Lars

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Lars
Heat
  • Empowered moves from LEN
  • Rebellion can be used (H.f+3+4)
Heat Smash Mid – i18~19, i38~41 – +12c
Heat Engagers
  • 1,1,1 – i10 – h,m,m
  • 3+4 – i17~18 – m
  • DEN.1,2 – i11~12 – h,h
  • DEN.3 – i22~23 – m
  • SEN.1 – i12~13 – m
Stances
  • DEN (Dynamic Entry) – f+3
  • SEN (Silent Entry) – DEN.n,F
  • LEN (Limited Entry) – SEN.D
Fastest
Launch
  • i14 – f,n,b+2,1 (standing)
  • i15 – ws1 (while standing)
CH launch
  • i16 – f,F+1+2 (standing)
  • i15 – FC.df+2 (crouching)
Wall splat
  • i12 – f+2,4 (standing)
Archetypal moves
Mid check
  • df+1 – i13 (standing)
  • ws4 – i11~12 (crouching)
Orbital
  • uf+4 – i25~27
Shadow cutter
  • db+4 – i20~21
Clef cannon
  • 1,1,1 – i10
Slash kick
  • f,f,F+3 (wr3) – i20~26
Generic moves
Remapped (none)
Missing
  • d+2, d+3
External links
Lore Lars Alexandersson
Twitter #T8_Lars
Discord Lars Alexandersson

This page is for Tekken 8. For Tekken 7, see Lars (Tekken 7).

Lars is a simple, solid all-rounder with good generics and stance mixups, strong block punishment and great combo damage. Simple to pick up and play, and boasting some very flashy moves, Lars is a great choice for the Tekken beginner.

Lars is fairly fundamental character at heart. He can use his solid pokes to control the neutral and set up stance mixups. He has tools to fish for counterhits or keep his opponents out. On defence, he boasts strong block punishment, with the rare privilege of being able to launch at i14 with Blue Bolt (f,n,b+2,1), along with a highly evasive selection of panic moves to keep aggressive opponents on their toes. His mixup stances, Dynamic Entry (DEN) and Silent Entry (SEN), double as surprisingly good movement options, and their ability to transition into one another makes it tricky to pin Lars down. Heat amplifies Lars' mixup potential, allowing him to more easily enter his mixup stances and increase his damage potential from them.

Lars' mixup stances can get increasingly difficult to set up against prepared opponents, necessitating patient conditioning with his pokes. This can make coming back from a life deficit challenging and risky.

Strengths
  • Tricky: Strong stance mixups, and new extensions and stance transitions can easily confuse opponents.
  • Fundamental: Good generic tools make him well rounded, fit to tackle any kind of opponent.
  • Watch your ankles: Decent selection of lows, especially with Heat active.
  • Punishing: Strong block punishment, with ability to launch at i14 standing, making Lars quite dangerous should his opponents be careless with their move selections.
Weaknesses
  • Bad at fishing: Other than his 1,1,1, his CH game is below average; he has no other fast options, and CH launchers are not any faster than his existing natural launchers.
Mashing
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
Blocking
importance
โ˜†โ˜†โ˜†โ˜†โ˜†
value
โ˜†โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links