Wavu Wiki Module:Fighter

Module:Fighter

From Wavu Wiki, the 🌊 wavy Tekken wiki

Documentation for this module may be created at Module:Fighter/doc

local p = {};

p.fighters = {
	"Akuma", "Alisa", "Anna", "Armor King", "Asuka",
	"Bob", "Bryan", "Claudio", "Devil Jin", "Dragunov",
	"Eddy", "Eliza", "Fahkumram", "Feng", "Ganryu",
	"Geese", "Gigas", "Heihachi", "Hwoarang", "Jack-7",
	"Jin", "Josie", "Julia", "Katarina", "Kazumi",
	"Kazuya", "King", "Kuma", "Kunimitsu", "Lars",
	"Law", "Lee", "Lei", "Leo", "Leroy",
	"Lidia", "Lili", "Lucky Chloe", "Marduk", "Master Raven",
	"Miguel", "Negan", "Nina", "Noctis", "Paul",
	"Shaheen", "Steve", "Xiaoyu", "Yoshimitsu", "Zafina"
}

p.shortcuts = {
	["ak"] = "armor-king",
	["dj"] = "devil-jin",
	["drag"] = "dragunov",
	["fahk"] = "fahkumram",
	["gan"] = "ganryu",
	["hei"] = "heihachi",
	["hwo"] = "hwoarang",
	["jack"] = "jack-7",
	["kat"] = "katarina",
	["kuni"] = "kunimitsu",
	["lc"] = "lucky-chloe",
	["chloe"] = "lucky-chloe",
	["maven"] = "master-raven",
	["raven"] = "master-raven",
	["ling"] = "xiaoyu",
	["yoshi"] = "yoshimitsu",
	["zaf"] = "zafina"
}

p.list = function()
	local r = ''
	for _, f in ipairs(p.fighters) do
		r = r .. "* [[" .. f .. "]]\n"
	end
	return r
end

p.class = function(frame)
	local name = frame.args[1]
	return p._class(name)
end

p._class = function(name)
	local r = name:lower():gsub("%s+","-")
	return r
end

p.bodysize = function(frame)
	local label = frame.args[1] or ""
	local yes = frame.args["yes"] or frame.args[2] or ""
	local no = frame.args["no"] or frame.args[3] or ""
	return p._bodysize(label, yes, no)
end

p._bodysize = function(label, yes, no)
	local function parse_arg(arg)
		local hash = {}
		for str in string.gmatch(arg, "([^,]+)") do
			local strip = str:gsub("^%s+", ""):gsub("%s+$", "")
			local class = p._class(strip)
			if p.shortcuts[class] ~= nil then
				hash[ p.shortcuts[class] ] = true
			else
				hash[ class ] = true
			end
		end
		return hash
	end
	
	local yes_hash = parse_arg(yes)
	local no_hash = parse_arg(no)
	
	local ordered_bodysize_keys = {}
	for k,v in pairs(p.fighters) do ordered_bodysize_keys[k] = p._class(v) end

	-- If "bears" have been mentioned, then only list bears icon
	-- Otherwise, list kuma and panda
	if yes_hash["bears"] or no_hash["bears"] then
		table.insert(ordered_bodysize_keys, "bears")
		local k = 1
		while k <= #ordered_bodysize_keys and ordered_bodysize_keys[k] ~= "kuma" do
			k = k+1
		end
		table.remove(ordered_bodysize_keys, k)
	else 
		table.insert(ordered_bodysize_keys, "panda")
	end
	table.sort(ordered_bodysize_keys)
	
	local yes_wikitext = ' '
	local no_wikitext = ''
	local untested_wikitext = ''
	for k,v in pairs(ordered_bodysize_keys) do
		local wt = "{{Fi|" .. v .. "}}"
		if yes_hash[v] ~= nil then
			yes_wikitext = yes_wikitext .. wt
			yes_hash[v] = nil
		elseif no_hash[v] ~= nil then
			no_wikitext = no_wikitext .. wt
			no_hash[v] = nil
		else
			untested_wikitext = untested_wikitext .. wt
		end
	end
	
	-- We removed the keys earlier to check for errors
	-- Any remaining keys in yes_hash or no_hash are invalid keys
	for k,v in pairs(yes_hash) do error("Unknown Fighter: " .. k) end
	for k,v in pairs(no_hash) do error("Unknown Fighter: " .. k) end
	
	local content = mw.html.create('span'):addClass("mw-collapsible-content")
		:node(mw.html.create('span'):addClass('bodysize-yes'):wikitext(yes_wikitext))
		:wikitext(" ")
		:node(mw.html.create('span'):addClass('bodysize-no'):wikitext(no_wikitext))
		:wikitext(" ")
		:node(mw.html.create('span'):addClass('bodysize-untested'):wikitext(untested_wikitext))
	
	content = mw.getCurrentFrame():preprocess( tostring(content) )
	
