Law movelist

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Heat

Allows the use of the powered up versions of nunchuck moves (1+2, DSS.1+2, uf+2, df+1,2, and b+2+4
During Heat: Nunchuck moves partially consume remaining Heat when used, but also restore Heat when landing a successful hit.
During Heat: Can parry punches with Dragon Charge (DSS). Successful parries with Dragon Charge and b+2+4 restore heat.
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
DSS.2+3

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Heavenly Dragon
H.DSS.2+3

H.2+3

m,​t
24,​4,​5,​5,​5,​7 (50)
+11g
+5
i14
DSS
Heat Smash
Balcony Break
  • Automatically transitions to DSS on block
  • 8 chip damage
Furious Rush
15

1,​1,1

h,​h,​m
5,​5,​20
-12
+41d (-17)
i20
Heat Engager
Heat Dash +5, +36a (+26)
  • Combos from 1st or 2nd hit CH
Balcony Break
Dragon Storm
48

b+1,​2,2

m,​m,​m
12,​12,​22
-14
+12a (+5)
i18
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
  • Combo from 1st or 2nd hit CH with 12F delay
  • Move can be delayed by 8F
  • Input can be delayed by 16F
Dragon's Fury
61

uf+3

m
20
-8
+42d (-16)
i18
js9~
Heat Engager
Heat Dash +5, +36d (+26)
Balcony Break
Dragon Cannon

DSS.f+3

m
27
-9
+22d (+12)
i20
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 8 Chip damage on block
While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
Dragon Roar
102

DSS.f+1

m
20
-11
+39d (-19)
i14
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • 4 Chip damage on block
While transitioning to DSS from other moves, it is possible to input as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
Tornado Claw
H.DSS.1+2

H.1+2

m
20
-8~-7
+66a (+50)
i16~17
Tornado
Weapon
  • Partially consumes remaining Heat Time
  • Partially restores remaining Heat Time on hit
  • Alternate input DSS.1+2
Dragon Parry

H.DSS,P

t
38
+0d
ps5~?
  • Punches only
  • Heat only
  • Partially restores remaining Heat Time on successful parry
Gale Claw

H.uf+2

h
21
+4 (-1)
+21d (+9)
(+21d)
i19~20
Weapon
Strong Aerial Tailspin
Balcony Break
  • Heat only
  • Partially consumes remaining Heat Time
  • Partially restores remaining Heat Time on hit
  • 4 chip damage
Blast Claw

df+1,H.2

m,​h
10,​27
-8
+16a (+7)
i20~21
Weapon
Balcony Break
Strong Aerial Tailspin
  • Combos from 1st hit
  • Partially consumes remaining Heat Time
  • Partially restores remaining Heat Time on hit

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​5
-8
-6
+6
i18
t53 r24
  • CH frames also apply to combo from 1st CH
Furious Rush
15

1,​1,1

h,​h,​m
5,​5,​20
-12
+41d (-17)
i20
Heat Engager
Heat Dash +5, +36a (+26)
  • Combos from 1st or 2nd hit CH
Balcony Break
Knuckle Barrage Combo
16

1,​1,2

h,​h,​h
5,​5,​12
-6
+6
i17
t70 r24
  • Transition to DSS with F
    • (-6 oB, +6 oH)
Left Right Combo
17

1,2

h,​h
5,​8
-3
+6
+6
i12
  • Jails from 1st attack
  • Combos from 1st hit

1,​2,2

h,​h,​m
5,​8,​10
-8
+4
+4
i20
Combos from 1st hit CH
Left Right Dragon Fist Combo
18

1,​2,​2,2

h,​h,​m,​h
5,​8,​10,​15
-9
+4
+9d
i13
  • Combos from 1st or 3rd hit CH
  • Delay-able
  • Transition to DSS with F
    • (-4 oB, +9g oH, +14d CH)
Left Right Blazing Fist Combo
19

