<?xml version="1.0" encoding="UTF-8"?>
<gambit:document xmlns:gambit="http://gambit.sourceforge.net/" version="0.1">
<colors>
<player id="-1" red="0" green="0" blue="0" />
<player id="0" red="154" green="205" blue="50" />
<player id="1" red="255" green="0" blue="0" />
<player id="2" red="0" green="0" blue="255" />
</colors>
<font size="10" family="74" face="Arial" style="90" weight="92" />
<numbers decimals="4"/>
<game>
<nfgfile>
NFG 1 R "" { "Lidia" "Defender" }
{ { "TAW.2" "TAW.3,1" "TAW.4" }
{ "1,db" "1,b" "n" "d+3" }
}
"Lidia [[okizeme|oki]] after ending a combo with df+2 in open ground.
{{P2|1,db}} and {{P2|1,b}} are [[tech roll|tech right]] into [[guard]].
{{P1|TAW.1}} not considered since it whiffs to tech right and B. It does have the upside of not needing a delay and best reward on block/hit, but whiffing makes it clearly non-credible.
All {{P1}} options must be delayed to match the timing of {{P1|TAW.1}} so that they don't whiff to tech roll.
There's a 1 frame window for {{P1}} to manage this while also trading with {{P2|d+3}}. However, the toe kick can't be buffered, so most defenders won't get this out at the fastest timing, so this outcome is generally (but not always) in Lidia's favor.
For {{P1|TAW.2}} it's a 2 frame window due to its 2 active frames, and with perfect timing it both connects with tech roll and gets a counter hit vs {{P2|d+3}}.
Outcomes for {{P2|d+3}} are for perfect input by both players, which isn't realistic, but is best outcome {{P2}} can expect and is still non-credible. It beats {{P1|TAW.3}} in some matchups because the latter whiffs if (and only if) the active frames collide.
{{P1|TAW.3,1}} vs {{P2|n}} assumes Lidia can't react to stop the 1 in time, so {{P2}} gets a free spring kick whiff punish."
{
{ "" 29, -29 }
{ "" 43, -43 }
{ "" -2, 2 }
{ "" -2, 2 }
{ "" -24, 24 }
{ "" 30, -30 }
{ "" 24, -24 }
{ "" -25, 25 }
{ "" 22, -22 }
{ "" -5, 5 }
{ "" 33, -33 }
{ "" 36, -36 }
}
1 2 5 3 4 6 7 8 9 11 10 12
</nfgfile>
<analysis type="list">
<description>
One equilibrium by solving a linear program in strategic game
</description>
<profile type="mixed">
534/1547,68/273,269/663,224/663,125/221,64/663,0
</profile>
</analysis>
</game>
</gambit:document>