Paul movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Paul-1 i10 h 5 +1 +8
Paul-1+2 i28 m 30 -13 +20d (+10)
Balcony Break
  • H.1+2 with Heat
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27 r1 CS from 17~35f with f
    • Cancel can be delayed 8f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41 r12 SWA from 17~35f with b
  • Cancel can be delayed 8f
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • 1+2* from 28~55f charge
  • Burning Fist at 56f charge
Paul-1+2* i46 m 35 +0 +20d (+10)
Balcony Break
  • H.1+2* with Heat
  • Chip damage (10)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27 r1 CS from 17~35f with f
    • Cancel can be delayed 8f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41 r12 SWA from 17~35f with b
    • Cancel can be delayed 8f
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • 1+2 from 1~27f charge
  • Burning Fist at 56f charge
Paul-1+2** i71 m! 40 +20d (+10)
Balcony Break
  • H.1+2** with Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • 1+2 from 1~27f charge
  • 1+2* from 28~55f charge
Paul-1,2 ,i10 ,h ,12 -3 +8
  • Move can be delayed 3f
  • Input can be delayed 3f
  • Combo from 1st hit with 3f delay
  • Jail from 1st hit with 3f delay
Paul-1,2,3 ,i16~17 ,m ,7 -25 -14
  • Combo from 1st hit
  • Jail from 1st hit
  • Cancel to 10 strings
Paul-1+2+3+4
Paul-1+3 i12~14 t 35 +1d FUFA
Homing
  • Throw break 1 or 2
  • -6 if broken
  • Side switch
Paul-1,4 ,i23 ,L ,8 -11c +1 cs14~
  • Combo from 1st CH
Paul-2 i10 h 10 +0 +6
Paul-2+3 i16 m 12 +1 +2c pc7~
Heat Burst
  • Consumes Heat
  • t92 on whiff
  • Cinematic freeze on frame 15
  • Cancel to t42 r26 standing with b,b
Paul-2,3 ,i22~23 ,h ,21 -9 +22d (+13) +51a
Balcony Break
  • Combo from 1st CH
Paul-2+4 i12~14 t 35 +1d FUFA
Homing
  • Throw break 1 or 2
  • -3 if broken
  • Side switch
Paul-2+4~b i12~14 t 40 +0d
Homing
  • Throw break 2
  • -2 if broken
Paul-2,d+3 ,i22 ,L ,11 -12c -1 cs21~
  • Combo from 1st CH
Paul-3 i15~16 m 14 -7 +4
Paul-3,2 ,i23 ,h ,17 -3 +7 +50a
  • Move can be delayed 4f
  • Input can be delayed 4f
  • Combo from 1st hit with 4f delay
  • Transition to t60 r19 SWA +4 +14g +57a at 43f with b
Paul-3,2~b +4 +14g +57a
  • Sidestep u can be buffered from 45f
  • SWA attacks can be buffered from 54f
  • Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df
Paul-4 i12 h 17 -7 +7 +32d
Balcony Break (CH only)
Paul-b+1 i12~13 h 12 -9 +2
Paul-b+1+2 i24 h 28 -9 +21d (+16) pc7~23
Balcony Break
  • Chip damage (11) if attack is absorbed
Paul-b+1,2 ,i20~21 ,M ,21 -14 +16d (-1) FDFA
Tornado
Balcony Break
  • Move can be delayed 5f
  • Input can be delayed 5f
  • Combo from 1st hit with 5f delay
Paul-b+1+3_2+4 25 +1d FUFA ps5~12
  • Parry
Paul-b+1+4 i11 t 40 +6d FUFA
  • Throw break 1
  • -2 if broken
  • Side switch
Paul-b+2 i18 m 22 -5c +4c
Spike
Paul-b+2,1 ,i36 ,m ,22 -12 0c +48a
  • Move can be delayed 20f (i56)
  • Charge begins on frame 18
  • Requires 0~41f charge
  • Delayed startup from 22~41f charge
  • Combo from 1st CH with 0~23f charge