1,​2,​2,1+2

h,​h,​m,​m
5,​8,​10,​23
-13
+5a (-4)
i19
Balcony Break
Left Right > Knee
20

1,​2,3

h,​h,​m
5,​8,​10
-5
+13
i15
Wall Crush +24g on hit
Knee
  • Combos from 1st hit CH
  • Jails from 1st attack
Left Right Combo > Somersault

1,2,uf+3

h,​h,​Special
-20
-11
js9
rFC
Transition to Slide Step with DF
Left Right Combo > Somersault Feint
21

1,2,uf+3,4

h,​h,​Special,​M
20
-12
+31a (+21)
i15
Right Jab

2

h
8
+0
+6
i10

2,2

h,​m
8,​10
-8
+4
i20
Delay-able
Rave War Combo
22

2,​2,2

h,​m,​h
8,​10,​10
-9
+4
+9d
i13
  • Combos from 2nd hit
  • Transition to DSS with F
    • (-4 oB, +9g oH, +14d)
Blazing Fist Combo
23

2,​2,1+2

h,​m,​m
8,​10,​20
-13
+5a (-4)
i19
Balcony Break
  • Combos from 2nd hit CH
  • Delay-able

2,b+2

h,​h
8,​8
-4
+7
i17
BT
Elbow
  • Combos from 1st hit
  • Delay-able

2,​b+2,1

h,​h,​h
8,​8,​8
-3
+3
i23
  • Combos from 2nd hit CH
  • Delay-able
Rage Dragon Combo
24

2,​b+2,​1,2

h,​h,​h,​m
8,​8,​8,​21
-3
+20a
+55a
i20
  • Combos from 3rd hit CH
  • Delay-able
  • Transition to FC with D
High Kick

3

h
12
-9
+2
i12
Feint > Middle Kick
25

3,3

h,​m
12,​17
-14
-3
+53a (+22)
i27
  • Combos from 1st hit CH
  • Delay-able
High Kick > Bloody Cleaver
26

3,4

h,​h
12,​20
-10
+19a (+10)
i22
  • Combos from 1st hit
Balcony Break
Right High Kick

4

h
15
-9
+7
i13

4,3

h,​h
15,​12
-8
+1
+23a
i18
  • Combos from 1st hit
  • Transition to DSS with F
    • (+7 oB, +16g, +38a (+31))
    • DSS allows full combo off of Magic 4
Shaolin Spin Kicks
27

4,​3,4

h,​h,​h
15,​12,​14
-6
-1
+31a (+24)
i20
  • Combos off of 1st hit CH
  • Transition to DSS with F
    • (+7 oB, +12g, +44a (+37))
    • DSS allows full combo off of Magic 4
Crescent Kick Combo
28

4,u+3

h,​m
15,​23
-1
+30a (+13)
i33
js23~
Combos off of 1st hit CH
Tornado Claw
DSS.1+2

1+2

M
20
-13~12
+12a (+5)
+66a (+50)
i16~17
Tornado
Weapon
  • Partially uses remaining Heat Time in heat
  • Instant Tornado on CH
  • Alternate input DSS.1+2
DSS.3+4

3+4

m,​m
5,​10
-13
+3
i14~15, i11
js14~
Alternate input DSS.3+4
Wild Dragon's Flight
DSS.3+4,4
30

3+4,4

m,​m,​h
5,​10,​25
+7
+31d (-27)
i30
js22~
Balcony Break
  • Combos from 1st hit
  • Chip damage on block
  • Alternate input DSS.3+4,4

