Law |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heavenly Dragon
H.2+3
m,t
24,4,5,5,5,7 (50)
+11g
+5
i14
- Automatically transitions to DSS on block
Dragon Storm
48
b+1,2,2
m,m,m
12,12,22
-14
+12a (+5)
i18
- Combos from 1st or 2nd hit CH
- Delay-able
Tornado Claw
H.1+2
m
20
-8~-7
+66a (+50)
i16~17
- Partially uses remaining Heat Time
- Alternate input DSS.1+2
Dragon Parry
H.DSS,P
t
38
+0d
ps1?
- Punches only
- Heat only
- Partially restores remaining Heat Time
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knuckle Barrage Combo
16
1,1,2
h,h,h
5,5,12
-6
+6
i17
- Transition to DSS with F
- (-5 oB, +7 oH)
Left Right Dragon Fist Combo
18
1,2,2,2
h,h,m,h
5,8,10,15
-9
+4
+9d
i13
- Combos from 1st or 3rd hit CH
- Delay-able
- Transition to DSS with F
- (-3 oB, +10g oH, +15d CH)
Left Right > Knee
20
1,2,3
h,h,m
5,8,10
-5
+13
i15
- Combos from 1st hit CH
- Jails from 1st attack
Left Right Combo > Somersault
1,2,uf+3
h,h,Special
-20
-11
js9
rFC
Transition to Slide Step with DF
Left Right Combo > Somersault Feint
21
1,2,uf+3,4
h,h,Special,m
20
-12
+31a (+21)
i15
Rave War Combo
22
2,2,2
h,m,h
8,10,10
-9
+4
+9d
i13
- Combos from 2nd hit
- Transition to DSS with F
- (-3 oB, +10g oH, +15d)
Blazing Fist Combo
23
2,2,1+2
h,m,m
8,10,20
-13
+5a (-4)
i19
- Combos from 2nd hit CH
- Delay-able
Rage Dragon Combo
24
2,b+2,1,2
h,h,h,m
8,8,8,21
-3
+20a
+55a
i20
- Combos from 3rd hit CH
- Delay-able
- Transition to FC with D
Feint > Middle Kick
25
3,3
h,m
12,17
-14
-3
+53a (+22)
i27
- Combos from 1st hit CH
- Delay-able
4,3
h,h
15,12
-8
+1
+23a
i18
- Combos from 1st hit
- Transition to DSS with F
- (+8 oB, +17g, +39a (+32))
- DSS allows full combo off of Magic 4
Shaolin Spin Kicks
27
4,3,4
h,h,h
15,12,14
-6
-1
+31a (+24)
i20
- Combos off of 1st hit CH
- Transition to DSS with F
- (+8 oB, +13g, +45a (+38))
- DSS allows full combo off of Magic 4
Tornado Claw
1+2
m
20
-13~12
+12a (+5)
+66a (+50)
i16~17
- Partially uses remaining Heat Time in heat
- Instant Tornado on CH
- Alternate input DSS.1+2
Wild Dragon's Flight
30
3+4,4
m,m,h
5,10,25
+7
+31d (-27)
i30
js22~
- Combos from 1st hit
- Chip damage on block
- Alternate input DSS.3+4,4
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f+2
h
10
+0
+6
i12
- Can route into:
- Rave War Combo (f+2,2,2), or
- Blazing Fist Combo (f+2,2,1+2)
- Alternate input DSS.f+2
Poison Arrow
f+2~1
m
24
+2
+30a (+4)
i19
- Chip damage on block
- Transition to DSS with F
- (+5 oB, +33a (+7))
- Alternate input DSS.f+2~1
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Middle Kick > Somersault Kick
37
df+4,3
m,m
15,23
-14
+68a (+52)
i29~31
js14~
FC
- Combos from 1st hit CH
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Low > Hook Kick
41
d+3,3
l,h
8,17
-7
+20a
+46CS
i16
- Combos from 1st hit CH
- -30 on block from 1st block
- Delay-able
Construct Kick
42
d+4,3
l,h
7,12
-12
+0
+5
i12
js5~9? fs10?~12?
- Combos from 1st hit
- -26 on 1st block
- Nosebleed stun
Low Kick > Somersault
44
d+3+4,3
l,m
7,23
-14
+14a
i29
js19~
FC
- Combos from 1st hit CH
- Alternate input FC.d+4,3
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1,2
m,m
12,12
-12
+2
i19
- Combos from 1st hit
- Delay-able
- Transition to DSS with F
- (-9 oB, +5 oH)
Dragon Storm
48
b+1,2,2
m,m,m
12,12,22
-14
+12a (+5)
i18
- Combos from 1st or 2nd hit CH
- Delay-able
Knuckle Rush
50
b+2,2
m,h
12,15
-9
+4
+9d
i13
- Combos from 1st hit
- Delay-able
- Transition to DSS with F
- (-3 oB, +10 oH, +15d CH)
Junkyard Kick
51
b+2,3,4
m,l,m
12,10,23
-7
+36a (+26)
i23
- Combos from 2nd hit CH
- Delay-able
- Transition to DSS with F
- (+6 oB, +49a (+39) oH)
Dragon Spin Kick
53
b+3
m
27
-12
+17a (+8)
i23
(BT)
- Transition to BT with B
- (-11 oB, +18a (+9) oH)
Parry
b+1+3
+7
ps5?~11?
