Wavu Wiki Law movelist

Law movelist

From Wavu Wiki, the 🌊 wavy Tekken wiki

Rage

Rage Art

R.1+2

m
55
-26
+0d
i20
pc8~17
Rage Drive

R.db+4,​3+4

l,​h
20,​32
-9
+30d
i26~27
i24~32
js19~
  • Jails from 1st block
  • Alternate input DSS.db+3+4 with 1st hit i22~23

n

Jab

1

h
7
+1
+8
i10
Alternate input f+1

1,​1

h,​h
7,​5
-7
-8
i10
Combo from 1st hit

1,​1,​1

h,​h,​h
7,​5,​5
-7
-8
i10
Combo from 1st CH

1,​1,​1,​1

h,​h,​h,​h
7,​5,​5,​5
-7
-8
i10
Combo from 1st CH
Machine Gun Arrow

1,​1,​1,​1,​1

h,​h,​h,​h,​h
7,​5,​5,​5,​5
-7
+13
i10
Left Right Combo

1,​2

h,​h
7,​8
-1
+6
i10
  • Connect from Machine Gun Arrow (2 to 4)
  • Combo from 1st hit
  • Transition to +7 DSS with b,n,f

1,​2,​2

h,​h,​m
7,​8,​10
-8
+4
i10
  • Combo from 2nd CH
  • Combo from 1st CH (except from Machine Gun Arrow)
Left Right Dragon Fist Combo

1,​2,​2,​2

h,​h,​m,​h
7,​8,​10,​10
-9
+4
+9d
i10
  • Combo from 3rd hit
  • Combo from 3rd CH with 17f delay
  • Move can be delayed 18f
  • Transition to +10 DSS with b,n,f
Left Right Blazing Fist Combo

1,​2,​2,​1+2

h,​h,​m,​m
7,​8,​10,​21
-13
+5a (-4)
i10
Wall bounce
  • Combo from 3rd CH with 11f delay
  • Move can be delayed 18f
Left Right to Knee

1,​2,​3

h,​h,​m
7,​8,​10
-6
+5
+23a (+13)
i10
Combo from 1st CH +23a (+13)
Left Right Combo to Feint

1,​2,​uf+3

h,​h
7,​8
-23
-16
i10
r FC
js
Left Right Combo to Somersault Feint

1,​2,​uf+3,​4

h,​h,​m
7,​8,​20
-9
i10
Right Jab

2

h
8
+0
+6
i10

2,​2

h,​m
8,​10
-8
+4
i10
Rave War Combo

2,​2,​2

h,​m,​h
8,​10,​10
-9
+4
+9d
i10
  • Combo from 2nd hit
  • Combo from 2nd CH with 17f delay
  • Move can be delayed 18f
  • Transition to +10 DSS with b,n,f
Blazing Fist Combo

2,​2,​1+2

h,​m,​m
8,​10,​21
-13
+5a (-4)
i10
Wall bounce
  • Combo from 2nd CH with 11f delay
  • Move can be delayed 18f
Rage Dragon Combo (2) to BT

2,​b+2

h,​h
8,​8
-4
+7
i10
r BT
  • Combo from 1st hit
  • Move can be delayed

2,​b+2,​1

h,​h,​h
8,​8,​8
-3
+3
i10
  • Combo from 2nd CH with 7f delay
  • Move can be delayed 15f
Rage Dragon Combo

2,​b+2,​1,​2

h,​h,​h,​m
8,​8,​8,​21
-3c
+20a
i10
  • Combo from 3rd CH with 5f delay
  • Move can be delayed 17f
  • Transition to FC with d
High Kick

3

h
12
-9
+2
i12
r28
40
Feint to Middle Kick

3,​3

h,​m
12,​17
-14
-3
+53a (+22)
i12
  • Combo from 1st CH
  • Move can be delayed 10f
High Kick to Bloody Cleaver

3,​4

h,​h
12,​20
-10
+19a (+10)
i12
Tailspin
  • Combo from 1st hit
Right High Kick

4

h
14
-9
+7
i11
r28
39

4,​3

h,​h
14,​12
-14
-5
i11
  • Combo from 1st hit
  • Transition to +2 DFS with b,n,f (before last hit)
  • Transition to +17g DSS with DFS,n,f
  • Transition to TFS with b,n,f (after last hit)
Shaolin Spin Kicks