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DSS.f+2

f+2

h
10
+0
+6
i12
  • Can route into:
    • Rave War Combo (f+2,2,2), or
    • Blazing Fist Combo (f+2,2,1+2)
  • Alternate input DSS.f+2
Poison Arrow
DSS.f+2~1

f+2~1

m
24
+4
+30a (+4)
i19
Balcony Break
  • Chip damage on block
  • Transition to +6, +32a DSS with F
  • Alternate input DSS.f+2~1

f+3

m
12
-10
+1
i18
Plunging Knock
32

f+3,1

m,​m
12,​15
-2
+8
i20
  • Transition to DSS with F
    • (+3 oB, +13g)
Dragon Hammer
33

f+1+2

m
20
+3c
+8c
+55a
i20
Transition to FC with D
Dragon Killer
DSS.f+3+4
34

f+3+4

M
20
-2
+7c
+49a
i25
js11~
Alternate input DSS.f+3+4

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-1
+5
i13
First hit of Law's 10 String
Blast Claw

df+1,2

m,​h
10,​24
-8
+9
i20~21
Weapon
Balcony Break
Strong Aerial Tailspin
  • Combos from 1st hit
  • Powered up in Heat

df+1,3

m,​l
10,​6
-16
-5
i20
Combos from 1st hit

df+1,​3,2

m,​l,​m
10,​6,​6
-12
-1
i28
Combos from 1st hit
Dragon Raise
35

df+2

m
12
-7
+34a (+24)
i15
Dragon Lance
36

df+3

m
23
-13
+52a (+21)
i21
cs6~
FC
Right Middle Kick

df+4

m
15
-8
+3
i13
Right Middle Kick > Somersault Kick
37

df+4,3

m,​m
15,​23
-14
+68a (+52)
i29~31
js14~
FC
Tornado
  • Combos from 1st hit CH
Banana Peel
38

df+3+4

l
12
-15
+4c
+6a
i18
cs6~
FC

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Backhand

d+1

l
15
-12
-1
i21
cs6~
FC
Transition to Slide Step with DF
Low Backhand > High Kick
39

d+1,3

l,​h
15,​21
-9
+20a (+11)
+65a (+45)
i24
Balcony Break
  • Tornado on CH
Body Blow
FC.d+2

d+2

sl
8
-4
+7
i11
cs4~
FC
Alternate input FC.d+2
Body Blow > Dragon Lift
40

d+2,3

sl,​m
8,​21
-15
+30a (+20)
i23
  • Combos from 1st hit CH
Tornado
Dragon Low

d+3

l
8
-14
-3
i16
Transition to FC with D
Dragon Low > Hook Kick
41

d+3,3

l,​h
8,​17
-7
+20a
+46CS
i16
  • Combos from 1st hit CH
  • -30 on block from 1st block
  • Delay-able

d+4

l
7
-11
+0
i15
Construct Kick
42

d+4,3

l,​h
7,​12
-12
+0
+5
i12
js5~9? fs10?~12?
  • Combos from 1st hit
  • -26 on 1st block
  • Nosebleed stun
Low Kick
FC.d+4

d+3+4

l
7
-15
-2
i12
cs4~
FC
Alternate input FC.d+4
Low Kick > Somersault
FC.d+4,3
44

d+3+4,3

l,​m
7,​23
-14
+14a
i29
js19~
FC
Balcony Break
  • Combos from 1st hit CH
  • Alternate input FC.d+4,3

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

sl
5
-5
+6
i10
cs4~
FC

db+2

m
15
-4
+7
i14
BT
Elbow
Elbow Spring Kick
45

db+2,4

m,​M
15,​25
-15
+1d
i33
js
BT
Transition to FUFA with D
Shin Crusher
46

db+3

l
15
-13
+3c
+13g
i17
Dragon's Tail

db+4

l
20
-37
+15a
i26
cs6~
Homing
Dragon's Tail > Somersault Kick
47

db+4,4

l,​m
20,​27
-8
+30a (+12)
i37
js

db+1+2

m,​h,​m
8,​8,​8
-4
+7
i17
Automatically transitions to DSS on hit and block
Dragon Judgment
88

db+1+2,1

m,​h,​m,​m
8,​8,​8,​28
-16
+16d (+6)
i22
Balcony Break

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
12
-9
+2
i14
  • Transition to DSS with F
    • (-4 oB, +7 oH)

b+1,2

m,​m
12,​12
-12
+2
i19
  • Combo from 1st hit with 11F delay
  • Move can be delayed by 14F
  • Transition to DSS with F
    • (-10 oB, +4 oH)
Dragon Storm
48

b+1,​2,2

m,​m,​m
12,​12,​22
-14
+12a (+5)
i18
Heat Engager
Heat Dash +5, +42a (+27)
Balcony Break
  • Combo from 1st or 2nd hit CH with 12F delay
  • Move can be delayed by 8F
  • Input can be delayed by 16F

b+2

m
12
-8
+4
i16
Vortex Rush
49

b+2,1

m,​m
12,​16
-15
+11a
i26
Tornado
Balcony Break
  • Combos from 1st hit CH
Knuckle Rush
50

b+2,2

m,​h
12,​15
-9
+4
+9d
i13
  • Combos from 1st hit
  • Delay-able
  • Transition to DSS with F
    • (-4 oB, +9 oH, +14d CH)

b+2,3

m,​l
12,​10
-12
-1
i23
Delay-able
Junkyard Kick
51

b+2,​3,4

m,​l,​m
12,​10,​23
-7
+36a (+26)
i23
Tornado
  • Combos from 2nd hit CH
  • Delay-able
  • Transition to DSS with F
    • (+5 oB, +48a (+38) oH)
Dragon Rush Combo
52

b+2,​3,d+4

m,​l,​l
12,​10,​23
-37
+11a
i34
cs
FC
Delay-able
Dragon Spin Kick
53

b+3

m
27
-12
+17a (+8)
i23
(BT)
Homing
Balcony Break
  • Transition to BT with B
    • (-11 oB, +18a (+9) oH)

b+4

m
13
-7
+3
i14
(BT)
Homing
  • Transition to BT with B
    • (-4 oB, +6 oH)
Tiger Fang
54

b+4,3

m,​h
13,​21
-5
+24a (+15)
i32
Balcony Break
  • Combos from 1st hit
Dragon Stinger
55

b+1+2

m
21
-14
+31a (+23)
i20
pc7~
Balcony Break
Parry

b+1+3

+7
ps5?~11?
35
  • Transition to DSS on successful parry with F to be +14
  • Guarantees DSS.1, DSS.2, DSS.f+1
Dragon Parry

b+2+4

t
34 (38 Heat)
+0d
ps5?
  • Punches only
  • Partially restores remaining Heat Time
  • Does 38 damage in Heat
Dragon Arrow
56

b+3+4

m
25
-18
+16a (+6)
i23
cs6~10?
Balcony Break
  • Can be done from DSS

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
generic hook

ub+2

h
17
-12
+9
i15
Fury Fist Rush
34

ub+1,1+2,2

h,​h,​h,​h
3,​3,​3,​25
-14
+28a (+13)
i12,i6,i6,i13
  • Combos from 1st CH
  • Jails from 1st to 4st attack
  • Last hit delay-able
  • Frame data for 1st, 2nd and 3rd hits:
    • (-9 oB, -3 oH)
Somersault
u+3
58

ub+3

js9~
  • Transition to Slide Step with DF
  • Alternate input u+3
Somersault Fake
59

ub+3,4

M
20
-12
+31a (+21)
i15
Rising Toe Kick

u+4

m
12
-13
+19a (+9)
+33a (+23)
i15
js
Sometimes written neutral hopkick
Blackout
  • 1+2+3+4~1
  • b,B+2+3~1

uf+1

h
10
-5
+6
i12
  • Alternate input:
    • Ki Charge~1
    • b,B+2+3~1,3
Blackout > Muggin'
  • 1+2+3+4~1,3
  • b,B+2+3~1,3
60

uf+1,3

h,​l
1010
-13
-1
i19
  • Combos from 1st hit
  • Alternate input:
    • Ki Charge~1,3
    • b,B+2+3~1,3
Dragon's Fury
61