  • b+2,1* / H.b+2,1* at 42f charge
Paul-b+2,1* ,i60~61 ,m ,35 +8 +20d +56a
Balcony Break
  • H.b+2,1* with Heat
  • Chip damage (7)
  • Charge begins on frame 18
  • Requires 42f charge
  • b+2,1 from 0~41f charge
Paul-b+3 i14~15 h 16 -6 +31a (+25)
Paul-b+4 i20~21 L 14 -12c +4 +17g
Paul-Back Throw.1+3 i12~14 t 50 -14d FUFA
  • Throw cannot be broken
Paul-Back Throw.2+4 i12~14 t 50 +1d FDFA
Spike
  • Throw cannot be broken
Paul-b,n,f+1 i28~31 h 22 -6 +34a (+25)
Balcony Break
  • High Evasion
  • .73 backward movement over first 14f
Paul-cd cs1~21
  • Cannot be buffered
  • 1.12 movement over 20f
  • Transition to CS from 2f with f
  • Transition to r9 DPD from 3~19f with df
  • Cancel to r1 block from 2f with b
  • Cancel to r1 sidestep from 2f with u
Paul-CS.1 i16~17 h 21 -4 +33a (+26)
  • Chip damage (4)
Paul-CS.1+2 i32~33 L 20 -12c +71a (+55) T! cs1~33
  • Cancel to t41 FC with B
Paul-CS.2 i13~14 m 45 -17 +26a (-10) FDFA
Heat Engager
Balcony Break
  • H.CS.2 with Heat
  • Clean Hit range 2.3
  • 30 damage without Clean Hit
Paul-CS.3 i18~19 L 18 -14c +0 +20a FUFA cs7~40
  • Clean hit range 2.0
  • 17 damage on hit without Clean Hit
  • +7 on CH without Clean Hit
Paul-CS.3+4 i19~20 m 22 -9 +35a (+27) +74a (+58) T! js19~39
Tornado
Balcony Break
  • High Evasion (brief)
Paul-d+1 i14~15 M 16 -9 +2 +3c
Spike
  • Transition to r27 FC with d
Paul-d+1+2 i12~13 m 30 -16 +16d (+11)
Balcony Break
Paul-d+1,2 ,i29 ,m ,26 -17 +20d (+10)
Balcony Break
  • H.d+1,2 with Heat
  • Move can be delayed 14f (i43)
  • Charge begins on frame 16
  • Requires 0~26f charge
  • Delayed startup from 1~26f charge
  • Combo from 1st CH with 0~6f charge
  • d+1,2* at 27f charge
Paul-d+1,2* ,i43 ,39 +9 +20d (+10)
Balcony Break
Wall Crush +16g
  • H.d+1,2* with Heat
  • Chip damage (11)
  • Charge begins on frame 16
  • Requires 27f charge
  • d+1,2 from 0~26f charge
Paul-d+1,4 ,i19 ,L ,15 -31c -17 +14a FUFA
  • Move can be delayed 5f
  • Input can be delayed 5f
  • Combo from 1st CH with 5f delay
Paul-d+1,4,2 ,i21 ,m ,21 -14 +3d (-6) +35a (-12)
Balcony Break
Elbow
  • Combo from 2nd CH +11d (+4)
Paul-d+2 i11 sl 8 -4 +7 cs
  • cs1~ from 6f d/db/df input hold
  • OTG.d+2 when opponent is downed
Paul-d+4 i15 L 9 -31c +14a FUFA +14a
  • Clean Hit range 1.59
  • 8 damage, -17 on hit without Clean Hit
  • Stagger state on block
Paul-d+4,2 ,i21 ,m ,23 -18 -9
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Combo from 1st CL with 3f delay +5d (-2)
  • Combo from 1st CH with 3f delay +5d (-2)
Paul-d+4,2,1+2 ,i26~27 ,m ,26 -17 +3d (-6) +35a (-12)
Balcony Break
  • Move can be delayed 4f
  • Input can be delayed 4f
  • Combo from 1st CL with 4f delay +13d (+6)
  • Combo from 1st CH with 4f delay +13d (+6)
  • Combo from 2nd hit with 4f delay +13d (+6)
  • Perfect input window 21~22f after 2 input
Paul-d+4,2:1+2 ,i26~27 ,m ,30 -17 +3d (-6) +35a (-12)
Balcony Break
  • Move can be delayed 1f
  • Input can be delayed 1f
  • Combo from 1st CL with 1f delay +13d (+6)
  • Combo from 1st CH with 1f delay +13d (+6)
