Raven movelist

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Heat

Additional follow-up attack triggered when attack using doppelganger is blocked (H.df+1,2, H.ws3,2 etc.)
Remaining Heat recovered when attack using doppelganger hits (H.df+1,2, H.ws3,2 etc.)
Allows the use of Typhon Fang Phantom (H.f,f,F+3,4)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
SZN.2+3

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Pandemonium
H.SZN.2+3

H.2+3

m,​t
20,​35
+14g
+3a
i18~20
t63 r43
Heat Smash
Balcony Break
  • Transition to r20 SZN on block
  • 9 chip damage on block
Crusader

1+2

m
20
-9
+15a
i14
t47 r33
Heat Engager
Heat Dash +45a (+35) on hit, +5 on block
Shadow Spear
61

f,F+2

m
26
-12~-11
+15a (+5)
i15~16
t56 r39
Heat Engager
Heat Dash +36a (+26)
Balcony Break
Spinning Middle Kick
qcf3+4
74

ws3+4

m
20
-12
+7~+9
i16~18
t52 r34
Heat Engager
Homing
Balcony Break
Heat Dash +62a (+42) on hit, +5 on block
  • Can cancel to r19 BT with B
Dual Thanatos
109

SZN.2

m,​sm
20,​10
-9
+7a (-2)
i18, i23~24
t48 r30
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • Transition to second hit on hit
  • Recovers heat on normal hit
Chronos Lathe
83

BT.4

m
21
-5~-4
+44a (-14)
i19~20
js6~19
t49 r29 BT
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
Body Blow > Phantom Mace

df+1,H.4

m,​sm,​sm
13,​25,​30
-3~-2
+32a (-26)
i18~27, i44~45
r
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Assassin's Sting > Phantom Javelin

db+2,​1,H.1

m,​h,​sm,​sm
13,​15,​24,​30
-3~+5
+2a (-7)
i18~19, i39~47
r
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block
  • Recovers Heat on hit
Missing Worm > Phantom Halberd

b+2,​4,H.2

h,​h,​sm,​sm
12,​13,​21,​30
-3~-1
+24a (+9)
i19~20, i39~-41
r
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
  • Recover Heat on hit
Typhon Fang Phantom

f,​f,​F+3,H.4

m,​sm
20,​20
+7~+8
+72a (+56)
i43~44
r74 BT
Tornado
  • Partially uses remaining Heat time
  • Available only on hit or block
  • 6 chip damage on block
Sometimes written WR3,H.4
Trident Kick > Phantom Halberd

ws3,H.2

m,​sm,​sm
18,​21 (14),​30
-3~-1
+65a (+49)
i19~20, i39~41
r
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Fatal Elbow > Phantom Halberd

qcf+1,H.2

m,​sm,​sm
15,​21,​30
-3~-1
+24a (+9)
,19~20, 39~41
r
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Swift Blade > Phantom Mace

SZN.1,H.4

h,​sm,​sm
12,​25,​30
-3~-2
+32a (-26)
i18~27, i44~45
r
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Radius Flail > Phantom Halberd

SZN.3,H.2

m,​sm,​sm
16,​21,​30
-3~-1
+24a (+9)
i19~20 i39~-41
r
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Blinding Knife > Phantom Javelin

BT.2,​2,H.1

h,​m,​sm,​sm
9,​12,​24,​30
-3
+2a (-7)
i18~19, i39~47
r
Balcony Break
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Cold Worm > Phantom Halberd

BT.f+2,​4,H.2

m,​h,​sm,​sm
13,​17,​21,​30
-3~-1
+24a (+9)
i19~20 i39~41
r
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
  • Recover Heat on hit

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17
Left Right Combo
16

1,2

h,​h
5,​12
-3
+7
,i12
t33 r21
  • Jail from 1st attack with 2f delay
  • Can shift to r22 SZN -4/+6 with 3+4 or D
Left Right Combo > Black Hole
17