uf+3

m
20
-8
+42d (-16)
i18
js9~
Heat Engager
Heat Dash +5, +36d (+26)
Balcony Break
Gale Claw

uf+2

h
21
-1
+9
+21d
i19~20
Weapon
Strong Aerial Tailspin
Balcony Break
  • 4 chip damage
Dragon's Rising Kick
62

uf+4

m
14
-13
+33a (+23)
i15
js9~
Sometimes written hopkick
Dragon's Descent
DSS.uf+3+4
63

uf+3+4

l
27
-24
+5
i29
js8~30?
Alternate input DSS.uf+3+4
Dragon's Rising Cannon
64

uf,n,4

m
20
-15
+30a (+20)
i19
js
Somersault Kick
  • UB+4
  • U+4
  • FC.ub+4
  • FC.u+4
65

UF+4

m
23
-17
+28a (+18)
i18
js9~
FC
  • Alternate input
    • UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Backflipper
  • UB+4,3
  • U+4,3
  • FC.ub+4,3
  • FC.u+4,3
66

UF+4,3

m,​m
2316
-14
+78a (+62)
i19
js
  • Combos from 1st hit
Tornado
  • 2nd hit Instant Tornado
    • (+68a (+52) oH)
  • Alternate input
    • UB+4,3 U+4,3
    • FC.ub+4,3 FC.u+4,3 FC.uf+4,3

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon's Poke

f,F+2

m
12
-6
+2
+7
i14

f,​F+2,1

m,​h
12,​12
-4
+2
i22
Delayable
Dragon Strike Combo
67

f,​F+2,​1,3

m,​h,​m
12,​12,​23
-13
+11a
i28
Balcony Break
  • Combos off 2nd hit CH
  • Delayable
Dragon Dagger
68

f,​F+2,3

m,​h
12,​20
-14
+37a (-21)
i16
Tornado
Balcony Break
  • Combos from 1st hit
  • Jails from 1st block with ?F delay
  • Delayable
Dragon's Poke > Poison Arrow
69

f,​F+2,f+1+2

m,​m
12,​24
+4
+30a (+4)
i31
  • Chip damage on block
  • Transition to +6, +32a DSS with F
Dragon Divide

f,F+3

M
30
±0c
+7d
i23~26
js
Floor Break
  • 6 chip damage
Dragon's Leap Shot
71

f,F+4

m
17
-9
+19cg
i20
js
Balcony Break
Running Side Kick
72

f,f,F+3

m
30
+6
+35d (-23)
i20~28
js
Balcony Break
  • Chip damage on block
Sometimes written WR3
Charge Power Punch
73

b,B+2+3

m!
60
+0d
i78
Can cancel and transition to DSS with b,b

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

FC.1

sl
5
-5
+6
i10
cs4~
FC
Body Blow
d+2

FC.2

sl
8
-4
+7
i11
cs4~
FC
Alternate input d+2

FC.3

l
10
-17
-6
i16
cs4~
FC
Double Impact
82

FC.3,4

l,​m
10,​27
-14
+14a (-3)
i29
js
FC
Combo from 1st hit CH
Low Kick
d+3+4

FC.4

l
7
-15
-2
i12
cs4~
FC
Alternate input d+3+4
Low Kick > Somersault
d+3+4,3

FC.4,3

l,​m
7,​23
-14
+14a
i29
js
FC
  • Combos from 1st hit CH
  • Alternate input d+3+4,3
Rainbow Kick
83

FC.UF+3+4

m
30
-4
+17a (+7)
i46~49
js
FUFT
Slide Kick
SLS.df+3
85

FC.df,d,df+3

l
17
-23
+13
i16~20
  • Alternate input df+3 in Slide Step
Sometimes written Slide

