Law |
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Counterplay (Tekken 8) |
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Key Moves to Punish
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Dragon's Flight
30
3+4,4
m,m,h
5,10,25
+7 (+10g w)
+31d (-27)
i30
js22~
Duck last hit on reaction.
Dragon's Tail > Somersault Kick
47
db+4,4
l,m
20,27
-8
+30a (+12)
i37
js
Duck and launch on reaction
Junkyard Kick
51
b+2,3,4
m,l,m
12,10,23
-7
+36a (+26)
i23
Low parry second hit. Might be mixed with b+2,1 for high reward (launch punishable)
Run Up > Drop
111
f+2+3
t
35
-2
+6d
i12
Get familiar with unique throw animation. Break with 1.
Punishment
-15 or more standing
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
-12,-13,-14 standing
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right Combo > Somersault Feint
21
1,2,uf+3,4
h,h,Special,m
20
-12
+31a (+21)
i15
-11, -10 standing
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes