Kuma movetable

From Wavu Wiki, the 🌊 wavy Tekken wiki

Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Kuma-1 i10 h 5 +1 +8
Kuma-1,1 ,i22~23 ,m ,8 -15 -4c
  • Combo from 1st hit CH
Kuma-1,1,1 ,i22~23 ,m ,14 -16 +69a (+23)
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
Kuma-1+2 i13~14 m 25 -13 +18g / HE
Balcony Break
Heat Engager
Kuma-1,2 ,i22~24 ,h ,25 -5 +11 (+2)
Balcony Break
  • chip damage on block
  • Combo from 1st CH
Kuma-1+2+3+4
Kuma-1+3 i12~14 th(h) 35 -3 +1
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
Kuma-1+3+4 sp
Kuma-2 i10 h 10 -1 +6
Kuma-2,1 ,i16 ,m ,11 -3 +2
  • Combo from 1st hit
Kuma-2,1,2 ,i33~34 ,m ,22 -14 +31a (+21)
Kuma-2,1,3 ,i18 ,l ,13 -13 -2
  • Combo from 1st CH
Kuma-2+3 i16 m 12 (12) +1 +2c pc
Heat Burst
Kuma-2+4 i12~14 th(h) 35 -6 +1
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
  • Side switch on hit
Kuma-3+4 sp
  • Alternate input: FDFA.3+4
  • Can low parry in HBS with HBS.F
  • Transition to HBS
  • Transition to standing with input ub or u or uf
Kuma-3+4 sp
  • Alternate input: FDFA.3+4
  • Transition to HBS
Kuma-b+1 i22~23 m 24 -13 +13a pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-b+1+2 i18~19 h,m 10,20 -8 +13d / HE
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-b+1+4 i60~62 ub(m) 25 +16a/+21a HBS
  • Transition to HBS with input D or 3+4
Kuma-b+1,f,f i55~i130 sm 40 -20~+55 +42a~+117a
  • Hold F to extend attack
  • Recovers in FUFT on hit or block
  • If attack is extended to where you roll past the opponent, recovers in FUFA
Kuma-b+2 i15 m 12 -9 +2
Kuma-b+2,1 ,i23 ,h ,14 -3 / - 4 HBS / -14 ROL +8 / +7 HBS / -3 ROL
  • Transition to HBS with input D or 3+4
  • Transition to ROL with input F
Kuma-b+2,1,1+2 ,i26 ,m ,20 -11 +15a (+6)
Balcony Break
Kuma-b+2,2 ,i25 ,m ,15 -10 +6
Kuma-b+2,2,1 ,i35~39 ,m ,25 -15 +25a (+15)
Tornado
  • Does not tornado on wall hit
Kuma-b+3+4 i22~23 m 20 -28 +61a
  • Alternate input: ws3+4
Tornado
Kuma-Back throw i12~14 th(h) 70 +1
  • Throw break: none
  • Opponent status on hit: FUFA
Kuma-b,f+2 i15~17 h 26 -5 +17a (+8) +62a (+42)
Balcony Break
Tailspin
  • Chip damage on block
Kuma-d+1+2 i14~15 m 28 -15 +20d (+10)
Balcony Break
Kuma-d+3+4 sp
  • Transition to SIT
  • Transition to ROL with input f
Kuma-d+3+4 sp
  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B
Kuma-db+1 i14~15 h 11 -10 +4 +9
Kuma-db+1+2 i14~15 mm 4,4 -9 +2~3
Kuma-db+1,2 i17~18 ,m 20 -13 +4 +13c
  • Combo from 1st hit
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
Kuma-db+1,2* i34~35 ,m 20 -12 +13c +42a
  • chip damage on block
  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4
Kuma-db+1,2** i47~48 ,m 30 +3 +42a
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)
  • Transition to HBS with input D or 3+4
Kuma-db+1+2,1+2 ,i15~16 ,mm ,4,4 -11 0
