Lars movelist

From Wavu Wiki, the 🌊 wavy Tekken wiki

Heat

A powered up Limited Entry can be used (H.LEN.1, H.LEN.2)
A new Silent Entry shift move can be used (H.f+3+4)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
DEN.2+3

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Thunderbird Descent
H.DEN.2+3

H.2+3

m,​M
55
+12c
+0 / +81a
i18~19, i38~41
r30 DEN
Heat Smash
Spike
  • Transition to 30dmg attack throw on 1st hit (+0)
  • +81a 25dmg 2nd hit on 1st block or whiff
  • Transition to r30 DEN on block or whiff (+12c/+81a)
  • Transition to r37 standing on block (+10c/+79a) or whiff with input B
  • 7 chip damage on block
Rebellion

H.f+3+4

sm
5
+5
+10
i18~24
pc6~17
r16 SEN
  • Transition to SEN
  • Uses 300F of remaining heat time
  • Only deals recoverable damage
Blue Jet
91

H.LEN.1

L,​t
20,​15
-12c
+5d
i16~17
cs1~50
FC
  • Consumes 300F of remaining Heat time
  • 6 chip damage on block
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force (Heat)

H.LEN.2

m
20
-9
+65a (+49)
i16~17
cs1~15, js16~34
Tornado
Elbow
  • Consumes 240F of remaining Heat time
  • 9 chip damage on block
Shockwave Insurgence
15

H.SS.2

m,​SM
20,​10
+6c
+27d
i16~17, i8
t71 r27
  • 6 chip damage on block
  • Consumes 270F of remaining heat time
Stack Up Insurgence
16

H.DEN.3+4

L,​SM
11,​10
-14
+21d
i22~23, i9
t65 r25
  • 2 chip damage on block
  • 2nd hit only occurs on 1st hit
  • Recovers ?F faster on hit
  • Transition to r19 SEN with input F (-7/+34d)
  • Consumes 300F of remaining heat time
Delta Slicer
16

1,​1,1

h,​m,​m
5,​8,​20
-12
+17a
,i25~26
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 2nd hit with 4F delay
  • Combo from 1st CH with 4F delay
  • Move can be delayed by 5F
Electric Jolt
23

3+4

m
22
-8
+17d
i17~18
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Double Barrel
74

DEN.1,2

h,​h
14,​20
-6
+21c
,i14~15
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Jail from 1st block
  • Combo from 1st hit with 6F delay?
  • Move cannot be delayed
  • Input can be delayed by 6F
  • Forces tech backroll on hit
Bow Shock
76

DEN.3

m
23
+5
+5
i22~23
js8~
SEN
Heat Engager
Heat Dash +5, +34a (+27)
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • 9 chip damage on block
Lightning Thrust
82

SEN.1

m
26
-9
+23a (+13)
i12~13
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-8
+0
,i18~19
  • Combo from 1st hit CH with 3F delay
  • Jail from 1st block with no delay
Delta Slicer
16

1,​1,1

h,​m,​m
5,​8,​20
-12
+17a
,i25~26
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 2nd hit with 4F delay
  • Combo from 1st CH with 4F delay
  • Move can be delayed by 5F
Left Right Combo
17

1,2

h,​h
5,​9
-3
+8
,i10
  • Combo from 1st hit with 4F delay
  • Jail from 1st block with 4F delay
Legionnaire's Spin
18

1,4

h,​l
5,​10
-12
+1
,i22
  • Combo from 1st CH with 2F delay
  • Transition to LEN with input D (-12/+3)

2

h
10
+0
+8
i10
Ring Current
19

2,1

h,​m
10,​12
-6
+8
,i20~21
LEN
  • Combo from 1st hit with 3F delay
  • Input can be delayed by 3F
  • Transition to LEN, cannot cancel
Kick Start
20