1,​2,4

h,​h,​M
5,​12,​20
-14~-12
+15a (-2)
,i23~25
,js23~42 fs43~45
t58 r33 BT
Tornado
Balcony Break
  • Combo from 1st or 2nd CH
Right Jab

2

h
9
-1
+8
i10
t30 r20
PDK Combo
18

2,3

h,​l
9,​10
-13
-2
,i22
,cs6~
t54 r32
Combo from 1st hit
PK Combo
19

2,4

h,​h
9,​16
-8~-7
+8
,i18~19
Wall Crush +16g on hit, +18g on hit when transitioning into CD
  • Transition to +8 BT on hit with B
  • Transition to +8 FC on hit with D
  • Transition to +10 CD on hit with F

3

m
10
-8~-7
+3~+4
,i14~15
t41 r26

3,3

m,​h
10,​16
-8~-7
+5~+6
,i17~18
t44 r26
  • Combo from 1st hit
  • Jail from 1st block
Valkyrie Lance Combo
20

3,​3,4

m,​h,​h
10,​16,​20
-9
+39a (-19)
+66a (+50)
,i26~27
t60 r33
Balcony Break
  • Combo from 2nd CH
  • Cancel to r18 BT at -16~-15/-3~-2 with B
High Kick

4

h
16
-7~-6
+3~+4
i12~13
t39 r26
Brocken Connect
21

4,1

h,​h
16,​13
-3~-2
+7~+8
,i19~20
t44 r24 BT
  • Combo from 1st hit
  • Jail from 1st block
Chariot
22

3~4

m,​M
10,​16
-9~-4
+19a
i25~26 i31~36
t62 r26 BT
Spike
Chariot to Blind Roll

3~4,F

m,​M
10,​16
-39~-36
-8
,js13~41 fs42~44
r55
Will phase through opponent up-close
Hydra Bite

4~3

m,​m
8,​10
-16~-15
+31a (+21)
i16 i29~30
js14~27 fs28~30
t58 r28
Recovery listed is for the second hit
Hydra Bite Low
23

4~3,1

m,​m,​l
8,​10,​15
-13~-2
+4~+5
,i34~35
,cs1~
t66 r31 FC
Can be delayed
Hydra Bite High
24

4~3,3

m,​m,​h
8,​10,​18
-3~+0
+14a
,i24~27
t55 r28
Balcony Break
  • Can be delayed
Hydra Bite Mid
25

4~3,4

m,​m,​m
8,​10,​20
-14~-13
+15a
,i33~34
t63 r29
Balcony Break
  • Can be delayed
Crusader

1+2

m
20
-9
+15a
i14
t47 r33
Heat Engager
Heat Dash +45a (+35) on hit, +5 on block

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-12~-11
-1~+0
i15~16
t46 r30
Tartaros
28

f+2,3

m,​M
10,​13
-9~-8
+6c~+7c
,i21~22
t49 r27
Spike
  • Combo from 1st hit
  • Can be delayed
  • Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D

f+3

m
18
-9
+3
i17
t50 r33
Homing
  • Can transition to r30 BT at -6/+6 with B
Circling Winds
29

f+3,2

m,​m
18,​21
-14
+10a (+1)
+30a (+22)
,i30
t65 r35
Balcony Break
  • Combo from 1st hit
Lance Kick
30

f+4

h
17
-12
+67a (+51)
i15~16
t49 r33
Tornado
Balcony Break
  • Instant Tornado on hit
Minos Typhoon
31

f+1+2

h,​m
10,​20
10
11
-13
+30a (+4)
i18~19, i26
pc7~
t62 r36
Balcony Break
  • Frame advantage is -9 if an attack is absorbed
    • 8 chip damage on block after absorbing an attack