Kuma-db+1+2,1+2,2 ,i20~21 ,m ,18 -15 +22a (+12)
Kuma-db+2 i18 l 10 -15 / -17 HBS -1 / -3 HBS
  • Transition to HBS with input D or 3+4
Kuma-db+2+3 i32~34 l 30 -12 +39a
  • Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Kuma-db+2+3* i45~47 l 40 -12 +39a
  • chip damage on block
Kuma-db+2+3** i60~62 l 60 -4 +43a
  • chip damage on block
Kuma-db+3 i18 l 12 -12 +1
Kuma-db+4 i21~22 l 20 -23 +6 +74a (+38) cs6~
Tornado
Kuma-df+1 i15~16 m 6 -6 +2
Kuma-df+1,2 ,i22~23 ,m ,9 -11 -2
  • Combo from 1st CH
Kuma-df+1,2,1+2 ,i25~26 ,m ,20 -14c +17d
  • Combo from 2nd hit
  • Combo from 1st CH
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Kuma-df+2 i15~16 m 10 -9 +2
Kuma-df+2,1 ,i20~21 ,m ,12 -16 +35a (+25)
  • Combo from 1st hit
Kuma-df+3 i16 m 13 -9 +2
Kuma-df+3,2 ,i27~28 ,h ,24 -5 +22a
  • Combo from 1st hit
  • chip damage on block
Kuma-df+4 i12 m 15 -4 +7
Kuma-f+1+2 i18 m 16 -15 +18a
Kuma-f+1+2,1+2 i30~31 ,m ,20 -14 +65a (+49)
Tornado
  • Combo from 1st hit
Kuma-f+2 i12 h 11 -13 +3
Kuma-f+2,1 i20 ,h ,20 -5 +36a (+10)
Balcony Break
  • Combo from 1st hit
Kuma-f+3+4 i28~30 l 20 -23 +6a cs
Kuma-f+3+4,1+2 ,i50~i60 ,m -16 -13a cs
Kuma-FC.1 i19~21 l 12 -8 +2
Kuma-FC.1+2 N/A / i26~i31 Heat sp +1~+6 / -6~-1 HBS +7~+12 / 0~+5 HBS
  • Transition to ROL
  • becomes special mid attack during Heat (partially uses remaining Heat time)
Kuma-FDFA.1+2 i14~16 l 10 -12 +6 +6
  • Transition to HBS
Kuma-f,F+1+2 i37~38 m 30 +8 HBS / +5 ROL 52a HBS / +49a ROL
  • Chip damage
  • Transition to HBS (cannot cancel into standing)
  • Transition to ROL with input F
Kuma-f,F+2 i19~21 m 23 -19 +45a (+35)
Kuma-f,f,F+1+2 i20~24 m 30 +3 +35d (-23) js 21F
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-f,f,F+3 i22~23 m 30 +6 +13a (+3)
Balcony Break
  • Chip damage on block
Kuma-FUFA.1+2 i17~19 m 15 -2 (-2) +6 (+6) +6 (+6)
  • Transition to HBS (Cannot cancel)
Kuma-FUFT.d+1+2 i30 m 21 +17 +37a +37a
  • Transition to SIT (Cannot cancel)
Kuma-H.2+3 i13~15 m 51 +10 +33 (+23)
Heat Smash
Kuma-HBS.1 i12~13 m 10 -13 +2 +12
Kuma-HBS.1+2 i19~22 m 24 -15 +79a
Tornado
Kuma-HBS.1,2 ,i24~25 ,m ,20 -13 +4 +13c
  • Hold 2 to power up, up to 2 charge levels
Kuma-HBS.1,2* ,i33~34 ,m ,20 -12 +13c +49a
  • chip damage on block
  • Heat skips to Level 2 charge
Kuma-HBS.1,2** ,i44~45 ,m ,30 +3 +49a
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)
Kuma-HBS.2 i21~24 l 16 -15 +21g
  • Transition to HBS
Kuma-HBS.3 sp
  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Kuma-HBS.3+4 i25~30 m 21 -12 -2a (-11) pc
Balcony Break
Kuma-HBS.b+1+2 i26~29 l 16 -25c +14a
  • Transition to HBS with input D or 3+4
Kuma-HBS.b+1+2,1+2 i22~24 ,l ,33 -29c +8a / -3a (-10)
Balcony Break
  • Less frame advantage occurs after Combo from last hit
Kuma-HBS.b,b sp
  • Alternate input: SIT.B
