Lili |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Le Rosier Millénaire Mezzo Forte
H.2+3
m,t
55
+7
+0d
i16
- Transition to +14g DEW with F on block
- 6 chip damage on block
Rosa Giganteia Mezzo Forte
H.BT.2+3
l,M,M,M
15,5,5,20
-8
+23a (+5)
i16 i27~28 i6~8 i20~22
cs4~? js25~?
BT
- 5 chip damage
Black Swan
24
3+4
h,h
10,20
-2
+20a (+11)
i23~24 i14~15
- js22~36
- fs37~39
t68 r29
- Chip damage on block [8]
- Jail from 1st attack
Nocturne
qcf+2,1
95
DEW.2,1
m,m
13,20
-13
+17d
i22
- Combo from 1st hit with 8?F delay
- Can be delayed up to 14?F
- Floor breaks floating opponent
Rabbit Song
100
RAB.2
m
20
-9
+39d (-19)
i20
- Powered up during Heat: 24 damage
- Partially consumes remaining Heat Time
Left Right Piercing Thorn (Heat)
1,2,H.4
h,h,m
5,12,30
+5~+10
+18~23a (-8~-3)
,i29~34
- ,js21?~41?
- fs42?~44?
t99? r42?
- 13 chip damage on block
- Input can be delayed 4?f
- Move can be delayed 3?f
- Partially consumes remaining Heat time
White Swan Mezzo Piano
12
3+4,H.3+4
h,t
45
+7
-3d
i23
js22~
BT
- Partially consumes remaining Heat time
White Swan Mezzo Piano (Block)
12
3+4,H.3+4
h,h,m,M
10,10,15,20
+7
+20d(-15)
i23~24 i14~15 i36~38 i9~11
js22?
BT
- Partially consumes remaining Heat time
Piercing Thorn (Heat)
H.f,F+3+4
m
36
+7~+13
+20~26a (-6~+0)
i19~25
js
- 16 chip damage on block
- Partially consumes remaining Heat time
Rose Piercing Thorn (Heat)
H.qcf+1,4
DEW.1,H.4
m,m
12,30
+7~+13
+20~26a (-6~+0)
i25~31
js17~
- Combos from 1st hit CH
- 16 chip damage on block
- Partially consumes remaining Heat time
Rabbit Dance (Heat)
H.RAB.3
L
22
-13
+24a
+70a (+54)
i20~21
cs6~
FC
- Partially consumes remaining Heat time
Rabbit Piercing Thorn (Heat)
H.RAB.4
m
36
+7~+13
+20~26a (-6~+0)
i23~29
js15~
- Partially consumes remaining Heat Time
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,1
h,h
5,16
-6
+4
,i20~21
t55 r24 BT
- Jail from 1st attack with no delay
- Combo from 1st hit with 5f delay
- Input can be delayed 6f
Tricolore
15
1,1,3
h,h,M
5,16,17
-15
+6d
+25a
,i20~21
t85 r32
- Combo from 2nd CH with 6f delay
- Input can be delayed 6f
- Move can be delayed 5f
Left Right Back Strike
17
1,2,3
h,h,L
5,12,13
-13
-2
+6c
,i26
,cs10~45
t80 r32
- Combo from 2nd CH
Left Right Piercing Thorn
18
1,2,4
h,h,m
5,12,20
-9~-4
+2a (-7)
,i29~34
- ,js21~41
- fs42~44
t99 r42
- Chip on block [6]
- Input can be delayed 4f
- Move can be delayed 3f
- Powers up in Heat
- Partially consumes remaining Heat time
Bed Time
20
2,4
h,h
8,20
-2~+2
+24a (+15)
,i22~26
t58 r22
- Combo from 1st hit with 5f delay
- Input can be delayed 10f
3,2
m,h
12,8
-5
+2
+10
,i27
t69 r24
- Combo from 1st hit with 2f delay
- Enter DEW -2 +5 +14 with F
Peacock Jive
22
3,2,3
m,h,h
12,8,22
-9~-6
+13a (+4)
,i24~27
- ,js13~31
- fs32~34
t110 r34
- Combo from 2nd CH with 4f delay
Black Swan
24
3+4
h,h
10,20
-2
+20a (+11)
i23~24 i14~15
- js22~36
- fs37~39
t68 r29
- Chip damage on block [8]
- Jail from 1st attack
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Garland Kick Combo
30
f+3+4,3,4
m,M,M
6,20,20
-20
+10 (+3)
i19
js
as
- Combos from 1st hit
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backflip Spinning Edge
35
df+3+4,3+4
m,m
14,19
-7
+2d
i26
js12~
BT
- Combos from 1st hit
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d+2,2
m,h
16,10
-10
-4
-2
i17
- Combos from 1st hit
- Transition to -7, -1, +1 RAB with b+3 or b+4
Bloody Masquerade Piton
37
d+2,2,3
m,h,h
16,10,24
-3
+23a (+14)
i25
- Combos from 2nd hit CH
Bloody Masquerade Lance
38
d+2,2,4
m,h,m
16,10,24
-13
+35d (-23)
i22
- Combos from 2nd hit CH
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ĂlysĂ©e Le Bras AllongĂ© Caracole
45
b+1,4
m,m
16,22
-11
+32a (+17)
i25
- Combos from 1st hit
b+2,1
h,m
15,13
-4
+7
+9
i20
- Combos from 1st hit
- Transition to -4, +7, +9 BT with B
- Transition to -4, +7, +9 DEW with F
Heliotrope Corsage
46
b+2,1,1+2
h,m,m
15,13,27
-12
+20a (+10)
i23
- Combos from 2nd hit CH
Feisty Rabbit
b+4
b+3
js12~ (js10 in heat)
- Transitions to RAB
- Transition to DEW with F
- Alternate input b+4
