Paul movelist

From Wavu Wiki, the 🌊 wavy Tekken wiki

Heat

Allows the use of the powered up version of Phoenix Smasher (H.1+2, H.qcf+2, H.d+1,2 etc.)
Powered up versions of hold moves can be used (H.b+2,1*, H.d+1,2* etc.)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc8~
Heat Burst
  • Consumes Heat
  • Cancel move with b,b
Demolition Ball

H.2+3

L,​m,​t
9,​16,​15
-12
+60a, +3a
i18,21
Heat Smash
Balcony Break
  • Transition to throw on 1st hit only
Half-Step Phoenix Smasher

H.1+2

m
30
-13
+20d (+10)
i28
Balcony Break
  • Consumes Heat
Half-Step Phoenix Smasher (Hold)

H.1+2*

m
35
+0
+20d (+10)
i55
Balcony Break
  • Consumes Heat
  • Chip damage
  • Transition to Cormorant Step with f
  • Transition to Sway with b
Half-Step Phoenix Smasher (Max Hold)

H.1+2**

m!
40
+20d (+10)
i71
Balcony Break
  • Consumes Heat
  • Transition to Cormorant Step with f
  • Transition to Sway with b
Phoenix Hook, Tiger Claw

f+2

h
40
-5
+6
i14
Heat Engager
  • Transition to throw on hit
Stone Lion

f+4

m
21
-8
+17
i22
Heat Engager
Homing
Moonfall

uf+2

h
22
+5
+17
i22~23
Heat Engager
Balcony Break
  • Alternate input u+2
Phoenix Smasher
qcf+2

CS.2

m
45
-17
+17
i13~14
Heat Engager
Balcony Break
  • Has a clean hit effect
  • Power up while Heat is active
Sometimes written Deathfist
Rubber Band Attack
qcb+2

SWA.2

m
27
-9
+17
i15
Heat Engager
  • Has a clean hit effect

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Big Bang Phoenix Smasher

R.df+1+2

m,​t
55
-15
0d
i20
  • Rage Art
  • Erases opponent's recoverable health on hit
  • Damage increases with lower health

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
5
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​12
-3
+8
i10
  • Jail from 1st attack
Reverse PDK Combo

1,4

h,​L
5,​8
-11c
+1c
i23
  • CH from 1st attack
Right Jab

2

h
10
0
+6
i10
PK Combo

2,3

h,​h
10,​21
-9
+22d (+13)
+51a
i22
Balcony Break
  • CH from 1st attack
PDK Combo

2,d+3

h,​L
10,​11
-12c
-1c
i22
  • CH from 1st attack
Left Kick

3

m
14
-7
+4
i15~16
Piston Fire

3,2

m,​h
14,​17
-3
+7
+50a
i23
  • Combo from 1st attack
  • Transition to +4 + 14 Sway with b
  • Move can be delayed
Right Kick

4

h
17
-7
+7
+32d
i12
Balcony Break
(CH only)
Half-Step Phoenix Smasher

1+2

m
30
-13
+20d (+10)
i28
Balcony Break
  • Consumes Heat
Half-Step Phoenix Smasher (Hold)

1+2*

m
35
0
+20d (+10)
i55
Balcony Break
  • Consumes Heat
  • Chip damage
  • Transition to Cormorant Step with f
  • Transition to Sway with b
Half-Step Phoenix Smasher (Max Hold)

1+2**

m!
40
+20d (+10)
i71
Balcony Break
  • Consumes Heat
  • Transition to Cormorant Step with f
  • Transition to Sway with b

