m 25 -13 +18g
Balcony Break
Heat Engager
  • Forces crouch on hit
Kuma-1+2+3+4
Kuma-1+3 i12~14 th(h) 35 -3 +1
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
Kuma-1+3+4 sp
Kuma-2 i10 h 10 -1 +6
Kuma-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Kuma-2+4 i12~14 th(h) 35 -6 +1
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
  • Side switch on hit
Kuma-3 i18 h 25 -5 +21a (+11)
Balcony Break
Kuma-3+4 sp cs4~
  • Alternate input: FDFA.3+4
  • Transition to HBS
Kuma-3+4 sp
  • Alternate input: FDFA.3+4
  • Can low parry in HBS with F
  • Transition to HBS
  • Transition to r10 FC with input ub_u_uf
  • Transition to r15 FC with DB
  • Remains in stance indefinitely
  • Can move in stance with F or B
Kuma-4 i14 h 20 -6 +5 +30a
Balcony Break
on CH
Kuma-b+1 i22~23 M 24 -13 +13a pc7~21
Balcony Break
  • Transition to -13 HBS with input D or 3+4
  • 9 chip damage on block
  • 12 chip damage on block after absorbing an attack in power crush state
  • -3 on block after absorbing an attack in power crush state
Kuma-b+1+2 i18~19 i12~13 h,m 10,20 -8 +13d / HE
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-b+1+4 i60~62 m! 25 +16a/+21a HBS
  • Transition to HBS with input D or 3+4
Kuma-b+1+4,f,f i55~i130 SM 40 -20~+55 +42a~+117a fs55~147?
  • Projectile
  • Hold F to extend attack
  • Recovers in FUFT on hit or block
  • If attack is extended to where you roll past the opponent, recovers in FUFA
Kuma-b+2 i15 m 12 -9 +2
Kuma-b+3+4 i22~23 m 20 -28 +61a
  • Alternate input: ws3+4
Tornado
Kuma-Back throw i12~14 th(h) 70 +1
  • Throw break: none
  • Opponent status on hit: FUFA
Kuma-b,f+2 i15~17 h 26 -5 +17a (+8) +62a (+42)
Balcony Break
  • 10 chip damage on block
Kuma-d+1 i10 sl 5 -5 +6 cs4~
  • Transition to Standing with f
  • +6c on crouching hit
Kuma-d+1+2 i14~15 M 23 -15 +13d (+3)
Balcony Break
  • 27 damage on clean hit
Kuma-d+2 i11 sl 8 -4 +7 cs4~
  • +7c on crouching hit
Kuma-d+3 i20 L 12 -17 -6 cs4~
  • -6c on crouching hit
Kuma-d+3+4 sp
  • Transition to SIT
  • Transition to ROL with input f
Kuma-d+3+4 sp <div class="plainlist">
  • js6~12
  • fs13~15
  • cs16~67
</div>
  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B
Kuma-d+4 i16 l 10 -15 -4 cs4~
  • -4c on crouching hit
Kuma-db+1 i14~15 h 11 -10 +4 +9
Kuma-db+1+2 i14~15 m,m 4,4 -9 +2~3
Kuma-db+2 i18 L 10 -15 -1 cs6~51
  • Transition to HBS with D or 3+4 (-17/-3)
Kuma-db+2+3 i32~34 l 30 -12 +39a
Balcony Break
on airborne hit
  • Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Kuma-db+2+3* i45~47 l 40 -12 +39a
Balcony Break
on airborne hit
  • chip damage on block
Kuma-db+2+3** i60~62 l 60 -4 +43a
Balcony Break
on airborne hit
  • chip damage on block
Kuma-db+3 i18 l 12 -12 +1
Kuma-db+4 i21~22 l 20 -23 +6 +74a (+38) cs6~51
Tornado
  • Panda: Very slight decrease in vertical hitbox height (does not hit as high)
Kuma-df+1 i15~16 m 6 -6 +2
Kuma-df+2 i15~16 m 10 -9 +2
Kuma-df+3 i16 m 13 -9 +2
  • +2c on crouching hit
