| Lars |
|---|
| Movelist & frame data (Tekken 8) |
|---|
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
DEN.2+3
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Thunderbird Descent
H.DEN.2+3
H.2+3
m,M
55
+12c
+0 / +81a
i18~19, i38~41
r30 DEN
- Transition to 30dmg attack throw on 1st hit (+0)
- +81a 25dmg 2nd hit on 1st block or whiff
- Transition to r30 DEN on block or whiff (+12c/+81a)
- Transition to r37 standing on block (+10c/+79a) or whiff with input B
- 7 chip damage on block
Rebellion
H.f+3+4
sm
5
+5
+10
i18~24
pc6~17
r16 SEN
- Transition to SEN
- Uses 300F of remaining heat time
- Only deals recoverable damage
Blue Jet
91
H.LEN.1
L,t
20,15
-12c
+5d
i16~17
cs1~50
FC
- Consumes 300F of remaining Heat time
- 6 chip damage on block
- Side switch on hit throw
- Opponent is left FUFA
Rising Force (Heat)
H.LEN.2
m
20
-9
+65a (+49)
i16~17
cs1~15, js16~34
- Consumes 240F of remaining Heat time
- 9 chip damage on block
Shockwave Insurgence
15
H.SS.2
m,SM
20,10
+6c
+27d
i16~17, i8
t71 r27
- 6 chip damage on block
- Consumes 270F of remaining heat time
Stack Up Insurgence
16
H.DEN.3+4
L,SM
11,10
-14
+21d
i22~23, i9
t65 r25
- 2 chip damage on block
- 2nd hit only occurs on 1st hit
- Recovers ?F faster on hit
- Transition to r19 SEN with input F (-7/+34d)
- Consumes 300F of remaining heat time
Delta Slicer
16
1,1,1
h,m,m
5,8,20
-12
+17a
,i25~26
- Combo from 2nd hit with 4F delay
- Combo from 1st CH with 4F delay
- Move can be delayed by 5F
Double Barrel
74
DEN.1,2
h,h
14,20
-6
+21c
,i14~15
- Jail from 1st block
- Combo from 1st hit with 6F delay?
- Move cannot be delayed
- Input can be delayed by 6F
- Forces tech backroll on hit
Bow Shock
76
DEN.3
m
23
+5
+5
i22~23
js8~
SEN
- Transition to SEN (cannot cancel, does not transition when using Heat Dash)
- 9 chip damage on block
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,1
h,m
5,8
-8
+0
,i18~19
- Combo from 1st hit CH with 3F delay
- Jail from 1st block with no delay
Delta Slicer
16
1,1,1
h,m,m
5,8,20
-12
+17a
,i25~26
- Combo from 2nd hit with 4F delay
- Combo from 1st CH with 4F delay
- Move can be delayed by 5F
Left Right Combo
17
1,2
h,h
5,9
-3
+8
,i10
- Combo from 1st hit with 4F delay
- Jail from 1st block with 4F delay
Legionnaire's Spin
18
1,4
h,l
5,10
-12
+1
,i22
- Combo from 1st CH with 2F delay
- Transition to LEN with input D (-12/+3)
Ring Current
19
2,1
h,m
10,12
-6
+8
,i20~21
LEN
- Combo from 1st hit with 3F delay
- Input can be delayed by 3F
- Transition to LEN, cannot cancel
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Claw
26
f+1,2
h,m
10,11
-5
+6
,i12
SEN
- Transition to SEN
- Combo from 1st hit with 1F delay
- Input can be delayed by 1F
- Jails from 1st block
- Transition to standing with B (-8/+3)
Flash Bang
27
f+1,2,3
h,m,m
10,11,20
-5
+22c
+49a
,i24
DEN
- Combo from 2nd hit CH
- Transition to DEN
- Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a)
- Forces tech backroll on hit
- Opponent recovers crouching
Charge Factor
26
f+2,1
h,h
10,15
-5
+6
,i13
SEN
- Combo from 1st hit
- Jails
- Transition to SEN
- Cancel SEN and transition to standing with input B (-6/+5)
Dynamic Entry
f+3
sp
t40 r15 DEN
- Transition to DEN
- Recover 30F heat on transition
- Stance moves can be delayed by 19F
Volcanic Lightning
29
f+4,1,2,1
m,m,m,m
12,8,8,20
-14
+19 (+9)
,i24~25
- Combo from 3rd CH
