Lili movelist

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Heat

Can use powered up Feisty Rabbit (RAB.3 etc.)
Allows the use of the powered up version of Piercing Thorn (1,2,4, f,F+3+4 etc.)
Allows the use of White Swan Mezzo Piano (3+4,H.3+4)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
RAB.2+3

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • RAB.2+3: i21 actual startup
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Le Rosier Millénaire Mezzo Forte
H.RAB.2+3

H.2+3

m,​t
55
+7
+0d
i16
Heat Smash
Balcony Break
  • H.RAB.2+3: i21 actual startup
  • Transition to +14g DEW with F on block
  • 6 chip damage on block
Rosa Giganteia Mezzo Forte

H.BT.2+3

l,​M,​M,​M
15,​5,​5,​20
-8
+23a (+5)
i16 i27~28 i6~8 i20~22
cs4~? js25~?
BT
Heat Smash
Homing
Balcony Break
  • 5 chip damage
Peacock Waltz
21

3,1

m,​m
12,​20
-13
+14d
,i27~28
t77 r33
Heat Engager
Heat Dash +5 +36a (+26)
Balcony Break
  • Combo from 1st hit
  • +11d on BT hit
Black Swan
24

3+4

h,​h
10,​20
-2
+20a (+11)
i23~24 i14~15
js22~36 fs37~39
t68 r29
Heat Engager
Heat Dash +5 +62a (+42)
Homing
Balcony Break
  • Jail from 1st attack
  • Chip damage on block [8]
Nocturne
95

DEW.2,1

m,​m
13,​20
-13
+17d
,i22~23
t74 r32
Heat Engager
Heat Dash +5 +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
Sometimes written
  • d,df,f+2,1
  • qcf+2,1
Scorpio's Sting
81

BT.1,4

h,​h
8,​21
-5
+10g
,i22~24
t63 r31
Heat Engager
Heat Dash +5 +43d (+34)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Move can be delayed 10f
Rabbit Song
100

RAB.2

m
20
-9
+13d
i20~21
t55 r34
Heat Engager
Heat Dash +5 +36a (+26)
Balcony Break
  • Powered up during Heat: 24 damage
Left Right Piercing Thorn (Heat)

1,​2,H.4

h,​h,​m
5,​12,​30
+5~+10
+18~23a (-8~-3)
,i29~34
  • ,js21?~41?
  • fs42?~44?
t99? r42?
Balcony Break
  • 13 chip damage on block
  • Input can be delayed 4?f
  • Move can be delayed 3?f
  • Partially consumes remaining Heat time
White Swan Mezzo Piano
12

3+4,H.3+4

h,​t
45
+7
-3d
i23
js22~
BT
Homing
Floor Break
  • Partially consumes remaining Heat time
White Swan Mezzo Piano (Block)
12

3+4,H.3+4

h,​h,​m,​M
10,​10,​15,​20
+7
+20d(-15)
i23~24 i14~15 i36~38 i9~11
js22?
BT
Homing
Floor Break
  • Partially consumes remaining Heat time
Piercing Thorn (Heat)

H.f,F+3+4

m
36
+7~+13
+20~26a (-6~+0)
i19~25
js
Balcony Break
  • 16 chip damage on block
  • Partially consumes remaining Heat time
Rose Piercing Thorn (Heat)
H.qcf+1,4

DEW.1,H.4

m,​m
12,​30
+7~+13
+20~26a (-6~+0)
i25~31
js17~
Balcony Break
  • Combos from 1st hit CH
  • 16 chip damage on block
  • Partially consumes remaining Heat time
Rabbit Song

H.RAB.2

m
24
-9
+39d (-19)
i20
Heat Engager
Heat Dash +5 +36a (+26)
Balcony Break
  • Partially consumes remaining Heat Time
Rabbit Dance (Heat)

H.RAB.3

L
22
-13
+24a
+70a (+54)
i20~21
cs6~
FC
Homing
Tornado
on CH
  • Partially consumes remaining Heat time
Rabbit Piercing Thorn (Heat)

H.RAB.4

m
36
+7~+13
+20~26a (-6~+0)
i23~29
js15~
Balcony Break
  • Partially consumes remaining Heat Time

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​16
-6
+4
,i20~21
t55 r24 BT
Elbow
  • Jail from 1st attack with no delay
  • Combo from 1st hit with 5f delay
  • Move can be delayed 6f
Tricolore
15

1,​1,3

h,​h,​M
5,​16,​17
-15
+6d
+25a
,i20~21
t89 r36
  • Combo from 1st CH
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 6f
  • Move can be delayed 5f
  • Recovers 4f faster on hit
  • Steel pedal
Left Right Thrust
16

1,2

h,​h
5,​12
-3
+8
,i12
t43 r21
  • Jail from 1st attack with 6f delay
Left Right Back Strike
17

1,​2,3

h,​h,​L
5,​12,​13
-13
-2
+6c
,i26
,cs10~45
t80 r32
  • Combo from 2nd CH
Left Right Piercing Thorn
18

1,​2,4

h,​h,​m
5,​12,​20
-9~-4
+2a (-7)
,i29~34
,js22~42 fs43~45
t99 r42
Balcony Break
  • Input can be delayed 4f
  • Move can be delayed 3f
  • Powers up in Heat
  • Chip on block [6]

2

h
8
+0
+8
i10
t29 r19
Sunrise Sunset
19

2,3

h,​L
8,​13
-13
-2
+6c
,i26
,cs10~45
t68 r32
  • Combo from 1st hit
Bed Time
20

2,4

h,​h
8,​20
-2~+2
+24a (+15)
,i22~26
t58 r22
Balcony Break
  • Combo from 1st hit with 5f delay
  • Move can be delayed 10f

3

m
12
-11
-3
i15~16
t48 r32 BT
Peacock Waltz
21

3,1

m,​m
12,​20
-13
+14d
,i27~28
t77 r33
Heat Engager
Heat Dash +5 +36a (+26)
Balcony Break
  • Combo from 1st hit
  • +11d on BT hit

3,2

m,​h
12,​8
-5
+2
+10
,i27
t69 r24
  • Combo from 1st hit with 2f delay
  • Input can be delayed 2f
  • Move cannot be delayed
  • Enter DEW -2 +5 +14 r21 with F
Peacock Jive
22

3,​2,3

m,​h,​h
12,​8,​22
-9~-6
+13a (+4)
,i24~27
,js17~35 fs36~38
t110 r34
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 4f
  • Move cannot be delayed

4

h
16
-4
+7
i12
t35 r23
Broken Heart
23

1+2

m
26
-12
+20a (+10)
i12~13
t48 r35
Balcony Break
Black Swan
24

3+4

h,​h
10,​20
-2
+20a (+11)
i23~24 i14~15
js22~36 fs37~39
t68 r29
Heat Engager
Heat Dash +5 +62a (+42)
Homing
Balcony Break
  • Jail from 1st attack
  • Chip damage on block [8]

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-9
-1
i12~13
t40 r27
Mars Sword
25

f+2,3

h,​m
10,​20
-15
+24a (+7)
,i22~23
t70 r34
Balcony Break
  • Combo from 1st hit with 4f delay
  • Move can be delayed 8f
Circle Knee
26

f+3

m
26
-3
+17a (+8)
+34d
i20~22
t53 r31
Homing
Balcony Break
Knee
Bélier Attaque
27

f+4

m
23
-9
+7
+57a
i17
t50 r33
Tornado
Balcony Break (airborne)
Wall Crush +19g on hit
  • Hit vs BT +12a (+3)
Kitty Claws
28

f+1+2

m
17
-7
+4c
+12c
i14~15
t45 r30
Floor Break
Sundial
29

f+3+4

m,​M
6,​20
-9
+1d
i18~20 i11~13
js11~27 fs28~30
t63 r26
Floor Break
  • Jail from 1st attack
  • +12d on hit if the first kick whiffs

f+3+4,3

m,​M,​M
6,​20,​20
-8
+23a
,i30~33
t80 r24
Floor Break
  • Combo from 1st hit
  • Input can be delayed 3f
  • Move cannot be delayed
  • Interrupt with i15 from 1st block
Garland Kick Combo
30

f+3+4,​3,4

m,​M,​M,​M
6,​20,​20,​20
-20
+10 (+3)
,i19~23
,js19~43 fs44~46
t117 r37
  • Combo from 1st hit
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Interrupt with i3 from 2nd block
  • Huge pushback on block, difficult to punish
  • Steel pedal

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-1
+8
i13
t36 r23
Orleans Sword
31

df+2

m
15
-11
+31a (+21)
i16~17
t47 r30
  • Enter BT with b
  • Recovers 2f faster on hit
  • Launches crouching opponent
Submissive Heel
32

df+3

m
20
+3c
+8c
+19a
i20~22
t50 r28
Floor Break

df+4

m
12
-8
-2
+5
i13~14
t45 r31
Knee
Dominating Heel
33

df+4,4

m,​L
12,​23
-13
-2
+8
,i20~21
t71 r31
Floor Break
  • Combo from 1st hit with 9f delay
  • Input can be delayed 13f
  • Move can be delayed 8f
Backflip
34

df+3+4

M
14
-4~+1
+27a
i24~29
js12~30
t47 r18 BT
Backflip Spinning Edge
35

df+3+4,3+4

M,​m,​m
14,​5,​20
-7
+2d
,i26~28 i5~6
,js15~36 fs37~39
t93 r25 BT
Floor Break
  • Combo from 1st hit
  • +25a on hit when only the last kick connects

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

L
10
-11
+0
i18~19
cs9~29
t48 r28
  • Transition to FC with D

d+1,2

L,​h
10,​8
-8
+3
+5
,i18
t64 r27
  • Combo from 1st hit with 4f delay
  • Move can be delayed 4f
  • Enter BT with B
Heavy Languish
36

d+1,​2,4

L,​h,​m
10,​8,​24
-12
+17a (+8)
,i30~32
t101 r31
Balcony Break
  • Combo from 2nd CH with 2f delay
  • Input can be delayed 9f
  • Move can be delayed 8f

d+2

m
16
-7
+1
i16~17
t47 r30

d+2,2

m,​h
16,​10
-10
-4
-2
,i17~18
t65 r28
  • Jail from 1st attack with 6f delay
  • Input can be delayed 13f
  • Move can be delayed 11f
  • Transition to r25 RAB (-7/-1/+1) with b+3 or b+4
  • Transition to BT (bug?) with perfect input b+3~4 (~+1/~+7/~+9)
    • Frame advantage depends on input
Bloody Masquerade Piton
37

d+2,​2,3

m,​h,​h
16,​10,​24
-3
+23a (+14)
,i25~27
t89 r25
Balcony Break
  • Combo from 2nd CH with 1f delay
  • Move can be delayed 12f
Bloody Masquerade Lance
38

d+2,​2,4

m,​h,​m
16,​10,​24
-13
+11d
,i22
t96 r37
Tornado
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Move can be delayed 12f
Thorn Whip
39

d+3

L
14
-12
+1
+5c
i19~20
t50 r30
FC.4

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Barcarolle
40

d+1+2

M
25
-13
+13d
i20~21
pc7~19
t57 r36
Balcony Break
Spike
  • Recovers 2f slower on block
  • Block advantage -9 on successful attack absorption, deals chip damage
Matterhorn Ascension
41

d+3+4

m
23
-21
+45a (+35)
i17~21
fs14~44
t62 r41
Tornado
  • Evasive, can go under some mids and highs
Sometimes written Matterhorn

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.1

db+1

sl
5
-5
+6
i10
cs4~
t34 r24
Transition to r24 with f
FC.2

db+2

sl
8
-4
+7
i11
cs4~
t34 r23
Twist of Fate
42

db+3

h
22
-9~-6
+34d
+46a
i19~22
cs6~18
t53 r31
Balcony Break
Edelweiss
43

db+4

L
20
-24
+76a (+60)
i30~31
cs7~37
t58 r27
Homing
  • Snake Edge
  • Instant Tornado
  • Stagger on block
Freesia Thrust
44

db+3+4

L
20
-18
+3d
+33a
i24~25
cs16~
t61 r36 FC

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ÉlysĂ©e Le Bras AllongĂ©

b+1

m
16
-8
+2
+8
i17
t45 r28
  • Enter DEW -2 +8 +14 r22 with F
ÉlysĂ©e Le Bras AllongĂ© Caracole
45

b+1,4

m,​m
16,​22
-11
+32a (+17)
,i25~26
t76 r32
Tornado
  • Combo from 1st hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 9f

b+2

h
15
-11
+0
i13
t43 r30

b+2,1

h,​m
15,​13
-4
+7
+9
,i20~21
t56 r22
Elbow
  • Combo from 1st hit with 10f delay
  • Move can be delayed 12f
  • Enter BT -4 +7 +9 r22 with B
  • Enter DEW -4 +7 +9 r22 with F
Heliotrope Corsage
46

b+2,​1,1+2

h,​m,​m
15,​13,​27
-12
+20a (+10)
,i23~24
t94 r35
Balcony Break
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 7f
  • Move can be delayed 6f
Feisty Rabbit
b+4

b+3

js12~22 fs23~25
r20 RAB
  • Actionable after 20f
  • Stance duration 40f, cannot input moves on frame 26~
  • Stance moves can be buffered
  • Transition to r29? DEW with F
Dendrobium
48

b+1+2

m
28
-12
+29a (-7)
i23~24
t59 r35
Balcony Break
  • Backswing blow
  • Hit vs BT +8 (-1)
Mirror Image
49

b+3+4

r16 BT
  • Actionable after 16f
Sometimes written BT
Attack Reversal
b+2+4

b+1+3

t
25
+1d
ps5~15
r45
  • Punch parry (high and mid)
  • Side switch on successful parry
Piercing Thorn Fortissimo
50

b+1+4

m!
50
+9a (-17)
i63~65
js56~76 fs77~79
t119 r54
Balcony Break

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ub+3

u+3

m
20
-16
+25a (+15)
i22~23
js16~33 fs34~36
t57 r34
  • Enter DEW -13 +28a (+18) r31 with F
ub+3,3

u+3,3

m,​m
20,​15
-12
+5c
,i28
,js22~48 fs49~51
t94 r30
  • Combo from 1st hit
  • Input can be delayed 13f
  • Move cannot be delayed
  • Enter DEW -3 +14c r21 with F
Moonsault Alstroemeria
ub+3,3,3+4
52

u+3,​3,3+4

m,​m,​m,​m
20,​15,​5,​20
-8
+13d
,i27~29 i5~6
,js1~27 fs28~32
t126 r26
Floor Break
  • Combo from 1st hit
  • Available only on hit or block
ub+4

u+4

m
15
-13
+19a (+9)
+33a (+23)
i15~17
js9~27 fs28~30
t46 r29
Balcony Break
Lashing Iris
ub+1+2
53

u+1+2

m
28
-9
+17a (+8)
i18~19
t61 r32
Strong Aerial Tailspin
Homing
Balcony Break
  • Move is delayed 10f, effective startup i28~29
Lashing Iris (Two Spins)
ub+1+2*

u+1+2*

m
30
+12g
+17a (+8)
i18~19
t84 r32
Strong Aerial Tailspin
Homing
Balcony Break
  • Move is delayed 33f, effective startup i51~52
  • 9 chip damage on block
Lashing Iris Forte
ub+1+2**

u+1+2**

m!
50
+16a (+7)
i18~19
t107 r32
Strong Aerial Tailspin
Homing
Balcony Break
  • Move is delayed 56f, effective startup i74~75
Divine Step
ub+3+4
53

u+3+4

M
18
-8~-5
+6d
i36~39
js5~37 fs38~40
t70 r31
Floor Break
  • Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a)
Shattered Crown
  • ub+1
  • u+1

uf+1

m
21
-9
+9d
i16~18
t47 r29
Floor Break
Stinging Nettle
  • ub+2
  • u+2
54

uf+2

m
21
-10
+15a (+6)
i20~21
t55 r34
Balcony Break
  • Has built-in sidestep to the left
Capricorn Kick
55

uf+3

m
13
-13~-11
+30a (+20)
i15~17
js9~30 fs31~33
t48 r31
  • Recovers 3f faster on hit
Sometimes written Hopkick

uf+4

M
18
-12~-8
+1c~+5c
i25~29
js9~29 fs30~32
t62 r33
  • Enter BT -7~-3 +6c~+10c r28 with B
Sunflower Lance
56

uf+4,3

M,​m
18,​25
-9
+15d
+32d (+24)
,i24
t92 r33
Tornado
Balcony Break
  • Combo from 1st hit with 10f delay
  • Input can be delayed 13f
  • Move can be delayed 7f
Angel Knee

uf+3+4

m
15
-9~-6
+2~+5
i15~18
js9~29 fs30~32
t43 r25
Knee
Angel Knee > Front Kick
57

uf+3+4,3

m,​h
15,​18
-4
+14g (+18w)
+20a (+10)
,i13
t73 r30
Balcony Break (CH)
Wall Crush +18g on hit
  • Combo from 1st hit with 12f delay
  • Input can be delayed 12f
  • Move cannot be delayed
Angel Knee Ascension
58

uf+3+4,3+4

m,​m
15,​23
-21
+45a (+35)
,i19~23
,fs29~58
t94 r41
Tornado
  • Input can be delayed 12f
  • Move cannot be delayed
Delayed Rising Toe Kick
59

uf,n,4

m
20
-13~-11
+32a (+22)
i23~25
js9~30 fs31~33
t55 r30

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Allonger Le Bras
60

f,F+2

m
20
-13
+21a
i16
t51 r35
Balcony Break (airborne)

f,F+3

m
15
-12
+5c
i22
js7~27 fs28~30
t52 r30
  • Enter DEW -3 +14c r21 with F
Alstroemeria
61

f,​F+3,3+4

m,​m,​m
15,​5,​20
-8
+13d
,i27~29 i5~6
,fs1~3
t84 r26
Floor Break
  • Combo from 1st hit
  • Available only on hit or block
Root of Evil
62

f,F+4

L
23
-12
+4
i22~23
t53 r30
Floor Break
  • Enter BT -6 +10g +10 r24 with B
  • Different stun animation on CH, but no change in frame advantage without BT entry
Piercing Thorn
65

f,F+3+4

m
30
-2~+4
+4a (-5)
i19~25
js11~31 fs32~34
t64 r39
Balcony Break
  • Powers up in Heat
  • Chip damage on block [9]
Sabre Slash
66

f,f,F+3

m
30
+3~+10
+20a (+10)
i23~30
js3~27 fs28~30
t53 r23
Balcony Break
  • Chip damage on block [9]
Sometimes written wr3
Zephyranthes
68

f,f,F+1+2

h,​h
9,​16
+4
+33d
i13~14 i7~8
t55 r33
Strong Aerial Tailspin
Balcony Break
  • Chip damage on block [4]
Sometimes written wr1+2

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.db+1

FC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r24 with f
FC.db+2

FC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
FC.db+3

FC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
FC.db+4

FC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Slashing Vine
75

FC.df+1

m
24
-6
+19a (+2)
+34d (+26)
i14~15
Balcony Break
Horizon Slide
  • d,DF+3
  • DEW.df+3
76

FC.df+3

L
19
-18~-9
-2~+7
+26a
i19-28
cs10~47
t56 r28
Sometimes written hFC.df+3
Demilune
  • d,DF+4
  • SS.4
  • DEW.df+4
78

FC.df+4

m
18
-4
+4
+64
i20~21
cs6~12
t46 r25 BT
  • Can be done from Crouch Level 1
  • Enter RAB -15 -7 +53a r36 with b+3 or b+4
Sometimes written hFC.df+4

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-11
+0
i13~14
t43 r29

ws1,2

m,​h
10,​16
-3
+8
,i22~23
t59 r21
  • Combo from 1st hit with 1f delay
  • Move cannot be delayed
  • Enter DEW -1 +10g~+11g +10~11 r19 with F
Sullen Daisy
71

ws1,​2,4

m,​h,​L
10,​16,​20
-14
+12a
+43a
,i22~23
,cs13~51
t94 r32
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Delicate Uprising
72

ws2

m
17
-12
+39a (+29)
i16~18
t48 r30
  • Enter BT with B
  • Recovers 1f faster on hit

ws3

M
26
-21
+62a (+46)
i15~16
fs12~39
t57 r41
Tornado
  • Instant Tornado on hit
Honeysuckle
73

ws3,4

M,​M
26,​25
+4c~+7c
+26d
,i44~47
,js34~47 fs48~50
t96 r26
Spike
  • Combo from 1st hit with 7f delay
  • Input can be delayed 7f
  • Move cannot be delayed, effective startup i51~54
Cane Smash
DEW.4
74

ws4

m
18
-9
+20a (+13)
i11
t41 r29
Does not wall-splat

DEW (Dew Glide)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dew Glide
92

qcf

DEW
  • Minimum 3f needed to enter (one for each directional, d can be buffered)
  • Stance moves available for 25 frames
  • Transition to FC with d,DF
  • Cancel to r32 RAB with b+3 or b+4
  • Cancel to SS with u
Sometimes written
  • d,df,f
  • DEW
Rose