  • Combo from 2nd hit with 1f delay +13d (+6)
  • Perfect input window 21~22f after 2 input
  • Perfect input increases damage, wall carry
Paul-db+1 i10 sl 5 -5 +6 cs
  • Transition to r24 standing with f
Paul-db+1+2 i20~21 M 21 -14 +30a (+22) pc7~19
  • Chip damage (11) if attack is absorbed
Paul-db+2 i19~20 M 21 -11 +14d (-3) FDFA +28a (+18)
Tornado
Balcony Break
Paul-db+3 i15~i17 L 12 -18c -4 cs
Paul-db+4 i12 L 6 -15c -4 cs
Paul-d,db,b cs1~14
  • Cannot be buffered
  • Moves backward up to 1.04
  • Less movement against distant opponent
  • cs1~10 against distant opponent
  • Less movement from attack transition
  • No crouching state from attack transition
  • High evasion from attack transition
  • Transition to r9 DPD from 2f with df
Paul-df+1 i14 m 11 -2 +4
  • Transition to r15 SWA +3 +9 from 2~14f, 16f with b
Paul-df+1,1 ,i20~21 ,h ,9 -5 +5 +8
  • Combo from 1st hit with 4f delay
  • Move can be delayed 10f
  • Input can be delayed 10f
Paul-df+1,1,2 ,i22~23 ,m ,22 -9 +32a (+24)
Balcony Break
  • Combo from 2nd CH
Paul-df+1+3 i12~13 t 22 +9
  • Throw break 1
  • -2 if broken
Paul-df+1+3,qcf+2 ,i13~14 ,m ,15 +16d (-20) FDFA
Balcony Break
  • H.df+1+3,qcf+2 with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry
Paul-df+1+3:qcf+2 ,i13~14 ,m ,20 +16d (-20) FDFA
Balcony Break
  • H.df+1+3:qcf+2 with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry
Paul-df+1~b +3 +9
  • Sidestep u can be buffered from 16f
  • SWA attacks can be buffered from 24f
  • Transition to cs1~ r9 -1 -12 DPD from 32f with df
Paul-df+2 i15~16 m 13 -8 +33a (+23)
  • High evasion
Paul-df+3 i16 m 14 -9 +2
Paul-df+3,4 ,i21~22 ,m ,17 -10 +6 +59a
  • Move can be delayed 14f
  • Input can be delayed 14f
  • Combo from 1st hit with 10f delay
Paul-df+4 i17~18 m 17 -2 +8 +14
Knee
Paul-DPD cs1~30
  • Buffer window 2~9f (3~9f from SWA)
  • Sidestep can be buffered with u
  • DPD attacks can be buffered
  • While standing attacks can be buffered
  • Cancel to r1 block from 10f with b
Paul-DPD.df+2 i14 m 10 -10 +6
Balcony Break
Elbow
  • Effective minimum startup 24f
Paul-DPD.df+2,1 ,i18~19 ,h ,30 -5 +23d FUFA
Tornado
Balcony Break
Wall Crush +7g
  • Move can be delayed 10f
  • Input can be delayed 17f
  • Combo from 1st hit with 10f delay
Paul-DPD.df+2,3 ,i25~26 ,M ,22 -13c +10d FDFA +46a
Spike
  • Move can be delayed 10f
  • Input can be delayed 17f
  • Combo from 1st hit with 6f delay
Paul-DPD.df+3+4 i18~23,i51~61 m,M 32,10 -49d -9d (-24) js16~35 fs36~62 FDFA 63~92
  • Effective minimum startup 28f
  • t112 on hit
  • Deals recoverable damage to self
Paul-DPD.df+4 i17 L 18 -12c 0 cs1~
  • Effective minimum startup 27f
Paul-f+1+2 i20~21 m 22 +3c +8c +35d (+27)
Balcony Break (CH only)
  • Chip damage (4)
  • Move can be delayed 9f (i29~30)
  • Delayed startup from 5~23f charge
  • f+1+2* at 24f charge
  • H.f+1+2* at 24f charge
Paul-f+1+2* i29~30 m 26 +5c +20d FDFA +55a
Balcony Break
  • H.f+1+2* with Heat
  • Chip damage (10)
  • Requires 24f charge
  • f+1+2 from 0~23f charge
Paul-f+1+4 i21~23 m 25 -14 +41d (-17)