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u+3
m
20
-16
+25a (+15)
i22
js16~
- Transition to -13, +28a (+18) DEW with F
- Alternate input ub+3
u+3,3
m,m
20,15
-12
+5c
i28
js
- Transition to -3, +14c DEW with F
- Combos from 1st hit
- Alternate input ub+3,3
Moonsault Alstroemeria
52
u+3,3,3+4
m,m,m
20,15,25
-8
+13d
i27
js
- Can only be done on hit or block
- On airborne opponent:
- Combos from 1st hit
- Alternate input ub+3,3,3+4
Lashing Iris
53
u+1+2
m
28
-9
+17a (+8)
i18
- 1 spin (i10 delay + i18)
- Hold to power up:
- 2 spins (i33 delay + i18): +12 on block, 11 chip damage
- 3 spins (i56 delay + i18): Unblockable, 50 damage
Divine Step
53
u+3+4
m (t)
18 (28 )
-8
+13d (+39a)
i36
js5~
- Becomes a 28 damage +39a throw when hit at close range
Angel Knee > Front Kick
57
uf+3+4,3
m,h
15,18
-4
+14g (+18g w)
+20a (+10)
i13
- On CH:
- Combos from 1st hit
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Alstroemeria
61
f,F+3,3+4
m,m
15,25
-8
+13d
i27
js
- Only comes out on hit or block
- On airborne opponent:
- Combos from 1st hit
Piercing Thorn
65
f,F+3+4
m
30
-2
+4a (-5)
i19
js
- Chip damage on block [9]
- Powers up in Heat
- Partially consumes remaining Heat time
Sabre Slash
66
f,f,F+3
m
30
+3
+20a (+10)
i23
js
- Chip damage on block
- Alternate input wr3
Zephyranthes
68
f,f,F+1+2
h,h
9,16
+4
+30a
i13~14 i7~8
- 4 chip damage on block
- Alternate input wr1+2
Dew Glide
92
qcf
- Transitions to DEW
- Transition to FC with d,DF
- Transition to RAB with b+3 or b+4
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Horizon Slide
76
FC.df+3
L
19
-18
-2
+26a
i19-28
cs10~46?
tt60? r28?
Alternate input: d,DF+3
Alternate input: DEW.df+3
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sullen Daisy
71
ws1,2,4
m,h,L
10,16,20
-14
+12a
+43a
i22
cs12~
- Combos from 2nd hit CH
DEW (Dew Glide)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dew Glide
92
qcf
- Transitions to DEW
- Transition to FC with d,DF
- Transition to RAB with b+3 or b+4
Rose Piercing Thorn
qcf+1,4
94
DEW.1,4
m,m
12,26
-9
+2a (-7)
i25~31
js17~
- Combos from 1st hit CH
- Chip damage on block [9]
- Partially consumes remaining Heat time
Nocturne
qcf+2,1
95
DEW.2,1
m,m
13,20
-13
+17d
i22
- Combo from 1st hit with 8?F delay
- Can be delayed up to 14?F
- Floor breaks floating opponent
Cloisonne
qcf+3+4
98
DEW.3+4
h
6,19
+6
+17g
i12~14, i5~6
js12~?, js17?~?
- Transition to +0, +11 RAB with b+3 or b+4
RAB (Feisty Rabbit)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Feisty Rabbit
b+4
b+3
js12~ (js10 in heat)
- Transitions to RAB
- Transition to DEW with F
- Alternate input b+4
Rabbit Song
100
RAB.2
m
20
-9
+39d (-19)
i20
- Powered up during Heat: 24 damage
- Partially consumes remaining Heat Time
Rabbit Dance
101
RAB.3
L
20
-13
+3c
+70a (+54)
i20
cs6~
FC
- Powered up during Heat: 22 damage and KND on normal hit
- Partially consumes remaining Heat Time
Rabbit Piercing Thorn
102
RAB.4
m
24
-2
+4a (-5)
i23
js15~
- Powered up during Heat
- Partially consumes remaining Heat Time
Feisty Rabbit Deuxiéme
H.b+4*
103
H.b+3*
js10
RAB
- Transitions to Feisty Rabbit Deuxiéme
- All RAB moves are available
- Partially restores remaining Heat Time
- Transition to DEW with F
BT
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fierbois Sword
80
BT.1,2
h,m
8,20
-13
+16a (-1)
i24
js27~
- Combo from 1st hit with 9F delay
Shears > Spinning Edge
84
BT.4,3+4
m,m,m
10,20,12
-7
+4d
i28
js14~
BT
- Combos from 1st hit
Feisty Rabbit
BT.b+3
js10~
- Transitions to RAB
- Transition to DEW with F
- Alternate input b+4
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Vie en Rose Fortissimo
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Demilune
78
ss4
m
18
-4
+4
+11g
i20
cs6~11?
BT
- Alternate input DEW.df+4
- Alternate input FC.df+4
- Alternate input d,DF+4
- Transition to -15, -7, +0 RAB with b+3 or b+4
- A
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Larkspur
(During Enemy wall stun) 1+3
t
39
!
+0d
i12
- Wall throw (Unbreakable)
- Alternate input 2+4, uf+1+2