| Leo |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide |
|
| Alisa |
|
f+3[1] |
|
{{{alisa-b}}} | |
| b+3 | {{{asuka-a}}} | |
| Bryan | df+2,3 | {{{bryan-a}}} |
| Claudio | f+2,2 | {{{claudio-a}}} |
| Jack-8 | d+1+2 | {{{jack-8-a}}} |
| King | db+4 | {{{king-a}}} |
| f,F+2 | {{{kuma-a}}} | |
| Law | df+3 | {{{law-a}}} |
| Paul | d+4,2:1+2 | db+2,4 |
| qcf+2 | db+2,4 | |
| Victor | f,F+2 | {{{victor-a}}} |
| Xiaoyu | BT.f+3+4,3+4 | {{{xiaoyu-a}}} |
| AOP.3+4 | {{{xiaoyu-b}}} | |
| Zafina |
|
{{{zafina-a}}} |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,2 | 15 | +8 |
| 1,4 | 22 | +11 KNK[2] | |
| -11 | 2,2 | 29 | +6 |
| -13 | uf+1,2[3] | 33 | +37d (-21)[4] |
| -14 | b+2,1+2 | 32 | +8[5] |
| f+2,4,LTG.3[3] | 50 (60 (11)) | +16d | |
| f+2,2 | 35 | +8 | |
| -15 | df+2 | 15 (69 (34)) | +28a (+18) |
| uf+4 | 15 (69 (34)) | +33a (+23) | |
| -16 | db+2,4[6][7] | 40 (?) | +12a (+3)[8] |
| -17 | f+1+2[9] | 24 | +10a (+1) |
| -23 | uf,n,4 | 20 (70 (31)) | +32a (+22) |
| Crouching | |||
| -10 | hFC.1 | 5 | +6 |
| -11 | ws4,1+2 | 26 (?) | +4d[10] |
| -13 | uf+1,2[3] | 33 | +37d (-21)[4] |
| ws1+2[9] | 25 | +22g[11] | |
| ws3,1,d | 18 | +9 BOK | |
| -15 | ws2 | 17 (67 (31)) | +28a (+18) |
| -23 | uf,n,4 | 20 (70 (31)) | +32a (+22) |
| Back-turned opponent | |||
| Grounded opponent | |||
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1
sl
5
-5
+6
i10
cs1~
t34 r24 FC
- Transition to Standing with f
- +6c on crouching hit
Rising Bei Zhe Kao
CD.4,1+2
76
ws4,1+2
m,m
8,18
-12~-10
+4d
i25~27
- Combo from 1st hit
- Alternate input CD.4,1+2
Chuan Chong Quan
58
uf+1,2
h,m
8,25
-14~-13
+37d (-21)
i20~21
- Combo from 1st hit
- Gain LTG +22g on hit with 1+2
Le Kua Kao
77
ws1+2
m
25
-14~-12
+22g
i13~15
- Gain LTG +3 on hit with 1+2
- Alternate input CD.1+2
CD.3,1
ws3,1
M,m
9,9
-10
+3
i21
- Combo from 1st hit
- Enter BOK -4 +9 with d
- Alternate input CD.3,1
Chuan Chong Quan
58
uf+1,2
h,m
8,25
-14~-13
+37d (-21)
i20~21
- Combo from 1st hit
- Gain LTG +22g on hit with 1+2
Jue Zhao Heng Da Bai Tui
70
f+2,4,LTG.3
h,h,M
14,16,20
- Combo from 1st hit
- Transition to BOK with D (+6c~+10c/+19d~+22d
- 8 chip damage on block
- Consumes 240F of heat timer during heat
Heng Da Er Lang Dan Shan
24
f+2,2
h,m
14,21
-12~-11
+8
+25d
i23~24
t74 r34
- Combo from 1st hit with 6F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
Yue Bu San Jing Ti
61
uf+4
m
15
- Can input with u+4
- Less forward movement
Bei Zhan Juan Long Jiao
39
db+2,4
m,h
16,24
-9~-7
+12a (+3)
i24~26
js12~
- Combo from 1st hit
| Whiff punishers | |||||
| Move | Speed | Range | Damage | Risk | Hitbox |
|---|---|---|---|---|---|
| 1,4 | i10 | 22 | -2 | High | |
| f+2,4 | i14~16 | 30 | -1~0 | High | |
| f,F+2[12] | i14~15 | 25 | -9~-8 | Mid | |
| df+2 | i15~16 | 15 | -13~-12 | Mid | |
| db+2,4[6][8] | i16~17 | 40 | -9~-7 | Mid | |
| uf+2,1 | i18~21 | 32 | -8~-7 | Mid | |
- ↑ Floats if Alisa goes for 1 extension
- ↑ The transition into KNK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.
- ↑ 3.0 3.1 3.2 High balcony break.
- ↑ 4.0 4.1 Gain LTG on hit with 1+2 - +22g (-36).
- ↑ Heat Engager +17g, Heat Dash +67a (+50)
- ↑ 6.0 6.1 Hit confirmable.
- ↑ More range than df+2.
- ↑ 8.0 8.1 Heat Engager +17g, Heat Dash +64a (+42).
- ↑ 9.0 9.1 Mid balcony break.
- ↑ Heat Engager +17g, Heat Dash +43a (+35).
- ↑ Gain LTG on hit with 1+2 - +3.
- ↑ Gain LTG on hit with 1+2 - -9a.