  • Transition to HBS with input D or 3+4
Kuma-HBS.d+1+2 i16~20 m 22 -9 0 / HE
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)
Kuma-HBS.d+3+4 sp
  • Transition to FDFA
Kuma-HBS.df+2 i15~16 m 20 -17 +35a (+25)
Tornado
Kuma-HBS.f+1+2 i26~27 th(h) 35 +1
Removes Recoverable Health
Spike
  • Throw break: none
  • Opponent status on hit: FUFA
Kuma-HBS.f+3+4
  • Alternate input: HBS.b+3+4
  • Transition to SIT
Kuma-HBS.f,f N/A / i26~i31 Heat sp +1~+6 / -6~-1 HBS +7~+12 / 0~+5 HBS
  • Transition to ROL
  • Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Kuma-hcb,f+1+2 i11 th(h) 50 0 +5
  • Throw break: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit
Kuma-H.df+2+3 i15~16 sm 20 +5 +39 (+29)
  • Partially uses remaining heat time
  • H.f,n,d,df+2 to power up
Kuma-H.df+2+3* i25~26 sm 26 +9 +45 (+35)
  • Partially uses remaining heat time
  • H.f,n,d,df+2* to power up
  • Cannot absorb with power crush
Kuma-H.f,f,F+1+2 i20~24 m 30 +3 +35d (-23) js 21F
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-Left throw i12~14 th(h) 50 -3 +1
  • Throw break: 1
Spike
  • Opponent status on hit: FUFT
Kuma-OTG.d+1+4 i55~110,i25~38 l,ub(l) 16 (11),48 (33) N/A 8 (0) / +14
  • Cancel into BT with input OTG.d+1+4,3+4
  • More frame advantage when hitting standing opponent
Kuma-qcf+2 i18~19 m 15 -8 +3
Kuma-qcf+2,1 ,i27 ,m ,25 -14 +29a (+3)
Balcony Break
Kuma-qcf+2,2 ,i33~34 ,l ,22 -18 +40a
  • Chip damage on block
Kuma-R.df+1+2 i20 m 55 -15 0
Rage Art
Removes Recoverable Health
Kuma-Right throw i12~14 th(h) 40 -3 +1
  • Throw break: 2
  • Opponent status on hit: FUFT off axis
Kuma-ROL.1 i15~16 h 31 +4 +35d (+27)
Balcony Break
Tornado
  • Power up during Heat (partially uses remaining Heat time)
Kuma-ROL.1+2 i10~40 sm 22 -30 +45a
  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block
Kuma-ROL.2 i17~19 m 21 -17 +28a (+18)
Kuma-ROL.3 i18~26 l 20 -18 +33a Recovers in FUFT

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Kuma-1 i10 h 5 +1 +8
Kuma-1+2 i13~14 m 25 -13 +18g / HE
Balcony Break
Heat Engager
Kuma-1+2+3+4
Kuma-1+3 i12~14 th(h) 35 -3 +1
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
Kuma-1+3+4 sp
Kuma-2 i10 h 10 -1 +6
Kuma-2+3 i16 m 12 (12) +1 +2c pc
Heat Burst
Kuma-2+4 i12~14 th(h) 35 -6 +1
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
  • Side switch on hit
Kuma-3+4 sp
  • Alternate input: FDFA.3+4
  • Transition to HBS
Kuma-3+4 sp
  • Alternate input: FDFA.3+4
  • Can low parry in HBS with HBS.F
  • Transition to HBS
  • Transition to standing with input ub or u or uf
Kuma-b+1 i22~23 m 24 -13 +13a pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-b+1+2 i18~19 h,m 10,20 -8 +13d / HE
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-b+1+4 i60~62 ub(m) 25 +16a/+21a HBS
  • Transition to HBS with input D or 3+4