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,1
m,h
12,12
-6
+6
i21
t64 r29
- Combo from 1st hit with 1F delay
- Input can be delayed by 1F
- Transition to r19? DEN with D (-2/+10)
Lightning Barrage
34
df+1,1,3
m,h,m
12,12,25
-12
+15c
i25~26
t95 r30
- Combo from 2nd CH with 9F delay
- Move can be delayed by 10F
- Input can be delayed by 14F
- Forces tech backroll on hit
Lightning Spark
35
df+1,3
m,m
12,20
-12
+13a (+4)
i24
t70 r32
- Combo from 1st CH with 1F delay
- Input can be delayed by 1F
Flash Bullet
32
df+2
m
15
-3
+9
+13c
i14
SEN
- Transition to SEN
- Recover 30F heat on transition
- Transition to standing with B (-11/+1/+5c)
Outpost Blitz
33
df+3,3
m,m
15,24 (16)
-15
+29a (+14a)
,i25~26
js23~
- Combo from 1st hit with 2F delay
- 16 damage with scaling from 1st hit
- Input can be delayed by 2F
- Move cannot be delayed
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tesla Gravity Thrust
d+3,1(wall stun)
l,h,h,m
8,4,10,27
-3a (-15)
,i35~36
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Arc Combination
37
db+1,3
l,h
9,10
-12
-1
,i19
- Combo from 1st hit
- -31 on 1st block
- Transition to LEN with input D (-31/-12/+3)
- Recover 30F heat on transition
HE Combination
39
db+2,3
m,m
12,15
-13
+8
,i19
- Input can be held to power up and deal more chip damage on block
- Input can be delayed by 5F? from 1st?
HE Combination (Hold)
db+2,3*
m,m
12,25
+13
+24d (+14)
,i51
- Input can be partially held from i? to i?
- 10 chip damage on block
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gilbert Smash
43
b+2,1
m,m
12,17
-10
+4
+32a
,i15
r31
- Combo from 1st hit with 15F delay
- Move can be delayed by 10F
- Input can be delayed by 15F
Gilbert Cannon
44
b+2,3
m,h
12,21
-8
+38d (-20)
,i18
r36
- Combo from 1st hit with 5F delay
- Move cannot be delayed
- Input can be delayed by 5F
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Alternating Current
u+1
uf+1
m,m
10,20
-12
+3
i15,i25
- Cancel 2nd hit -12 -5 with B
- Transition to LEN +3 on hit only with D
Lightning Screw
- ub+3
- u+3
50
uf+3
m,m
26 (9)
- Transition to FC on hit
Storm Axle
- ub+4
- u+4
51
uf+4
m
20
- Has high and mid evasive frames
- Increased evasion when performed from crouching state
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cross Transistor
57
f,F+4,2
l,h
12,15
-7
+11
,i24
DEN
Cannot cancel DEN transition (cannot block i36 moves?)
Flash Blade
67
f,f,F+1
h
23
+4
+36a
i18~20
t49? r31? SEN
- 9 chip damage on block
- Transition to t51? r33? standing with B (+2/+34a)
- Effectively homing?
- Unparryable (bug?)
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Smack
FC.1+2
70
hFC.1+2
l,l
9,15
-12
+1c
i18,i14~i15
cs1~
- Transition to LEN on hit with input n,D (+3c)
- Can be done from Crouch Level 1
Sometimes written Shoeshine
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ws2
m
13
-8
+3
i13~14
- Transition to DEN with D (-12/-1)
- Retreats during stance transition
- Transition to SEN with F (-5/+6)
Glass Breaker
67
ws2,3
m,h
13,20
-15
-3
,i20
- Combo from 1st hit
- Transition to LEN with D (-11/+6)
DEN (Dynamic Entry)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dynamic Entry
f+3
sp
t40 r15 DEN
- Transition to DEN
- Recover 30F heat on transition
- Stance moves can be delayed by 19F
Double Barrel
74
DEN.1,2
h,h
14,20
-6
+21c
,i14~15
- Jail from 1st block
- Combo from 1st hit with 6F delay?