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phoenix Hook, Tiger Claw

f+2

h
40
-5
+6
i14
Heat Engager
  • Transition to throw on hit

f+3

h
11
-9
+2
i16~17
Homing
Lion's Tempest

f+3,1

h,​m
11,​21
-10
+12d (+3)
i17
Balcony Break
Homing
  • Combo from 1st attack
Stone Lion

f+4

m
21
-8
+17
i22
Heat Engager
Homing
Hammer of the Gods

f+1+2

M
22
+3c
+8c
+20d
i20~21
Balcony Break
(CH only)
Shoulder Tackle

f+1+4

m
25
-14
+41d (-17)
i21~23
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
-2
+4
i14
  • Transition to +3 +4 Sway with b

df+1,1

m,​h
11,​9
-5
+5
i20~21
  • Combo from 1st attack
  • Move can be delayed
Lion's Roar

df+1,​1,2

m,​h,​m
11,​9,​22
-9
+32d (+24)
i22~23
Balcony Break
  • Combo from 2nd CH
Kurenai

df+2

m
13
-8
+33a (+23)
i15~16

df+3

m
14
-9
+2
i16
Phoenix Wings

df+3,4

m,​m
14,​17
-10
+6
i21~22
  • Combo from 1st attack
  • Move can be delayed
Tiger Claw

df+4

m
17
-2
+8
+14
i17~18
Knee

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

M
16
-9
+2
+3c
i14~15
Spike
  • Enter crouch with D
Phoenix Smasher

d+1,2

M,​m
16,​26
-17
+20d (+10)
i29
Balcony Break
  • Combo from 1st CH
  • Consumes Heat
Phoenix Smasher Hold

d+1,​2

M,​m
16,​26,​39
+9
+20d (+10)
i43
Balcony Break
  • Chip damage
  • Consumes Heat

d+1,4

M,​L
16,​15
-31c
-17
+14a
i19
  • Combo from 1st CH
  • Move can be delayed
Hang Over

d+1,​4,2

M,​L,​m
16,​15,​21
-14
+3d (-6)
i21
Balcony Break
Elbow

d+4

L
8
31c
-17
+14a
i15
  • Has a clean hit effect
Bone Breaker

d+4,2

L,​m
8,​23
-18
-9
i21
  • Combo from 1st CH
  • Has a clean hit effect
Demolition Man

d+4,​2,1+2

L,​m,​m
8,​23,​13
-17
+3 (-6)
i26~27
Balcony Break
  • Combo from 1st CH
  • Combo from Clean Hit
  • Higher damage with perfect frame input (38 > 40)
Sometimes written Demoman
Shoulder Smash

d+1+2

m
30
-16
+16d (+11)
i12~13
Balcony Break

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dickjab

db+1

special L
5
-5
+6
i10
Shoot the Moon

db+2

M
21
-11
+14d (-3)
+28a (+18)
i19~20
Tornado
Balcony Break

db+3

L
12
-18
-4
i15 (15-17)

db+4

L
6
-15
-4
i12
Chain Breaker

db+1+2

M
21
-14
+30d (+22)
i20~21
pc
  • Absorb an attack to power up and deal more chip damage

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
12
-9
+2
i12~13
Double Wing

b+1,2

h,​M
12,​21
-14
+16d (-1)
i20~21
Tornado
Balcony Break
  • Combo from 1st attack
Attack Reversal

b1+3/2+4

25
+1d
ps
  • Timed with opponent attack

b+2

m
22
-5c
+4c
i18
Crushing Wind

b+2,1

m,​m
22,​22
-12
0c
+48a
i36
  • Combo from 1st CH
Crushing Wind Hold

b+2,​1

m,​m,​m
22,​22,​35
+8
+20d
i60~61
Balcony Break
  • Chip damage
  • Consumes Heat
Lights Out

b+3

h
16
-6
+31a (+25)
i14~15
Leg Sweep

b+4

L
14
-12c
+4
+17g
i20~21
Hassou Strike

b+1+2

h
28
-6
+21d (+16)
i24
pc
Balcony Break
  • Absorb an attack to power up and deal more damage on block

