| Law |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Law punishers (Tekken 7).
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,1,2 | 22 | +6 |
| 2,b+2 | 16 | +7 | |
| -12 | 3,4 | 32 | +19a (+10) |
| -13 | 4,3 | 27 | +1 |
| -14 | 3+4,4 | 40 | +5c |
| b+4,3 | 34 | +24a (+15) | |
| -15 | df+2 | 12 | +34a (+24) |
| uf+4 | 14 | +33a (+23) | |
| -16 | 1+2 | 20 | +12a (+5) |
| Crouching | |||
| -11 | ws4 | 14 | +4 |
| -13 | ws1,2 | 35 | +14c |
| -15 | uf+4 | 14 | +33a (+23) |
| ws2 | 20 | +31a (+21) | |
| -16 | ws3 | 16 | +18 |
| -18 | uf+3 | 20 | +16c |
| -19 | uf,n,4 | 20 | +30a (+20) |
| Back-turned opponent | |||
| Grounded opponent | |||
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knuckle Barrage Combo
16
1,1,2
h,h,h
5,5,12
-6
+6
i17
t70 r24
- Transition to DSS with F
- (-6 oB, +6 oH)
4,3
h,h
15,12
-8
+1
+23a
i18
- Combos from 1st hit
- Transition to DSS with F
- (+7 oB, +16g, +38a (+31))
- DSS allows full combo off of Magic 4
Wild Dragon's Flight
DSS.3+4,4
30
3+4,4
m,m,h
5,10,25
+7
+5c
i30
js22~
- Combos from 1st hit
- 5 chip damage on block
- Forces tech backroll on hit
- Alternate input DSS.3+4,4
Tornado Claw
DSS.1+2
1+2
M
20
-13~12
+12a (+5)
+66a (+50)
i16~17
- Partially uses remaining Heat Time in heat
- Instant Tornado on CH
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|