- Move cannot be delayed
- Input can be delayed by 6F
- Forces tech backroll on hit
Rimfire
75
DEN.2
M
17
-7
+7
+62a
i17~19
- Transition to Avalanche Flip on hit or CH with input UF (+9/+64a)
- Jab evasion
Bow Shock
76
DEN.3
m
23
+5
+5
i22~23
js8~
SEN
- Transition to SEN (cannot cancel, does not transition when using Heat Dash)
- 9 chip damage on block
SHB
f,f,F+2+4
99
DEN.2+4
t
40
-3
0
i11
- Throw break: 1+2
- Opponent status on hit: FDFA
Rejection
(airborne).f,f,F+2+4
(airborne).DEN.2+4
t
31 (21)
0
i11
- Throw break: none
- Opponent status on hit: FUFT
Dynamic Entry
DEN.B
sp
r30 DEN
- Transition to DEN
- Can only performed on first DEN transition starting with frame 17
- Stance moves can be delayed by 19F
Silent Entry
81
DEN.n,F
sp
cs12~39
r19 SEN
- Transition to SEN
- Stance moves can be delayed by 20F
SEN (Silent Entry)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Entry
81
DEN.n,F
sp
cs12~39
r19 SEN
- Transition to SEN
- Stance moves can be delayed by 20F
Entangling Ejector
86
SEN.1+2
m
21
-14
+20a (+13)
i14~16
pc6~13
t51 r35?
- Recovers 7F? faster on hit (t44 r28?)
Lightning Axle
87
SEN.3+4
m,m
22 (11)
+0c
+22d (-13)
i13~14,i18~19
js7~
- 6 chip damage on block
Limited Entry
89
SEN.D
sp
cs24~27?
r28 LEN
- Transition to LEN
- Transition to r1 FC with no input
- Recover 30F heat on transition
LEN (Limited Entry)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Limited Entry
89
SEN.D
sp
cs24~27?
r28 LEN
- Transition to LEN
- Transition to r1 FC with no input
- Recover 30F heat on transition
Blue Jet
91
H.LEN.1
L,t
20,15
-12c
+5d
i16~17
cs1~50
FC
- Consumes 300F of remaining Heat time
- 6 chip damage on block
- Side switch on hit throw
- Opponent is left FUFA
Rising Force
92
LEN.2
m
25
-9
+25 (+15)
i16~17
cs1~15, js16~
- 8 chip damage on block
- Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Rising Force (Heat)
H.LEN.2
m
20
-9
+65a (+49)
i16~17
cs1~15, js16~34
- Consumes 240F of remaining Heat time
- 9 chip damage on block
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zeus Unlimited
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Wall Jump Divekick
(Back to wall).b,b,UB
m
25
-1
+19c
i29~33
- fs5~13
- js14~33
- fs34~36
t58 r25
- Bryan
- Kazuya
- Lars
- Law
- Forces tech backroll on hit
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Raging Thunder
94
2+4
t
35
-3
0
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FDFT perpendicular
- Side switch on hit
Tactical Knee
95
Left throw
t
40
-3
0
i12~14
- Throw break: 1
- Opponent status on hit: FUFT
Lethal Force
96
Right throw
t
40
-3
+1
i12~14
- Throw break: 2
- Opponent status on hit: FUFA
Swift Silence
97
Back throw
t
50
0
i12~14
- Throw break: none
- Opponent status on hit: FDFT
SHB
- DEN.2+4
99
f,f,F+2+4
t
40
-3
0
i11
- Throw break: 1+2
- Opponent status on hit: FDFA
Rejection
- (airborne).DEN.2+4
(airborne).f,f,F+2+4
t
31 (21)
0
i11
- Throw break: none
- Opponent status on hit: FUFT
10 Strings
| 10 Hit Combo 1 | ||||||
| Input | Hit level | Damage | Startup | Block | Hit | Combo |
|---|---|---|---|---|---|---|
| ub+1 | h | 12 | i13 | -16 | -5 | |
| 2 | m | 7 | i16 | -25 | -14 | 2 Hit (19 damage) |
| 1 | m | 8 | i15 | -16 | -5 | |
| 1 | m | 12 | i25 | -25 | -14 | 2 Hit (20 damage) |
| 2 | l | 6 | i17 | -26 | -15 | |
| 2 | m | 10 | i23 | -27 | +23 | |
| 3 | m | 7 | i14 | 2 hit (17 damage (4)) | ||
| 3 | m | 6 | i18 | +11 (+4) | 3 hit (23 damage (6)) | |
| 1+2 | m | 2+1 | +12 | 4 hit (24,26 damage (1,2)) | ||
| 1+2 | m | 17 | i15 | +4 (+3) | 5 hit (43 damage (20)) | |