3

h
16
-17
+0
i15
  • Transition to LEN with input D (-11/+6)
Spinning Cutter
21

4

h
27
-7
+18 (+9)
i17~18
Balcony Break
X-Ray
22

1+2

m
25
-12
+7
i25
pc7~24
Electric Jolt
23

3+4

m
22
-8
+17d
i17~18
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+1

h
10
-5
+6
i13
Flash Claw
26

f+1,2

h,​m
10,​11
-5
+6
,i12
SEN
  • Transition to SEN
  • Combo from 1st hit with 1F delay
  • Input can be delayed by 1F
  • Jails from 1st block
  • Transition to standing with B (-8/+3)
Flash Bang
27

f+1,​2,3

h,​m,​m
10,​11,​20
-5
+22c
+49a
,i24
DEN
Balcony Break
  • Combo from 2nd hit CH
  • Transition to DEN
  • Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a)
  • Forces tech backroll on hit
    • Opponent recovers crouching

f+2

h
10
-6
+3
i12
Charge Factor
26

f+2,1

h,​h
10,​15
-5
+6
,i13
SEN
  • Combo from 1st hit
  • Jails
  • Transition to SEN
  • Cancel SEN and transition to standing with input B (-6/+5)
Death Mask
27

f+2,4

h,​h
10,​22
-12
+15 (+6)
,i18~19
Balcony Break
Dynamic Entry

f+3

sp
t40 r15 DEN
  • Transition to DEN
  • Recover 30F heat on transition
  • Stance moves can be delayed by 19F

f+4

m
12
-9
+7
i17
Knee

f+4,1

m,​m
12,​8
-9
+2
,i21~22
Combo from 1st CH

f+4,​1,2

m,​m,​m
12,​8,​8
-10
+2
,i12
Combo from 2nd hit
Volcanic Lightning
29

f+4,​1,​2,1

m,​m,​m,​m
12,​8,​8,​20
-14
+19 (+9)
,i24~25
Balcony Break
  • Combo from 3rd CH
Power Slug
31

f+1+4

m
28
-18
+18 (+8)
i13~14
Balcony Break
Shoulder

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
12
-3
+5
i13
t33 r20

df+1,1

m,​h
12,​12
-6
+6
i21
t64 r29
  • Combo from 1st hit with 1F delay
  • Input can be delayed by 1F
  • Transition to r19? DEN with D (-2/+10)
Lightning Barrage
34

df+1,​1,3

m,​h,​m
12,​12,​25
-12
+15c
i25~26
t95 r30
Balcony Break
  • Combo from 2nd CH with 9F delay
  • Move can be delayed by 10F
  • Input can be delayed by 14F
  • Forces tech backroll on hit
Lightning Spark
35

df+1,3

m,​m
12,​20
-12
+13a (+4)
i24
t70 r32
Balcony Break
  • Combo from 1st CH with 1F delay
  • Input can be delayed by 1F
Flash Bullet
32

df+2

m
15
-3
+9
+13c
i14
SEN
Elbow
  • Transition to SEN
  • Recover 30F heat on transition
  • Transition to standing with B (-11/+1/+5c)

df+3

m
15
-11
+8
i16
  • Transition to DEN with input D (-4/+15)
Outpost Blitz
33

df+3,3

m,​m
15,​24 (16)
-15
+29a (+14a)
,i25~26
js23~
  • Combo from 1st hit with 2F delay
  • 16 damage with scaling from 1st hit
  • Input can be delayed by 2F
  • Move cannot be delayed

df+4

m
16
-8
+2
i15~16

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tactical Sword
34

d+2

m
17
+0c
+8c
+30d
i18~19
Spike
Elbow
  • Transition to FC with input D

d+3

l
8
-14
-3
i15
Tesla Gravity
35

d+3,1

l,​h,​h
8,​4,​10
-7
+4
,i19,i18
  • Combo from 1st hit CH
Tesla Gravity Thrust

d+3,​1(wall stun)