DEW.1

m
12
-9
-4
+2
i15~16
t46 r30
Elbow
Sometimes written
  • d,df,f+1
  • qcf+1
Rose Pique
93

DEW.1,2

m,​m
12,​20
-14
+20a (+10)
+54a
,i23~24
t75 r35
Balcony Break
  • Combo from 1st hit with 3f delay
  • Move can be delayed 18f
  • Cancel to BT -14 -9 -3 r35 with B
Sometimes written
  • d,df,f+1,2
  • qcf+1,2
Rose Piercing Thorn
94

DEW.1,4

m,​m
12,​26
-9
+2a (-7)
,i25~31
,js19~39 fs40~42
t90 r41
Balcony Break
  • Combo from 1st CH with 7f delay
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Chip damage on block [7]
  • Power up in Heat
Sometimes written
  • d,df,f+1,4
  • qcf+1,4

DEW.2

m
13
-9
+0
i14
t46 r31
Homing
Sometimes written
  • d,df,f+2
  • qcf+2
Nocturne
95

DEW.2,1

m,​m
13,​20
-13
+17d
,i22~23
t74 r32
Heat Engager
Heat Dash +5 +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
Sometimes written
  • d,df,f+2,1
  • qcf+2,1
Platinum Grace
96

DEW.3

M
28
-11
+20a (+3)
i17~18
t47 r29
Tornado
Balcony Break
Sometimes written
  • d,df,f+3
  • qcf+3
Angel Heart
97

DEW.1+2

m
28
-11
+17g
i16~17
pc6~15
t49 r32
Tornado
Balcony Break
  • Opponent recovers crouching on hit
  • Block advantage -7 on successful attack absorption, deals chip damage
  • Hit vs BT +12a (+3)
Sometimes written
  • d,df,f+1+2
  • qcf+1+2
Cloisonne
98

DEW.3+4

h,​h
6,​19
+6
+17g
i12~14 i5~6
js12~22 fs23~25
t48 r25
Strong Aerial Tailspin
Balcony Break
  • Jail from 1st attack
  • Enter RAB +0 +11 r31 with b+3 or b+4
  • Hit vs BT +24a (+15)
Sometimes written
  • d,df,f+3+4
  • qcf+3+4

RAB (Feisty Rabbit)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Feisty Rabbit
b+4

b+3

js12~22 fs23~25
r20 RAB
  • Actionable after 20f
  • Stance duration 40f, cannot input moves on frame 26~
  • Stance moves can be buffered
  • Transition to r29? DEW with F
Feisty Rabbit Deuxiéme
b+4*

b+3*

js40~50 fs51~53
r48 RAB
  • Actionable after 48f
  • Stance moves can be buffered
  • Transition to r57? DEW with F
Rabbit Song
100

RAB.2

m
20
-9
+13d
i20~21
t55 r34
Heat Engager
Heat Dash +5 +36a (+26)
Balcony Break
  • Powered up during Heat: 24 damage
Rabbit Dance
101

RAB.3

L
20
-13
+3c
+70a (+54)
i20~21
cs6~
t54 r33 FC
Homing
  • Instant Tornado on CH
  • Powered up during Heat: 22 damage and KND on normal hit
Rabbit Piercing Thorn
102

RAB.4

m
24
-2~+4
+4a (-5)
i23~29
js15~36 fs37~39
t68 r39
Balcony Break
  • Chip damage on block [9]
  • Powered up during Heat
H.b+4*

H.b+3*

js38~50 fs51~53
r48 RAB
  • Actionable after 48f
  • Stance moves can be buffered
  • Transition to r57 DEW with F
  • Partially restores remaining Heat Time

BT

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mirror Image
49

b+3+4

r16 BT
  • Actionable after 16f
Sometimes written BT

BT.1

h
8
-8
+3
i8
t35 r27
Fierbois Sword
80

BT.1,2

h,​M
8,​20
-13
+16a (-1)
,i24~26
,js27~39 fs40~42
t66 r32
Tornado
Balcony Break
  • Combo from 1st hit with 6f delay
  • Move can be delayed 10f
Scorpio's Sting
81

BT.1,4

h,​h
8,​21
-5
+10g
,i22~24
t63 r31
Heat Engager
Heat Dash +5 +43d (+34)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Move can be delayed 10f
Rompez Fleuret
82