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Body Blow

df+1

m
13
21
20
-2~-1
+8~+9
i14~15
t37 r22
Pseudo-homing. Can only be sidewalked left at range
Body Blow > Phantom Mace
32

df+1,4

m,​sm
13,​25
-13
+32a (-26)
,i18~27
t78? r32?
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
Uppercut

df+2

m
15
-13~-11
+30a (+20)
i16~18
t46 r28 BT
  • Launches crouching opponent
Meat Hook
33

df+2,3

m,​h
15,​17
-8~-7
+28a (+19)
,i12~13
t34 r21
Balcony Break
Bolt Stunner
34

df+2,4

m,​m
15,​24
-15~-14
+11a (+2)
,i12~13
t46 r33
Balcony Break
Shadow Snap Kick

df+3

h
17
-9~-8
+12a
+46a (+36)
i16~17
cs6~17
t44 r27

df+4

m
15
-9~-8
+2~+3
i15~16
t43 r27
Pendulum Kick
36

df+4,4

m,​M
15,​16
-14~-13
+6a
,i22~25
t56 r31
Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Pendulum Shadow
37

df+4,​4,3

m,​M,​M
15,​16,​22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Crouch Step

df+3+4

cs4~25
r13? FC
Transitions to Crouch Step

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Can recover standing with f
Crouch Straight

d+2

sl
8
-4
+7
i11
cs4~
t34 r23 FC
Stinging Low
38

d+3

L
10
-11
+0
i15
t45 r30
Basilisk Fang
39

d+4

L
18
-13
-2
+13g
i21
cs6~
t53 r32 FC

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Assassin's Sting

db+2

m
13
-4~-3
+5~+6
i13~14
r24 BT
Assassin's Sting Combo

db+2,1

m,​h
13,​15
-1~+0
+8~+9
,i22~23
t42 r19
  • Combo from 1st hit
  • Transition to r22 SZN (-4/+5) with 3+4 or D
Assassin's Sting > Phantom Javelin
40

db+2,​1,1

m,​h,​sm
13,​15,​24
-13
+2a (-7)
,i18~19
t101? r40?
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block
Killer Bee
41

db+3

L
19
-12~-11
+5~+6
+39d
i28~29
js8~24 fs25~27 cs28~
t59 r30 FC
Cannot be low parried
Shinobi Cyclone

db+4

L
21
-14~-13
+4c~+5c
+37a
i24~25
cs6~49
t57 r32

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Strike
43

b+1

h
21
+7c~+8c
+10c~+11c
i16~17
t48 r31
Spike
Elbow
  • Deals chip damage on block
  • Transitions to r26 SZN on hit or block only

b+2

h
12
-14~-12
-3~-1
i15~17
t48 r31

b+2,2

h,​m
12,​17
-3
+6
+8
,i22
t60 r22 BT
Elbow
  • Combo from 1st hit with 7F delay
  • Input can be delayed 13f
Unicorn's Tail
44

b+2,​2,3

h,​m,​M
12,​17,​20
-19~-18
+12a (-5)
+26a (+16)
i21~22
t59 r37
Balcony Break
  • Combo from 2nd CH
  • Grounded hit can be inconsistent
Deadly Talon
45

b+2,​2,1+2

h,​m,​L
12,​17,​20
-30~-29
+3d
,i20~21
,cs18~29
t69 r48
  • Combo from 2nd CH
Missing Worm

b+2,4

h,​h
12,​13
-7~-6
+4~+5
,i24~25
t50 r25
  • Combo from 1st hit with 5F delay
  • Input can be delayed 13f
Missing Worm > Phantom Halberd
46

b+2,​4,2

h,​h,​sm
12,​13,​21
-13
+24a (+9)
,i19~20
t107? r40?
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Hades Heel
47

b+3

M
23
+4~+6
+15a
i27~29
t52 r23
Spike
  • Chip damage on block

b+4

m
13
-9~-8
-1~+0
i14~15
t45 r30
Knee
Skull Smasher
48

b+4,4

m,​m
13,​20
-8~-6
+6c~+8c
,i17~19
r45 BT
Spike
  • Combo from 1st hit
Skull Smasher Feint
49

