Lei combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2, uf+4)
f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4
Crouching recovery (e.g. TGR.4)
ws2,1 1+2,1 BT.4,1 S! f,f,F+3,4

Mini Combos

CL db+4~u_d
[36] SNK.4,1 d+4,4
[9] f,n,1 on crouching opponent
[+23] 2,1
[+22] 1,1~f
[+9] (f,n,1)<2~d_u
[15] SLD.4~3
[+16] PLD.4
[+9] PLD.3
[21] FCD.3
[+14] d+4,4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[27] CH CRA.(3,4),2,3
[26] CH TGR.1
[21] PAN.2
[20] ws3+4
[20] PLD.4
[16] SS.4
[13] uf+4
[12] df+2
[+58] uf+1 1+2,1 BT.4,1 S! 3~4[1] 4
[+50] f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
[25] DRU.b+1+2
[+47] DB~FC ws+2,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
[+36] u~FC.df+2,1,4 PHX.2 S! f,f,F+3,4[2]
[39] CH BT.4,1
[27] CH (b+2),4
[26] TGR.2,2
[25] CH CRA.2
[23] PHX.2
[+39] S! f+3,1 1+2,1 BT.4,4[1]
[+35] S! uf+1 1+2,1 BT.4,4[1]
[12] TGR.4
[12] BT.d+4
[+50] cc f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
[+47] ws2,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
[14] KND.3
[+45] b+2,4 S! uf+1 1+2,1 BT.4,4[1]
[+41] b+4,1 S! 1+2,1 BT.4,4[1]
[+39] df+2 df+2 df+2 b+2,3 S! f,f,F+3,4[2]
[15] CL db+4~f
[+35] DRU.3,1+2 S! uf+1 f,F+3~b BT.4,4[1]
[+30] DRU.3,1+2 S! f,F+3~b BT.4,4[1]
[+27] DRU.3,1+2 S! uf+3+4 CL BT.d+4~u_d[3]
[26] uf+3+4
[20] u+1+2,4
[+47] df~WS.2,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
[+39] BT.d+1 BT.d+1 BT.d+1 BT.4,1 S! f,f,F+3,4[2]
[27] CH uf+3
[21] CRA.Auto Low Parry
[21] CRA.uf+4
[+47] CRA.3 1+2,1 BT.4,1 S! f,f,F+3,4[2]
[+42] CRA.2 S! uf+1 1+2,1 BT.4,4[1]
[39] CH f+4,2
[+39] uf+1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
[26] CH (f+3),1,2
[14] CH (f+3,1),2
[+43] 3 S! ff 1+2,1 BT.4,4[1]
[31] CH f+4
[25] DGN.1+2
[24] CH BT.2
[+40] f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
[12] CL BT.d+4~u_d
[12] CL PLD.3~u_d
[12] df+2~F
[+40] SNA.1 1 1+2,1 BT.4,2 S! f,f,F+3,4[2]
[+31] SNA.4,1~F TGR.2,2 S! f,f,F+3,4[4]
[12] CL BT.d+4~F
[12] PLD.3~F
[+38] DRU.3,1+2 S! uf+1 1+2,1 BT.4,4[1]
[23] BT.(1,1),3,2
[+41] f,f b+4,1 S! f,f 1+2,1 BT.4,4[1]
CH 1+2
[57] BT.4,1 S! f+3,1 f,F+2
[55] BT.4,1 S! f,F+3~B BT.4,4[1]
CH BT.4,3
[78] df+1 b+4,1 S! 1+2,1 BT.4,4[1]
[75] df+1 1+2,1 BT.4,1 S! f,f,F+3,4


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Floor Break
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Far Carry
  3. Stance mix-up
  4. Works better on BT.d+4~SSL

Rage

Rage Drive Starters

[25] R.PAN.1+4
[+50] dash f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4
[30] R.TGR.1+4
[+56] UF,n,4 uf+1 1+2,1 BT.4,1 S! f,f,f+3,4
[24] R.CRA.1+4
[+47] f~CRA.3 1+2,1 BT.4,1 S! f,f,F+3,4
[+43] CRA.uf+4 CRA.2 S! 1+2,1 BT.4,4
[+42] CRA.2 S! uf+1 1+2,1 BT.4,4

Rage Drive Enders

[13] df+2
[+38] uf+3 CRA.2 (S!) f,n,4,1~F
[+30] R.TGR.1+4 cc df+3

Rage Art

[16] CL db+4~f
[+43] DKN.3,1+2 S! R.df+3+4
[12] df+2
[+64] f+3,1 1+2,1 BT.4,1 S! R.df+3+4

Wall

Regular carry (30% scaling)
[+26] df+1+2 ws3[1]
[+18] f+3,1 ub+4~F[2]

Specific Combos

f,n.3
[48] BT.1,1,3,2

Wall Bounce

[25] TGR.1+2
[25] u+1+2,1+2
RANGE 1~2 [+38] b+2,4 W! f+3,1 ub+4~f
RANGE 2~3 [+42] 3~b !S PHX b+4,4
  1. Damage
  2. Crane mix-up

Float

Add +1 damage if counterhit

[4] 1
[+41] 3~B S! PHX.b+4,4
[+39] uf+1 1+2,1 BT.4,1 S! f,f,F+3,4
[17] ws2,1
[+30] 1+2,1 BT.4,1 S! f,f,F+3,4

Back-turned opponent

[13] uf+4
[+40] f+3,1 f,F+2 S! f,f,F+3,4


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