Kuma-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
|
Kuma-1,1 |
,i22~23 |
,m |
,8 |
-15 |
-4c |
|
|
|
Kuma-1,1,1 |
,i22~23 |
,m |
,14 |
-16 |
+69a (+23) |
|
|
Tornado
- Combo from 2nd hit
- Combo from 1st CH
|
Kuma-1+2 |
i13~14 |
m |
25 |
-13 |
+18g / HE |
|
|
Balcony Break
Heat Engager
|
Kuma-1,2 |
,i22~24 |
,h |
,25 |
-5 |
+11 (+2) |
|
|
Balcony Break
- chip damage on block
- Combo from 1st CH
|
Kuma-1+2+3+4 |
|
|
|
|
|
|
|
|
Kuma-1+3 |
i12~14 |
th(h) |
35 |
-3 |
+1 |
|
|
- Throw break: 1 or 2
- Opponent status on hit: FUFT
|
Kuma-1+3+4 |
|
sp |
|
|
|
|
|
|
Kuma-2 |
i10 |
h |
10 |
-1 |
+6 |
|
|
|
Kuma-2,1 |
,i16 |
,m |
,11 |
-3 |
+2 |
|
|
|
Kuma-2,1,2 |
,i33~34 |
,m |
,22 |
-14 |
+31a (+21) |
|
|
|
Kuma-2,1,3 |
,i18 |
,l |
,13 |
-13 |
-2 |
|
|
|
Kuma-2+3 |
i16 |
m |
12 (12) |
+1 |
+2c |
|
pc |
|
Kuma-2+4 |
i12~14 |
th(h) |
35 |
-6 |
+1 |
|
|
- Throw break: 1 or 2
- Opponent status on hit: FUFT
- Side switch on hit
|
Kuma-3+4 |
|
sp |
|
|
|
|
|
- Alternate input: FDFA.3+4
- Can low parry in HBS with HBS.F
- Transition to HBS
- Transition to standing with input ub or u or uf
|
Kuma-3+4 |
|
sp |
|
|
|
|
|
- Alternate input: FDFA.3+4
- Transition to HBS
|
Kuma-b+1 |
i22~23 |
m |
24 |
-13 |
+13a |
|
pc |
Balcony Break
Heat Engager
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
|
Kuma-b+1+2 |
i18~19 |
h,m |
10,20 |
-8 |
+13d / HE |
|
|
Balcony Break
Heat Engager
Homing
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
|
Kuma-b+1+4 |
i60~62 |
ub(m) |
25 |
|
+16a/+21a HBS |
|
|
- Transition to HBS with input D or 3+4
|
Kuma-b+1,f,f |
i55~i130 |
sm |
40 |
-20~+55 |
+42a~+117a |
|
|
- Hold F to extend attack
- Recovers in FUFT on hit or block
- If attack is extended to where you roll past the opponent, recovers in FUFA
|
Kuma-b+2 |
i15 |
m |
12 |
-9 |
+2 |
|
|
|
Kuma-b+2,1 |
,i23 |
,h |
,14 |
-3 / - 4 HBS / -14 ROL |
+8 / +7 HBS / -3 ROL |
|
|
- Transition to HBS with input D or 3+4
- Transition to ROL with input F
|
Kuma-b+2,1,1+2 |
,i26 |
,m |
,20 |
-11 |
+15a (+6) |
|
|
|
Kuma-b+2,2 |
,i25 |
,m |
,15 |
-10 |
+6 |
|
|
|
Kuma-b+2,2,1 |
,i35~39 |
,m |
,25 |
-15 |
+25a (+15) |
|
|
Tornado
- Does not tornado on wall hit
|
Kuma-b+3+4 |
i22~23 |
m |
20 |
-28 |
+61a |
|
|
|
Kuma-Back throw |
i12~14 |
th(h) |
70 |
|
+1 |
|
|
- Throw break: none
- Opponent status on hit: FUFA
|
Kuma-b,f+2 |
i15~17 |
h |
26 |
-5 |
+17a (+8) |
+62a (+42) |
|
|
Kuma-d+1+2 |
i14~15 |
m |
28 |
-15 |
+20d (+10) |
|
|
|
Kuma-d+3+4 |
|
sp |
|
|
|
|
|
- Transition to SIT
- Transition to ROL with input f
|
Kuma-d+3+4 |
|
sp |
|
|
|
|
|
- Alternative input: db+3+4
- Transition to ROL with input SIT.F
- Transition to California Roll with input SIT.B
|
Kuma-db+1 |
i14~15 |
h |
11 |
-10 |
+4 |
+9 |
|
|
Kuma-db+1+2 |
i14~15 |
mm |
4,4 |
-9 |
+2~3 |
|
|
|
Kuma-db+1,2 |
i17~18 |
,m |
20 |
-13 |
+4 |
+13c |
|
- Combo from 1st hit
- Hold 2 to power up, up to 2 charge levels
- Transition to HBS with input D or 3+4
|