b+4,B+4

m,​M
13,​24
+1c~+6c
+2c~+7c
+12a
,i37~42
r65 BT
Spike
Skull Smasher Feint Low

b+4,B+4~3

m,​L
13,​11
-11
+0
,i20
,cs12~37
t50 r30
Skull Spin
50

b+4,​B+4~3,3+4

m,​L,​m
13,​11,​15
-25~-21
+6a
,i26~30
t70 r40
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 7f
Alternating Smash
51

b+1+2

m
30
-15~-13
+20a (+10)
i28~30
t65 r33
Balcony Break
  • Backswing blow
  • Evades on 6f

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
CD.ub+1

ub+1

m
11
-6
+5
i16
t41 r25
Can be performed during CD (Shadow Sprint)
Gate Keeper
CD.ub+1,2
53

ub+1,2

m,​m
11,​13
-13~-12
-2c~-1c
,i18~19
t50 r31
Spike
  • Combo from 1st hit with 7f delay
  • Can be performed during CD (Shadow Sprint)
Deathbringer
CD.u+3

u+3

h
23
+2
+6~+7
i27~28
js9~30 fs31~33
r51 BT
Strong Aerial Tailspin
  • Chip damage on block
  • Alternate input: ub+3
  • Can be performed during CD (Shadow Sprint)
Deathbringer Low
CD.u+3,3
54

u+3,3

h,​L
23,​18
-16~-15
+16a
i31~32
,cs14~39
t76 r44
  • Transitions to r76 Ki Charge on hit only
  • Alternate input: ub+3,3
  • Can be performed during CD (Shadow Sprint)
Deathbringer Low > Shadow
CD.u+3,3,3
55

u+3,​3,3

h,​L,​M
23,​18,​22
-6~-4
+18a
,i27~30
,js1~27 fs28~30
t59 r29
  • Alternate input: ub+3,3,3
  • Can be performed during CD (Shadow Sprint)
Shadow Scythe
CD.uf+3
56

uf+3

M
20
-9
+20a
i29~30
js9~30
t59 r29
Spike
  • Can be performed during CD (Shadow Sprint)
CD.uf+4

uf+4

m
14
-9~-8
+22a (+12)
i20~21
js8~27 fs28~30
t48 r27
Balcony Break
  • Can be performed during CD (Shadow Sprint)
Stormbringer
CD.uf+4,4
57

uf+4,4

m,​m
14,​20
-15
+9g~12g
+21a
,i16~19
t50 r31
Balcony Break
  • Alternate input: ub+4,4 or u+4,4
  • Can cancel to r19 BT at -16~-15/+15a (+5) with B
  • Can be performed during CD (Shadow Sprint)
CD.uf+3+4

uf+3+4

m
17
-16~-14
+14a
i23~25
js8~26
t59 r34
Spike
  • Can be performed during CD (Shadow Sprint)
CD.uf+3+4,4

uf+3+4,4

m,​L
17,​9
-11~-10
+0~+1
,i21~22
cs1~41
t51 r29
Can be performed during CD (Shadow Sprint)
Chakram
CD.uf+3+4,4,2
58

uf+3+4,​4,2

m,​L,​m
17,​9,​21
-13
+10a
,i21
t58 r37
Can be performed during CD (Shadow Sprint)
Spinning Chakram
CD.uf+3+4,3+4
59

uf+3+4,3+4

m,​m
17,​15
-25~-21
+6a
,i20~24
t65 r41
Can be performed during CD (Shadow Sprint)
Delayed Rising Toe Kick
60

uf,n,4

m
20
-13~-11
+32a (+22)
i23~25
js9~30 fs31~33
t55 r30

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shadow Spear
61

f,F+2

m
26
-12~-11
+15a (+5)
i15~16
t56 r39
Heat Engager
Heat Dash +36a (+26)
Balcony Break
Sudden Strike
62

