Nina (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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Rage
Input
n
Input
1,2,1
- Combo from 2nd CH with 9f delay
- Jail from 2nd block with 3f delay
- Input can be delayed 12f
1,2,1,2
- Combo from 2nd CH with 9f delay
- Jail from 2nd block with 2f delay
- Input can be delayed 11f
1,2,1,2,1+2
- Input can be delayed 10f
- Combo from 4th CH with 7f delay
1,2,3
- Input can be delayed 12f
- Combo from 2nd CH with 7f delay}
- Transition to Triple Slaps throw on front hit with 1+2 (3f input window)
1,2,1,4
- Input can be delayed 11f
- Combo from 3rd CH with 2f delay
1,2,4
- Input can be delayed 10f
- Combo from 2nd CH with 3f delay
1,2,1+2
- Input can be delayed 10f
- Combo from 2nd CH with 2f delay
1,4
- Combo from 1st hit
- Move can be delayed 2f
1,4,1
2,1
- Combo from 1st CH with 9f delay
- Jail from 1st block with 3f delay
- Input can be delayed 10f
2,1,4
- Combo from 3rd CH with 2f delay
- Input can be delayed 11f
2,3
- Combo from 1st CH with 7f delay
- Input can be delayed 12f
- Transition to Triple Slaps throw on front hit with 1+2 (3f input window)
2,4
- Combo from 1st CH with 3f delay
- Input can be delayed 10f
2,1+2
- Combo from 1st CH with 2f delay
- Input can be delayed 10f
3,3
- Combo from 1st hit
- Grounded hit can be inconsistent
3,3,2
3,3,4
- Combo from 2nd CH
- Balcony break on CH
3,3,4,3
3,4
- Combo from 1st hit
- Combo from 1st CH with 8f delay
- Input can be delayed 10f
3,d
- Input is reversed when facing left
- Can recover in r42 FC with D
4,3,2
4,3,4
- Combo from 2nd CH
- Balcony break on CH
4,u
- Input is reversed when facing left
- Can recover in r43 FC with D
1+4
- Second hit is +7c~+8c on CH if the first hit whiffs
f
Input
f+2,1
- Combo from 1st CH with 9f delay
- Input can be delayed 9f
f+2,1,2
- Combo from 2nd hit with 4f delay
- Input can be delayed 19f
- Move can be delayed 18f
f+2,1,4
- Combo from 2nd hit with 4f delay
- Input can be delayed 19f
- Move can be delayed 18f
f+3
- 2nd hit is duckable if the 1st is blocked
- 2nd hit is homing
f+4,3
- Combo from 1st CH with 1f delay
- Input can be delayed 10f
- Move can be delayed 9f
f+4,4
- Combo from 1st hit with 9f delay
- Jail from 1st block with 3f delay
- Input can be delayed 10f
df
Input
df+3,1,2,1+2
- Combo from 3rd CH with 7f delay
- Input can be delayed 10f
df+3,2,1
- Combo from 2nd CH with 9f delay
- Jail from 2nd block with 3f delay
df+3,2,1,4
df+3,2,3
- Combo from 2nd CH with 10f delay
df+3,2,4
- Combo from 2nd CH with 8f delay
df+3,2,d+3
df+3,2,d+3,2
df+3,2,d+3,4
- Combo from 3rd CH
- Balcony break on CH
df+3,2,d+3,4,3
df+3,3,3
- Combo from 2nd hit with 10f delay
- Jail from 2nd block with 2f delay
df+3,3,3,4
- Combo from 3rd CH with 6f delay
- Input can be delayed 10f
df+3,4
- Combo from 1st hit with 2f delay
- Input can be delayed 10f
df+3,4,4
df+3,4,3+4
- Combo from 2nd CH
df+3,f+4
- Combo from 1st hit with 6f delay
- Input can be delayed 10f
d
Input
d+1
- Transition to r24 with f
- Transition input can be delayed 16f
- hFC.1 is the same move with cs1~
d+1,2,4
d+3
d+3,2
d+4
d+4,1
- Combo from 1st CH with 6f delay
- Input can be delayed 9f
db
Input
b
Input
b+1,4
- Combo from 1st hit
- Grounded hit can be inconsistent
b+2,2,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 13f
b+3,4
- Combo from 1st hit with 16f delay
- Input can be delayed 17f
b+1+2
- Combo from 1st hit only if the second hit connects on i8, otherwise CH only