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-7
-1
i13
  • Transition to DSS with F
    • (-5 oB, +1 oH)
Flash Fist
77

ws1,2

m,​h
10,​25
-9
+40d (-18)
i16
Balcony Break
  • Delayable
Dragon Uppercut
78

ws2

m
20
-18
+31a (+21)
i15
Side Kick
79

ws3

h
16
+16g
+18
i16
DSS
  • Automatically transitions to DSS on hit and block
    • On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4

ws4

m
14
-4
+4
+5
i11
  • Transition to +4, +12, +13 DSS with F
Front Kick Somersault Variation
80

ws4,3

m,​m
14,​23
-14
+68a (+52)
i27
js
FC
Tornado
    • Combos from 1st hit CH
Catapult Kick
81

ws3+4

m
30
-21
+0a (-17)
i14
js
Balcony Break

DSS (Dragon Charge)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Charge

d+1+2

DSS
  • Enters DSS
  • Transition to Slide Step with DF
Dragon Knuckle
97

DSS.1

h
14
-1
+7
+17c
i12
t49? r36? DSS
  • Chip damage on block
  • Automatically transitions to DSS on hit and block
  • CH guarantees DSS.f+1, DSS.3+4,4, DSS.1+2
Cloud Gates
1+2+3+4,1+2*,2
98

DSS.2

h
20
+1
+15d
+50a
i14
Balcony Break
  • Chip damage on block
Dragon Charge Spin Kick
99

DSS.3

h
25
+3
+40a
i19
Homing
Balcony Break
  • 5 Chip damage on block
Dragon Charge Kick
100

DSS.4

l
21
-13
+6c
+38a
i21
Tornado Claw
1+2

DSS.1+2

M
-13
+12a (+5)
+66a (+50)
i16
Tornado
Weapon
  • Partially uses remaining Heat time
  • Instant Tornado on CH
  • Alternate input 1+2
Dragon Roar
102

DSS.f+1

m
20
-11
+39d (-19)
i14
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • 4 Chip damage on block
While transitioning to DSS from other moves, it is possible to input as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
Poison Arrow
f+2~1

DSS.f+2~1

m
24
+4
+30a (+4)
i19
Balcony Break
  • Chip damage on block
  • Transition to DSS with F
    • (+6 oB, +32a (+6))
  • Alternate input f+2~1
Dragon Cannon

DSS.f+3

m
27
-9
+22d (+12)
i20
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 8 Chip damage on block
While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
Dragon's Flight
105

DSS.f+4

h
40
+7
+31d (-27)
i19
Balcony Break
  • Chip damage on block
  • While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.
    Facelift
    115

    DSS.uf+1+2

    t
    35
    -2
    +0d
    i12
    Throw break 1+2

    BT

    Name
    Alt
    Num

    Input

    Hit level
    Damage
    Range
    Left Tracking
    Right Tracking
    Block
    Hit
    CH
    Startup
    States
    Recovery
    Notes
    Turning Knuckles
    90

    BT.1

    h
    7
    +1
    +8
    i10
    Can route into the same strings as his normal 1

    BT.2

    m
    17
    -14
    -1
    +52a
    i15
    Elbow
    Blind Elbow Combo
    91

    BT.2,2

    m,​m
    17,​20
    -14
    +31d (-27)
    i14
    Elbow
    • Combos from 1st hit
    • Delay-able

    BT.3

    h
    18
    -8
    +8
    i10

    BT.4

    h
    14
    -9
    +2
    i11
    Wolf Fang
    92

    BT.4,3

    h,​m
    14,​24
    -12
    +12a (+3)
    i24
    Balcony Break
    • Combos from 1st hit CH
    Dragon Back Blow
    93

    BT.1+2

    h
    20
    +1
    +16g
    i15
    Balcony Break
    Homing

    BT.d+3

    l
    6
    -15
    -4
    i12
    FC
    Reverse Low
    94

    BT.d+4

    l
    17
    -13
    +6c
    +26d
    i23
    Frogman
    95

    BT.d+3+4

    M
    25
    -15
    +0
    i26
    BT
    • Transition to FUFA with D
      • (-2 oB, +13d oH)

