Kuma punishers

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This page is for Tekken 8. For Tekken 7, see Kuma punishers (Tekken 7).


Standing
Enemy Move Damage Frames
-102,121+2
-12f+2,131+36a (+10)
-131+225+18g / HE
-14db+1,231+4
-15df+2,122+35a (+25)
Crouching
-11ws420+5
-13ws1,233+6 (+20g)
-15ws220+29a (+19)
-22ws3+420+61a
Back-turned opponent
Grounded opponent

Related moves

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Paw Smash

ws4

m
20
-6
+5
i11~12
Killing Claws

ws1,2

m,​m
13,​20
-13
+6 (+20g)
+18
,i18~19
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
Tornado
Wall Crush +20g on hit
  • Wallsplat on CH
Mad Angler

ws2

m
20
-12
+29a (+19)
i15~16
High Jinks

b+3+4

m
20
-28
+61a
i22~23
  • Alternate input: ws3+4
Tornado

2,1

h,​m
10,​11
-3
+2
,i16
  • Combo from 1st hit
Wild Lumberjack

f+2,1

h,​h
11,​20
-5
+36a (+10)
i20
Balcony Break
  • Combo from 1st hit
Demon Bear Breath

1+2

m
25
-13
+18g / HE
i13~14
Balcony Break
Heat Engager
Double Wild Slap

db+1,2

h,​m
1120
-13
+4
+13c
i17~18
  • Combo from 1st hit
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
Kuma Musou

df+2,1

m,​m
10,​12
-16
+35a (+25)
,i20~21
  • Combo from 1st hit