f,F+3

m
20
-14~-11
+43a (+29)
i15~18
js7~23 fs24~26
t38 r20
Balcony Break
Iron Maul
63

f,F+4

m
21
-10~-8
+21a (+4)
i15~17
t44 r27
Balcony Break
Typhon Fang
64

f,f,F+3

m
20
+4~+6
+6a
i22~24
js14~34 fs35~37
t70 r42 BT
Floor Break
  • 6 chip damage on block
War Hound
65

b,B+2

m,​h
15,​21
-10~-9
+5~+6
i17~18 i30~31
ps1?~
t68 r37
Balcony Break
  • Jail from 1st attack
  • Parries high or mid punches or kicks
Blind Ghost

b,​B+2,P

m,​h,​t
15,​21,​35
-8~+2
+0d
,i15~25
r32 BT

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

FC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
Can recover standing with f
Crouch Straight

FC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

FC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
Crouch Chin Kick

FC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Aqua Spider
d,DF+3
75

FC.df+3

L
17
-9~-7
+2~+4
+30d
i20~22
cs1~35
t48 r26 BT
Alternate input: d,DF+3
Tornado Destruction
76

FC.df+3+4

L,​sm
17,​25
-23~-21
-5a
i18~20 i34~36
cs1~17
t66 r46
Spike
  • Transition to r20 SZN on hit only
  • Second hit available on hit only
    • Airborne spike on 1st and 2nd hit
  • Recovers heat on hit
Crouch Step
77

FC.df,d,DF

cs1~30
t30 r1? FC
Crouch Step to Shadow Sprint

FC.df,​d,​DF,f

t25 r1? CD

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rising Uppercut
70

ws1

m
14
-14~-13
+35a (+25)
i14~15
t39 r24
Jackknife Elbow
71

ws2

m
17
-8~-7
+8~+9
+37a (+27)
i13~14
t40 r28
Elbow
Trident Kick

ws3

m
18
-8~-7
+0s
i16~17
t46 r29
Trident Kick > Phantom Halberd
72

ws3,2

m,​sm
18,​21 (14)
-13
+65a (+49)
,i19~20
t81? r40?
Tornado
  • Combo from 1st hit
  • 14 damage with scaling from 1st
  • Available only on hit or block
Shadow Snap Kick

ws4

m
18
-7~-6
+7~+8
i11~12
t37 r25
Spinning Middle Kick
qcf3+4
74

ws3+4

m
20
-12
+7~+9
i16~18
t52 r34
Heat Engager
Homing
Balcony Break
Heat Dash +62a (+42) on hit, +5 on block
  • Can cancel to r19 BT with B

CD (Shadow Sprint)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shadow Sprint
100

qcf

t25 r2? CD
Can cancel to t30 r1? FC with d,DF
Fatal Elbow

qcf+1

m
15
-9
+4
+15a
i16
t49 r33
Elbow
  • Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D
Fatal Elbow > Phantom Halberd
101

qcf+1,2

m,​sm
15,​21
-13
+24a (+9)
,i19~20
t81? r40?
Tornado
  • Combo from 1st hit
  • Available only on hit or block
Buzzsaw
102

qcf+2

L
18
-12~-11
+5~+6
+14~+15
i22~23
cs10~45
t56 r30
Cancel to r41? BT with qcf+2~B
Laevateinn
103

qcf+2~1

m
25
-9~-8
+24a (+14)
i20~21
t51 r30
Balcony Break
  • Chip damage on block
  • Actual startup is i40~41
Poison Needle > Nightmare
104

qcf+3

h,​t
16,​14
-7~-6
-4d
i16~17
t47 r30
Spike
  • Transitions to attack throw on front hit only, otherwise launch +33a (+23)
  • Recovers heat on hit
Black Hole
105

qcf+4

M
15
-14~-12
+32a (+22)
i18~20
fs20~32
t50 r30 BT
Tornado
Hellhound
106

qcf+1+2

m,​m
10,​20
+2
+11a (+2)
i24 i35
t68 r33 FC
Balcony Break
Spinning Middle Kick
ws3+4
74

qcf+3+4

m
20
-12
+7~+9
i16~18
t52 r34
Heat Engager
Homing
Balcony Break
Heat Dash +62a (+42) on hit, +5 on block
  • Can cancel to r19 BT with B

