| Lili |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Lili punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | {{{slide}}} |
| Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
| b+3 | {{{asuka-a}}} | |
| Bryan | df+2,3 | {{{bryan-a}}} |
| Claudio | f+2,2 | {{{claudio-a}}} |
| Jack-8 | d+1+2 | {{{jack-8-a}}} |
| King | db+4 | {{{king-a}}} |
| f,F+2 | {{{kuma-a}}} | |
| Law | df+3 | {{{law-a}}} |
| Paul | d+4,2:1+2 | {{{paul-a}}} |
| qcf+2 | {{{paul-b}}} | |
| Victor | f,F+2 | {{{victor-a}}} |
| Xiaoyu | BT.f+3+4,3+4 | {{{xiaoyu-a}}} |
| AOP.3+4 | {{{xiaoyu-b}}} | |
| Zafina |
|
{{{zafina-a}}} |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,1 | 21 | +4 BT |
| 2,4 | 28 | +24a (+15) | |
| -12 | f+2,3 | 30 | +24a (+7) |
| 1+2 | 26 | +20a (+10) | |
| -13 | df+4,4 | 35 | -2 |
| b+2,1 | 28 | +7 | |
| -15 | uf+3 | 13 (60) | +30a (+20) |
| -16 | df+2 | 15 (65) | +31a (+21) |
| -17 | d+3+4 | 23 (80) | +45a (+35) |
| Crouching | |||
| -11 | ws4 | 18 | +20a (+13) |
| -13 | ws1,2 | 26 | +8 |
| -15 | uf+3 | 13 | +30a (+20) |
| -16 | ws2 | 17 | +39a (+29) |
| Back-turned opponent | |||
| -10 | 1,2,4 | 37 | +2a (-7) |
| 1,2, 1+2 | 43 | +20a (+10) | |
| -12 | Back Throw | 60 | +1d |
| -15 | uf+3+4,3+4 | 38 | +45a (+35) |
| Grounded opponent | |||
| -17 | DEW.3 | 28 | +20a (+3) |
| -18 | f+3+4 | 26 | +1d |
| -19 | d+3 | 14 | +1 |
| -22 | f,F+4 | 23 | +4 |
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Platinum Grace
96
DEW.3
M
28
-11
+20a (+3)
i17~18
t47 r29
Sometimes written
- d,df,f+3
- qcf+3
Sundial
29
f+3+4
m,M
6,20
-9
+1d
i18~20 i11~13
js11~27 fs28~30
t63 r26
- Jail from 1st attack
- +12d on hit if the first kick whiffs
Root of Evil
62
f,F+4
L
23
-12
+4
i22~23
t53 r30
- Enter BT -6 +10g +10 r24 with B
- Different stun animation on CH, but no change in frame advantage without BT entry
ws1,2
m,h
10,16
-3
+8
,i22~23
t59 r21
- Combo from 1st hit with 1f delay
- Move cannot be delayed
- Enter DEW -1 +10g~+11g +10~11 r19 with F
Capricorn Kick
55
uf+3
m
13
-13~-11
+30a (+20)
i15~17
js9~30 fs31~33
t48 r31
- Recovers 3f faster on hit
Sometimes written Hopkick
Delicate Uprising
72
ws2
m
17
-12
+39a (+29)
i16~18
t48 r30
- Enter BT with B
- Recovers 1f faster on hit
Left Right Piercing Thorn
18
1,2,4
h,h,m
5,12,20
-9~-4
+2a (-7)
,i29~34
,js22~42 fs43~45
t99 r42
- Input can be delayed 4f
- Move can be delayed 3f
- Powers up in Heat
- Chip on block [6]
Angel Knee Ascension
58
uf+3+4,3+4
m,m
15,23
-21
+45a (+35)
,i19~23
,fs29~58
t94 r41
- Input can be delayed 12f
- Move cannot be delayed
1,1
h,h
5,16
-6
+4
,i20~21
t55 r24 BT
- Jail from 1st attack with no delay
- Combo from 1st hit with 5f delay
- Move can be delayed 6f
Bed Time
20
2,4
h,h
8,20
-2~+2
+24a (+15)
,i22~26
t58 r22
- Combo from 1st hit with 5f delay
- Move can be delayed 10f
Mars Sword
25
f+2,3
h,m
10,20
-15
+24a (+7)
,i22~23
t70 r34
- Combo from 1st hit with 4f delay
- Move can be delayed 8f
Dominating Heel
33
df+4,4
m,L
12,23
-13
-2
+8
,i20~21
t71 r31
- Combo from 1st hit with 9f delay
- Input can be delayed 13f
- Move can be delayed 8f
- Transition to BT -9 +2 +10 with B
b+2,1
h,m
15,13
-4
+7
+9
,i20~21
t56 r22
- Combo from 1st hit with 10f delay
- Move can be delayed 12f
- Enter BT -4 +7 +9 r22 with B
- Enter DEW -4 +7 +9 r22 with F
Capricorn Kick
55
uf+3
m
13
-13~-11
+30a (+20)
i15~17
js9~30 fs31~33
t48 r31
- Recovers 3f faster on hit
Sometimes written Hopkick
Orleans Sword
31
df+2
m
15
-11
+31a (+21)
i16~17
t47 r30
- Enter BT with b
- Recovers 2f faster on hit
- Launches crouching opponent
Matterhorn Ascension
41
d+3+4
m
23
-21
+45a (+35)
i17~21
fs14~44
t62 r41
- Evasive, can go under some mids and highs
Sometimes written Matterhorn