Panda |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Panda Super Attack
H.2+3
m
50
+9
-3d
i15~16
js
- Alternate input: H.HBS.2+3
- Transition to +6 ROL with F on block only
- Transition to +13g HBS with D or 3+4 on block only
- 9 chip damage on block
Panda Shooting Star
H.uf+3+4
m
21 (8)
+12g
+7a
i16~17
js
SIT
- Alternate input: H.ROL.uf+3+4
- Partially uses remaining heat time
- Transition to SIT (cannot cancel)
Bear X
44
b+1+2
h,m
10,20
-8
+13d / HE
i18~19 i12~13
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear
61
f,f,F+1+2
m
30
+3
+35d (-23)
i20~24
js 21F
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
So Shoe Me (Panda Style)
H.db+1+3
t
10
+12
i15
- Alternate input: H.db+2+4
- Unbreakable
- Partially uses remaining heat time
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,1
h,m
5,8
-15
-4c
,i22~23
- Combo from 1st hit CH with 2F delay
- Move can be delayed by 3F
G-Clef Cannon
17
1,1,1
h,m,m
5,8,14
-16
+69a (+23)
,i22~23
- Combo from 2nd hit
- Combo from 1st CH
Angry Lumberjack
18
1,2
h,h
5,25
-5
+11 (+2)
,i22~24
- Jail from 1st hit
- Combo from 1st CH with 3F delay
- 10 chip damage on block
2,1
h,m
10,11
-3
+2
,i16
- Combo from 1st hit with 2F delay
- +2c on crouching hit
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Lumberjack
23
f+2,1
h,h
11,20
-5
+36a (+10)
i20
- Combo from 1st hit with 9F delay
- Move can be delayed by 13F
Bear Claw Cross
24
f+1+2,1+2
m,M
16,20
-14
+65a (+49)
i30~31
- Combo from 1st hit
- Grounded hit on off-axis hit against large body size characters?
Shape-Up Hip
26
f+3+4,1+2
L,M
20,30 (24)
-16
-13a
,i50~i60
cs0~
r43?
24 damage from 1st hit with grounded scaling
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Grizzly Rampage
27
df+1,2,1+2
m,m,M
6,9,20
-14c
+17d
,i25~26
- Combo from 2nd hit with 9F delay
- Combo from 1st CH
- Move can be delayed by 8F
- Input can be delayed by 10F
Kuma Musou
28
df+2,1
m,m
10,12
-16
+35a (+25)
,i20~21
- Combo from 1st hit with 4F delay
- Input can be delayed by 4F
- Move cannot be delayed
Honey Trap
29
df+3,2
m,h
13,24
-5
+22a
,i27~28
- Combo from 1st hit
- 9 chip damage on block
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1
d+1
sl
5
-5
+6
i10
cs4~
t34 r24 FC
- Transition to Standing with f
Bear Sit
31
d+3+4
sp
- Alternative input: db+3+4
- Transition to ROL with input SIT.F
- Transition to California Roll with input SIT.B
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Wild Slap
db+1,2
h,m
1120
-13
+4
+13c
i17~18
- Combo from 1st hit
- Hold 2 to power up, up to 2 charge levels
- Transition to HBS with input D or 3+4
Double Wild Slap
db+1,2*
h,m
1120
-12
+13c
+42a
i34~35
- chip damage on block
- Heat skips to Level 2 charge
- Transition to HBS with input D or 3+4
Fresh Wild Slap
33
db+1,2**
h,m
1130
+3
+42a
i47~48
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes remaining time)
- Transition to HBS with input D or 3+4
Bear Lariat
34
db+2
l
10
-15 / -17 HBS
-1 / -3 HBS
i18
cs
FC
- Transition to HBS with input D or 3+4
db+1+2,1+2
mm,mm
4,4,4,4
-11
0
,i15~16
- Combos from 1st hit
Salmon Hunter
db+2+3
l
30
-12
+39a
i32~34
- Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash
42
b+1
M
24
-13
+13a
i22~23
pc7~21
- Transition to -13 HBS with input D or 3+4
- 9 chip damage on block
- 12 chip damage on block after absorbing an attack in power crush state
- -3 on block after absorbing an attack in power crush state
b+2,1
m,h
12,14
-3 / - 4 HBS / -14 ROL
+8 / +7 HBS / -3 ROL
,i23
- Combos from 1st hit
- Transition to HBS with input D or 3+4
- Transition to ROL with input F
Howling Bear
42
b+2,1,1+2
m,h,m
12,14,20
-11
+15a (+6)
,i26
- Combos from 2nd hit CH
Salmon Massacre
43
b+2,2,1
m,m,m
12,15,25
-15
+25a (+15)
,i35~39
js
- Does not Tornado on wall hit
- Combos from 2nd hit CH
Bear X
44
b+1+2
h,m
10,20
-8
+13d / HE
i18~19 i12~13
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Deadly Claw
46
b+1+4
ub(m)
25
+16a/+21a HBS
i60~62
- Transition to HBS with input D or 3+4
Rolling Bear
47
b+1+4,f,f
sm
40
-20~+55
+42a~+117a
i55~i130
- Hold F to extend attack
- Recovers in FUFT on hit or block
- If attack is extended to where you roll past the opponent, recovers in FUFA
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Big Bear Attack
49
u+1+2
m
24
-4 / -3 HBS
+3 / +4 HBS
i18~23
js
- Transition to HBS with input D or 3+4
Hornet Sweep
51
uf+1
m
20
-6
+22a
i26~28
js
- Alternate input: ub+1 or u+1
- chip damage on block
uf+3,4
m,m
13,13
-11
+30a (+20) / +21a (+14)
,i10~12
js
Less frame advantage occurs after Combo from last hit
Bear Double Hop Kick Combo