35
- Transition to DSS on successful parry with F to be +14
- Guarantees DSS.1, DSS.2, DSS.f+1
Dragon Parry
b+2+4
t
34 (38 Heat)
+0d
ps5?
- Punches only
- Partially restores remaining Heat Time
- Does 38 damage in Heat
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fury Fist Rush
57
ub+1,2,1,2
h,h,h,h
8,8,8,28
-7
+13a (-4)
i12,i6,i6,i13
- Jails from 1st to 3rd attack
- Last hit delay-able
- Frame data for 1st, 2nd and 3rd hits:
- (-9 oB, -3 oH)
Blackout > Muggin'
60
uf+1,3
h,l
1010
-13
-1
i19
- Combos from 1st hit
- Alternate input:
- Ki Charge~1,3
- b,B+2+3~1,3
Somersault Kick
65
UF+4
m
23
-17
+28a (+18)
i18
js9~
FC
- Alternate input
- UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Backflipper
66
UF+4,3
m,m
2316
-14
+78a (+62)
i19
js
- Combos from 1st hit
- 2nd hit Instant Tornado
- (+68a (+52) oH)
- Alternate input
- UB+4,3 U+4,3
- FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Strike Combo
67
f,F+2,1,3
m,h,m
12,12,23
-13
+11a
i28
- Combos off 2nd hit CH
- Delayable
Dragon Dagger
68
f,F+2,3
m,h
12,20
-14
+37a (-21)
i16
- Combos from 1st hit
- Jails from 1st block with ?F delay
- Delayable
Dragon's Poke > Poison Arrow
69
f,F+2,f+1+2
m,m
12,24
+2
+30a (+4)
i31
- Chip damage on block
- Transition to DSS with F
- (+5 oB,+33a (+7))
Running Side Kick
72
f,f,F+3
m
30
+6
+35d (-23)
i20~28
js
- Chip damage on block
- Alternate input wr3
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Kick > Somersault
FC.4,3
l,m
7,23
-14
+14a
i29
js
FC
- Combos from 1st hit CH
- Alternate input d+3+4,3
Slide Kick
85
FC.df,d,df+3
l
20
-23
+13
i16~20
- Alternate input df+3 in Slide Step
Sometimes written Slide
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Side Kick
79
ws3
h
16
+17g
+19
i16
DSS
- Automatically transitions to DSS on hit and block
- On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4
Front Kick Somersault Variation
80
ws4,3
m,m
14,23
-14
+68a (+52)
i27
js
FC
- Combos from 1st hit CH
DSS (Dragon Charge)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dragon Knuckle
97
DSS.1
h
14
+0
+8
+18c
i12
t49? r36? DSS
- Chip damage on block
- Automatically transitions to DSS on hit and block
- CH guarantees DSS.f+1, DSS.3+4,4
Tornado Claw
DSS.1+2
m
-13
+12a (+5)
+66a (+50)
i16
- Partially uses remaining Heat time
- Instant Tornado on CH
- Alternate input 1+2
Poison Arrow
DSS.f+2~1
m
24
+2
+30a (+4)
i19
- Chip damage on block
- Transition to DSS with F
- (+5 oB, +33a (+7))
- Alternate input f+2~1
Dragon Cannon
DSS.f+3
m
30
-13
+18d (+8)
i20
pc8~
- Chip damage on block
- Alternate input f,F+3
BT
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blind Elbow Combo
91
BT.2,2
m,m
17,20
-14
+31d (-27)
i14
- Combos from 1st hit
- Delay-able
SS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Crush
87
ss3
l
17
-13
+7
+16c
i18
- Automatically transitions to DSS on hit
- CH guarantees DSS.f+1, DSS.3+4,4
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fate of the Dragon
R.df+1+2
m,t
55+
-15
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Blackout > Muggin'
1+2+3+4~1,3
h,l
10,10
-13
-1
i19
- Combos from 1st hit
- Alternate input:
- uf+1,3
- b,B+2+3~1,3
Cloud Gates
1+2+3+4,2
h
24
+1
+50a
i14
- Chip damage on block
- Alternate input DSS.2
Wall Jump Attack
(Back to wall).b,b,ub
m
25
-1
+45d (-13)
i29-33
js5~7 is8~13 js14~
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hopping Frog
107
2+4
t
35
+0d
i12~14
- Throw break 1 or 2
- Side swap
- Transition to BT with D
- (+5 BT)