4,​3,​4

h,​h,​h
14,​12,​14
-6
-1
i11
  • Transition to -2 DFS with b,n,f (before last hit)
  • Transition to +11 DSS with DFS.n,f
  • Transition to TFS with b,n,f (after last hit)
Crescent Kick Combo

4,​u+3

h,​m
14,​23
-1
+30a (+13)
i11
js
  • Transition to DFS with b,n,f (before last hit)
  • Transition to DSS with DFS.n,f
  • Transition to TFS with b,n,f (after last hit)
Pressing Kick

3+4

m,​m
5,​10
-14
+17a (+7)
i14
Alternate input DSS.3+4
Pressing Kick Combo

3+4,​4

m,​m,​h
5,​10,​15
-13
+5
i14
Tailspin
  • Alternate input DSS.3+4,4

f

Right Jab

f+2

h
10
+0
+6
i12
Connect to 2 combinations
Poison Arrow

f+2~1

m
32
+5
+29a (+3)
i20~21
High Kick

f+3

h
16
-13
-2
+5a
i15
r32
47
Connect to 3 combinations (disable delay)
Right Hick Kick

f+4

h
16
-9
+7
i13
r28
41
Connect to 4 combinations
Dragon Hammer

f+1+2

m
20
+3c
+8c
i20
Transition to FC with d
Dragon Killer

f+3+4

m
20
-2
+7c
i25
js11~
Alternate input DSS.f+3+4
Spinning Dragon Blow

f+1+4

m
25
-14
+34d (-24)
i23

df

Quick Upper

df+1

m
10
-1
+5
i13

df+1,​2

m,​h
10,​5
-10
+1
i13
Combo from 1st hit

df+1,​2,​2

m,​h,​h
10,​5,​6
-18
-7
i13
Combo from 1st hit

df+1,​3

m,​l
10,​6
-16
-5
i13
  • Combo from 1st hit
  • 10 hit string starter

df+1,​3,​2

m,​l,​m
10,​6,​6
-12
-1
i13
Combo from 1st hit
Uppercut

df+2

m
12
-7
i15
r26
41
+4a against crouch hit
Step In Kick

df+3

m
18
-12
-1
i17

df+3,​3

m,​l
18,​8
-14
-2
i17
  • Combo from 1st CH with 6f delay
  • Move can be delayed 13f
Step In Combo

df+3,​3,​3

m,​l,​h
18,​8,​14
-8
+1
i17
  • Combo from 2nd hit
  • Combo from 2nd CH with 9f delay
  • Move can be delayed 12f
Mid Kick Combo to Somersault Kick

df+3,​3,​4

m,​l,​m
18,​8,​23
-16
+31a (+14)
i17
r FC
js
  • Combo from 2nd CH with 1f delay
  • Move can be delayed 13f
Right Middle Kick

df+4

m
15
-8
+3
i13
Right Middle Kick to Somersault Kick

df+4,​3

m,​m
15,​23
-17
i13
r FC
js
Combo from 1st CH
Banana Peel

df+3+4

l
12
-15
+4c
+6a
i18
r FC
cs6~

d

Low Backhand

d+1

l
15
-12
+2c
i21
r FC
cs6~
Low Backhand to High Kick

d+1,​3

l,​h
15,​21
-9
+20a (+11)
i21
Tailspin
  • Combo from 1st CH with 9f delay
  • Move can be delayed 9f
Body Blow

d+2

s
8
-4
+7
i11
r FC
cs4~
Alternate input hFC.2
Body Blow to Dragon Lift

d+2,​3

s,​m
8,​21
-15
i11
Combo from 1st CH
Dragon Low Kick

d+3

l
8
-14
-3
i16
Transition to FC with D
Dragon Low Kick to Hook Kick

d+3,​3

l,​h
8,​17
-7
i16
Combo from 1st CH with 14f delay

d+4

l
7
-11
+0
i15
Construct Kick

d+4,​3

l,​h
7,​12
-12
+0
+5
i15
Low Kick

d+3+4

l
7
-13
-2
i12
r FC
cs4~
Low Kick to Somersault

d+3+4,​3

l,​m
7,​23
-17
i12
r FC
js
Combo from 1st CH

db

Crouch Jab

db+1

s
5
-5
+6
i10
r FC
cs4~
Transition to standing with f
Elbow Spring Kick (1) to BT

