| Nina |
|---|
| Punishers (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Nina punishers (Tekken 7).
| Punishers for tricky moves | ||
|---|---|---|
| Various | Slide | {{{slide}}} |
| Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
| b+3 | {{{asuka-a}}} | |
| Bryan | df+2,3 | {{{bryan-a}}} |
| Claudio | f+2,2 | {{{claudio-a}}} |
| Jack-8 | d+1+2 | {{{jack-8-a}}} |
| King | db+4 | {{{king-a}}} |
| f,F+2 | {{{kuma-a}}} | |
| Law | df+3 | {{{law-a}}} |
| Paul | d+4,2:1+2 | {{{paul-a}}} |
| qcf+2 | {{{paul-b}}} | |
| Victor | f,F+2 | {{{victor-a}}} |
| Xiaoyu | BT.f+3+4,3+4 | {{{xiaoyu-a}}} |
| AOP.3+4 | {{{xiaoyu-b}}} | |
| Zafina |
|
{{{zafina-a}}} |
| Standing | |||
| Enemy | Move | Damage | Frames |
|---|---|---|---|
| -10 | 1,4 | 22 | +1 |
| 1,2 | 15 | +8 | |
| -11 | db+1+2 | 27 | +10a (+1) |
| -12 | b+1,4 | 32 | +7 |
| b+2,2 | 24 | +5 | |
| -14 | b+3+4,1+2 | 34 | +8c |
| 3,4 | 34 | +20a (+11) | |
| f+3 | 30 | +24a (+15) | |
| -15 | b+1+4 | 18 (83) | +34a (+24) |
| df+2 | 12 (77) | +34a (+24) | |
| -18 | db+3+4 | 21 (88) | +36a (+26) |
| uf+2,1 | 20 (85) | +49a (+40) | |
| Crouching | |||
| -10 | hFC.1 | 5 | +6 |
| -11 | ws4 | 15 | +7 |
| -13 | ws3 | 15 | +0d |
| ws1,1+2 | 35 | +8c | |
| -15 | ws2 | 15 (78) | +28a (+18) |
| -18 | ws3+4 | 21 (88) | +36a (+26) |
| uf+2,1 | 20 (85) | +49a (+40) | |
| Back-turned opponent | |||
| Grounded opponent | |||
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1
sl
5
-5
+6
i10
cs1~
t34 r24 FC
- Transition to Standing with f
- +6c on crouching hit
Spider Knee
82
ws3
m,t
15
12
9
-13
+0d
i13
t46 r33
- Transition to Triple Slaps chain throw automatically on standing front hit
- Throw is unbreakable, rest of the chain throw is breakable
Fluttering Kiss Shot
80
ws1,1+2
m,h,h,h
17,6,6,6
-9
+8c
,i25 i5 i5
t130? r40
- Jail from 2nd block
- Combo from 1st hit
- 12 chip damage on block
- Powered up in heat
- Forces tech backroll on hit
Binding Whip
66
uf+2,1
m,m
10,10
-13
+49a (+40)
,i21
t73 r32
- Combo from 1st hit with 9f delay
- Move can be delayed 7f
PK Combo
1,4
h,h
5,17
-4
+1
+50a
,i17~18
t58 r28
- Combo from 1st hit
- Move can be delayed 2f
Left Right Combo
15
1,2
h,h
5,10
-3
+8
,i10
t42 r22
- Jail from 1st attack with 8f delay
- Enter SS +0 +11 t15 r9 with D_U
Reverberation Palm Bomb
52
db+1+2
h,m
5,22
10
6
-14
+10a (+1)
i11 i18
t76 r34
- Jail from 1st attack
Throat Slasher > Glass Jaw
54
b+1,4
h,M
10,22
-12
+7
+71a (+55)
,i28~29
t74 r32
- Combo from 1st hit with 1f delay
- Can hit grounded when off-axis
b+2,2
h,h
12,12
-6
+5
,i14~15
t53 r24
- Combo from 1st hit with 1?f delay
- Jail from 1st block with 1?f delay
- Move can be delayed 1?f
Out of Sight > Kiss Shot
60
b+3+4,1+2
h,h,h,h
16,6,6,6
-5
+8c
,i28 i5 i5
t134? r40
- Combo from 1st hit with 8F delay
- 12 chip damage on block
- Powered up in heat
- Move can be delayed by 7F
- Input can be delayed by 8F
- Forces tech backroll on hit
Head Ringer
23
3,4
h,h
14,20
-6
+20a (+11)
,i22
t66 r30
- Combo from 1st hit with 8f delay
- Input can be delayed 10f
Siren's Kiss
33
f+3
h,h
10,20
+3~+4
+24a (+15)
+54a
i14~15 i10~11
t66 r25
- Does not jail
- 2nd hit is homing
Silent Uppercut
37
df+2
m
12
1.85
9
23
-7
+34a (+24)
i15~16
t41 r25
- +4s on hit against crouching opponent
- Does not launch crouching opponent
Binding Whip
66
uf+2,1
m,m
10,10
-13
+49a (+40)
,i21
t73 r32
- Combo from 1st hit with 9f delay
- Move can be delayed 7f