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wrecking Ball

ub+2

m
22
-7
+14d
i18
Balcony Break
Moonfall

uf+2

h
22
+5
+17
i22~23
Heat Engager
Balcony Break
  • Alternate input u+2

uf+3

m
15
-16
+59a (+49)
i15~16
  • Alternate input u+3 and/or ub+3
Shredder

uf+3,4

m,​m
15,​10
-13
+32a (+22)
i13~14
  • Combo from 1st attack
  • Alternate input u+3,4 and/or ub+3,4
Rising Toe Kick

uf+4

m
13
-13
+33a (+23)
i15~17
  • Alternate input ub+4 and/or u+4
Sometimes written Hopkick
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a(+22)
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
14
-17
-7
i15~17
Elbow
Juggernaut

f,​F+2,1

m,​m
14,​20
-12
+14d
i26
Balcony Break
  • Combo from 1st attack
  • Alternate input FC.df+2,1
  • Cancel with B
Phoenix Bone Breaker

f,​F+2:1

m,​h
14,​24
-4
+37d (+11)
,i15
Balcony Break
  • Chip damage
  • Combo from 1st hit
  • Alternate input FC.df+2:1
Bulldozer

f,​F+2,2

m,​L
14,​21
-19c
+27a
i36~38
  • Alternate input FC.df+2,2
  • Cancel to -18 FC with B

f,F+3

m
17
-17
+24a (+14)
i15~16

f,​F+3,4

m,​m
17,​10
-16
+27a (+20)
i13~14
  • Combo from 1st hit
Double Hop Kick High

f,​F+3,​4,4

m,​m,​h
17,​10,​25
-5
+62a (+42)
i23~25
Balcony Break
Triple Kick Combo

f,​F+3,​4,f+4

m,​m,​m
17,​10,​18
-14
+12d (+3)
i27~29
Balcony Break
Double Hop Kick Low

f,​F+3,​4,d+4

m,​m,​L
17,​10,​15
-17c
-6
i27~28
Neutron Bomb

f,F+4

m
20
-1~+5
+18a
i27~34
Turbulent Hammer

f,f,F+2

m,​t
21,​34
-10
+0d
i18~19
Spike
  • Transition to throw on front hit only
  • Alternate input wr2
Burning Spear

b,n,f+1

h
22
-6
+34d (+25)
i28~31
Balcony Break
  • Often written b,f+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
16
-10
-7
i15~16
Enfolding Dragon

ws1,2

m,​m
16,​17
-11
+2
i20
  • Hold b to transition to Sway (+1/+14g/+14)
  • Combo from 1st CH
  • Move can be delayed
Thunder Palm

ws2

m
20
-14
+27a (+17)
i15~16

ws3

M
16
-8
+3
i13~14
Shioh

ws3,2

M,​h
16,​21
-9
+17d (+8)
+46a
Balcony Break
  • Combo from 1st
  • Move can be delayed
Toe Smash

ws4

m
18
-6
+5
i11 (11~12)

FC

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Somersault Kick Warm-Up Moves

FC.D

Incomplete Somersault

FC.D,U+4

m
40
-49d
-9d (-24)
i13~18
FDFA
  • Deals recoverable damage to self

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Down Strike

OTG.d+2

L
16
-1d (-9)
i18
Turn Thruster

SS.1

h
21
+8
+35d (+27)
i20
Balcony Break
  • Chip damage
Pump In Pedal

SS.3

L
17
-12c
+4
+12
i19

CS (Cormorant Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cormorant Step

qcf (d,df,f)

  • D,df to enter crouching state
Thruster
qcf+1

CS.1

h
21
-4
+33a (+26)
i16~17
  • Chip damage
Phoenix Smasher
qcf+2

CS.2

m
45
-17
+17
i13~14
Heat Engager
Balcony Break
  • Has a clean hit effect
  • Power up while Heat is active
Sometimes written Deathfist
Gengetsu
qcf+3

CS.3

L
18
-14c
+0
+20a
i18~19
  • Has a clean hit effect
  • Power up while Heat is active
Gunba
qcf+1+2

CS.1+2

L
20
-12c
+71a (+55)
i32~33
  • Cancel to FC with B
Mountain Raze
qcf+3+4

CS.3+4

m
22
-9
+35d (+27)
+74a (+58)
i19~20
Tornado
Balcony Break

DPD (Deep Dive)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deep Dive

CD.df

DPD
1-10f startup delay/input lockout immediately after use - see [Deep Dive Startup Delay]

DPD.2

m
17
-10
+6
i15
Tornado
Elbow
Quick Petal Strike

DPD.2,1

m,​h
17,​18
-5 (+7 at wall)
+21d (-5)
i18~19
Tornado
Balcony Break
  • Combo from 1st attack
  • Move can be delayed
Quick Lightning Breaker