Balcony Break
  • Sharp leftward movement on startup
Paul-f+2 i13 h,t 12,26 -5 +9
Heat Engager +9
Heat Dash +5, +62a (+42)
  • Transition to throw on front hit
  • +32a without throw transition
Paul-f+3 i16~17 h 11 -9 +2
Homing
Paul-f+3,1 ,i17 ,m ,21 -10 +12d (+3)
Homing
Balcony Break
  • Combo from 1st hit
Paul-f+4 i22 m 24 -5 +6 js9~22
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Paul-FC.1+2 i26 t 0 +3d
  • Throw break 1+2
  • -5 BT if broken
  • Transition to Takedown on hit
Paul-FC.D
Paul-FC.D,U+4 i13~18 m 40 -49d -9d (-24)
  • Deals recoverable damage to self
Paul-ff+1+2 i12 t 38 +20d
Balcony Break
  • Throw break 1+2
  • Side switch if broken
  • +0 BT if broken
  • +0 FUFA if broken at wall
Paul-f,F+2 i15~17 m 14 -17 -7
Elbow
  • Alternate input FC.df+2
Paul-f,F+2,1 ,i26 ,m ,20 -12 +14d
Balcony Break
  • Combo from 1st hit
  • Cancel to -21 -11 standing with B
  • Alternate input FC.df+2,1
Paul-f,F+2:1 ,i15 ,h ,24 -4 +37d (+11)
Balcony Break
  • Chip damage (7)
  • Combo from 1st hit
  • Alternate input FC.df+2:1
Paul-f,F+2,2 ,i36~38 ,L ,21 -19c +27a cs33~83
  • Cancel to -28 -18 FC with B
  • Alternate input FC.df+2,2
Paul-f,F+3 i15~16 m 17 -17 +24a (+14) js10~31 fs32~34
Paul-f,F+3,4 ,i13~14 ,m ,10 -16 +30a (+20) js10~24 fs25~27
Paul-f,F+3,4,4 ,i23~25 ,h ,25 -5 +62a (+42) js10~24 fs25~27
Balcony Break
Paul-f,F+3,4,d+4 ,i27~28 ,L ,15 -17c -6 js10~24 fs25~27 cs58~101
Paul-f,F+3,4,f+4 ,i27~29 ,m ,18 -14 +12d (+3) js10~24 fs25~27
Balcony Break
Paul-f,F+4 i27~34 m 20 +2 +18a js14~31 fs32~34
  • Chip damage (8)
Paul-f,f,F+2 i18~19 m,t 21,34 -9 +0d FDFA +35a FUFA
Spike on 2nd hit
  • Transition to throw on airborne hit
  • +17d FDFA without throw transition
Paul-H.1+2 i28 m 35 -9 +30d (-6) FDFA
Balcony Break
  • Consumes Heat unless canceled
  • Chip damage (10)
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • H.1+2* from 28~55f charge
  • Burning Fist at 56f charge
Paul-H.1+2* i46 m 40 +10 +30d (-6) FDFA
Balcony Break
Wall Crush +17g
  • Consumes Heat unless canceled
  • Chip damage (16)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • H.1+2 from 1~27f charge
  • Burning Fist at 56f charge
Paul-H.1+2** i71 m! 50 +30d (-6) FDFA
Balcony Break
  • Consumes Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • H.1+2 from 1~27f charge
  • H.1+2* from 28~55f charge
Paul-H.2+3 i18,i21,i38 L,m,t 9,23,25 -12 +3d
Heat Smash
Balcony Break
  • Fully consumes Heat
  • Chip damage (2,6,7)
  • Transition to throw on 1st hit only
  • 40 damage with throw transition
  • 53 damage on 2nd + 3rd hit
  • t134 r49 on block
  • t124 on whiff
Paul-H.b+2,1* ,i60~61 ,m ,35 [[Paul combos#Mini-combos|+12]] +56a
Balcony Break
Guard Break
  • Consumes Heat
  • Chip damage (13)
  • Charge begins on frame 18
  • Requires 42f charge
  • b+2,1 from 0~41f charge
Paul-H.CS.2 i13~14 m 51 -13 +26a (-10) FDFA
Heat Dash +5, +36a (+26)
Balcony Break
  • Consumes Heat
  • Chip damage (11)
  • Clean Hit range 2.3
  • Heat Dash disables Clean Hit
  • 34 damage without Clean Hit