Kuma-df+4 i12 m 15 -4 +7
Kuma-f+1+2 i18 m 16 -15 +18a
Kuma-f+2 i12 h 11 -13 +3
Kuma-f+3 i20 h 30 -5 +21a (+11)
Balcony Break
Kuma-f+3+4 i28~30 L 20 -23 +6a cs6~
Kuma-f+4 i15 h 22 -6 +5 +30a
Balcony Break
on CH
Kuma-FC.1 i19~21 l 12 -8 +2c cs0~46
Kuma-FC.1+2 i26~i31 sp +1~+6 +7~+12 fs1~31
  • Transition to ROL
  • Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
    • +14~+19 or -6~-1 HBS or +1~+6 FC on block
    • +20~+25 or +0~+5 HBS or +7~+12 FC on hit
Kuma-FC.df+2 i18~19 m 12 -13 -2
Kuma-FDFA.1+2 i14~16 l 10 -12 +6 +6
  • Transition to HBS
  • Move is airborne, requires strong parry
Kuma-f,F+1+2 i37~38 M 30 +8 HBS +52a HBS <div class="plainlist">
  • js9~32
  • fs33~35
</div>
  • 9 chip damage on block
  • Transition to HBS
  • Transition to ROL with input F (+5/+49a)
  • Panda: Reduced vertical hitbox (does not hit as high)
Kuma-f,F+2 i19~21 M 23 -19 +45a (+35) cs8~18
Kuma-f,f,F+1+2 i20~24 m 30 +3 +9c <div class="plainlist">
  • js21~35
  • fs36~38
</div>
Balcony Break
Heat Engager
  • 9 chip damage on block
  • Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)
  • Forces tech backroll on hit
  • Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
Kuma-f,f,F+3 i22~23 m 30 +6 +13a (+3) <div class="plainlist">
  • js3~25
  • fs26~28
</div>
Balcony Break
  • Chip damage on block
Kuma-FUFA.1+2 i17~19 M 15 -2 (-2) +6 (+6) +6 (+6)
  • Transition to HBS (Cannot cancel)
Kuma-FUFT.d+1+2 i29~31 m 21 +18~+20 +37a +37a
  • Transition to SIT (Cannot cancel)
Kuma-H.2+3 i13~15, i45 M,M 51 ±0 +33a (+23)
Heat Smash
Balcony Break
  • 10 chip damage
  • Transition to attack throw on 1st hit
  • +20a (+10) 45dmg on 2nd hit if 1st hit misses
Kuma-HBS.1 i12 M 10 -13 +5 +12
Elbow
Kuma-HBS.1+2 i19~22 M 24 -15 +79a cs1~18
Tornado
  • 27dmg upon opponent landing
Kuma-HBS.2 i21~24 L 16 -15 +21g cs1~
  • Transition to HBS
Kuma-HBS.3 sp fs1~36
  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Kuma-HBS.3+4 i20~24 M 21 -14 +9a (-1) pc7~19
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • Panda: Decreased attack range and height hitbox (does not hit as deep)
Kuma-HBS.b+1+2 i26~29 L 16 -20c +3 +7 cs1~67
Head
  • Transition to r40 HBS with input D or 3+4
Kuma-HBS.b,b sp
  • Alternate input: SIT.B
  • Transition to r12 HBS with input D or 3+4 at frame 35
Kuma-HBS.d+1+2 i16~20 m 22 -3 +4 +76a (+60)
Tornado
  • Transition to HBS
  • Tornado on CH only
  • t44? r24? on hit
  • Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
Kuma-HBS.d+3+4 sp
  • Transition to FDFA
Kuma-HBS.df+1 i25~27 m 23 -7 +20a (+11)
Homing
Balcony Break
Strong Aerial Tailspin
  • 9 chip damage
Kuma-HBS.df+2 i15~16 m 20 -17 +35a (+25)
Tornado
Kuma-HBS.f+1+2 i26~27 th(h) 30 +1
Removes Recoverable Health
Spike
  • Throw break: none
  • Opponent status on hit: FUFA
Kuma-HBS.f+3+4 i16~22 L 25 -11 +37a (+28) +69a (+22) <div class="plainlist">
  • js9~21
  • fs22~
</div>
Balcony Break
  • Transition to SIT during attack active frames
  • Unparryable?
