Nina punishers

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This page is for Tekken 8. For Tekken 7, see Nina punishers (Tekken 7).


Standing
Enemy Move Damage Frames
-101,422+1
1,215+8
-11db+1+227+10a (+1)
-12b+1,432+7
b+2,228+5
-14b+3+4,1+234+34a (-24)
3,434+20a (+11)
f+330+24a (+15)
-15b+1+418 (83)+34a (+24)
df+212 (77)+34a (+24)
-18db+3+421 (88)+36a (+26)
uf+2,120 (85)+49a (+40)
Crouching
-10hFC.15+6
-11ws415+7
-13ws315+0d
ws1,1+235+34a (-24)
-15ws215 (78)+28a (+18)
-18ws3+421 (88)+36a (+26)
uf+2,120 (85)+49a (+40)
Back-turned opponent
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to Standing with f
Toe Smash

ws4

m
15
8
9
-4
+7
i11~12
t34 r22
Spider Knee
82

ws3

m,​t
15
12
9
-13
+0d
i13
t46 r33
Knee
  • Transition to Triple Slaps chain throw automatically on standing front hit
  • Throw is unbreakable, rest of the chain throw is breakable
Fluttering Kiss Shot
80

ws1,1+2

m,​h,​h,​h
17,​6,​6,​6
-9
+34a (-24)
,i25 i5 i5
t130? r40
Balcony Break
Weapon
Palm Uppercut
81

ws2

m
15
14
14
-13
+28a (+18)
i15~16
t47 r31
Geyser Cannon
db+3+4

ws3+4

m
21
10
10
-17
+36a (+26)
i18~19
t56 r37
Tornado
Binding Whip
66

uf+2,1

m,​m
10,​10
-13
+49a (+40)
,i21
t73 r32
Spike
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
PK Combo

1,4

h,​h
5,​17
-4
+1
+50a
,i17~18
t58 r28
  • Combo from 1st hit
  • Move can be delayed 2f
Left Right Combo
15

1,2

h,​h
5,​10
-3
+8
,i10
t42 r22
  • Jail from 1st attack with 8f delay
  • Enter SS +0 +11 t15 r9 with D_U
Reverberation Palm Bomb
52

db+1+2

h,​m
5,​22
10
6
-14
+10a (+1)
i11 i18
t76 r34
Heat Engager
+17
Heat Dash +5, +43a (+35)
Balcony Break
  • Jail from 1st attack
Throat Slasher > Glass Jaw
54

b+1,4

h,​M
10,​22
-12
+7
+71a (+55)
,i28~29
t74 r32
Tornado
  • Combo from 1st hit with 1f delay
  • Can hit grounded when off-axis

b+2,2

h,​h
12,​16
-6
+5
,i14~15
t53 r24
  • Combo from 1st hit with 1?f delay
  • Jail from 1st block with 1?f delay
  • Move can be delayed 1?f
Out of Sight > Kiss Shot
60

b+3+4,1+2

h,​h,​h,​h
16,​6,​6,​6
-9
+34a (-24)
,i28 i5 i5
t134? r40
Balcony Break
Weapon
Head Ringer
23

3,4

h,​h
14,​20
-6
+20a (+11)
,i22
t66 r30
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 10f
Siren's Kiss
33

f+3

h,​h
10,​20
+3~+4
+24a (+15)
+54a
i14~15 i10~11
t66 r25
Balcony Break
  • Does not jail
  • 2nd hit is homing
Reverse Ivory Cutter
61

b+1+4

m,​m
4,​14
12
23
-15
+34a (+24)
i15 i13~14
t83 r35
Tornado
Silent Uppercut
37

df+2

m
12
1.85
9
23
-7
+34a (+24)
i15~16
t41 r25
  • +4s on hit against crouching opponent
  • Does not launch crouching opponent
Geyser Cannon
ws3+4
53

db+3+4

m
21
10
10
-17
+36a (+26)
i18~19
t56 r37
Tornado
Binding Whip
66

uf+2,1

m,​m
10,​10
-13
+49a (+40)
,i21
t73 r32
Spike
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f