- If the second hit connects on i9~10, frame advantage on hit will be -18~-19
u
Input
uf+2,1
- Combo from 1st hit with 9f delay
uf+3+4
uf,n,D+3,2
uf,n,D+3,4,3
Motion Input
Input
f,F+4
- Tech roll to r32 FC on frames 29~34
- Without tech roll, Nina will receive 5 damage on whiff
- Clean hit on block +16g~+20g
- Clean hit damage 30
CD
Input
qcf
- Recovers in FC with qcf,n
- Input sometimes written as d,df,F
Sway
Input
qcb
- Cancel to SS with u
- Buffer to SS with d
- Recovers in FC for 5 frames (21~25)
qcb,B+4
WS
Input
WS.1,1+2
- Combo from 1st hit
- Move can be delayed 2f
WS.3
- Transition to Triple Slaps throw on front hit with 1+2 (3f input window)
Crouch
Input
Others
Input
SS.4
Throws
Input
2+4
- Throw break 1 or 2
- Side switch
- Nina recovers BT
f+2+4
- Throw break 1 or 2
- Side switch
- Nina recovers BT
b+1+3_b+2+4
- Damage is 25 + 50% of the opponent's attack
- Parries mid or high punches or kicks
- Can parry Yoshimitsu's sword exclusively
- Chickenable, 15 damage to Nina on break
- Can access Backhand Slap throws on a successful left punch parry
BHS.3,4,3,1+2
- Throw break 1+2
- Can side switch on hit
- 5 damage to Nina on break
BHS.2,3,4,2,2
- Throw break 2
- 5 damage to Nina on break
TSS.1,3+4,1,2,1+2
- Throw break 1
- 5 damage to Nina on break
TSS.1,2,4,3,1+2+3
- Throw break 2
- 5 damage to Nina on break
ABK.3,1,4,1+2,1+2
- Throw break 1
- 5 damage to Nina on break
ABK.2,1,3,4,1+2
- Throw break 2
- 5 damage to Nina on break
CHD.3+4,3,4,1+2
- Throw break 1
- 5 damage to Nina on break
- Alternate input: CHD.3,4,1+2
CHD.3+4,4,2,1+2
- Throw break 2
- 5 damage to Nina on break
- Alternate input: CHD.4,2,1+2
uf+3+4
- Transitions to throw on front hit
- Throw break 2
- 5 damage to Nina on break
HHD.1,3,2+4,3+4,1+2
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 7 | i10 | +1 | +8 | |
2 | h | 10 | i10 | -1 | +5 | Hit |
1 | h | 6 | i16 | -3 | +4 | CH |
2 | h | 6 | i16 | -10 | +1 | CH |
3 | h | 7 | i18 | -25 | -14 | CH |
3 | l | 9 | i23~24 | -26~-25 | -15~-14 | CH |
2 | h | 6 | i34 | -24 | -13 | |
1 | h | 6 | i16 | -15 | +1 | Hit |
2 | h | 6 | i15 | -11 | -5 | Hit |
4 | h | 30 | i22 | -20 | +6a (-3) | CH |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+1 | m | 13 | i13~14 | -1~+0 | +5~+5 | |
2 | h | 10 | i10 | -1 | +5 | Hit |
1 | h | 6 | i16 | -3 | +4 | CH |
2 | h | 6 | i16 | -10 | +1 | CH |
3 | h | 7 | i18 | -25 | -14 | CH |
3 | l | 9 | i23~24 | -26~-25 | -15~-14 | CH |
2 | h | 6 | i34 | -24 | -13 | |
1 | h | 6 | i16 | -15 | +1 | Hit |
2 | h | 6 | i15 | -11 | -5 | Hit |
4 | h | 30 | i22 | -20 | +6a (-3) | CH |
10 Hit Combo 3 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 7 | i10 | +1 | +8 | |
2 | h | 10 | i10 | -1 | +5 | Hit |
1 | h | 6 | i16 | -3 | +4 | CH |
2 | h | 6 | i16 | -10 | +1 | CH |
4 | h | 9 | i18 | -20 | -4 | CH |
3 | l | 9 | i18 | -25 | -14 | CH |
4 | l | 5 | i21 | -15 | -4 | CH |
2 | m | 6 | i29~30 | -8~-7 | -19~18 | CH |
4 | l | 5 | i22 | -15 | -4 | CH |
3 | m | 25 | i24 | -23 | +26a (+16) | CH |
10 Hit Combo 4 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+1 | m | 13 | i13~14 | -1~+0 | +5~+5 | |
2 | h | 10 | i10 | -1 | +5 | Hit |
1 | h | 6 | i16 | -3 | +4 | CH |
2 | h | 6 | i16 | -10 | +1 | CH |
4 | h | 9 | i18 | -20 | -4 | CH |
3 | l | 9 | i18 | -25 | -14 | CH |
4 | l | 5 | i21 | -15 | -4 | CH |
2 | m | 6 | i29~30 | -8~-7 | -19~18 | CH |
4 | l | 5 | i22 | -15 | -4 | CH |
3 | m | 25 | i24 | -23 | +26a (+16) | CH |