Leo movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Leo-1 i10 h 5 +1 +8
Leo-1+2 i25 m 25 -12 +11a (+2) pc13~
Balcony Break
  • Chip damage on block
Leo-1,2 i12 ,h ,10 -3 +8
  • Jail from 1st attack
  • Enter KNK -9 +2 with b
Leo-1,2,1 i20~21 ,h ,16 -5~-4 +6 +9 Combo from 2nd CH
Leo-1,2,1,1 i18 ,m ,21 -13 +12a (+3)
Balcony Break
  • Combo from 3rd Hit
Leo-1,2,1,4 i21~23 ,h ,30 -6~-4 +32a (+6)
Balcony Break
  • Combo from 3rd Hit
Leo-1+2+3+4 Gain LTG
Leo-1,2,4 i24 ,L ,15 -13 +3 +8d Combo from 2nd CH
Leo-1+3 i12~14 t 35 -3 +0d Throw break 1 or 2
Leo-1,4 i16 ,h ,17 -5 +11
  • Jail from 1st attack
Leo-2 i11 h 9 -1 +5
Leo-2,1 i16~17 ,h ,12 -7~-6 +4 Jail from 1st attack
Leo-2,2 i22 ,m ,20 -12 +6 Combo from 1st Hit
Leo-2+3 i16~17 m 12 (12) +1~+2 +2c pc
Heat Burst
Leo-2+4 i12~14 t 35 -6 +0d
  • Throw break 1 or 2
  • Side switch on hit
  • Deals 4 more damage at the wall
Leo-3 i14 h 15 -8 +4
Leo-3,2 i19 ,h ,10 -2 +9
  • Combo from 1st hit
  • Enter BOK -6 +5 with d
Leo-3,2,3 i23~24 ,m ,26 -7~-6 +13a (+4)
Tornado
Balcony Break
  • Combo from 2nd CH
  • Cancel to -15 -4 with B
Leo-3,2,4 i22~23 ,m ,14 +9~+10 +15g +19
  • Combo from 2nd CH
Leo-4 i12 h 17 -7 +6 +31a
Leo-b+1 i18~19 m 17 -12~-11 +1
Leo-b+1,1+2 i22~23 ,m ,18 -12~-11 +9
  • Combo from 1st hit
  • Enter BOK -10 +11 with d
Leo-b+1+2 i17~18 m 15 -24~-23 -11
Leo-b+1+2,1+2 i21~22 ,m ,13 -14~-13 -3 +7 Combo from 1st hit
Leo-b+1+2,1+2,d,df,f+2 i20~21 ,m ,30 -13~-12 +17d (+12)
  • Combo from 2nd CH
  • Chip damage on block
  • Deals 25 damage without motion input
Leo-b+1+3 ps5~12
  • Parries high and mid punches and kicks
Leo-b+1+3,P.2 i14~15 m 30 -9~-8 -9a
Balcony Break
  • Combo from parry
  • Gain LTG on hit
Leo-b+1+4 i19~21 h,l 6,12 -12~-10 +3 +14
Leo-b+1,4 i23 ,m ,14 +9 +15g +19
  • Combo from 1st CH
Leo-b+2 i14 m 11 -11 +0
Leo-b+2,1 i22~23 ,h ,11 -4~-3 +7 Combo from 1st hit
Leo-b+2,1+2 i27~28 ,m ,21 -11~-10 +8
Heat Engager
Heat Dash +5 +67a (+50)
  • Combo from 1st hit
Leo-b+2+3 i30~31 m 21 -8~-7 +23g +28a ps2~7
  • Parries high and mid punches
  • Hit after parry is the same as on CH
Leo-b+2+4 ps5~12
Balcony Break
  • Parries high and mid punches and kicks
  • Side switch on punch parry (+5)
  • 25 damage on kick parry (+1d), does not Balcony Break
Leo-b+3 i14~15 m 12 -7~-6 +4