l,​h,​h,​m
8,​4,​10,​27
-3a (-15)
,i35~36
Spike
?
Earth Battery
36

d+1+2

l
25
-20
+9d
i24~25
cs20~
FC

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

l
9
-12
-1
i17
cs6~
FC
Arc Combination
37

db+1,3

l,​h
9,​10
-12
-1
,i19
  • Combo from 1st hit
  • -31 on 1st block
  • Transition to LEN with input D (-31/-12/+3)
  • Recover 30F heat on transition

db+2

m
12
-8
+3
i15
  • Transition to SEN with input F (-5/+6)
Double Tap
38

db+2,1

m,​m
12,​8
-8
+6
,i15~16
HE Combination
39

db+2,3

m,​m
12,​15
-13
+8
,i19
Tornado
Wall Crush +20g on hit
  • Input can be held to power up and deal more chip damage on block
  • Input can be delayed by 5F? from 1st?
HE Combination (Hold)

db+2,3*

m,​m
12,​25
+13
+24d (+14)
,i51
Tornado
Balcony Break
  • Input can be partially held from i? to i?
  • 10 chip damage on block
Shadow Cutter
40

db+4

l
19
-26
+5c
+29a
i20~21
cs6~
Inductance
41

db+1+2

m
12
-13
+8
i26
  • Transition to DEN with input D (-6/+11)
  • Backsway

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chevron Slash
42

b+1

m
17
-9
+4
+14a (+5)
i15~17
t46 r29
Homing
Balcony Break
on CH

b+2

m
12
-7
+4
i15
Gilbert Smash
43

b+2,1

m,​m
12,​17
-10
+4
+32a
,i15
r31
  • Combo from 1st hit with 15F delay
  • Move can be delayed by 10F
  • Input can be delayed by 15F
Gilbert Cannon
44

b+2,3

m,​h
12,​21
-8
+38d (-20)
,i18
r36
Balcony Break
Tornado
  • Combo from 1st hit with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F

b+3

m
14
-12
+4
i17
  • Transition to SEN with input F (-5/+11)
Impulse Plus
45

b+3,4

m,​h
14,​20
-8
+19 (+10)
,i23~24
Balcony Break
Magnetic Knee
51

b+4

m
23
-8
+8
i15
Knee
Magnetic Knee Blast
52

b+4,1+2

m,​th
23,​15
0
  • Available on b+4 frontal standing hit
Wind Liger
48

b+1+2

m,​m
4,​20
-9
+9
i21~22,i8~9
Balcony Break
Homing
  • Can evade jabs from range

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Alternating Current
u+1

uf+1

m,​m
10,​20
-12
+3
i15,i25
  • Cancel 2nd hit -12 -5 with B
  • Transition to LEN +3 on hit only with D
Lightning Screw
  • ub+3
  • u+3
50

uf+3

m,​m
26 (9)
-26
i16~17
js12~
  • Transition to FC on hit
Storm Axle
  • ub+4
  • u+4
51

uf+4

m
20
-8
i25~27
js9~
  • Has high and mid evasive frames
  • Increased evasion when performed from crouching state
Avalanche Flip
  • ub+3+4
  • u+3+4
52

uf+3+4

sp
js11~
FC
Avalanche Flip Break Down
53

uf+3+4,4

sp,​m,​t
20,​20
-4
0
,i17~18
js1~
Avalanche Drop
54

uf+3+4,1+2

sp,​t
40
+1
,i9~11
FC
  • Throw break: 1+2
Delayed Rising Toe Kick
55

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Surge Blast
56

f,F+2

M
20
-13
i21~22
Tornado
  • Transition to SEN on hit with input F (+37a)
    • Switches sides

f,F+4

l
12
-31
+5
i21
Cross Transistor
57

f,​F+4,2

l,​h
12,​15
-7
+11
,i24
DEN
Cannot cancel DEN transition (cannot block i36 moves?)
Double Pulse
58

f,​F+4,3

l,​m
12,​20
-16
-3
,i28
Elbow Corona
59

f,F+1+2

m
20
-9
+14 (+5)
+59a (+39)
i16~17
Elbow
Balcony Break
  • 4 chip damage on block
Double Action
60