DPD.2,3

m,​m
1722
-13c
+10d
+46a
i25~26
Tornado
Balcony Break
  • Combo from 1st attack
  • Move can be delayed
Bigetsu

DPD.4

L
12
-12c
0
i17
Incomplete Somersault

DPD.3+4

m
32
-49d
-9d (-24)
i18~23
FDFA
  • Deals recoverable damage to self

SWA

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SWA

qcb

SWA
God Hammer Punch
qcb+1

SWA.1

M
24
0c
+21d
+53a
i21~22
  • Chip damage
Rubber Band Attack
qcb+2

SWA.2

m
27
-9
+17
i15
Heat Engager
  • Has a clean hit effect
Rapid Fire
qcb+3

SWA.3

L
14
-21c
-10g
+21a
i18~19

SWA.3,2

L,​m
14,​20
-10
+6
i27~28
  • Combo from 1st CH
Petal Strike

SWA.3,​2,1

L,​m,​h
14,​20,​25
-5
+21(-5)
i18~19
Tornado
  • Combo from 1st CH
  • Wall Stagger on Block
Lightning Breaker

SWA.3,​2,3

L,​m,​m
14,​2022
-13c
+10g
+46a
i25~26
Spike
  • Combo from 1st CH
Kawaragoma
qcb+4

SWA.4

h
20
+1
+23d (+14)
+59a
i15~16
Homing
  • Chip damage on block
Unseen Gust
qcb+1+2

SWA.1+2

m
22
-14
+37a (+27)
i16~17
Tornado

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Over The Shoulder

1+3

t
35
+1d
i12~14
  • Throw break 1 or 2
Shoulder Pop

2+4

t
35
+1d
i12~14
FUFT
  • Throw break 1 or 2
Chest Crusher

2+4,b

t
40
+0d
i12~14
  • Throw break 2
Dragon Screw

Left Throw

t
45
+1d
i12~14
  • Throw break 1
Fall Away

Right Throw

t
40
-2d
i12~14
  • Throw break 2
Reverse Neck Throw

Back Throw.1+3

t
50
-14d
i12~14
  • Throw cannot be broken
Piggyback Throw

Back Throw.2+4

t
50
+1d
i12~14
Spike
  • Throw cannot be broken
Kongo Blast

df+1+3

t
22
+9
i12~13
  • Throw break 1
Phoenix Smasher

df+1+3:qcf+2

t,​m
22,​20
+16d (-20)
i13~14
Balcony Break
  • Throw break 1
  • bluespark with frame perfect input, or in heat (+6 dmg)
  • partially uses remaining Heat
Foot Launch

b+1+4

t
40
+6d
i11
BT
  • Throw break 1
Twist and Shout

uf+1+2

t
40
+0d
i12
  • Throw break 1+2
Spike
Push Away

ff+1+2

t
38
+20d
i12
Balcony Break
  • Throw break 1+2
Ultimate Tackle

FC.1+2

t
0
+3d
i26
  • Throw break 1+2
  • Transition to Takedown on hit
Ultimate Punch

Takedown.2,1,2,1

t
30
+0d
i26
  • Throw break 1 or 2
  • Alternate input 1,2,1,2
Ultimate Punishment

Takedown.2,d+1,1,1+2

t
50
+0d
i26
  • Throw break 1
  • Transition to Arm Breaker with 1+2 after third hit
Arm Breaker

Takedown.1+2,1+2

t
25
+1d
i26
  • Throw break 1+2

Key Moves

Phoenix Smasher: qcf2 (Heat Engager)

Thruster: qcf1

Demolition Man: d42 1+2

Moonfall: uf2 (Heat Engager)

Stone Lion: f4 (Heat Engager)

Kawaragoma: qcb4

Lion's Roar>Sway: df1>b

Gengetsu: qcf3

Phoenix Hook: f2 (Heat Engager)

Kurenai: df2

Phoenix Bone Breaker: ff2:1

Burning Spear: bf1

Hassou Strike: b1+2 (Power Crush)

Chain Breaker: db1+2 (Power Crush)

External Links