Leo-b+3,1 i20 ,m ,13 -10 +4
Spike
  • Combo from 1st hit
  • Enter BOK -8 +5 with d
  • Enter KNK -10 +1 with b
Leo-b+3,1,LTG.2 ,i17 ,m ,25 -13 +10a
Balcony Break
  • Chip damage on block
  • Combo from 1st hit
Leo-b+3+4
Leo-b+4 i18 m 13 -8 +5
Leo-b+4,1 i30~31 ,m ,20 -12~-11 +15a (+6)
Balcony Break
  • Combo from 1st hit
  • Cancel to FC -16 -3 with D
Leo-b+4,1~4 i17~18 ,m ,14 +9~+10 +15g +19
  • Combo from 1st hit
  • Enter CD -5 +1 +5 with df
Leo-Back throw i12~14 t 50 -3d
  • Deals 10 more damage at the wall
Leo-BOK.1 i13 m 14 -4 +9 cs
Leo-BOK.1+2 i20~21 M 22 -12~-11 +15d pc13~
Heat Engager
Heat Dash +5 +17d
Balcony Break
Spike
  • Chip damage on block
Leo-BOK.1,2 i17~18 ,m ,20 -14~-13 +72 (+56)
Tornado
  • Combo from 1st hit
Leo-BOK.2 i19~20 M 23 -9~-8 +41a (+31) cs
Leo-BOK.3 i21 h 30 +5 +15d
Homing
Balcony Break
  • Chip damage on block
Leo-BOK.4 i20 m 14 +9 +15g +19
  • Same move as f+4
Leo-BOK.n cs
Leo-BT.1+2 i11 m 21 -20 +1a (-8) +22a (-14)
Balcony Break
Leo-CD.1 i18~19 L 17 -13~-12 -1 +11 cs
Leo-CD.2 i17 m 14 -9 +9
  • Enter KNK -9 +9 with b
Leo-CD.2,1 i18~19 ,m ,17 -6~-5 +10 +30d
Wall Crush on hit +22g
  • Combo from 1st hit
Leo-CD.2,4 i25~28 ,h ,26 -11~-8 +10d (+0)
Balcony Break
  • Combo from 1st hit
Leo-CD.3+4 i18~20 i22~24 m,m 6,20 -6~-4 +13g js
Homing
Balcony Break
Leo-d+1 i18~19 m 18 -2~-1 +5 +24d
Spike
  • Enter FC with d
Leo-d+1+2 cs
Leo-d+2 i21 m 23 +4c +9c +56a
Spike
Leo-d+3 i16 l 10 -17 -6 cs5~
Leo-d+3+4 i12 l 7 -15 -4 cs5~
Leo-d+4 i16~17 L 13 -11~-10 +0
Leo-d+4,2 i26~27 ,h ,23 -5~-4 -7d +3d
  • Combo from 1st CH
  • Gain LTG -11d -1d on hit with 1+2
Leo-db+1 i10 s 6 -5 +6 cs5~
Leo-db+1+2 i21~23 m 17 -9~-7 +7
  • Enter BOK -12 +4 with d
Leo-db+1+2,1 i17~18 ,m ,20 -12~-11 +22a (+17)
Balcony Break
  • Combo from 1st hit with delay
Leo-db+2 i16~17 m 16 -9~-8 +5
Leo-db+2,4 i24~26 ,h ,24 -9~-7 +12a (+3) js<=10~
Heat Engager
Heat Dash +5g, +64a (+42)
Balcony Break
  • Combo from 1st hit
Leo-db+3 i31~32 h 23 -8~-9 +38a (+28) No crouching state
Leo-db+4 i20~22 L 11 -31~-29 +2 +33a cs10~
  • Clean hit +2
  • Staggers on block
  • Causes float on hit if db+4,1 is input
Leo-db+4,1 i25~26 ,m ,27 -16~-15 +8a
Balcony Break
  • Combo from 1st hit
    • +14a (+7)
Leo-db+4,1,LTG.1+2 ,i15~16 ,m ,20 -15~-14 +6a (-3)