db+2

m
15
-4
+7
i14
r BT
Elbow Spring Kick

db+2,​4

m,​m
15,​25
-14
+1d
i14
r BT
js
Transition to FUFA with D
Shin Crusher

db+3

L
15
-12
+4c
+14g
i17
Dragon's Tail

db+4

L
20
-37
i26
cs6~
Homing
Dragon's Tail to Somersault Kick

db+4,​4

L,​m
20,​27
-9
+19a (+2)
i26
js
Charge Power Punch

db+1+2

m!
90
+0d
i78
Cancel with u,u (total 66f)

db+1+2,​1

h
10
-5
+6
+6
i12
Dragon Lance

db+3+4

m
23
-13
+52a (+12)
i21
r FC

b

b+1

m
12
-9
+2
i14
Transition to +8 DSS with b,n,f

b+1,​2

m,​m
12,​12
-14
+0
i14
  • Combo from 1st hit with 11f delay
  • Transition to +5 DSS with b,n,f
Dragon Storm

b+1,​2,​2

m,​m,​m
12,​12,​22
-14
+12a (-5)
i14
Combo from 1st and 2nd CH with 12f delay

b+2

m
12
-8
+4
i16
Knuckle Back Blow

b+2,​1

m,​h
12,​15
-3
+16g
i16
Tailspin
  • Combo from 1st hit with 4f delay
  • Combo from 1st CH with 10f delay
Knuckle Rush

b+2,​2

m,​h
12,​10
-9
+4
i16
  • Combo from 1st hit with 11f delay
  • Transition to +10 DSS with b,n,f

b+2,​3

m,​l
12,​10
-12
-1
i16
  • Combo from 1st CH
  • Move can be delayed
Junkyard Kick

b+2,​3,​4

m,​l,​m
12,​10,​23
-7
i16
  • Combo from 2nd CH with 7f delay
  • Transition to DFS with b,n,f (before last hit)
  • Transition to DSS with DFS,n,f
  • Transition to TFS with b,n,f (after last hit)
Dragon Rush Combo

b+2,​3,​d+4

m,​l,​L
12,​10,​23
-37
+11a
i16
r FC
cs
Move can be delayed
Dragon Spin Kick

b+3

m
27
-12
+17a (+8)
i23
Homing
Tailspin
  • Transition to BT with B

b+4

m
13
-7
+3
i14
Homing
  • Transition to +6 BT with B
Tiger Fang

b+4,​3

m,​h
13,​21
-5
+23a (+14)
i14
Tailspin
  • Combo from 1st hit
Dragon Arrow

b+3+4

m
25
-18
+7a (-2)
i23
Alternate input DSS.b+3+4

u

Jumping Knuckle

ub+1

m
12
-12
-1
i18
js9~
Alternate input u+1
Hook

ub+2

h
17
-12
+9
i15
  • Alternate input:
    • u+2
    • uf+2
Jumping Kick

ub+3

m
25
-17
+14a (+4)
i21
js9~
  • Alternate input:
    • u+3
    • uf+3
Jumping Kick to Somersault

ub+3,​4

m,​m
25,​23
-17
r FC
js
  • Alternate input:
    • u+3,4
    • uf+3,4
Somersault

UB+3

r FC
js9~
  • Alternate input:
    • U+3
    • UF+3
Somersault Fake

UB+3,​4

m
20
-9
i44
  • Alternate input:
    • U+3,4
    • UF+3,4
Rising Toe Kick

ub+4

m
10
-20
-8
i15
js9~
Somersault Kick

UB+4

m
15
-17
-6
i18
r FC
Alternate input FC.ub+4
Backflipper

UB+4,​3

m,​m
15,​23
  • Alternate input:
    • U+4,3
    • UF+4,3
Rising Toe Kick

u+4

m
12
-13
+19a (+9)
i15
js9~
Somersault Kick

U+4

m
18
-17
i18
r FC
js9~
Alternate input FC.u+4

uf+1

h
10
-5
+6
i12
  • Alternate input:
    • db+1+2,1
    • (KI Charge).1
Blackout Muggin'

uf+1,​3

h,​l
10,​10
-13
-1
i12
Combo from 1st hit
Rising Toe Kick

uf+4

m
14
-13
i15
Somersault Kick

UF+4

m
23
-17
i18
r FC
Alternate input FC.uf+4
Dragon's Descent

uf+3+4

L
27
-24
+5
i29~30
js8~
Delay Rising Toekick

uf,​n,​4

m
25
-15
i19

Motion input

f,​F+2

m
12
-7
+7
i14

f,​F+2,​1

m,​h
12,​12
-4
+2
i14
Combo from 1st hit with 13f delay
Dragon Strike Combo

f,​F+2,​1,​3

m,​h,​m
12,​12,​23
-13
+11a
i14
  • Combo from 2nd CH
  • Move can be delayed
Dragon Dagger

