Negan |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | uf+4 |
Generic | FUFT.4 | 2,2 (can whiff) |
Alisa |
|
f,F+3,2[1] |
|
df+4,2[2][3] | |
db+4 | ||
Asuka | b+3 | qcf+1 |
Claudio | f+2,2 | f,F+4 |
Devil Jin |
|
df+2[2][5] |
R.f,n,d,df+4,3+4 | qcf+1 | |
Eddy | 3~4 | ws2[2] |
b+3,3 |
| |
Heihachi | f,F+2 | qcf+1 (can whiff) |
Jack-7 | R.b+1+2 |
|
d+1+2 |
| |
Law | db+3+4 | df+1,2[2] |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
df+1 (can whiff) |
Paul |
|
|
Xiaoyu | BT.3 | f,F+2 |
BT.f+3+4,3+4 | 1,2,2 | |
AOP.4~3 | uf+4 |
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,4 | 29 | +1 |
-13 | 1+2 | 38 | +8a (-1) |
-14 | qcf+1 | 25 (45) | +14a |
-15 | df+2[2] | 12 | +30a (+20) |
Crouching | |||
-10 | hFC.1 | 5 | +6 |
-11 | ws4 | 18 | +6 |
-12 | ws1,2[2] | 31 | +7 |
-14 | ws3,2 | 33 | +25a (+10) |
-15 | ws2[2] | 20 (?) | +51a |
-23 | uf,n,4 | 25 (?) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,2[7] | 38 (?) | +52a |
1,4,2 | 44 | +7bc | |
-11 | 2,2,2,2 | 63 | +2d[8] |
-14 | df+4,2* | 35 | +10b INT[9] |
Grounded opponent | |||
-15 | d+3 | 9 | -1a (-9)[10] |
-16 | db+3 | 9 | -4a (-12)[10] |
-18 | OTG.d+3+4 | 20 | +2a (-15) |
-20 | b+4 | 16 | +17a (+0) |
-23 | b+3 | 17 | +0a (-8)[10] |
-24 | b+1+2 | 20 | -2a (-10)[10] |
R.b+2+3 | 15 (35) | +35d | |
R.b+2+3,F | 15 | ||
R.b+2+3,B | 15 (?) | +61a |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2,4 | i10 | 2.23 | 29 | -1/-9/-30[11][12] | High |
1+2 | i13 | 2.53 | 38 | -14 | High[13] |
df+1,2[2] | i13 | 2.37 | 33 | -10 | Mid |
df+2[2] | i15 | 2.45 | 12 (?) | -14 | Mid |
df+4,2[2][3] | i14(~15) | 2.63 | 33 | +5/-31(~32)[14] | Mid |
uf+2 | i16 | 2.50 | 20 | -11 | Mid |
d+2 | i17 | 2.57 | 17 | -9 | Mid |
uf+4 | i17(~18) | 2.57 | 20 | -17 | Mid |
f+3,2 | i18 | 3.00 | 33 | -19 | Mid |
db+4 | i19 | 2.85 | 16 | -13 | Low |
b+4 | i20 | 2.85 | 20 | -9 | Mid |
b+1+2 | i22 | 2.90 | 25 | +4 | Mid |
f+1+2 | i24 | 3.19 | 21 | -15 | Mid |
f,F+2 | i18(~21+) | ~3.3 | 22 | -9 | Mid |
f,F+3,2 | i18(~21+) | ~3.3 | 36 | -3/-20[15] | Mid |
f,F+4 | i24(~27+) | ~4.1 | 23 | +4 | Mid |
f,F+1+2 | i28(~31+) | ~4.5 | 21 (?) | -6 | Mid |
ws4 | i11 | 2.26 | 18 | -5 | Mid |
ws1,2 | i12 | 2.26 | 31 | -11 | Mid |
ws3,2 | i14 | 2.74 | 33 | -19 | Mid |
ws2[2] | i15 | 2.80 | 20 | -16 | Mid |
qcf+1 | i14(~15+) | 3.95 | 25 (45) | -19 | Mid |
- ↑ React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Holding the 2 button will allow you to transition into stance.
- ↑ 3.0 3.1 This string is +10 if you enter stance.
- ↑ Still hits grounded if you miss the float.
- ↑ Do not go into stance if you want the float combo.
- ↑ Floats or crumples him if he does anything stupid.
- ↑ Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.
- ↑ Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.
- ↑ Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.
- ↑ 10.0 10.1 10.2 10.3 Adds an additional -2 to the tech frames if opponent is Face Down.
- ↑ 24 frame hit confirm.
- ↑ Duckable high
- ↑ Second hit is mid at i28.
- ↑ Duckable high.
- ↑ 17 frame hit confirm.