Balcony Break
  • Chip damage on block
  • Combo from 1st hit
    • +27a (+17)
Leo-d,df Crouching state
Leo-d,df,f No crouching state
Leo-df+1 i13~14 m 13 -1~0 +7
Leo-df+1,2 i18 ,h ,20 -6 +9d +34d (+26)
Tornado
Balcony Break
Leo-df+2 i15~16 m 15 -13~-12 +28a (+18)
Leo-df+2+3 i21~22 L 20 -12~-11 +5 +21d cs6~
Leo-df+3 i17~19 m 22 -9~-7 +6a (-3) +27a (-9)
Homing
Balcony Break
Leo-df+4 i13 m 14 -6 +5
Leo-f+1+2 i17~18 m 24 -14~-13 +10a (+1) +56a
Balcony Break
Leo-f+2 i14~16 h 14 0~+2 +6
Leo-f+2,2 i23~24 ,m ,21 -12~-11 +8 +25d Combo from 1st hit
Leo-f+2+3 i20~21 h 21 -9~-8 +11a (+2)
Balcony Break
Leo-f+2,4 i22~23 ,h ,16 -1~0 +7
  • Jail from 1st attack
  • Enter CD -1 +7 with df
Leo-f+2,4,LTG.3 ,i32~35 ,M ,20 +1c~+4c +16d js
Balcony Break
Spike
  • Chip damage on block
  • Combo from 1st hit
  • Enter BOK +4c +19d with d
Leo-f+3 i20~21 h 23 0~+1 +4 +27a
  • Enter BOK +2 +6 +29a with d
Leo-f+3+4 i17~18 h 24 0~-1 +8 +71a (+55)
Tornado
Balcony Break
  • Chip damage on block
Leo-f+4 i17~18 m 14 +9~+10 +15g +19
  • Enter CD -5 +1 +5 with df
Leo-FC.df+3 i21~23 L 20 -26~-24 +37a
Leo-f,F+2 i14~15 m 25 -9~-8 +8a
Balcony Break
  • Gain LTG -9a on hit with 1+2
Leo-f,F+3 i26~29 m 20 -7c~-4c +3d
  • Enter BOK +0 +10d with d
Leo-f,F+4 i19 m 12 -13 +28a (+18)
Leo-f,F+4,3 i12 ,h ,23 -14 +20 (+11)
Balcony Break
Leo-f,F+4,3,4 i29~31 ,L ,17 -14~-12 -1 +30a cs4~
  • Can combo from 1st hit on wall
Leo-f,f,F+3 i23~26 m 30 +6~+9 +13a (+3) js
Balcony Break
  • Alternate input wr3
Leo-H.2+3 i16~17 m,m,h 14,13,23 (50) +8~+9 +5a
Heat Smash
Balcony Break
  • Enter CD +16g with df on block
Leo-hFC.1 i10 sl 5 -5 +6 cs1~
  • Transition to Standing with f
Leo-hFC.2 i11 sl 8 -4 +7
Leo-hFC.3 i16 l 10 -17 -6
Leo-hFC.4 i12 l 6 -15 -4

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Leo-1 i10 h 5 +1 +8
Leo-1+2 i25 m 25 -12 +11a (+2) pc13~
Balcony Break
  • Chip damage on block
Leo-1+2+3+4 Gain LTG
Leo-1+3 i12~14 t 35 -3 +0d Throw break 1 or 2
Leo-2 i11 h 9 -1 +5
Leo-2+3 i16~17 m 12 (12) +1~+2 +2c pc
Heat Burst
Leo-2+4 i12~14 t 35 -6 +0d
  • Throw break 1 or 2
  • Side switch on hit
  • Deals 4 more damage at the wall
Leo-3 i14 h 15 -8 +4
Leo-4 i12 h 17 -7 +6 +31a
Leo-b+1 i18~19 m 17 -12~-11 +1
Leo-b+1+2 i17~18 m 15 -24~-23 -11
Leo-b+1+3 ps5~12
