Wavu Wiki Leroy changelog

Leroy changelog

From Wavu Wiki, the 🌊 wavy Tekken wiki

5.00, 17 Aug 2022

Main article: Version 5.00

1,1,1+2,1
Wall crush on hit +16g.
Knockdown on hit removed, now +4.
f+2,3,4
Frame advantage on block nerfed from -6 to -9.
b+1+2
Frame advantage on block nerfed from -9 to -10.
b+2,P.1_2
Pushback on block reduced.
Frame advantage on block nerfed from -9 to -10.
Frame advantage on hit nerfed from +7 to +6.
b+3
Launch on hit removed, now knockdown +20a (+11).
b+4
Frame advantage on hit nerfed from +11g to +5.
Wall splat on hit removed.
uf+4
Recovery on whiff increased by 3 frames.
f,F+2,2
Frame advantage on block nerfed from -13 to -15.
ws1,4
Frame advantage on block nerfed from -6 to -9.
Frame advantage on hit nerfed from +6 to +3.

4.20, 27 May 2021

Main article: Version 4.20

3+4
When auto parrying lows, fixed to always initiate an attack.

4.10, 22 Mar 2021

Main article: Version 4.10

Hermit Stance
Fixed to auto parry lows more reliably.

4.00, 10 Nov 2020

Main article: Version 4.00

Command Change
ub+2 New move. i20 punch sabaki.
qcf+2 New move, i16~17 high-evading m launcher.
HRM 3,4 Increased frame advantage on hit from 0 to +1.
HRM f+4 Changed attack startup from i26~30 to i26~29
Decreased range of the attack
HRM b+1 Decreased distance between Leroy and opponent on block.
HRM b+4 Decreased distance between Leroy and opponent on hit.
f+3 Decreased damage from 17 to 14.
f+3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from +0 to -6.
d+2 Increased damage from 15 to 11.
d+1+2 Decreased the move's reach.
db+1,3 Changed opponent's behaviour on CH.
db+3,1+2 Decreased damage from 29 to 25.
db+4 Decreased damage from 15 to 13.
b+1 Decreased damage from 17 to 14.
b+1+2 Decreased distance between Leroy and opponent on block.
uf+4 Changed attack startup from i21-23 to i23-25.
f,F+2,2 Decreased damage from 15 to 13.
f,F+1+2 Decreased the move's reach.
WS 2
  • 3rd hit
Decreased damage from 12 to 10.
WS 3 Decreased damage from 17 to 14.
WS 3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from 0 to -6.
FC df+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
SS 4 Decreased damage from 16 to 17.
Changed opponent's behaviour on hit.
b+2,(1 or 2)
  • 5th hit
Decreased damage from 20 to 10.
Changed opponent's behaviour on hit.

3.31, 21 Apr 2020

Main article: Version 3.31

HMT.4,1+2
Pushback on block reduced.
d/f+1
Frame advantage on hit reduced from +5 to +3.
Frame advantage on block nerfed from -1 to -3.
d/f+1,4
Frame advantage on hit reduced from +6 to +3.
Frame advantage on block nerfed from -6 to -9.
d/f+4
Damage reduced from 16 to 14.
d/f+4,3
Damage reduced from 17 to 14.
d+2
Frame advantage on hit nerfed from -1 to -4.
Frame advantage on block nerfed from -12 to -15.
u/f+3+4
Frame advantage on block nerfed from --10 to -14.
Recovery on hit lengthened by 2 frames.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
1+2 or 1+2,1+2[1] Fixed an issue where hitting the opponent's back had them switching places.

3.21, 12 Feb 2020

Main article: Version 3.21

Command Change
1,1,1+2,1
  • 2nd hit
Changed the frame advantage when guarded from -7 frames to -9 frames.
Changed the frame advantage upon hit from +4 frames to +2 frames.
Homing decreased.
  • 6th hit
Changed the frame advantage when guarded from -10 frames to -13 frames.
Changed the frame advantage upon hit from +1 frame to -2 frames.
  • 7th hit
Changed the damage from 20 to 15.
Changed opponent's behaviour when hit/counter hit.
1+2,1+2,1 Changed the damage from 32 to 27.
d+2,4 Decreased the distance between the character and the opponent when the move is guarded.
d+3 Changed the damage from 14 to 10.
d+1+2 Changed opponent's behaviour when guarded.
Frame advantage will become +0 frames to -4 frames when guarded.
db+1 Changed damage from 15 to 12.
Crouch status removed.
CH b+1 Changed the damage from 30 to 25.
b+1+2 Changed the damage from 20 to 17.
Changed the frame advantage when guarded from -5 frames to -9 frames.
Decreased the distance between the character and the opponent when the move is guarded.
Changed the frame advantage upon hit from +6 frames to +2 frames.
Increased whiff recovery animation by 10 frames.
uf+4 Decreased the range of the attack
f,F+2,2 Decreased the distance between the character and the opponent when the move is guarded.
f,F+3 Changed the frame advantage when guarded from +1 frame to +2 frames.
Homing decreased. (Loses homing attack)
f,F+1+2 Changed the damage from 28 to 25.
Decreased the distance between the character and the opponent when the move is guarded.
WS 2 Changed the damage from 10 to 8.
Decreased the distance between the character and the opponent when the move is guarded.
db+2 (While enemy is down) Changed the damage from 15 to 13.
df+2+3 (Once per match)
  • 3rd hit
Changed the damage from 25 to 15.
b+2 Increased recovery animation by 5 frames.

3.20, 28 Jan 2020

Main article: Version 3.20

Command Change
R.f+1+2 after b+2 parry Fixed an issue in which the move could be performed faster than other moves by 1 frame.
  • 1,2,4
  • d+1,2,4
Fixed an issue in which the timing for u or d during Hermit was faster than other moves by 1 frame.
HRM f+4 Changed the damage from 25 to 21.
df+1 Changed the damage from 14 to 12.
df+3 Increased the distance between the character and the opponent when the move hits when the opponent is down.
d+2,4
  • Changed the damage from 17 to 11.
  • Changed the frame advantage when blocked from -11 frames to -13 frames.
  • Changed the frame advantage upon hit from ±0 frames to -2 frames.
db+1,3 Changed the damage from 20 to 17.
db+1,1+2
  • Changed the frame advantage when blocked from -9 frames to -10 frames.
  • Decreased the distance between the character and the opponent when the move is blocked.
b+3 Changed the damage from 23 to 21.
uf+4 Changed the frame advantage when blocked from -3 frames to -8 frames.
uf+3+4,1+2 Changed the opponent's behaviour when hit in midair.
f,F+2,2 Changed the damage from 20 to 15.
df+2+3 (Once per match)
  • 1st hit
  • Decreased the distance between the character and the opponent when the move is blocked.
  • Fixed and issue in which it was not possible to perform Geese's mid Atemi throw.
  • 2nd hit
  • Fixed an issue in which the 3rd hit could be blocked when countering.
  • Fixed an issue in which it was not possible to perform Geese's mid Atemi throw.
  • 3rd hit
  • Changed the opponent's behaviour when blocking the move.
  • Changed the frame advantage when blocked from +8 frames to -7 frames.


  1. First hit