    SS

    Name
    Alt
    Num

    Input

    Hit level
    Damage
    Range
    Left Tracking
    Right Tracking
    Block
    Hit
    CH
    Startup
    States
    Recovery
    Notes
    Spinning Dragon Blow
    86

    ss2

    m
    23
    +0
    +16d (+6)
    i18
    Balcony Break
    • Chip damage on block
    Low Crush
    87

    ss3

    l
    17
    -13
    +7
    +16c
    i18
    • Automatically transitions to DSS on hit
      • CH guarantees DSS.f+1, DSS.3+4,4, DSS.1+2
    Double Dragon
    89

    ss3+4

    m,​h
    9,​10
    -12
    +63a (+43)
    i15
    js
    Balcony Break

    Others

    Name
    Alt
    Num

    Input

    Hit level
    Damage
    Range
    Left Tracking
    Right Tracking
    Block
    Hit
    CH
    Startup
    States
    Recovery
    Notes
    Fate of the Dragon

    R.df+1+2

    m,​t
    55+
    -18
    +0d
    i20
    pc8~
    r39
    Rage Art
    Removes Recoverable Health
    Reversal Break
    • Damage increases with lower health, maximum 82
    • Freezes match timer on activation and on hit
    • Restores recoverable health on hit
    • Transition to attack throw on hit
    • Consumes Rage
    Blackout
    • uf+1
    • b,B+2+3~1

    1+2+3+4~1

    h
    10
    -5
    +6
    i12
    • Alternate input:
      • uf+1
      • b,B+2+3~1,3
    Blackout > Muggin'
    • uf+1,3
    • b,B+2+3~1,3

    1+2+3+4~1,3

    h,​l
    10,​10
    -13
    -1
    i19
    • Combos from 1st hit
    • Alternate input:
      • uf+1,3
      • b,B+2+3~1,3
    Ki Charge (Hold)

    1+2+3+4

    Cloud Gates
    DSS.2

    1+2+3+4,2

    h
    24
    +1
    +50a
    i14
    • Chip damage on block
    • Alternate input DSS.2
    Taunt

    (While down, facing up) 1+2+3+4

    t105
    Wall Jump Attack

    (Back to wall).b,b,ub

    m
    25
    -1
    +45d (-13)
    i29-33
    js5~7 is8~13 js14~

    Throws

    Name
    Alt
    Num

    Input

    Hit level
    Damage
    Range
    Left Tracking
    Right Tracking
    Block
    Hit
    CH
    Startup
    States
    Recovery
    Notes
    Dragon's Fire
    106

    1+3

    t
    35
    -3
    +0d
    i12~14
    Throw break 1 or 2
    Hopping Frog
    107

    2+4

    t
    35
    +0d
    i12~14
    • Throw break 1 or 2
    • Side swap
    • Transition to BT with D
      • (+5 BT)
    Headlock Kick
    108

    Left Throw

    t
    40
    -3
    +0d
    i12~14
    Throw break 1
    Ball Breaker
    109

    Right Throw

    t
    42
    -3
    +0d
    i12~14
    Throw break 2
    Dragon Bites
    110

    Back Throw

    t
    50
    +0d
    i12~14
    Unbreakable
    Run Up > Drop
    111

    f+2+3

    t
    35
    -2
    +6d
    i12
    Throw break 1
    Headlock Punch
    112

    uf+1+2

    t
    35
    -6
    +3d
    i12
    Throw break 1+2
    Headlock Drop
    113

    uf+1+2,1,2,1+2

    t
    40
    -6
    -6d
    i12
    • Throw break 1+2
    Floor Break
    Knee Lift
    114

    f,F+3+4

    t
    10
    -3
    +55a (+28)
    i14
    Throw break 1+2

    10 String

    10 Hit Combo
    74

    df+1,3,2,2,3,3,3,4,4,4

    First 3 hits are a natural combo