  • Parries high and mid punches and kicks
Leo-b+1+4 i19~21 h,l 6,12 -12~-10 +3 +14
Leo-b+2 i14 m 11 -11 +0
Leo-b+2+3 i30~31 m 21 -8~-7 +23g +28a ps2~7
  • Parries high and mid punches
  • Hit after parry is the same as on CH
Leo-b+2+4 ps5~12
Balcony Break
  • Parries high and mid punches and kicks
  • Side switch on punch parry (+5)
  • 25 damage on kick parry (+1d), does not Balcony Break
Leo-b+3 i14~15 m 12 -7~-6 +4
Leo-b+3+4
Leo-b+4 i18 m 13 -8 +5
Leo-Back throw i12~14 t 50 -3d
  • Deals 10 more damage at the wall
Leo-BOK.1 i13 m 14 -4 +9 cs
Leo-BOK.1+2 i20~21 M 22 -12~-11 +15d pc13~
Heat Engager
Heat Dash +5 +17d
Balcony Break
Spike
  • Chip damage on block
Leo-BOK.2 i19~20 M 23 -9~-8 +41a (+31) cs
Leo-BOK.3 i21 h 30 +5 +15d
Homing
Balcony Break
  • Chip damage on block
Leo-BOK.4 i20 m 14 +9 +15g +19
  • Same move as f+4
Leo-BOK.n cs
Leo-BT.1+2 i11 m 21 -20 +1a (-8) +22a (-14)
Balcony Break
Leo-CD.1 i18~19 L 17 -13~-12 -1 +11 cs
Leo-CD.2 i17 m 14 -9 +9
  • Enter KNK -9 +9 with b
Leo-CD.3+4 i18~20 i22~24 m,m 6,20 -6~-4 +13g js
Homing
Balcony Break
Leo-d+1 i18~19 m 18 -2~-1 +5 +24d
Spike
  • Enter FC with d
Leo-d+1+2 cs
Leo-d+2 i21 m 23 +4c +9c +56a
Spike
Leo-d+3 i16 l 10 -17 -6 cs5~
Leo-d+3+4 i12 l 7 -15 -4 cs5~
Leo-d+4 i16~17 L 13 -11~-10 +0
Leo-db+1 i10 s 6 -5 +6 cs5~
Leo-db+1+2 i21~23 m 17 -9~-7 +7
  • Enter BOK -12 +4 with d
Leo-db+2 i16~17 m 16 -9~-8 +5
Leo-db+3 i31~32 h 23 -8~-9 +38a (+28) No crouching state
Leo-db+4 i20~22 L 11 -31~-29 +2 +33a cs10~
  • Clean hit +2
  • Staggers on block
  • Causes float on hit if db+4,1 is input
Leo-d,df Crouching state
Leo-d,df,f No crouching state
Leo-df+1 i13~14 m 13 -1~0 +7
Leo-df+2 i15~16 m 15 -13~-12 +28a (+18)
Leo-df+2+3 i21~22 L 20 -12~-11 +5 +21d cs6~
Leo-df+3 i17~19 m 22 -9~-7 +6a (-3) +27a (-9)
Homing
Balcony Break
Leo-df+4 i13 m 14 -6 +5
Leo-f+1+2 i17~18 m 24 -14~-13 +10a (+1) +56a
Balcony Break
Leo-f+2 i14~16 h 14 0~+2 +6
Leo-f+2+3 i20~21 h 21 -9~-8 +11a (+2)
Balcony Break
Leo-f+3 i20~21 h 23 0~+1 +4 +27a
  • Enter BOK +2 +6 +29a with d
Leo-f+3+4 i17~18 h 24 0~-1 +8 +71a (+55)
Tornado
Balcony Break
  • Chip damage on block
Leo-f+4 i17~18 m 14 +9~+10 +15g +19
  • Enter CD -5 +1 +5 with df
Leo-FC.df+3 i21~23 L 20 -26~-24 +37a
Leo-f,F+2 i14~15 m 25 -9~-8 +8a