Kuma-b+1,f,f i55~i130 sm 40 -20~+55 +42a~+117a
  • Hold F to extend attack
  • Recovers in FUFT on hit or block
  • If attack is extended to where you roll past the opponent, recovers in FUFA
Kuma-b+2 i15 m 12 -9 +2
Kuma-b+3+4 i22~23 m 20 -28 +61a
  • Alternate input: ws3+4
Tornado
Kuma-Back throw i12~14 th(h) 70 +1
  • Throw break: none
  • Opponent status on hit: FUFA
Kuma-b,f+2 i15~17 h 26 -5 +17a (+8) +62a (+42)
Balcony Break
Tailspin
  • Chip damage on block
Kuma-d+1+2 i14~15 m 28 -15 +20d (+10)
Balcony Break
Kuma-d+3+4 sp
  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B
Kuma-d+3+4 sp
  • Transition to SIT
  • Transition to ROL with input f
Kuma-db+1 i14~15 h 11 -10 +4 +9
Kuma-db+1+2 i14~15 mm 4,4 -9 +2~3
Kuma-db+2 i18 l 10 -15 / -17 HBS -1 / -3 HBS
  • Transition to HBS with input D or 3+4
Kuma-db+2+3 i32~34 l 30 -12 +39a
  • Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Kuma-db+2+3* i45~47 l 40 -12 +39a
  • chip damage on block
Kuma-db+2+3** i60~62 l 60 -4 +43a
  • chip damage on block
Kuma-db+3 i18 l 12 -12 +1
Kuma-db+4 i21~22 l 20 -23 +6 +74a (+38) cs6~
Tornado
Kuma-df+1 i15~16 m 6 -6 +2
Kuma-df+2 i15~16 m 10 -9 +2
Kuma-df+3 i16 m 13 -9 +2
Kuma-df+4 i12 m 15 -4 +7
Kuma-f+1+2 i18 m 16 -15 +18a
Kuma-f+2 i12 h 11 -13 +3
Kuma-f+3+4 i28~30 l 20 -23 +6a cs
Kuma-FC.1 i19~21 l 12 -8 +2
Kuma-FC.1+2 N/A / i26~i31 Heat sp +1~+6 / -6~-1 HBS +7~+12 / 0~+5 HBS
  • Transition to ROL
  • becomes special mid attack during Heat (partially uses remaining Heat time)
Kuma-FDFA.1+2 i14~16 l 10 -12 +6 +6
  • Transition to HBS
Kuma-f,F+1+2 i37~38 m 30 +8 HBS / +5 ROL 52a HBS / +49a ROL
  • Chip damage
  • Transition to HBS (cannot cancel into standing)
  • Transition to ROL with input F
Kuma-f,F+2 i19~21 m 23 -19 +45a (+35)
Kuma-f,f,F+1+2 i20~24 m 30 +3 +35d (-23) js 21F
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-f,f,F+3 i22~23 m 30 +6 +13a (+3)
Balcony Break
  • Chip damage on block
Kuma-FUFA.1+2 i17~19 m 15 -2 (-2) +6 (+6) +6 (+6)
  • Transition to HBS (Cannot cancel)
Kuma-FUFT.d+1+2 i30 m 21 +17 +37a +37a
  • Transition to SIT (Cannot cancel)
Kuma-H.2+3 i13~15 m 51 +10 +33 (+23)
Heat Smash
Kuma-HBS.1 i12~13 m 10 -13 +2 +12
Kuma-HBS.1+2 i19~22 m 24 -15 +79a
Tornado
Kuma-HBS.2 i21~24 l 16 -15 +21g
  • Transition to HBS
Kuma-HBS.3 sp
  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Kuma-HBS.3+4 i25~30 m 21 -12 -2a (-11) pc
Balcony Break
Kuma-HBS.b+1+2 i26~29 l 16 -25c +14a
  • Transition to HBS with input D or 3+4
Kuma-HBS.b,b sp
  • Alternate input: SIT.B
  • Transition to HBS with input D or 3+4
Kuma-HBS.d+1+2 i16~20 m 22 -9 0 / HE
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)
Kuma-HBS.d+3+4 sp
  • Transition to FDFA
Kuma-HBS.df+2 i15~16 m 20 -17 +35a (+25)
Tornado
Kuma-HBS.f+1+2 i26~27 th(h) 35 +1