f,F+3+4

l,​l
26
-16
+0c
i19~20
cs21~

f,n,b+2

m
10
-12
0
i14
Blue Bolt
61

f,​n,​b+2,1

m,​m
10,​10
-18
,i16
Flash Blade
67

f,f,F+1

h
23
+4
+36a
i18~20
t49? r31? SEN
Balcony Break
  • 9 chip damage on block
  • Transition to t51? r33? standing with B (+2/+34a)
  • Effectively homing?
  • Unparryable (bug?)
Red Sprite
62

f,f,F+3

m
30
+6
+15a (+5)
i20~26
js3~
Balcony Break
  • 9 chip damage on block

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Smack
FC.1+2
70

hFC.1+2

l,​l
9,​15
-12
+1c
i18,i14~i15
cs1~
  • Transition to LEN on hit with input n,D (+3c)
  • Can be done from Crouch Level 1
Sometimes written Shoeshine
Power Spike
71

FC.df+2

m
19
-8
+5
+63a
i15~16

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Streamer
65

ws1

m
16
-12
i15~16
Tornado
  • Transition to SEN with F on hit (+36a)
    • Switches sides

ws2

m
13
-8
+3
i13~14
  • Transition to DEN with D (-12/-1)
    • Retreats during stance transition
  • Transition to SEN with F (-5/+6)
Multiplied Force
66

ws2,1

m,​m
13,​17
-12
+2c
+4d
,i23~24
  • Combo from 1st hit
Glass Breaker
67

ws2,3

m,​h
13,​20
-15
-3
,i20
  • Combo from 1st hit
  • Transition to LEN with D (-11/+6)
Tower Cannon
68

ws3

h
30
0
+21 (+15)
i20
  • Transition to LEN with input D (+4/+26a (+20))
Shell Smash
69

ws4

m
16
-6
+5
i11~12

DEN (Dynamic Entry)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dynamic Entry

f+3

sp
t40 r15 DEN
  • Transition to DEN
  • Recover 30F heat on transition
  • Stance moves can be delayed by 19F

DEN.1

h
14
+1
+8
i11~12
Elbow
  • Transition to SEN with input F (-3/+4)
Double Barrel
74

DEN.1,2

h,​h
14,​20
-6
+21c
,i14~15
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Jail from 1st block
  • Combo from 1st hit with 6F delay?
  • Move cannot be delayed
  • Input can be delayed by 6F
  • Forces tech backroll on hit
Rimfire
75

DEN.2

M
17
-7
+7
+62a
i17~19
  • Transition to Avalanche Flip on hit or CH with input UF (+9/+64a)
  • Jab evasion
Bow Shock
76

DEN.3

m
23
+5
+5
i22~23
js8~
SEN
Heat Engager
Heat Dash +5, +34a (+27)
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • 9 chip damage on block
Legionnaire's Shot
77

DEN.4

l
14
-12
+1
i23~25
  • Transition to LEN with input D (-12/+3)
Into the Storm
78

DEN.1+2

h
24
-1
+29a
i12~13
FC
Tornado
Balcony Break
  • 4 chip damage on block
Stack Up
79

DEN.3+4

L
21
-14
-3
+5c
i22~23
  • Transition to SEN with input F (-7/+4/+12c)
SHB
f,f,F+2+4
99

DEN.2+4

t
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection
(airborne).f,f,F+2+4

(airborne).DEN.2+4

t
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT
Dynamic Entry

DEN.B

sp
r30 DEN
  • Transition to DEN
  • Can only performed on first DEN transition starting with frame 17
  • Stance moves can be delayed by 19F
Silent Entry
81

DEN.n,F

sp
cs12~39
r19 SEN
  • Transition to SEN
  • Stance moves can be delayed by 20F

SEN (Silent Entry)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Entry
81

DEN.n,F

sp
cs12~39
r19 SEN
  • Transition to SEN
  • Stance moves can be delayed by 20F
Lightning Thrust
82