SZN (Soulzone)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soulzone

3+4

t40 r20 SZN
  • Transition to CD (Shadow Sprint) with F
  • Alternate input: d+3+4 or FC.3+4
Swift Blade

SZN.1

h
12
+1
+8~+9
i14~15
t36 r21
Can transition to t30 r2? CD at +5~+6/+12~+13 with input F
Swift Blade > Phantom Mace
108

SZN.1,4

h,​sm
12,​25
-13
+32a (-26)
,i18~27
t78? r32?
Spike
Balcony Break
  • Combo from 1st hit
  • Available only on hit or block
Dual Thanatos
109

SZN.2

m,​sm
20,​10
-9
+7a (-2)
i18, i23~24
t48 r30
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • Transition to second hit on hit
  • Recovers heat on normal hit
Radius Flail

SZN.3

m
16
-1
+5~+6
i16~17
js9~17
t46
  • Transition to BT (-1/+5) with B
  • Transition to FC (-1/+5) with D
Radius Flail > Phantom Halberd
110

SZN.3,2

m,​sm
16,​21
-13
+24a (+9)
,i19~20
t82? r40?
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Power up during Heat
Cocytus Glide
111

SZN.4

L
21
-14~-7
+4~+11g
+13a~+20a
i17~24
cs6~
t52 r28 FC
Oceanus Fissure
112

SZN.1+2

h
25
+0~+1
+23a
+69a (+53)
i15~16
t47 r31
Homing
Balcony Break
Strong Aerial Tailspin
  • Tornado on CH
  • Chip damage on block
Shadow Sprint

SZN.F

r13? CD
Blind Fall
113

SZN.U

js1~17 fs15~17
r25
Blind Fall to Crouching State

SZN.D

js1~17 fs15~17
r25 FC
Blind Labyrinth
114

SZN.B

js1~17 fs15~17
r25 BT

BT

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Labyrinth

b+3+4

r14 BT
Labyrinth to Front

BT.b+3+4

r14
Can block mid or high attacks after 6f
Blind Axe

BT.1

h
7
-1~+0
+5~+6
i8
t28 r19
Blind Lance
78

BT.1,4

h,​h
7,​23
-8~-7
+40a (-18)
+67a (+51)
,i16~17
t50 r33
Balcony Break
  • Combo from 1st hit
Backfist

BT.2

h
9
+0
+7
i10
t28 r18 BT
Backfist > Straight
79

BT.2,1

h,​h
9,​10
-1
+3
,i14
t36 r22
  • Combo from 1st hit
  • Can transition to r36 BT with B
  • Can transition to t31 r18 +3/+7 CD with F
  • Jails
Blinding Knife

BT.2,2

h,​m
9,​12
-9~-8
+2~+3
,i21~22
t49 r27
  • Combo from 1st CH
  • Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
Blinding Knife > Phantom Javelin
80

BT.2,​2,1

h,​m,​sm
9,​12,​24
-13
+2a (-7)
,i18~19
t95? r40?
Balcony Break
  • Available only on hit or block
  • Combo from 2nd hit
  • Combo from 1st CH

BT.3

h
10
-11
+0
i10
t40 r30

BT.3,4

h,​m
10,​17
+0~+2
+1~+3
+11g~+13g
,i28~30
t57 r27
  • Combo from 1st hit with 2f delay
  • Input can be delayed 6f
  • Move can be delayed 5f
  • Forces crouch on CH
Crescent Mirage
81