	-- Evil hack so that we get commas if we select the icons and copy+paste
	-- Maybe better to just not use {{Fi}} at all so it's decoupled from this?
	-- Matching: aria-hidden="true">jin</span>
	content = content:gsub('(aria%-hidden="true">[^<]-)(</span>)', '%1,%2')
	
	local ctn = mw.html.create('span'):addClass("bodysize mw-collapsible mw-collapsed")
	ctn:wikitext("【")
	ctn:node(mw.html.create('span'):addClass("bodysize-label"):wikitext(label))
	ctn:wikitext(" ")
	ctn:node(
		mw.html.create('span'):addClass("mw-collapsible-toggle")
			:node(mw.html.create('span'):addClass("mw-collapsible-text fg-link"))
		)
	ctn:wikitext(content)
	ctn:wikitext("】")
	
	return ctn
end

p.punishment = function(frame)
	local name = frame.args[1]
	return p._punishment(name)
end

p._punishment = function(name)
	data = mw.loadData('Module:Fighter/punishment')
	local block = data.block[name]
	if (block == nil) then
		error("Punishers not defined in [[Module:Fighter/punishment]] for " .. name)
	end

	local span = 80
	for _,t_group in pairs(block) do
		for _,t_startup in pairs(t_group) do
			for n,_ in pairs(t_startup) do
				if n > span then
					span = n
				end
			end
		end
	end
	if span % 5 ~= 0 then
		span = span + 5 - (span % 5)
	end
	
	local scale = mw.html.create('div'):addClass('punishment-scale')
	for i = 0,span,5 do
		local pip = mw.html.create('div'):addClass('punishment-scalepip')
			:css("width", string.format("%.2f%%", 100 * i / span))
			:node(mw.html.create('div'):addClass('punishment-piplabel'):wikitext(i))
		if i % 50 == 0 then
			pip:addClass('major')
		elseif i % 25 == 0 then
			pip:addClass('minor')
		end
		scale:node(pip)
	end
	
	local root = mw.html.create('div'):addClass('punishment')
	for pos,punishment in pairs(block) do
		local group = mw.html.create('div'):addClass('punishment-group')
		root:node(group)
		group:node(mw.html.create("div"):addClass('punishment-label')
			:wikitext(pos:gsub("^%l", string.upper) .. "ing punishment")
		)
		local grid = mw.html.create('div'):addClass('punishment-grid')
		group:node(grid)
		
		best = {}
		for i = 1,50 do
			-- don't carry rage/meter punishment, makes viz. look funky
			best[data.P_METER] = nil
	
			if punishment[i] ~= nil then
				for k,v in pairs(punishment[i]) do
					if best[v] == nil or best[v] < k then
						best[v] = k
					end
				end
				if best[true] then
					for k,v in pairs(best) do
						if k ~= true and best[k] <= best[true] then
							best[k] = nil
						end
					end
				end
			end
			
			if punishment[i] ~= nil or (i >= 10 and i <= 15) then
				bestSortedKeys = {}
				for k,_ in pairs(best) do
					table.insert(bestSortedKeys, k)
				end
				table.sort(bestSortedKeys, function (a, b)
					-- Larger bars first so that smaller bars are actually visible
					return best[a] > best[b]
				end)
				
				grid:node(mw.html.create('div'):addClass('punishment-startup')
					:wikitext("-" .. i)
				)
				local bars = mw.html.create('div'):addClass('punishment-bars')
				grid:node(bars)
				for i,k in ipairs(bestSortedKeys) do
					local class = k
					if class == true then class = 'bg-blue' end
					bars:node(
						mw.html.create('div'):addClass('punishment-bar')
							:addClass(class)
							:css("width", string.format("%.2f%%", 100 * best[k] / span))
							:wikitext(best[k])
					)
				end
				local median = data.median[pos][i]
				if median ~= nil then
					bars:node(
						mw.html.create('div'):addClass('punishment-median')
							:css('width', string.format("%.2f%%", 100 * median / span))
					)
				end
			end
		end
		grid:node(mw.clone(scale))
	end
	
	return root
end

return p