53
uf+3,4,1+2
m,m,m
13,13,22
-15
+16a / -2a
,i18~19
- Transition to HBS with input D or 3+4
- Less frame advantage occurs after Combo from last hit
Kuma Hell Axle
54
uf+4,3
m,m
20,25
+7
+21a (+14)
,i20~21
js
- Only connects on hit or block
- Recovers in FUFT
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Falling Bear
56
f,F+1+2
m
30
+8 HBS / +5 ROL
52a HBS / +49a ROL
i37~38
- Chip damage
- Transition to HBS (cannot cancel into standing)
- Transition to ROL with input F
Rabid Bear
61
f,f,F+1+2
m
30
+3
+35d (-23)
i20~24
js 21F
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll
FC.1+2
sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
- Transition to ROL
- Becomes Special Mid attack during Heat (partially uses remaining Heat time)
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Killing Claws
ws1,2
m,m
13,20
-13
+6 (+20g)
+18
,i18~19
- Hold 2 to power up, up to 2 charge levels
- Transition to HBS with input D or 3+4
- Wallsplat on CH
Killing Claws
ws1,2*
m,m
13,28
-12
+18c
+33a (-2)
,i35
- Heat skips to Level 2 charge
- Transition to HBS with input D or 3+4
Fresh Killing Claws
66
ws1,2**
m,m
13,38
+3
+27a (-9)
,i44
- Transition to HBS with input D or 3+4
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes partial Heat time)
HBS (Hunting)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting
3+4
sp
- Alternate input: FDFA.3+4
- Can low parry in HBS with HBS.F
- Transition to HBS
- Transition to standing with input ub or u or uf
Honeycomb Spike
HBS.1,2
m,m
10,20
-13
+4
+13c
,i24~25
- Hold 2 to power up, up to 2 charge levels
Honeycomb Spike
HBS.1,2*
m,m
10,20
-12
+13c
+49a
,i33~34
- chip damage on block
- Heat skips to Level 2 charge
Fresh Honeycomb Spike
77
HBS.1,2**
m,m
10,30
+3
+49a
,i44~45
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes partial Heat time)
Frolicking Bear
83
HBS.d+1+2
m
22
-3
+4
+76(+60)
i16~20
- Transition to HBS
- Tornado on CH only
Break'n
84
HBS.b+1+2,1+2
l,l
16,33
-29c
+8a / -3a (-10)
i22~24
- Less frame advantage occurs after Combo from last hit
Hunting to Roll Over
85
HBS.3
sp
- Transition to FUFA
- Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Bear Roll
HBS.f,f
sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
- Transition to ROL
- Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Backward Roll
88
HBS.b,b
sp
- Alternate input: SIT.B
- Transition to HBS with input D or 3+4
SIT (Bear Sit)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rebound
92
SIT.3+4
m
20
-12 / -10 ROL
-4a / -2a ROL
i25
- Transition to ROL with input F
ROL (Bear Roll)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll
SIT.f
sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
- Alternative input: FC.3+4 or FDFA.f
- Transition to ROL
- Transition to HBS with input ROL.D or ROL.3+4
- Becomes special mid attack during Heat (partially uses remaining Heat time)
Bear Shove
95
ROL.1
h
31
+4
+35d (+27)
i15~16
- Power up during Heat (partially uses remaining Heat time)
Giant Roll
99
ROL.1+2
sm
22
-30
+45a
i10~40
- Recovers in FUFT on hit
- Recovers in off axis FUFT on block
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Close Call! Panda Storming Flower
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Salmon Swipe
74
SS.1+2
m
23
-3
+6c
i22~23
- 9 chip damage
- Transition to +12 +3 HBS with D
Bear Backstroke
101
FUFA.1+2
m
15
-2 (-2)
+6 (+6)
+6 (+6)
i17~19
- Transition to HBS (Cannot cancel)
Get Up Punch
102
FUFT.d+1+2
m
21
+17
+37a
+37a
i30
- Transition to SIT (Cannot cancel)
Dance With Me
OTG.d+1+4
l,ub(l)
16 (11),48 (33)
N/A
8 (0) / +14
i55~110,i25~38
- Cancel into BT with input OTG.d+1+4,3+4
- More frame advantage when hitting standing opponent
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear's Bite
105
1+3
th(h)
35
-3
+1
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFT
Bear Hug
106
2+4
th(h)
35
-6
+1
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFT
- Side switch on hit
Bear Slam
107
Left throw
th(h)
50
-3
+1
i12~14
- Throw break: 1
- Opponent status on hit: FUFT
Choke Slam
108
Right throw
th(h)
40
-3
+1
i12~14
- Throw break: 2
- Opponent status on hit: FUFT off axis
Swing Swung
109
Back throw
th(h)
70
+1
i12~14
- Throw break: none
- Opponent status on hit: FUFA
Headbutt
110
uf+1+2
th(h)
35
0
+26d (+7)
i12~14
- Throw break: 1+2
- Opponent status on hit: FUFT
Rock'n Roll Circus
111
f,df,d,db,b,f+1+2
th(h)
50
0
+5
i11
- Throw break: 1+2
- Opponent status on hit: FUFA
- Side switch on hit
Bear Toss
112
HBS.f+1+2
th(h)
30
+1
i26~27
- Throw break: none
- Opponent status on hit: FUFA