| Miary Zo |
|---|
| Combos (Tekken 8) |
|---|
Notation summary for combos
| Symbol | Meaning |
|---|---|
| 1 | Left Punch |
| 2 | Right Punch |
| 3 | Left kick |
| 4 | Right kick |
| u | Up |
| d | Down |
| f | Forward |
| b | Backward |
| uf | Up and forward |
| df | Down and forward |
| ub | Up and backward |
| db | Down and backward |
| n | Neutral |
| Symbol | Meaning |
|---|---|
| U | Up (Hold) |
| D | Down (Hold) |
| F | Forward (Hold) |
| B | Backward (Hold) |
| UF | Up and forward (Hold) |
| DF | Down and forward (Hold) |
| UB | Up and backward (Hold) |
| DB | Down and backward (Hold) |
| Symbol | Meaning |
|---|---|
| + | Pressed together |
| # | Pressed together, on the same frame |
| ,[1] | Followed by |
| ~ | Followed by, immediately |
| : | Followed by, tight input window |
| < | Followed by, with delayed input |
| > | |
| * | Held input |
| Symbol | Meaning |
|---|---|
| .[1] | From stance |
| ~ | From stance transition[2] |
| H | During Heat[3] |
| R | Rage |
| FC | Full crouch |
| hFC | Half crouch |
| ws | While standing |
| wr | While running |
| Symbol | Meaning |
|---|---|
| T! | Tornado |
| W! | Wall splat |
| WB! | Wall break |
| F! | Floor break |
| BB! | Balcony break |
| Symbol | Meaning | Example | Example Meaning |
|---|---|---|---|
| CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
| CL | Clean hit | CL db+4 | db+4 with a clean hit |
| (?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
| (2,2),2 | 2,2,2 where the first two hits whiff | ||
| (x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
| [?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- [+47] 4,4,F BAO.4 T! F+4,4,4
- [+59] u+3 df+4 df+4,F MOR.1,4,F BAO.2 T! (b+3),4,2,F MOR.1,2
Mini-combos
- f+2 (parry)
- f,f,F+2,1
- qcf+1
- f,f,F+2,1~F
- MOR.2
- u+1+2
- ws+1,4 (heat)
- db+1+2
- 3,2 (heat)
- df+1,4
- BAO.1,4
- (dash) df+3+4
- MOR.1+2
- BAO.2
- d+2
- FC df+4
- CH u+3
- CH b+4
- CH df+3+4
- d+1+2
- During Heat 3,2~F
- During Heat ws+1,4~F
- qcf+1
- d+1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Regular Launch
- [12] df2
- [15] ws2
- [23] d+1+2
- [23] (df+1,1),1+2
- [24] CH d+2
- [20] CH df+4 ssr
- [25] CH db+3
- [24] CH ws3
- [26] CH SS2
- [+59] u+3 df+4 df+4,F MOR.1,4,F BAO.2 T! (b+3),4,2,F MOR.1,2
- [+59] u+3 df+4,F MOR.u+1+2 4,4,F BAO.2 T! (b+3),4,2,F MOR.1,2
- [+59] u+3 u+3 df+4,F MOR.1,4 BAO.2 T! (b+3),4,2,F MOR.1,2
- [+56] u+3 df+4,F MOR.u+1+2 db+2,4 BAO.2 T! wr4,4,4
- [+35] u+3 df+4,F MOR.u+1+2 ff b+3,4,2 ender [1]
- [23] d+1+2
- [+64] f,F+3 md df+4 df+4,F MOR.1,4 BAO.2 T! (b+3),4,2,F,db uf+1
- [18] uf+3+4
- [+59] df+4 df+1 df+4,F MOR.1,4 BAO.2 T! (b+3),4,2,F,db uf+1
- [26] CH SS2
- [64] f,F+3 ff df+3 df+3,F MOR.1,4 BAO.2 T! (b+3),4,2,F MOR.db~uf+1
- [50] df+1,1,1+2 (backturn)
- [+50] u+3 df+4,F MOR.1,4 BAO.2 T! f,F+3 f,F+2,2
Combo Enders
- T!
- (b+3),4,2,F MOR.1,2 (wall carry/wall blast)
- (b+3),4,2,F,db uf+1 (floor break)
- f,F+3 ff 3,2 (wall carry/wall splat)
- wr4,4,4
Instant Tornado
- [26] uf+4,4
- [30] f+3+4,2
- [24] CH MOR.2
- [26] CH b+1,4
- [24] CH (2),2
- [24] CH (1,2),2
- [44] H.u+3,2
- [+40] T! ssr df+4,F MOR.u+1+2 b+3,4,2,F MOR.1,2
- [30] f+3+4,2
- [24] CH MOR.2
- [24] CH (2),2
- [24] CH (1,2),2
- [44] H.u+3,2[2]
- [+47] T! ssr f,F+3 df+4,F MOR.u+1+2 b+3,4,2,F MOR.1,2
- [+46] T! f,F+3 b+3,4,2,F MOR.1,4,F BAO.2
- [+43] T! f,F+3 ff df+4 df+4,F MOR.1,4 BAO.2
- [35] CH BAO.4
- [+29] T! df+4 b+3,4,2,F MOR.1,2
- [0] Low parry
- [+37] f,F+3 ff df+4 b+3,4,2,F MOR.1,2
- [+48] ssr u+3 b+3,4,2,F MOR.db,U b+3,4,2,F,db~uf+1
Heat Combos
- Heat Dash
- [+33] dl u+3 u+3 u+3 df+4,F MOR.1,4 BAO.2 T! wr4,4,4
- [+39] f,F+3 u+3 u+3 df+4,F MOR.1,4 BAO.2 T! b+3,4,2,F,db u+1
- [12] H.df+2
- [+62] u+3 df+4 df+4,F MOR.1,4 BAO.2 T! (b+3),4,2,F MOR.1,2,F HD! wr2,1
- [23] d+1+2
- [+67] u+3 df+4,F MOR.u+1+2 db+2,4 BAO.2 T! (b+3),4,2,F HB! f+3 MOR.1,2,F HD! qcf.1
- [24] CH db+3
- [+67] u+3 df+4,F MOR.1,4 BAO.2 T! ssr f,F+3 ff df+4,F HB! F+3 MOR.1,2,F HD! wr3
Followups
- [20] u+1+2
- [+22] ws1,4
- [+10] ws4
- Grounded hits
- d+2 d+1+2
- FC.DF+4 d+1+2
- CH b+4 ff d+1+2
- CH df+3+4 d+1+2
- CH u+3 ff d+1+2
- wr2,1 d+1+2
- wr2,1,F MOR.2
- Heat Dash (e.g. H.3,2,F)
- [+16] b+1+2
- [+16] qcf+1
Wall Combos
- Tornado Available
- WS! df+1,1,1+2 T! qcf1
- WS! df+1,1,1+2 T! 3,1,2
- No Tornado
- WS! f+1+2,1+2,3+4
- WS! 1 df+1 qcf1
External links
- Miary Zo Combo Guide by RyzingSol