Removes Recoverable Health
Spike
  • Throw break: none
  • Opponent status on hit: FUFA
Kuma-HBS.f+3+4
  • Alternate input: HBS.b+3+4
  • Transition to SIT
Kuma-HBS.f,f N/A / i26~i31 Heat sp +1~+6 / -6~-1 HBS +7~+12 / 0~+5 HBS
  • Transition to ROL
  • Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Kuma-hcb,f+1+2 i11 th(h) 50 0 +5
  • Throw break: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit
Kuma-H.df+2+3 i15~16 sm 20 +5 +39 (+29)
  • Partially uses remaining heat time
  • H.f,n,d,df+2 to power up
Kuma-H.df+2+3* i25~26 sm 26 +9 +45 (+35)
  • Partially uses remaining heat time
  • H.f,n,d,df+2* to power up
  • Cannot absorb with power crush
Kuma-H.f,f,F+1+2 i20~24 m 30 +3 +35d (-23) js 21F
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Kuma-Left throw i12~14 th(h) 50 -3 +1
  • Throw break: 1
Spike
  • Opponent status on hit: FUFT
Kuma-OTG.d+1+4 i55~110,i25~38 l,ub(l) 16 (11),48 (33) N/A 8 (0) / +14
  • Cancel into BT with input OTG.d+1+4,3+4
  • More frame advantage when hitting standing opponent
Kuma-qcf+2 i18~19 m 15 -8 +3
Kuma-R.df+1+2 i20 m 55 -15 0
Rage Art
Removes Recoverable Health
Kuma-Right throw i12~14 th(h) 40 -3 +1
  • Throw break: 2
  • Opponent status on hit: FUFT off axis
Kuma-ROL.1 i15~16 h 31 +4 +35d (+27)
Balcony Break
Tornado
  • Power up during Heat (partially uses remaining Heat time)
Kuma-ROL.1+2 i10~40 sm 22 -30 +45a
  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block
Kuma-ROL.2 i17~19 m 21 -17 +28a (+18)
Kuma-ROL.3 i18~26 l 20 -18 +33a Recovers in FUFT
Kuma-ROL.4 i26~30 m 20 +7 +26a Recovers in FUFT
Kuma-SIT.1 i21~22 l 15 -12 +4 +9
Kuma-SIT.2 i19~21 m 18 -12 +73a (+57)
Tornado
Kuma-SIT.3+4 i25 m 20 -12 / -10 ROL -4a / -2a ROL
  • Transition to ROL with input SIT.F
Kuma-SIT.f N/A / i26~i31 Heat sp +1~+6 / -6~-1 HBS +7~+12 / 0~+5 HBS
  • Alternative input: FC.3+4 or FDFA.f
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Becomes special mid attack during Heat (partially uses remaining Heat time)
Kuma-SS.1+2 i22~23 m 23 -9c +11d
Kuma-u+1+2 i18~23 m 24 -4 / -3 HBS +3 / +4 HBS
  • Transition to HBS with input D or 3+4
Kuma-u+3+4 i34~39 m 21 +10 +20
  • Transition to SIT (cannot cancel)
Kuma-ub+1+2 i31~32 l 25 -17 +12a
  • Cancel into HBS with input D or 3+4
Kuma-uf+1 i26~28 m 20 -6 +22a
  • Alternate input: ub+1 or u+1
  • chip damage on block
Kuma-uf+1+2 i12~14 th(h) 35 0 +26d (+7)
  • Throw break: 1+2
Balcony Break
  • Opponent status on hit: FUFT
Kuma-uf+2 i28~30 m 27 -6 +30a +65a (+45)
Balcony Break
Homing
Tailspin
  • Alternate input: ub+2 or u+2
Kuma-uf+3 i16~17 m 13 -13 +30a (+20) js
Kuma-uf+4 i29~30 m 20 -6 -10a (-20) js
Balcony Break
Kuma-ws1 i13~15 m 13 -11 +2 +7
Kuma-ws2 i15~16 m 20 -12 +29a (+19)
Kuma-ws3 i18~20 m 21 -9 +17 (+8)
Balcony Break
Homing
Kuma-ws4 i11~12 m 20 -6 +5