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Paul-1 i10 h 5 +1 +8
Paul-1+2 i28 m 30 -13 +20d (+10)
Balcony Break
  • H.1+2 with Heat
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27 r1 CS from 17~35f with f
    • Cancel can be delayed 8f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41 r12 SWA from 17~35f with b
  • Cancel can be delayed 8f
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • 1+2* from 28~55f charge
  • Burning Fist at 56f charge
Paul-1+2* i46 m 35 +0 +20d (+10)
Balcony Break
  • H.1+2* with Heat
  • Chip damage (10)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27 r1 CS from 17~35f with f
    • Cancel can be delayed 8f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41 r12 SWA from 17~35f with b
    • Cancel can be delayed 8f
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • 1+2 from 1~27f charge
  • Burning Fist at 56f charge
Paul-1+2** i71 m! 40 +20d (+10)
Balcony Break
  • H.1+2** with Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • 1+2 from 1~27f charge
  • 1+2* from 28~55f charge
Paul-1+2+3+4
Paul-1+3 i12~14 t 35 +1d FUFA
Homing
  • Throw break 1 or 2
  • -6 if broken
  • Side switch
Paul-2 i10 h 10 +0 +6
Paul-2+3 i16 m 12 +1 +2c pc7~
Heat Burst
  • Consumes Heat
  • t92 on whiff
  • Cinematic freeze on frame 15
  • Cancel to t42 r26 standing with b,b
Paul-2+4 i12~14 t 35 +1d FUFA
Homing
  • Throw break 1 or 2
  • -3 if broken
  • Side switch
Paul-2+4~b i12~14 t 40 +0d
Homing
  • Throw break 2
  • -2 if broken
Paul-3 i15~16 m 14 -7 +4
Paul-4 i12 h 17 -7 +7 +32d
Balcony Break (CH only)
Paul-b+1 i12~13 h 12 -9 +2
Paul-b+1+2 i24 h 28 -9 +21d (+16) pc7~23
Balcony Break
  • Chip damage (11) if attack is absorbed
Paul-b+1+3_2+4 25 +1d FUFA ps5~12
  • Parry
Paul-b+1+4 i11 t 40 +6d FUFA
  • Throw break 1
  • -2 if broken
  • Side switch
Paul-b+2 i18 m 22 -5c +4c
Spike
Paul-b+3 i14~15 h 16 -6 +31a (+25)
Paul-b+4 i20~21 L 14 -12c +4 +17g
Paul-Back Throw.1+3 i12~14 t 50 -14d FUFA
  • Throw cannot be broken
Paul-Back Throw.2+4 i12~14 t 50 +1d FDFA
Spike
  • Throw cannot be broken
Paul-b,n,f+1 i28~31 h 22 -6 +34a (+25)
Balcony Break
  • High Evasion
  • .73 backward movement over first 14f
Paul-cd cs1~21
  • Cannot be buffered
  • 1.12 movement over 20f
  • Transition to CS from 2f with f
  • Transition to r9 DPD from 3~19f with df
  • Cancel to r1 block from 2f with b
  • Cancel to r1 sidestep from 2f with u
Paul-CS.1 i16~17 h 21 -4 +33a (+26)
  • Chip damage (4)
Paul-CS.1+2 i32~33 L 20 -12c +71a (+55) T! cs1~33
  • Cancel to t41 FC with B
Paul-CS.2 i13~14 m 45 -17 +26a (-10) FDFA
Heat Engager
Balcony Break
  • H.CS.2 with Heat
  • Clean Hit range 2.3
  • 30 damage without Clean Hit
Paul-CS.3 i18~19 L 18 -14c +0 +20a FUFA cs7~40
  • Clean hit range 2.0
  • 17 damage on hit without Clean Hit
  • +7 on CH without Clean Hit
Paul-CS.3+4 i19~20 m 22 -9 +35a (+27) +74a (+58) T! js19~39
Tornado
Balcony Break
  • High Evasion (brief)
Paul-d+1 i14~15 M 16 -9 +2 +3c
Spike
  • Transition to r27 FC with d
Paul-d+1+2 i12~13 m 30 -16 +16d (+11)