f,​F+2,​3

m,​h
12,​20
-15
+29a (+14)
i14
Combo from 1st hit with 13f delay
Dragon Cannon

f,​F+3

m
30
-17
+10a (+1)
i20
pc6~
Wall bounce

f,​F+4

m
17
-13
-2a
i16
Night and Day

f,​F+4,​3

m,​m
17,​23
-14
i16
Tailspin
  • Combo from 1st hit

qcf+1

h
4
-3
+3
i12

qcf+1,​2

h,​h
4,​4
-3
+3
i12
Combo from 1st hit

qcf+1,​2,​1

h,​h,​h
4,​4,​4
-3
+3
i12
Combo from 1st hit
Fury Fist Rush

qcf+1,​2,​1,​2

h,​h,​h,​m
4,​4,​4,​12
-16
i12
Combo from 1st CH
Running Side Kick

f,​f,​f+3

m
30
+7
+35d (-23)
i20~28
Running Side Kick to Charge

f,​f,​f+3,​1+2

m
30
i20
r (KI Charge)
Only from 1st hit

Crouch

Crouch Jab

hFC.1

s
5
-5
+6
i10
r24 FC
cs1~
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
r23 FC
cs1~
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
r33 FC
cs1~
Double Impact

hFC.3,​4

L,​m
12,​23
-17
i16
r FC
js
Combo from 1st CH
Crouch Chin Kick

hFC.4

l
7
-15
-4
i12
r FC
cs1~
Alternate input hFC.db+4
Low Kick to Somersault

hFC.4,​3

l,​m
7,​23
-17
r FC
js
  • Combo from 1st CH
  • Alternate input:
    • hFC.db+4,3
    • hFC.df+4,3
Crouch Chin Kick

hFC.df+4

l
10
-15
-4
i12
r FC
cs1~
Rainbow Kick

FC.UB+3+4

m,​m
30,​20
-4
+18a (+8)
i47
r FUFT
js9~
  • Alternate input
    • u+3+4
    • uf+3+4
Slide Kick

FC.df,​d,​DF+3

L
22
-23
i16
r FUFT
cs1~
Side switch on hit

WS

ws1

m
10
-7
-1
+4
i13
Transition to +2 DSS with b,n,f
Flash Fist

ws1,​2

m,​h
10,​25
-9
+40d (-18)
i13
  • Combo from 1st hit with 9f delay
  • Transition to +53d (-5) DSS with b,n,f
Dragon Uppercut

ws2

m
20
-18
i15~16
Side Kick to DC2

ws3

h
16
+0
+2
i16
r DFS
Transition to +19 DSS with DFS.n,f
Front Kick

ws4

m
14
-4
+7
i11
  • Transition to +3 DFS with b,n,f (before last hit)
  • Transition to +12 DSS with DFS.n,f
  • Transition to TFS with b,n,f (after last hit)
Front Kick Somersault Variation

ws4,​3

m,​m
12
-17
i11
r FC
Combo from 1st CH
Uppercut

ws1+2

m
12
-5
+6
i10~11
  • Alternate input:
    • WS.b+1+2
    • WS.f+1+2
  • Only alternate inputs possible during Rage

SS

Dragon Judgement (1) to DC

ss2

m
5
-5
+6
i17
r DSS
Dragon Judgement (2) to DC

ss2,​1

m,​h
5,​6
-5
+6
i17
r DSS
Combo from 1st hit
Dragon Judgement (3) to DC

ss2,​1,​2

m,​h,​m
5,​6,​7
-5
+6
i17
r DSS
Combo from 1st hit
Dragon Judgement

ss2,​1,​2,​1

m,​h,​m,​m
5,​6,​7,​25
-20
+6d (-52)
i17
Combo from 1st hit
Double Dragon

ss3+4

m,​h
14,​26
-12
i15
js11~
Tailspin

Others

KI Charge

1+2+3+4

55
KI Charge (Hold)

1+2+3+4,​1+2*

KI Charge to Cloud Gates

1+2+3+4,​1+2*,​2

h
24
-4
i88
Taunt

(While down,​ facing up).1+2+3+4

105
Wall Jumping Attack

(Back to wall).b,​b,​ub

m
25
-1
+47d (-11)
i29
js5~7 is8~13 js14~

DSS

Dragon Charge

d+1+2

r DSS
  • Alternate input Combination
  • No Cost to DSS combinations
  • DSS is connected from punch moves
  • DFS is connected from kick moves
DFS to DSS