Kuma-db+1,2* |
i34~35 |
,m |
20 |
-12 |
+13c |
+42a |
|
- chip damage on block
- Heat skips to Level 2 charge
- Transition to HBS with input D or 3+4
|
Kuma-db+1,2** |
i47~48 |
,m |
30 |
+3 |
+42a |
|
|
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes partial Heat time)
- Transition to HBS with input D or 3+4
|
Kuma-db+1+2,1+2 |
,i15~16 |
,mm |
,4,4 |
-11 |
0 |
|
|
|
Kuma-db+1+2,1+2,2 |
,i20~21 |
,m |
,18 |
-15 |
+22a (+12) |
|
|
|
Kuma-db+2 |
i18 |
l |
10 |
-15 / -17 HBS |
-1 / -3 HBS |
|
|
- Transition to HBS with input D or 3+4
|
Kuma-db+2+3 |
i32~34 |
l |
30 |
-12 |
+39a |
|
|
- Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
|
Kuma-db+2+3* |
i45~47 |
l |
40 |
-12 |
+39a |
|
|
|
Kuma-db+2+3** |
i60~62 |
l |
60 |
-4 |
+43a |
|
|
|
Kuma-db+3 |
i18 |
l |
12 |
-12 |
+1 |
|
|
|
Kuma-db+4 |
i21~22 |
l |
20 |
-23 |
+6 |
+74a (+38) |
cs6~ |
|
Kuma-df+1 |
i15~16 |
m |
6 |
-6 |
+2 |
|
|
|
Kuma-df+1,2 |
,i22~23 |
,m |
,9 |
-11 |
-2 |
|
|
|
Kuma-df+1,2,1+2 |
,i25~26 |
,m |
,20 |
-14c |
+17d |
|
|
- Combo from 2nd hit
- Combo from 1st CH
- Can be delayed 10F
- Combo can be delayed 10F from hit
|
Kuma-df+2 |
i15~16 |
m |
10 |
-9 |
+2 |
|
|
|
Kuma-df+2,1 |
,i20~21 |
,m |
,12 |
-16 |
+35a (+25) |
|
|
|
Kuma-df+3 |
i16 |
m |
13 |
-9 |
+2 |
|
|
|
Kuma-df+3,2 |
,i27~28 |
,h |
,24 |
-5 |
+22a |
|
|
- Combo from 1st hit
- chip damage on block
|
Kuma-df+4 |
i12 |
m |
15 |
-4 |
+7 |
|
|
|
Kuma-f+1+2 |
i18 |
m |
16 |
-15 |
+18a |
|
|
|
Kuma-f+1+2,1+2 |
i30~31 |
,m |
,20 |
-14 |
+65a (+49) |
|
|
|
Kuma-f+2 |
i12 |
h |
11 |
-13 |
+3 |
|
|
|
Kuma-f+2,1 |
i20 |
,h |
,20 |
-5 |
+36a (+10) |
|
|
|
Kuma-f+3+4 |
i28~30 |
l |
20 |
-23 |
+6a |
|
cs |
|
Kuma-f+3+4,1+2 |
,i50~i60 |
,m |
|
-16 |
-13a |
|
cs |
|
Kuma-FC.1 |
i19~21 |
l |
12 |
-8 |
+2 |
|
|
|
Kuma-FC.1+2 |
N/A / i26~i31 Heat |
sp |
|
+1~+6 / -6~-1 HBS |
+7~+12 / 0~+5 HBS |
|
|
- Transition to ROL
- becomes special mid attack during Heat (partially uses remaining Heat time)
|
Kuma-FDFA.1+2 |
i14~16 |
l |
10 |
-12 |
+6 |
+6 |
|
|
Kuma-f,F+1+2 |
i37~38 |
m |
30 |
+8 HBS / +5 ROL |
52a HBS / +49a ROL |
|
|
- Chip damage
- Transition to HBS (cannot cancel into standing)
- Transition to ROL with input F
|
Kuma-f,F+2 |
i19~21 |
m |
23 |
-19 |
+45a (+35) |
|
|
|
Kuma-f,f,F+1+2 |
i20~24 |
m |
30 |
+3 |
+35d (-23) |
|
js 21F |
Balcony Break
Heat Engager
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
|
Kuma-f,f,F+3 |
i22~23 |
m |
30 |
+6 |
+13a (+3) |
|
|
|
Kuma-FUFA.1+2 |
i17~19 |
m |
15 |
-2 (-2) |
+6 (+6) |
+6 (+6) |
|
- Transition to HBS (Cannot cancel)
|
Kuma-FUFT.d+1+2 |
i30 |
m |
21 |
+17 |
+37a |
+37a |
|
- Transition to SIT (Cannot cancel)
|
Kuma-H.2+3 |
i13~15 |
m |
51 |
+10 |
+33 (+23) |
|
|
|
Kuma-HBS.1 |
i12~13 |
m |
10 |
-13 |
+2 |
+12 |
|
|
Kuma-HBS.1+2 |
i19~22 |
m |
24 |
-15 |
+79a |
|
|
|
Kuma-HBS.1,2 |
,i24~25 |
,m |
,20 |
-13 |
+4 |
+13c |
|
- Hold 2 to power up, up to 2 charge levels
|
Kuma-HBS.1,2* |
,i33~34 |
,m |
,20 |
-12 |