Balcony Break
  • Gain LTG -9a on hit with 1+2
Leo-f,F+3 i26~29 m 20 -7c~-4c +3d
  • Enter BOK +0 +10d with d
Leo-f,F+4 i19 m 12 -13 +28a (+18)
Leo-f,f,F+3 i23~26 m 30 +6~+9 +13a (+3) js
Balcony Break
  • Alternate input wr3
Leo-H.2+3 i16~17 m,m,h 14,13,23 (50) +8~+9 +5a
Heat Smash
Balcony Break
  • Enter CD +16g with df on block
Leo-hFC.1 i10 sl 5 -5 +6 cs1~
  • Transition to Standing with f
Leo-hFC.2 i11 sl 8 -4 +7
Leo-hFC.3 i16 l 10 -17 -6
Leo-hFC.4 i12 l 6 -15 -4
Leo-H.KNK.2+3 i20~21 l,m,m 8,13,14 (35) -13~-12 +31a (+13)
Heat Smash
Balcony Break
Leo-KNK.1 i18 h 12 -9 +2
  • Enter BOK -7 +4 with d
Leo-KNK.1+2 i25 M 20 -6 +21 +41a (+31)
Tornado
Balcony Break
    • On non-CH grounded connect
  • Chip Damage on Block
Leo-KNK.2 i13 h 20 -4 +22a (+13) +58a
Balcony Break
Leo-KNK.3 i20 m 13 -13 +28a (+18)
Leo-KNK.3+4 i24 L 24 -26 +19d
Leo-KNK.4 i20 L 18 -12 +4c +17d
Spike
  • Enter CD -10 +6c +19d with df
Leo-KNK.DF
Leo-Left throw i12~14 t 40 -3 +0d
  • Throw break 1
  • Side switch on hit
  • Deals 4 more damage at the wall
Leo-OTG.d+3+4 i21~22 L 20 -13~-12 +3
Spike
  • -2d (-10) on grounded hit
Leo-R.df+1+2 i20 m 55+ -15 +0d pc
  • Rage Art
Leo-Right throw i12~14 t 40 -3 +1d
  • Throw break 2
  • Side switch on hit
Leo-SS.1+2 i19 m 30 -9 +14a (+5) +29d
Balcony Break
Leo-u+1 i19~20 m 17 -6~-5 +2 +22a (+5)
Tornado
Balcony Break
    • CH only
    • Doesn't Balcony Break on airborne
Leo-ub+1 ps5~12
  • Parries high and mid kicks
Leo-ub+1+2 i70~71 m! 60 +26a (-21)
Leo-ub+3 i24~27 M 26 +0c~+3c +6c +53a js9~
Leo-ub+4 i15~16 m 15 -13~-12 +19a (+9) +33a (+23) js9~
Balcony Break
Leo-uf+1 i13 h 8 -1 +6
Leo-uf+1+2 i12~14 t 40 -6 +8d
Balcony Break
  • Throw break 1+2
  • Side switch
Leo-uf+2 i18~21 m 15 -14~-11 +18a (+11)
Leo-uf+3 i17~21 m 21 -9~-5 +13a (+4) js9~
Balcony Break
  • Can input with u+3
    • Less forward movement and deals 20 damage
Leo-uf+4 i15~16 m 15 -13~-12 +33a (+23) js9~
  • Can input with u+4
    • Less forward movement
Leo-uf,n,4 i23~25 m 20 -13~-11 +32a (+22) js9~
Leo-ws1 i14~15 m 13 -8~-7 +4
Leo-ws1+2 i13~15 m 25 -15~-13 +22g
  • Gain LTG +3 on hit with 1+2
  • Alternate input CD.1+2
Leo-ws2 i15~16 m 17 -13~-12 +28a (+18)
Leo-ws3 i13~14 M 9 -6~-5 +5 Alternate input CD.3
Leo-ws4 i11~12 m 8 -9~-8 +2 Alternate input CD.4