BT.3,​4,3

h,​m,​M
10,​17,​22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Same move as (df+4,4),3
Fafnir
82

BT.3,​4,4

h,​m,​M
10,​17,​21
-9~-8
+5a
,i32~34
,js12~31 fs32~34
t67 r33 BT
Spike
  • Combo from 2nd CH
Fafnir to Blind Roll

BT.3,​4,​4,F

h,​m,​M
10,​17,​21
-36
,js18~49 fs50~52
r62
  • Will phase through opponent up-close
  • While vanished, Raven has no hurtbox
Chronos Lathe
83

BT.4

m
21
-5~-4
+44a (-14)
i19~20
js6~19
t49 r29 BT
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
Crusader

BT.1+2

m
23
-13
+30a (+22)
i15~16
pc6~
t50 r34
Balcony Break
  • Frame advantage is -7 if an attack is absorbed
  • Chip damage on block if an attack is absorbed
Spiral Cannon
85

BT.3+4

m,​m
5,​16
-14
+34a (+24)
i15 i34~35
js13~31 fs32~34
t73 r58
Soul Steal
86

BT.f+1

m
18
-8
+6
I16
t48 r32
Balcony Break
  • Transitions to throw on hit only
  • Opponent recovers BT on hit

BT.f+2

m
13
-5~-4
+6~+7
i17~18
t41 r23
Cold Massacre
87

BT.f+2,3

m,​M
13,​15
-7~-6
+14c~+15c
,i24~25
t50 r25
Spike
  • Combo from 1st CH with 5f delay
  • Input can be delayed 12f
Cold Worm

BT.f+2,4

m,​h
13,​17
-7~-6
+4~+5
,i20~21
t46 r25
  • Combo from 1st hit with 1f delay
  • Input can be delayed 12f
Cold Worm > Phantom Halberd
88

BT.f+2,​4,2

m,​h,​sm
13,​17,​21
-13
+24a (+9)
,i19~20
t104? r40?
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Demon Knee
89

BT.f+3

m
17
-5~-4
+6
+14
i13~14
t55 r41
Knee
  • Can transition to r45 BT at -8/+3/+11 with input B
Kama Kick

BT.f+4

L
13
-9
+4
i16
t44 r28 BT
Trick Bang
90

BT.f+4,1

L,​h
13,​15
-9~-8
+5~+6
,i22~23
t52 r29
Tornado
  • Combo from 1st hit
  • Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
Reverse Chakram
91

BT.f+3+4

M
24
-9~-7
+5a
i25~27
js5~24 fs25~27 cs28~51
t60 r36
Spike
Reverse Chakram to Blind Roll

BT.f+3+4,F

M
24
-36
-22
,js18~49 fs50~52
r62
  • Will phase through opponent up-close
  • While vanished, Raven has no hurtbox
Crouch Spin Knuckle

BT.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
Revenant Stab

BT.d+2

L
20
-12
+4
+38d
i20~21
cs4~
  • Transition to Blind Fall (standing) on hit
  • Transition to +4 BT (Blind Labyrinth) with B on hit
  • Transition to +4 FC (Blind Fall) with D on hit
Shinobi Cyclone

BT.d+3

L
16
-26~-24
+0~+2
i25~27
cs4~48
t55 r28
Tornado
  • on Clean hit only
  • Clean hit +74a (+58), 20 damage
Crouch Spin Kick

BT.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC

BT.b+2

m
14
-2~-1
+6~+7
i16~17
t40 r20 BT
Abyss Cannon
93

BT.b+2,3

m,​m,​m
14,​5,​16
-14
+34a (+24)
,i20 i39~40
,js18~36 fs37~39
t69 r38
  • Combo from 1st CH
Abyss Spear
94

BT.b+2,4

m,​h
14,​13
+0
+5
,i17~18
  • Transition to BT (+0/+5) with B
  • Transition to FC (+0/+5) with D
  • Combos from 1st hit CH
  • Jail from 1st attack with 3f delay
Cannon Tail
95

