Law |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Law punishers (Tekken 7).
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1,2 | 22 | +6 |
2,b+2 | 16 | +7 | |
-12 | 3,4 | 32 | +19a (+10) |
-13 | 4,3 | 27 | +1 |
-14 | 3+4,4 | 40 | +31d (-27) |
b+4,3 | 34 | +24a (+15) | |
-15 | df+2 | 12 | +34a (+24) |
uf+4 | 14 | +33a (+23) | |
-16 | 1+2 | 20 | +12a (+5) |
Crouching | |||
-11 | ws4 | 14 | +7 |
-13 | ws1,2 | 35 | +40d (-18) |
-15 | uf+4 | 14 | +33a (+23) |
ws2 | 20 | +31a (+21) | |
-16 | ws3 | 16 | +19 |
-18 | uf+3 | 20 | +42d (-16) |
-19 | uf,n,4 | 20 | +30a (+20) |
Back-turned opponent | |||
Grounded opponent |
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Side Kick
79
ws3
h
16
+17g
+19
i16
DSS
- Automatically transitions to DSS on hit and block
- On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4
Knuckle Barrage Combo
16
1,1,2
h,h,h
5,5,12
-6
+6
i17
- Transition to DSS with F
- (-5 oB, +7 oH)
4,3
h,h
15,12
-8
+1
+23a
i18
- Combos from 1st hit
- Transition to DSS with F
- (+8 oB, +17g, +39a (+32))
- DSS allows full combo off of Magic 4
Wild Dragon's Flight
30
3+4,4
m,m,h
5,10,25
+7 (+10g w)
+31d (-27)
i30
js22~
- Combos from 1st hit
- Chip damage on block
- Alternate input DSS.3+4,4
Tornado Claw
1+2
m
20
-13~12
+12a (+5)
+66a (+50)
i16~17
- Partially uses remaining Heat Time in heat
- Instant Tornado on CH
- Alternate input DSS.1+2
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
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