| Law |
|---|
| Movelist & frame data (Tekken 8) |
|---|
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
DSS.2+3
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Heavenly Dragon
H.DSS.2+3
H.2+3
m,t
24,4,5,5,5,7 (50)
+11g
+5
i14
DSS
- Automatically transitions to DSS on block
- 8 chip damage
Dragon Storm
48
b+1,2,2
m,m,m
12,12,22
-14
+12a (+5)
i18
- Combo from 1st or 2nd hit CH with 12F delay
- Move can be delayed by 8F
- Input can be delayed by 16F
Tornado Claw
H.DSS.1+2
H.1+2
m
20
-8~-7
+66a (+50)
i16~17
- Partially consumes remaining Heat Time
- Partially restores remaining Heat Time on hit
- Alternate input DSS.1+2
Dragon Parry
H.DSS,P
t
38
+0d
ps5~?
- Punches only
- Heat only
- Partially restores remaining Heat Time on successful parry
Gale Claw
H.uf+2
h
21
+4 (-1)
+21d (+9)
(+21d)
i19~20
- Heat only
- Partially consumes remaining Heat Time
- Partially restores remaining Heat Time on hit
- 4 chip damage
Blast Claw
df+1,H.2
m,h
10,27
-8
+16a (+7)
i20~21
- Combos from 1st hit
- Partially consumes remaining Heat Time
- Partially restores remaining Heat Time on hit
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knuckle Barrage Combo
16
1,1,2
h,h,h
5,5,12
-6
+6
i17
t70 r24
- Transition to DSS with F
- (-6 oB, +6 oH)
Left Right Dragon Fist Combo
18
1,2,2,2
h,h,m,h
5,8,10,15
-9
+4
+9d
i13
- Combos from 1st or 3rd hit CH
- Delay-able
- Transition to DSS with F
- (-4 oB, +9g oH, +14d CH)
Left Right > Knee
20
1,2,3
h,h,m
5,8,10
-5
+13
i15
- Combos from 1st hit CH
- Jails from 1st attack
Left Right Combo > Somersault
1,2,uf+3
h,h,Special
-20
-11
js9
rFC
Transition to Slide Step with DF
Left Right Combo > Somersault Feint
21
1,2,uf+3,4
h,h,Special,M
20
-12
+31a (+21)
i15
Rave War Combo
22
2,2,2
h,m,h
8,10,10
-9
+4
+9d
i13
- Combos from 2nd hit
- Transition to DSS with F
- (-4 oB, +9g oH, +14d)
Blazing Fist Combo
23
2,2,1+2
h,m,m
8,10,20
-13
+5a (-4)
i19
- Combos from 2nd hit CH
- Delay-able
Rage Dragon Combo
24
2,b+2,1,2
h,h,h,m
8,8,8,21
-3
+20a
+55a
i20
- Combos from 3rd hit CH
- Delay-able
- Transition to FC with D
Feint > Middle Kick
25
3,3
h,m
12,17
-14
-3
+53a (+22)
i27
- Combos from 1st hit CH
- Delay-able
4,3
h,h
15,12
-8
+1
+23a
i18
- Combos from 1st hit
- Transition to DSS with F
- (+7 oB, +16g, +38a (+31))
- DSS allows full combo off of Magic 4
Shaolin Spin Kicks
27
4,3,4
h,h,h
15,12,14
-6
-1
+31a (+24)
i20
- Combos off of 1st hit CH
- Transition to DSS with F
- (+7 oB, +12g, +44a (+37))
- DSS allows full combo off of Magic 4
Tornado Claw
DSS.1+2
1+2
M
20
-13~12
+12a (+5)
+66a (+50)
i16~17
- Partially uses remaining Heat Time in heat
- Instant Tornado on CH
- Alternate input DSS.1+2
Wild Dragon's Flight
DSS.3+4,4
30
3+4,4
m,m,h
5,10,25
+7
+31d (-27)
i30
js22~
- Combos from 1st hit
- Chip damage on block
- Alternate input DSS.3+4,4
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DSS.f+2
f+2
h
10
+0
+6
i12
- Can route into:
- Rave War Combo (f+2,2,2), or
- Blazing Fist Combo (f+2,2,1+2)
- Alternate input DSS.f+2
Poison Arrow
DSS.f+2~1
f+2~1
m
24
+4
+30a (+4)
i19
- Chip damage on block
- Transition to +6, +32a DSS with F
- Alternate input DSS.f+2~1
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Middle Kick > Somersault Kick
37
df+4,3
m,m
15,23
-14
+68a (+52)
i29~31
js14~
FC
- Combos from 1st hit CH
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Low > Hook Kick
41
d+3,3
l,h
8,17
-7
+20a
+46CS
i16
- Combos from 1st hit CH
- -30 on block from 1st block
- Delay-able
Construct Kick
42
d+4,3
l,h
7,12
-12
+0
+5
i12
js5~9? fs10?~12?
