Law |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- df+2
- ws+2
- uf+4
- SS 3+4
- f,f+3+4 (throw)
- 4,u+3 ⏵ b+2 ⏵ b+2,1 T! ⏵ 4,3~F DSS f+4
- 4,u+3 ⏵ f,f+4 ⏵ 2 ⏵ f,f+2,3 T! ⏵ 4,3~F:DSS.f+4 (69)
Slightly more difficult, the f,f+2,3 needs a deep dash for the 2 to connect.
- Somersault launch (UF+4)
(note that the regular hopkick is uf+4, but if you hold the direction for longer, you get UF+4)
- uf+1 ⏵ 4,u+3 ⏵ b+2,1 T! ⏵ 4,3~F DSS f+4
- Low parry
- 4,u+3 ⏵ 4,3~F DSS f+4
- CH d+2,3
- CH f+3+4
- CH f+1+2
- 4,u+3 ⏵ b+2 ⏵ b+2,1 T! ⏵ 4,3~F DSS f+4
- CH f+1+2~D
- uf+1 ⏵ 4,u+3 ⏵ b+2,1 T! ⏵ 4,3~F DSS f+4
- CH BT 2
- CH f+[ 2~1 ]
- d+1,3 ⏵ b+2 ⏵ b+2,1 T! ⏵ 4,3~F DSS f+4
- CH 1+2
- 4,u+3 ⏵ f,f+2,1,3
- CH 4,3,4
- b+2,1 T! ⏵ 4,3~F DSS f+4