SEN.1

m
26
-9
+23a (+13)
i12~13
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Turbine Hook
83

SEN.2

L
23
-12
+6c
+27d
i17~19
cs1~
Tornado
Rising Storm
84

SEN.3

M
20
-13
+29a (+19)
i14~16
js14~
Electric Volley
85

SEN.4

h
19
+4
+31a
i17~18
t53 r35
Strong Aerial Tailspin
Homing
Balcony Break
  • 7 chip damage on block
Entangling Ejector
86

SEN.1+2

m
21
-14
+20a (+13)
i14~16
pc6~13
t51 r35?
Tornado
  • Recovers 7F? faster on hit (t44 r28?)
Lightning Axle
87

SEN.3+4

m,​m
22 (11)
+0c
+22d (-13)
i13~14,i18~19
js7~
Spike
  • 6 chip damage on block
Dynamic Entry

SEN.B

sp
r30 DEN
  • Transition to DEN
  • Recover 30F heat on transition
Limited Entry
89

SEN.D

sp
cs24~27?
r28 LEN
  • Transition to LEN
  • Transition to r1 FC with no input
  • Recover 30F heat on transition

LEN (Limited Entry)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Limited Entry
89

SEN.D

sp
cs24~27?
r28 LEN
  • Transition to LEN
  • Transition to r1 FC with no input
  • Recover 30F heat on transition
Blasting Smack
90

LEN.1

L
20
-12
+4c
i16~17
cs1~
FC
Blue Jet
91

H.LEN.1

L,​t
20,​15
-12c
+5d
i16~17
cs1~50
FC
  • Consumes 300F of remaining Heat time
  • 6 chip damage on block
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force
92

LEN.2

m
25
-9
+25 (+15)
i16~17
cs1~15, js16~
Tornado
Elbow
  • 8 chip damage on block
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Rising Force (Heat)

H.LEN.2

m
20
-9
+65a (+49)
i16~17
cs1~15, js16~34
Tornado
Elbow
  • Consumes 240F of remaining Heat time
  • 9 chip damage on block

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zeus Unlimited

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Shockwave
72

SS.2

m
20
-7
+22d
i16~17
  • 4 chip damage on block
Wall Jump Divekick

(Back to wall).b,b,UB

m
25
-1
+19c
i29~33
  • fs5~13
  • js14~33
  • fs34~36
t58 r25
Balcony Break
  • Bryan
  • Kazuya
  • Lars
  • Law
  • Forces tech backroll on hit

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hostile Takedown
93

1+3

t
35
-3
+1
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
Raging Thunder
94

2+4

t
35
-3
0
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FDFT perpendicular
  • Side switch on hit
Tactical Knee
95

Left throw

t
40
-3
0
i12~14
  • Throw break: 1
  • Opponent status on hit: FUFT
Lethal Force
96

Right throw

t
40
-3
+1
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
Swift Silence
97

Back throw

t
50
0
i12~14
  • Throw break: none
  • Opponent status on hit: FDFT
Apocalypse
98

uf+1+2

t
35
-3
0
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFT
SHB
  • DEN.2+4
99

f,f,F+2+4

t
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection
  • (airborne).DEN.2+4

(airborne).f,f,F+2+4

t
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+1 h 12 i13 -16 -5
2 m 7 i16 -25 -14 2 Hit (19 damage)
1 m 8 i15 -16 -5
1 m 12 i25 -25 -14 2 Hit (20 damage)
2 l 6 i17 -26 -15
2 m 10 i23 -27 +23
3 m 7 i14 2 hit (17 damage (4))
3 m 6 i18 +11 (+4) 3 hit (23 damage (6))
1+2 m 2+1 +12 4 hit (24,26 damage (1,2))
1+2 m 17 i15 +4 (+3) 5 hit (43 damage (20))

External Links