BT.2

m
22
-13
+8g
i14~16
pc6~13
t49 r33
Balcony Break
  • Hit vs BT +15a (+6)
  • Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break

BT.3

m
12
-10
+0
i14~15
cs4~37
t46 r31
Homing
Arc-en-Ciel
83

BT.3,4

m,​m
12,​20
-12
+39d (+31)
,i30~33
,js26~43 fs44~46
t71 r23
Balcony Break
  • Combo from 1st hit
Shears

BT.4

m,​M
10,​20
-7
+11d
i26~28 i21~22
fs13~48
t84 r28 BT
Floor Break
  • Combo from 1st hit
  • 2nd kick is delayed 6f, effective startup of 2nd hit i28~29
Shears > Spinning Edge
84

BT.4,3+4

m,​M,​M,​M
10,​20,​5,​10
-10~-8
-1d
,i28~29 i8~10
,fs15~32
t124 r27 BT
Floor Break
  • Combo from 1st hit
  • +21a on hit when only the last kick connects
  • Input can be delayed 1f
  • Move cannot be delayed
Tempest
85

BT.1+2

m,​m
5,​20
-11c
+16a
i13~14 i3~4
t53 r33
Floor Break
Twist Backflip
86

BT.3+4

M
24
+2~+5
+7c~+10c
i29~32
js5~31 fs32~34
t57 r25 BT
Spike
  • Chip on block [9]
  • Evasive, can jump over some mids
Petal Sweep
87

BT.d+2

L
17
-12
+5c
+14d
i16
cs4~
t47 r31 FC

BT.d+3

L
8
-17
-1
+2c
i17~19
cs4~40
t53 r34
Autumn Wind
88

BT.d+3,4

L,​m
8,​20
-13
+27a (+12)
,i22~24
t79 r36
  • Combo from 1st CH
Graceful Low Kick
89

BT.d+4

L
9
-11
+1
i14
cs4~
t45 r31 FC
Orchid Ring
90

BT.d+3+4

L
25
-26
+19a
i20~22
cs8~41
t62 r40 BT
  • Transition to t63 r41 with F (cs8~46)
  • Stagger on block
Feisty Rabbit
b+4

BT.b+3

js12~22 fs23~25
r20 RAB
  • Actionable after 20f
  • Stance duration 40f, cannot input moves on frame 26~
  • Stance moves can be buffered
  • Transition to r29? DEW with F

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Vie en Rose Fortissimo

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Ki Charge
70

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state on your next attack for 5 seconds (Tekken 7 and prior games)
  • 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
  • Attacks taken will be CH for 5 seconds
Stunning Toe Kick
77

SS.3

M
20
-9
+35d (+27)
i16~17
t46 r29
Balcony Break
  • Sidestep takes 9f, effective startup i25~26
  • Hit vs BT +15d
Demilune
  • d,DF+4
  • FC.df+4
  • DEW.df+4
78

SS.4

m
18
-4
+4
+64
i20~21
cs6~12
t46 r25 BT
  • Enter RAB -15 -7 +53a r36 with b+3 or b+4
  • Sidestep takes 9f, effective startup i29~30
Minuet
79

SS.1+2

m
21
+0
+25a (+16)
+64a
i19~20
t44 r24
Balcony Break
  • Sidestep takes 9f, effective startup i28~29

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kiss of Devotion
104

1+3

t
35
-3
+0d
i12~14
t45 r31
Homing
Floor Break
  • Throw break 1 or 2
  • Becomes a wall throw on a wall-splatted opponent
Femme Fatale
105

2+4

t
35
-3
+0d
i12~14
t45 r31
  • Throw break 1 or 2
  • Side switch on hit
  • Becomes a wall throw on a wall-splatted opponent
Soleil
106

Left Throw

t
42
-3
+0d
  • Throw break 1
  • Can side switch on hit
Monaco Mixer
107

Right Throw

t
43
-3
+1d
  • Throw break 2
  • Side switch on hit
Ravaging Beauty

Back Throw

t
60
+1d
Unbreakable
Rafflesia
109

uf+1+2

t
40
-3
+1d
i12
t39 r27
  • Throw break 1+2
  • Becomes a wall throw on a wall-splatted opponent
Larkspur
  • 2+4
  • uf+1+2

(Wall Splat).1+3

t
39
+0d
  • Unbreakable
  • Wall throw

10 Strings

External Links