+13c |
+49a |
|
- chip damage on block
- Heat skips to Level 2 charge
|
Kuma-HBS.1,2** |
,i44~45 |
,m |
,30 |
+3 |
+49a |
|
|
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes partial Heat time)
|
Kuma-HBS.2 |
i21~24 |
l |
16 |
-15 |
+21g |
|
|
|
Kuma-HBS.3 |
|
sp |
|
|
|
|
|
- Transition to FUFA
- Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
|
Kuma-HBS.3+4 |
i25~30 |
m |
21 |
-12 |
-2a (-11) |
|
pc |
|
Kuma-HBS.b+1+2 |
i26~29 |
l |
16 |
-25c |
+14a |
|
|
- Transition to HBS with input D or 3+4
|
Kuma-HBS.b+1+2,1+2 |
i22~24 |
,l |
,33 |
-29c |
+8a / -3a (-10) |
|
|
Balcony Break
- Less frame advantage occurs after Combo from last hit
|
Kuma-HBS.b,b |
|
sp |
|
|
|
|
|
- Alternate input: SIT.B
- Transition to HBS with input D or 3+4
|
Kuma-HBS.d+1+2 |
i16~20 |
m |
22 |
-9 |
0 / HE |
|
|
Heat Engager
- Transition to HBS (does not shift when using Heat Dash)
|
Kuma-HBS.d+3+4 |
|
sp |
|
|
|
|
|
|
Kuma-HBS.df+2 |
i15~16 |
m |
20 |
-17 |
+35a (+25) |
|
|
|
Kuma-HBS.f+1+2 |
i26~27 |
th(h) |
35 |
|
+1 |
|
|
Removes Recoverable Health
Spike
- Throw break: none
- Opponent status on hit: FUFA
|
Kuma-HBS.f+3+4 |
|
|
|
|
|
|
|
- Alternate input: HBS.b+3+4
- Transition to SIT
|
Kuma-HBS.f,f |
N/A / i26~i31 Heat |
sp |
|
+1~+6 / -6~-1 HBS |
+7~+12 / 0~+5 HBS |
|
|
- Transition to ROL
- Becomes Special Mid attack during Heat (partially uses remaining Heat time)
|
Kuma-hcb,f+1+2 |
i11 |
th(h) |
50 |
0 |
+5 |
|
|
- Throw break: 1+2
- Opponent status on hit: FUFA
- Side switch on hit
|
Kuma-H.df+2+3 |
i15~16 |
sm |
20 |
+5 |
+39 (+29) |
|
|
- Partially uses remaining heat time
- H.f,n,d,df+2 to power up
|
Kuma-H.df+2+3* |
i25~26 |
sm |
26 |
+9 |
+45 (+35) |
|
|
- Partially uses remaining heat time
- H.f,n,d,df+2* to power up
- Cannot absorb with power crush
|
Kuma-H.f,f,F+1+2 |
i20~24 |
m |
30 |
+3 |
+35d (-23) |
|
js 21F |
Balcony Break
Heat Engager
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
|
Kuma-Left throw |
i12~14 |
th(h) |
50 |
-3 |
+1 |
|
|
Spike
- Opponent status on hit: FUFT
|
Kuma-OTG.d+1+4 |
i55~110,i25~38 |
l,ub(l) |
16 (11),48 (33) |
N/A |
8 (0) / +14 |
|
|
- Cancel into BT with input OTG.d+1+4,3+4
- More frame advantage when hitting standing opponent
|
Kuma-qcf+2 |
i18~19 |
m |
15 |
-8 |
+3 |
|
|
|
Kuma-qcf+2,1 |
,i27 |
,m |
,25 |
-14 |
+29a (+3) |
|
|
|
Kuma-qcf+2,2 |
,i33~34 |
,l |
,22 |
-18 |
+40a |
|
|
|
Kuma-R.df+1+2 |
i20 |
m |
55 |
-15 |
0 |
|
|
Rage Art
Removes Recoverable Health
|
Kuma-Right throw |
i12~14 |
th(h) |
40 |
-3 |
+1 |
|
|
- Throw break: 2
- Opponent status on hit: FUFT off axis
|
Kuma-ROL.1 |
i15~16 |
h |
31 |
+4 |
+35d (+27) |
|
|
Balcony Break
Tornado
- Power up during Heat (partially uses remaining Heat time)
|
Kuma-ROL.1+2 |
i10~40 |
sm |
22 |
-30 |
+45a |
|
|
- Recovers in FUFT on hit
- Recovers in off axis FUFT on block
|
Kuma-ROL.2 |
i17~19 |
m |
21 |
-17 |
+28a (+18) |
|
|
|
Kuma-ROL.3 |
i18~26 |
l |
20 |
-18 |
+33a |
|
|
Recovers in FUFT |