- Combos from 1st hit
- -26 on 1st block
- Nosebleed stun
Low Kick > Somersault
FC.d+4,3
44
d+3+4,3
l,m
7,23
-14
+14a
i29
js19~
FC
- Combos from 1st hit CH
- Alternate input FC.d+4,3
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1,2
m,m
12,12
-12
+2
i19
- Combo from 1st hit with 11F delay
- Move can be delayed by 14F
- Transition to DSS with F
- (-10 oB, +4 oH)
Dragon Storm
48
b+1,2,2
m,m,m
12,12,22
-14
+12a (+5)
i18
- Combo from 1st or 2nd hit CH with 12F delay
- Move can be delayed by 8F
- Input can be delayed by 16F
Knuckle Rush
50
b+2,2
m,h
12,15
-9
+4
+9d
i13
- Combos from 1st hit
- Delay-able
- Transition to DSS with F
- (-4 oB, +9 oH, +14d CH)
Junkyard Kick
51
b+2,3,4
m,l,m
12,10,23
-7
+36a (+26)
i23
- Combos from 2nd hit CH
- Delay-able
- Transition to DSS with F
- (+5 oB, +48a (+38) oH)
Dragon Spin Kick
53
b+3
m
27
-12
+17a (+8)
i23
(BT)
- Transition to BT with B
- (-11 oB, +18a (+9) oH)
Parry
b+1+3
+7
ps5?~11?
35
- Transition to DSS on successful parry with F to be +14
- Guarantees DSS.1, DSS.2, DSS.f+1
Dragon Parry
b+2+4
t
34 (38 Heat)
+0d
ps5?
- Punches only
- Partially restores remaining Heat Time
- Does 38 damage in Heat
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fury Fist Rush
34
ub+1,1+2,2
h,h,h,h
3,3,3,25
-14
+28a (+13)
i12,i6,i6,i13
- Combos from 1st CH
- Jails from 1st to 4st attack
- Last hit delay-able
- Frame data for 1st, 2nd and 3rd hits:
- (-9 oB, -3 oH)
Blackout > Muggin'
- 1+2+3+4~1,3
- b,B+2+3~1,3
60
uf+1,3
h,l
1010
-13
-1
i19
- Combos from 1st hit
- Alternate input:
- Ki Charge~1,3
- b,B+2+3~1,3
Somersault Kick
- UB+4
- U+4
- FC.ub+4
- FC.u+4
65
UF+4
m
23
-17
+28a (+18)
i18
js9~
FC
- Alternate input
- UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Backflipper
- UB+4,3
- U+4,3
- FC.ub+4,3
- FC.u+4,3
66
UF+4,3
m,m
2316
-14
+78a (+62)
i19
js
- Combos from 1st hit
- 2nd hit Instant Tornado
- (+68a (+52) oH)
- Alternate input
- UB+4,3 U+4,3
- FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Strike Combo
67
f,F+2,1,3
m,h,m
12,12,23
-13
+11a
i28
- Combos off 2nd hit CH
- Delayable
Dragon Dagger
68
f,F+2,3
m,h
12,20
-14
+37a (-21)
i16
- Combos from 1st hit
- Jails from 1st block with ?F delay
- Delayable
Dragon's Poke > Poison Arrow
69
f,F+2,f+1+2
m,m
12,24
+4
+30a (+4)
i31
- Chip damage on block
- Transition to +6, +32a DSS with F
Running Side Kick
72
f,f,F+3
m
30
+6
+35d (-23)
i20~28
js
- Chip damage on block
Sometimes written WR3
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Kick > Somersault
d+3+4,3
FC.4,3
l,m
7,23
-14
+14a
i29
js
FC
- Combos from 1st hit CH
- Alternate input d+3+4,3
Slide Kick
SLS.df+3
85
FC.df,d,df+3
l
17
-23
+13
i16~20
- Alternate input df+3 in Slide Step
Sometimes written Slide
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Side Kick
79
ws3
h
16
+16g
+18
i16
DSS
- Automatically transitions to DSS on hit and block
- On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4
Front Kick Somersault Variation
80
ws4,3
m,m
14,23
-14
+68a (+52)
i27
js
FC
- Combos from 1st hit CH
DSS (Dragon Charge)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Knuckle
97
DSS.1
h
14
-1
+7
+17c
i12
t49? r36? DSS
- Chip damage on block
- Automatically transitions to DSS on hit and block
- CH guarantees DSS.f+1, DSS.3+4,4, DSS.1+2
Tornado Claw
1+2
DSS.1+2
M
-13
+12a (+5)
+66a (+50)
i16
- Partially uses remaining Heat time
- Instant Tornado on CH
- Alternate input 1+2
Poison Arrow
f+2~1
DSS.f+2~1
m
24
+4
+30a (+4)
i19
- Chip damage on block
- Transition to DSS with F
- (+6 oB, +32a (+6))
- Alternate input f+2~1
BT
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blind Elbow Combo
91
BT.2,2
m,m
17,20
-14
+31d (-27)
i14
- Combos from 1st hit
- Delay-able
SS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Crush
87
ss3
l
17
-13
+7
+16c
i18
- Automatically transitions to DSS on hit
- CH guarantees DSS.f+1, DSS.3+4,4, DSS.1+2
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fate of the Dragon
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Blackout > Muggin'
- uf+1,3
- b,B+2+3~1,3
1+2+3+4~1,3
h,l
10,10
-13
-1
i19
- Combos from 1st hit
- Alternate input:
- uf+1,3
- b,B+2+3~1,3
Cloud Gates
DSS.2
1+2+3+4,2
h
24
+1
+50a
i14
- Chip damage on block
- Alternate input DSS.2
Wall Jump Attack
(Back to wall).b,b,ub
m
25
-1
+45d (-13)
i29-33
js5~7 is8~13 js14~
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hopping Frog
107
2+4
t
35
+0d
i12~14
- Throw break 1 or 2
- Side swap
- Transition to BT with D
- (+5 BT)