  • Very short hitbox reach
Kuma-HBS.f,f i26~i31 sp +14~+19 +20~+25
  • Transition to ROL
    • Can transition to r20? HBS with D or 3+4
    • Can transition to r13? FC
  • Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
    • +14~+19 or -6~-1 HBS or +1~+6 FC on block
    • +20~+25 or +0~+5 HBS or +7~+12 FC on hit
Kuma-hcb,f+1+2 i11 th(h) 50 0 +5
  • Throw break: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit
Kuma-H.df+2+3 i15~16 sm 20 +5 +39 (+29) cs6~12
  • Uses 180F of remaining heat time
  • H.f,n,d,df+2 to power up (23dmg)
Kuma-H.df+2+3* i25~26 sm 26 +9 +45 (+35) cs6~22
Reversal Break
  • Uses 180F of remaining heat time
  • 10 chip damage on block
  • H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block)
Kuma-Left throw i12~14 th(h) 50 -3 +1
  • Throw break: 1
Spike
  • Opponent status on hit: FUFT
Kuma-OTG.d+1+4 i55~110,i25~38 l,ub(l) 16 (11),48 (33) N/A 8 (0) / +14
  • Cancel into BT with input OTG.d+1+4,3+4
  • More frame advantage when hitting standing opponent
Kuma-qcf+2 i17~18 m 15 -8 +3
Kuma-R.df+1+2 i20 M,t 55+ -18 +0d pc8~
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Kuma-Right throw i12~14 th(h) 40 -3 +1
  • Throw break: 2
  • Opponent status on hit: FUFT off axis
Kuma-ROL.1 i15~16 h 31 +4 +35d (+27)
Balcony Break
Tornado
  • Power up during Heat (partially uses remaining Heat time)
Kuma-ROL.1+2 i10~40 SM 22 -30 +45a
  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block
Kuma-ROL.2 i17~19 m 21 -17 +28a (+18)
Kuma-ROL.3 i18~26 l 20 -18 +33a Recovers in FUFT
Kuma-ROL.4 i26~30 M 20 +7 +26a Recovers in FUFT
Kuma-SIT.1 i21~22 l 15 -12 +4 +9
Kuma-SIT.2 i19~21 m 18 -12 +73a (+57)
Tornado
Kuma-SIT.3+4 i25 M 20 -12 / -10 ROL -4a / -2a ROL
  • Transition to ROL with input SIT.F
Kuma-SIT.f N/A / i26~i31 Heat sp +1~+6 / -6~-1 HBS +7~+12 / 0~+5 HBS
  • Alternative input: FC.3+4 or FDFA.f
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Becomes special mid attack during Heat (partially uses remaining Heat time)
Kuma-SS.1+2 i22~23 m 23 -3 +6c
  • 9 chip damage
  • Transition to +12 +3 HBS with D
Kuma-u+1+2 i18~23 m 24 -4 +3 <div class="plainlist">
  • js17~33
  • fs34~36</div>
  • Transition to HBS with D or 3+4 (-3/+4)
Kuma-u+3+4 i34~39 m 21 +10 +20 <div class="plainlist">
  • js8~36
  • fs37~39
  • cs51~</div>
  • Transition to SIT (cannot cancel)
Kuma-ub+1+2 i31~32 l 25 -17 +12a <div class="plainlist">
  • js6~27
  • fs28~30</div>
  • Cancel into r22 HBS with D or 3+4 at frame 21
Kuma-uf+1 i26~28 m 20 -6 +22a <div class="plainlist">
  • js9~30
  • js31~33</div>
  • Alternate input: ub+1 or u+1
  • 8 chip damage on block
Kuma-uf+1+2 i12~14 th(h) 35 0 +26d (+7)
  • Throw break: 1+2
Balcony Break
  • Opponent status on hit: FUFT
Kuma-uf+2 i28~30 m 20 -6 +30a +65a (+45)
Balcony Break
Homing
Strong Aerial Tailspin
  • Alternate input: ub+2 or u+2
Kuma-uf+3 i16~17 m 13 -13 +30a (+20) <div class="plainlist">
  • js9~32
  • fs33~35
</div>
  • Panda: Very slightly increased vertical hitbox height (hits higher)
Kuma-uf+4 i29~30 m 20 -6 -10a (-20) <div class="plainlist">
  • js9~30
  • fs31~33
</div>
Balcony Break
Kuma-ws1 i13~15 m 13 -11 +2 +7
Kuma-ws2 i15~16 m 20 -12 +29a (+19)
Kuma-ws3 i18~20 m 21 -9 +17 (+8)
Balcony Break
Homing
Kuma-ws4 i11~12 m 20 -6 +5