Miary Zo

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Miary Zo
Heat
  • Allows the use of u+3,H.2 uf+3,H2 and MOR.3,4,H.1+2
  • Allows the use of WAL even without wall contact
  • Some moves using Fighting God Power are powered up
Heat Smash H.2+3 mid - i17-18 - +6 (BAO) -2 (standing)
Heat Engagers
  • 3,2
  • 1+2 / WS.1+2
  • WS.1,4
  • MOR.1,2
  • BAO.3
Stances
  • BAO (Baobab Mihira) – 3+4
  • MOR (Morengy Miroso) – f+3
  • WAL (Tromba) – b+3+4 (on wall contact)
Fastest
Launch
  • i15 – df+2 (standing)
  • i15 – uf+4,4 (standing/crouching)
  • i15 – ws2 (crouching)
CH launch
  • i12 – b+1,4 (high)
  • i15 – df+2 (mid)
  • i16 – df+4 (mid)
Wall splat
  • i11 – 2,2 (high)
  • i13 – 3,2 (mid)
  • i13 – ws1,4 (crouching)
Archetypal moves
Parry f+2
Mid check
  • df+1 – (standing)
  • 3 – (standing)
  • ws4 – (crouching)
Hopkick uf+4,4
Orbital uf+3+4
Stature kick db+4
Power low BAO.4
Shadow cutter db+3
Clef cannon 1,2,2
Slash kick WR3
Generic moves
Remapped (none)
Missing
  • d+2
  • d+3
External links
Lore Miary Zo
Twitter #T8_Miaryzo
Discord Miary's Zoo

Miary Zo is the latest addition to Tekken 8's roster. She excels in up close pressure and rushdown, with quite a few great counter-hit moves to boot, but she also has strong neutral tools that can hit from far away, making her a very versatile character.

Morengy Miroso (f+3) is the core of Miary's pressure which can be cancelled to make even the most unsafe transitions safe, and also enable harder combo routes; Her other stance, Baobab Mihira (3+4) is generally weaker in the neutral, but has relatively strong options if you get a read on your opponent.

Additionally, Miary experiments with unique gameplay mechanics. (f+4,2) is an advancing string that allows you to choose the direction of your wall splat by pressing up or down along with the second hit, whilst (u+3+4), (d+3+4) and (b+3+4) allow you to jump and stick onto walls that you can launch yourself from.

Miary Zo is pretty easy to pick up and play, but to compensate for her below average combo damage and subpar movement, she requires a bit of mastery and experimentation.

Strengths
  • Strong Neutral Tools: Miary is gifted with pokes that can connect near Range 3 (d+3, df+3), has safe counter hitting launchers (df+4, SS2) and is one of the only newcomers to have a safe (df+2).
  • Enviromentally Friendly: Miary's tools compliment any map that has interactible elements nearby. Her strongest combo ender will break the floor, and she can throw herself off of walls. Breaking her (1+3) throw will stick her to the wall and both (1+3) and (2+4) floor break. Her (uf+1+2) throw also breaks walls, allowing her to easily trigger Balcony Breaks, and Wall Blasts.
  • Beginner Friendly: With her straightforward movelist, strong pokes and easy inputs, she's a great pick for beginners.
Weaknesses
  • Painful Backdash: She has one of the worst backdashes in the game.
  • Risky Approach: Miary has a hard time getting up close, with moves that are either too risky (WR2,1), or too slow to use without conditioning beforehand (WR3, f,F+3).
  • Weaker Stance Mix: BAO's stance mix can be challenged at all times, even after being hit by the moves that put her into it.
  • Subpar Combo Game: Compared to the rest of the cast, her overall combo damage is quite mediocre, even with heat.