Balcony Break
Paul-d+2 i11 sl 8 -4 +7 cs
  • cs1~ from 6f d/db/df input hold
  • OTG.d+2 when opponent is downed
Paul-d+4 i15 L 9 -31c +14a FUFA +14a
  • Clean Hit range 1.59
  • 8 damage, -17 on hit without Clean Hit
  • Stagger state on block
Paul-db+1 i10 sl 5 -5 +6 cs
  • Transition to r24 standing with f
Paul-db+1+2 i20~21 M 21 -14 +30a (+22) pc7~19
  • Chip damage (11) if attack is absorbed
Paul-db+2 i19~20 M 21 -11 +14d (-3) FDFA +28a (+18)
Tornado
Balcony Break
Paul-db+3 i15~i17 L 12 -18c -4 cs
Paul-db+4 i12 L 6 -15c -4 cs
Paul-d,db,b cs1~14
  • Cannot be buffered
  • Moves backward up to 1.04
  • Less movement against distant opponent
  • cs1~10 against distant opponent
  • Less movement from attack transition
  • No crouching state from attack transition
  • High evasion from attack transition
  • Transition to r9 DPD from 2f with df
Paul-df+1 i14 m 11 -2 +4
  • Transition to r15 SWA +3 +9 from 2~14f, 16f with b
Paul-df+1+3 i12~13 t 22 +9
  • Throw break 1
  • -2 if broken
Paul-df+2 i15~16 m 13 -8 +33a (+23)
  • High evasion
Paul-df+3 i16 m 14 -9 +2
Paul-df+4 i17~18 m 17 -2 +8 +14
Knee
Paul-DPD cs1~30
  • Buffer window 2~9f (3~9f from SWA)
  • Sidestep can be buffered with u
  • DPD attacks can be buffered
  • While standing attacks can be buffered
  • Cancel to r1 block from 10f with b
Paul-DPD.df+2 i14 m 10 -10 +6
Balcony Break
Elbow
  • Effective minimum startup 24f
Paul-DPD.df+3+4 i18~23,i51~61 m,M 32,10 -49d -9d (-24) js16~35 fs36~62 FDFA 63~92
  • Effective minimum startup 28f
  • t112 on hit
  • Deals recoverable damage to self
Paul-DPD.df+4 i17 L 18 -12c 0 cs1~
  • Effective minimum startup 27f
Paul-f+1+2 i20~21 m 22 +3c +8c +35d (+27)
Balcony Break (CH only)
  • Chip damage (4)
  • Move can be delayed 9f (i29~30)
  • Delayed startup from 5~23f charge
  • f+1+2* at 24f charge
  • H.f+1+2* at 24f charge
Paul-f+1+2* i29~30 m 26 +5c +20d FDFA +55a
Balcony Break
  • H.f+1+2* with Heat
  • Chip damage (10)
  • Requires 24f charge
  • f+1+2 from 0~23f charge
Paul-f+1+4 i21~23 m 25 -14 +41d (-17)
Balcony Break
  • Sharp leftward movement on startup
Paul-f+2 i13 h,t 12,26 -5 +9
Heat Engager +9
Heat Dash +5, +62a (+42)
  • Transition to throw on front hit
  • +32a without throw transition
Paul-f+3 i16~17 h 11 -9 +2
Homing
Paul-f+4 i22 m 24 -5 +6 js9~22
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Paul-FC.1+2 i26 t 0 +3d
  • Throw break 1+2
  • -5 BT if broken
  • Transition to Takedown on hit
Paul-FC.D
Paul-ff+1+2 i12 t 38 +20d
Balcony Break
  • Throw break 1+2
  • Side switch if broken
  • +0 BT if broken
  • +0 FUFA if broken at wall
Paul-f,F+2 i15~17 m 14 -17 -7
Elbow
  • Alternate input FC.df+2
Paul-f,F+3 i15~16 m 17 -17 +24a (+14) js10~31 fs32~34
Paul-f,F+4 i27~34 m 20 +2 +18a js14~31 fs32~34
  • Chip damage (8)
Paul-f,f,F+2 i18~19 m,t 21,34 -9 +0d FDFA +35a FUFA
Spike on 2nd hit
  • Transition to throw on airborne hit
  • +17d FDFA without throw transition
Paul-H.1+2 i28 m 35 -9 +30d (-6) FDFA
Balcony Break
  • Consumes Heat unless canceled