BT.b+3

h
22
+4~+5
+41a
i18~19
t44 r25 BT
Homing
Balcony Break
Strong Aerial Tailspin
  • Chip damage on block
Gremlin Smasher
97

BT.f,F+3

m
25
-9~-8
+8a
i21~22
cs4~22
t58 36
Vermillion
98

BT.f,F+3+4

L
17
-18~-11
+24a
i23~30
fs13~21 cs18~49
t60 r30
Blind Roll
99

BT.f,f,f

js12?~41 fs42~44
r52
  • Will phase through opponent up-close
  • While vanished, Raven has no hurtbox
Sixth Sense

BT.f+1+2

ps1~8
r40
Parries mid or high punches or kicks

BT.f+1+2,P

t
25
+5d
Opponent recovers FUFA
Utsusemi Escape
  • b+2+4
  • BT.b+1+3
  • BT.b+2+4

b+1+3

ps1~10
r40
  • Parries all attacks except for Rage Arts
Utsusemi Escape
  • b+2+4,P
  • BT.b+1+3,P
  • BT.b+2+4,P

b+1+3,P

-31
js1~32 cs33~
r50 FC
  • Deals recoverable self-damage on a successful parry
  • Raven will teleport back a safe distance
  • Can input b+1+3/b+2+4 again at frame 40 before recovering in FC

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Hunt X-ecutor

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Ki Charge
68

1+2+3+4

r55
  • CH state for 5 seconds
  • Can't block for 5 seconds
Dead End
69

1+2+3+4,b,f,1+2

,​m!
,​60
+21a (+11)
,i59~61
,cs12~42
t115 r51
Balcony Break
Cannot be blocked
Wall Jump Attack

(Back to wall).b,​b,​UB

m
21
+6~+9
+28a (+19)
i40~43
is8~13 js?~? fs?~?
t62 r19 BT
Balcony Break
Back Handspring

UB,b

js10~41 fs42~44
r54 SZN
Pandora Spin
67

UB,​b,3+4

m!,​m!,​M!
,​20,​20,​20
-19a
,i38~40 i46~49 i51~54
,js21~56
t130 r66
Spike
Utsusemi Escape
  • b+2+4
  • BT.b+1+3
  • BT.b+2+4

b+1+3

ps1~10
r40
  • Parries all attacks except for Rage Arts
Utsusemi Escape
  • b+2+4,P
  • BT.b+1+3,P
  • BT.b+2+4,P

b+1+3,P

-31
js1~32 cs33~
r50 FC
  • Deals recoverable self-damage on a successful parry
  • Raven will teleport back a safe distance
  • Can input b+1+3/b+2+4 again at frame 40 before recovering in FC

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Grave Digger
115

1+3

t
35
-6
+0d
i12~14
t45 r31
Throw break 1 or 2
Salamander
116

2+4

t
35
-3
+0d
i12~14
t45 r31
  • Throw break 1 or 2
  • Side switch
Neck Ringer
117

Left throw

t
40
-3
-3d
Floor Break
  • Throw break 1
  • Side switch on hit
Swift Assassin
118

Right throw

t
40
-3
-4d
Floor Break
  • Throw break 2
Dark Matter
119

Back throw

t
50
-4d
Floor Break
  • Unbreakable
Orbiting Moon
120

df+1+4

t
35
-2
+0d
i11
t39 r28
Floor Break
  • Throw break 1
  • Alternate input: qcf,df+1+4
Undertaker
121

uf+1+2

t
40
-2
+0d
i12
t38 r27
  • Throw break 1+2
  • Can side switch on hit

10 String

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+1 m 11 -
2 m 13 -
2 m 5 -
2 h 5 -
4 h 8 -
2 m 8 -
3 m 9 -
4 L 5 -
2 m 6 -
1+2 M! 35

External Links