Law punishers

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This page is for Tekken 8. For Tekken 7, see Law punishers (Tekken 7).


Standing
Enemy Move Damage Frames
-101,1,222+6
2,b+216+7
-123,432+19a (+10)
-134,327+1
-143+4,440+5c
b+4,334+24a (+15)
-15df+212+34a (+24)
uf+414+33a (+23)
-161+220+12a (+5)
Crouching
-11ws414+4
-13ws1,235+14c
-15uf+414+33a (+23)
ws220+31a (+21)
-16ws316+18
-18uf+320+16c
-19uf,n,420+30a (+20)
Back-turned opponent
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws4

m
14
-4
+4
+5
i11
  • Transition to +4, +12, +13 DSS with F
Flash Fist
77

ws1,2

m,​h
10,​25
-9
+14c
i16
Balcony Break
  • Delayable
  • Forces tech backroll on hit
Dragon's Rising Kick
62

uf+4

m
14
-13
+33a (+23)
i15
js9~
Sometimes written hopkick
Dragon Uppercut
78

ws2

m
20
-18
+31a (+21)
i15
Side Kick
79

ws3

h
16
+16g
+18
i16
DSS
  • Transition to DSS
Dragon's Fury
61

uf+3

m
20
-8
+16c
i18
js9~
Heat Engager
Heat Dash +5, +36d (+26)
Balcony Break
  • Forces tech backroll on hit
Dragon's Rising Cannon
64

uf,n,4

m
20
-15
+30a (+20)
i19
js
Knuckle Barrage Combo
16

1,​1,2

h,​h,​h
5,​5,​12
-6
+6
i17
t70 r24
  • Transition to DSS with F
    • (-6 oB, +6 oH)

2,b+2

h,​h
8,​8
-4
+7
i17
BT
Elbow
  • Combos from 1st hit
  • Delay-able
High Kick > Bloody Cleaver
26

3,4

h,​h
12,​20
-10
+19a (+10)
i22
  • Combos from 1st hit
Balcony Break

4,3

h,​h
15,​12
-8
+1
+23a
i18
  • Combos from 1st hit
  • Transition to DSS with F
    • (+7 oB, +16g, +38a (+31))
    • DSS allows full combo off of Magic 4
Wild Dragon's Flight
DSS.3+4,4
30

3+4,4

m,​m,​h
5,​10,​25
+7
+5c
i30
js22~
Balcony Break
  • Combos from 1st hit
  • 5 chip damage on block
  • Forces tech backroll on hit
  • Alternate input DSS.3+4,4
Tiger Fang
54

b+4,3

m,​h
13,​21
-5
+24a (+15)
i32
Balcony Break
  • Combos from 1st hit
Dragon Raise
35

df+2

m
12
-7
+34a (+24)
i15
Dragon's Rising Kick
62

uf+4

m
14
-13
+33a (+23)
i15
js9~
Sometimes written hopkick
Tornado Claw
DSS.1+2

1+2

M
20
-13~12
+12a (+5)
+66a (+50)
i16~17
Tornado
Weapon
  • Partially uses remaining Heat Time in heat
  • Instant Tornado on CH


Whiff punishers
Move Speed Range Damage Risk Hitbox