| Lei (Tekken 7) |
|---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2, uf+4)
- f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4
- Crouching recovery (e.g. TGR.4)
- ws2,1 1+2,1 BT.4,1 S! f,f,F+3,4
Mini Combos
- CL db+4~u_d
- [36] SNK.4,1 d+4,4
- [9] f,n,1 on crouching opponent
- [+23] 2,1
- [+22] 1,1~f
- [+9] (f,n,1)<2~d_u
- [15] SLD.4~3
- [+16] PLD.4
- [+9] PLD.3
- [21] FCD.3
- [+14] d+4,4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [27] CH CRA.(3,4),2,3
- [26] CH TGR.1
- [21] PAN.2
- [20] ws3+4
- [20] PLD.4
- [16] SS.4
- [13] uf+4
- [12] df+2
- [+58] uf+1 1+2,1 BT.4,1 S! 3~4[1] 4
- [+50] f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
- [25] DRU.b+1+2
- [+47] DB~FC ws+2,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
- [+36] u~FC.df+2,1,4 PHX.2 S! f,f,F+3,4[2]
- [39] CH BT.4,1
- [27] CH (b+2),4
- [26] TGR.2,2
- [25] CH CRA.2
- [23] PHX.2
- [+39] S! f+3,1 1+2,1 BT.4,4[1]
- [+35] S! uf+1 1+2,1 BT.4,4[1]
- [12] TGR.4
- [12] BT.d+4
- [+50] cc f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
- [+47] ws2,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
- [14] KND.3
- [+45] b+2,4 S! uf+1 1+2,1 BT.4,4[1]
- [+41] b+4,1 S! 1+2,1 BT.4,4[1]
- [+39] df+2 df+2 df+2 b+2,3 S! f,f,F+3,4[2]
- [15] CL db+4~f
- [+35] DRU.3,1+2 S! uf+1 f,F+3~b BT.4,4[1]
- [+30] DRU.3,1+2 S! f,F+3~b BT.4,4[1]
- [+27] DRU.3,1+2 S! uf+3+4 CL BT.d+4~u_d[3]
- [26] uf+3+4
- [20] u+1+2,4
- [+47] df~WS.2,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
- [+39] BT.d+1 BT.d+1 BT.d+1 BT.4,1 S! f,f,F+3,4[2]
- [27] CH uf+3
- [21] CRA.Auto Low Parry
- [21] CRA.uf+4
- [+47] CRA.3 1+2,1 BT.4,1 S! f,f,F+3,4[2]
- [+42] CRA.2 S! uf+1 1+2,1 BT.4,4[1]
- [39] CH f+4,2
- [+39] uf+1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
- [26] CH (f+3),1,2
- [14] CH (f+3,1),2
- [+43] 3 S! ff 1+2,1 BT.4,4[1]
- [31] CH f+4
- [25] DGN.1+2
- [24] CH BT.2
- [+40] f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4[2]
- [12] CL BT.d+4~u_d
- [12] CL PLD.3~u_d
- [12] df+2~F
- [+40] SNA.1 1 1+2,1 BT.4,2 S! f,f,F+3,4[2]
- [+31] SNA.4,1~F TGR.2,2 S! f,f,F+3,4[4]
- [12] CL BT.d+4~F
- [12] PLD.3~F
- [+38] DRU.3,1+2 S! uf+1 1+2,1 BT.4,4[1]
- [23] BT.(1,1),3,2
- [+41] f,f b+4,1 S! f,f 1+2,1 BT.4,4[1]
- CH 1+2
- [57] BT.4,1 S! f+3,1 f,F+2
- [55] BT.4,1 S! f,F+3~B BT.4,4[1]
- CH BT.4,3
- [78] df+1 b+4,1 S! 1+2,1 BT.4,4[1]
- [75] df+1 1+2,1 BT.4,1 S! f,f,F+3,4
Rage
Rage Drive Starters
- [25] R.PAN.1+4
- [+50] dash f+3,1 1+2,1 BT.4,1 S! f,f,F+3,4
- [30] R.TGR.1+4
- [+56] UF,n,4 uf+1 1+2,1 BT.4,1 S! f,f,f+3,4
- [24] R.CRA.1+4
- [+47] f~CRA.3 1+2,1 BT.4,1 S! f,f,F+3,4
- [+43] CRA.uf+4 CRA.2 S! 1+2,1 BT.4,4
- [+42] CRA.2 S! uf+1 1+2,1 BT.4,4
Rage Drive Enders
- [13] df+2
- [+38] uf+3 CRA.2 (S!) f,n,4,1~F
[+30] R.TGR.1+4 cc df+3
Rage Art
- [16] CL db+4~f
- [+43] DKN.3,1+2 S! R.df+3+4
- [12] df+2
- [+64] f+3,1 1+2,1 BT.4,1 S! R.df+3+4
Wall
Specific Combos
- f,n.3
- [48] BT.1,1,3,2
Wall Bounce
- [25] TGR.1+2
- [25] u+1+2,1+2
- RANGE 1~2 [+38] b+2,4 W! f+3,1 ub+4~f
- RANGE 2~3 [+42] 3~b !S PHX b+4,4
Float
Add +1 damage if counterhit
- [4] 1
- [+41] 3~B S! PHX.b+4,4
- [+39] uf+1 1+2,1 BT.4,1 S! f,f,F+3,4
- [17] ws2,1
- [+30] 1+2,1 BT.4,1 S! f,f,F+3,4
Back-turned opponent
- [13] uf+4
- [+40] f+3,1 f,F+2 S! f,f,F+3,4