DFS.n,​f

r DSS
Dragon Knuckle

DSS.1

h
14
-11
i12
Dragon Knuckle Combo

DSS.1,​f+1

h,​m
14,​25
-14
+40d (-18)
i12
Dragon Knuckle Flight

DSS.1,​4

h,​h
14,​30
+7
+7a
i12
i24~32
Wall crush +10~18g on block
Cloud Gates

DSS.2

h
20
-4
+15a
i14
Dragon Spin Kick

DSS.3

h
30
-3
+22a (+13)
i19
Dragon Charge Kick

DSS.4

l
19
-13
+6c
i24
Quick Hook

DSS.1+2

h
30
-10
i19
pc8~
Dragon Roar

DSS.f+1

m
25
-14
+40d (-18)
i17

DSS.f+2

h
10
+0
+6
i12
Connect to f+2 combinations

DSS.f+3

m
30
-17
+10a (+1)
i20~23
pc8~

DSS.f+4

h
40
+7
+7a
i19~27
js10~
Wall crush +10~18g on block

FS

Fake Step

b+1+2

r FS
65
ps3~71
  • Transition to +45 (FS success) on successful parry
  • Parries high and mid punches
  • Alternate input DSS.b+1+2

(FS success).1

h
12
+6~7
i29~30
Leaves opponent BT

(FS success).2

h
12
+27g
i22

(FS success).3

m
22
+11a
i25

(FS success).4

l
15
i23

FS.2

m
28
-20
i16~17
Other moves from FS are the same as in DSS

BT

BT.1

h
7
+1
+8
i10
Connect to 1 combinations

BT.2

m
17
-14
-1
i15~19

BT.2,​2

m,​m
17,​20
-17
+33d (-25)
i14~16

BT.3

h
18
-8
+23a (+13)
i10

BT.4

h
14
-9
+2
i11

BT.4,​3

h,​m
14,​24
-12
+12a (+3)
+44a (-3)
i24
  • Combo from 1st CH with 6f delay
  • Move can be delayed 10f

BT.1+2

h
15
-1
+16g
i15
Tailspin

BT.d+1

s
10
-2
+9
i10
r FC
cs1~
Alternate input BT.d+2

BT.d+3

l
12
-11
+3
i10
r FC
cs1~

BT.d+4

l
12
-15
i23~26

BT.ub+4

m
18
-12
-1
i17
js9~

BT.u+4

m
18
-12
+19a (+9)
i17
js9~

BT.uf+3

m
25
-12
+19a (+9)
i17
js10~
  • Alternate input:
    • ub+3
    • u+3

BT.uf+3,​4

m,​m
25,​23
-18
+29a (+19)
i19~21
r FC
js
  • Alternate input:
    • ub+3,4
    • u+3,4

BT.uf+4

m
18
-12
i17
js9~

Throws

1+3

t
35
-3
+1d
i12~14
  • Alternate input DSS.1+3
  • Throw break 1 or 2

f+1+3

t
35
-3
+1d
i15~17
Homing
  • Same throw as 1+3

2+4

t
35
-6
+1d
i12~14
  • Side switch
  • Transition to r BT with d
  • Throw break 1 or 2

f+2+4

t
35
-6
+1d
i15~17
Homing
  • Same throw as 2+4

Left throw

t
40
-3
+1d
i12
Throw break 1

Right throw

h
42
-3
+7d
i12

Back throw

t
50
+0d
i12

f+2+3

t
35
-2
-6d
i12
r27
39
Throw break 1

f,​F+3+4

t
10
-3
i12
Throw break 1+2

df+1+2

t
35
-6
+4d
i12
Throw break 1+2

df+1+2,​1,​2,​1+2

t
40
-6
-6d
i12
Floor break
  • Throw break 1+2

DSS.2+4

t
35
-2
+1d
i12
Throw break 2

b+1+3

r35
ps2~11
  • Parries high and mid attacks
  • +5 on successful parry
  • Transition to +14 DSS with b,n,f on successful parry

External links