  • Chip damage (10)
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • H.1+2* from 28~55f charge
  • Burning Fist at 56f charge
Paul-H.1+2* i46 m 40 +10 +30d (-6) FDFA
Balcony Break
Wall Crush +17g
  • Consumes Heat unless canceled
  • Chip damage (16)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • H.1+2 from 1~27f charge
  • Burning Fist at 56f charge
Paul-H.1+2** i71 m! 50 +30d (-6) FDFA
Balcony Break
  • Consumes Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • H.1+2 from 1~27f charge
  • H.1+2* from 28~55f charge
Paul-H.2+3 i18,i21,i38 L,m,t 9,23,25 -12 +3d
Heat Smash
Balcony Break
  • Fully consumes Heat
  • Chip damage (2,6,7)
  • Transition to throw on 1st hit only
  • 40 damage with throw transition
  • 53 damage on 2nd + 3rd hit
  • t134 r49 on block
  • t124 on whiff
Paul-H.CS.2 i13~14 m 51 -13 +26a (-10) FDFA
Heat Dash +5, +36a (+26)
Balcony Break
  • Consumes Heat
  • Chip damage (11)
  • Clean Hit range 2.3
  • Heat Dash disables Clean Hit
  • 34 damage without Clean Hit
Paul-H.f+1+2* i29~30 m 30 +5c +55a
Balcony Break
  • Consumes Heat
  • Chip damage (13)
  • Requires 24f charge
  • f+1+2 from 0~23f charge
Paul-Left Throw i12~14 t 45 +1d FUFA
  • Throw break 1

-6 if broken

Paul-OTG.d+2 i18 L 16 -12c -1d (-9)
Spike
  • +4 on hit against standing opponent
Paul-R.df+1+2 i20 m,t 55 -15 +0d pc8~
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • 114f cinematic freeze on frame 8
  • t193 r56 on block
  • t134 on whiff
Paul-Right Throw i12~14 t 40 -2d FUFA
  • Throw break 2
  • -3 if broken
  • Side switch
Paul-SS.1 i20 h 21 +8 +35a (+27)
Balcony Break
  • Chip damage (6)
  • Effective minimum startup 30f
Paul-SS.3 i19 L 17 -12c +4 +12c
  • Effective minimum startup 28f
Paul-SWA.1 i21~22 M 24 +0c +21d FDFA +53a
  • Chip damage (7)
Paul-SWA.1+2 i16~17 m 22 -14 +37a (+27)
Tornado
  • High evasion
Paul-SWA.2 i15 m 27 -9 +39d (-19)
Heat Engager
Heat Dash +5, +36a (+26)
  • Clean Hit range 2.45
  • Heat Dash disables Clean Hit
  • 21 damage without Clean Hit
Paul-SWA.3 i18~19 L 14 -21c -10g +21a cs1~
Paul-SWA.4 i15~16 h 20 +1 +23d (+14) +59a
Homing
  • Chip damage (6)
Paul-Takedown.1+2,1+2 ,i26 t 25 +1d
  • Throw break 1+2
  • -9 if broken
Paul-Takedown.1+2,2,1,2,1 ,i26 t 30 +0d
  • Throw break 1 or 2
  • Alternate input 1,2,1,2
Paul-Takedown.1+2,2,d+1,1,1+2 ,i26 t 50 +0d FDFA
  • Throw break 1
  • Transition to Arm Breaker with 1+2 after third hit
Paul-ub+2 i18 m 22 -5 +14d
Balcony Break
  • +21d (+14) on airborne opponent
Paul-uf+1+2 i12 t 40 +0d
Spike
  • Throw break 1+2
  • -6 if broken
Paul-uf+2 i22~23 h 26 +5 +17d FDFA js9~24
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
  • Chip damage (6)
Paul-uf+3 i15~16 m 15 -16 +25a (+15) js8~29 fs30~32
Paul-uf+4 i15~17 m 13 -13 +33a (+23) js8~29 fs30~32
Paul-uf,n,4 i23~25 m 20 -13 +32a (+22) js8~29 fs30~32
  • Can be delayed 12f after jump
  • Additional range with delay
Paul-ws1 i15~16 m 16 -10 -7 +1
Paul-ws2 i15~16 m 20 -14 +27a (+17)
Paul-ws3 i13~14 M 16 -8 +6
Paul-ws4 i11~12 m 18 -6 +5