| Raven |
|---|
| Movelist & frame data (Tekken 8) |
|---|
Heat
Input
2+3
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Transition to r20 SZN on block
- 9 chip damage on block
ws3+4
- Can cancel to r19 BT with B
SZN.2
- Transition to second hit on hit
- Recovers heat on normal hit
df+1,H.4
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
db+2,1,H.1
- Combo from 2nd CH
- Available only on hit or block
- Recovers Heat on hit
b+2,4,H.2
- Combo from 2nd CH
- Available only on hit or block
- Recover Heat on hit
f,f,F+3,H.4
- Partially uses remaining Heat time
- Available only on hit or block
- 6 chip damage on block
ws3,H.2
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
qcf+1,H.2
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
SZN.1,H.4
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
SZN.3,H.2
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
BT.2,2,H.1
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
BT.f+2,4,H.2
- Combo from 2nd CH
- Available only on hit or block
- Recover Heat on hit
n
Input
1,2
- Jail from 1st attack with 2f delay
- Can shift to r22 SZN -4/+6 with 3+4 or D
1,2,4
- Combo from 1st or 2nd CH
2,4
- Transition to +8 BT on hit with B
- Transition to +8 FC on hit with D
- Transition to +10 CD on hit with F
3,3,4
- Combo from 2nd CH
- Cancel to r18 BT at -16~-15/-3~-2 with B
4,1
- Combo from 1st hit
- Jail from 1st block
3~4,F
4~3
4~3,1
f
Input
f+2,3
- Combo from 1st hit
- Can be delayed
- Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D
f+3,2
- Combo from 1st hit
f+1+2
- Frame advantage is -9 if an attack is absorbed
- 8 chip damage on block after absorbing an attack
df
Input
df+1
df+1,4
- Combo from 1st hit
- Available only on hit or block
df+4,4
- Combo from 1st hit with 7f delay
- Input can be delayed 9f
- Move can be delayed 8f
df+4,4,3
d
Input
db
Input
db+2,1
- Combo from 1st hit
- Transition to r22 SZN (-4/+5) with 3+4 or D
db+2,1,1
- Combo from 2nd CH
- Available only on hit or block
db+3
b
Input
b+1
- Deals chip damage on block
- Transitions to r26 SZN on hit or block only
b+2,2
- Combo from 1st hit with 7F delay
- Input can be delayed 13f
b+2,2,3
- Combo from 2nd CH
- Grounded hit can be inconsistent
b+2,2,1+2
- Combo from 2nd CH
b+2,4
- Combo from 1st hit with 5F delay
- Input can be delayed 13f
b+2,4,2
- Combo from 2nd CH
- Available only on hit or block
b+4,B+4~3,3+4
- Combo from 2nd hit with 4f delay
- Input can be delayed 7f
b+1+2
- Backswing blow
- Evades on 6f
u
Input
ub+1,2
- Combo from 1st hit with 7f delay
- Can be performed during CD (Shadow Sprint)
u+3
- Chip damage on block
- Alternate input: ub+3
- Can be performed during CD (Shadow Sprint)
u+3,3
- Transitions to r76 Ki Charge on hit only
- Alternate input: ub+3,3
- Can be performed during CD (Shadow Sprint)
u+3,3,3
- Alternate input: ub+3,3,3
- Can be performed during CD (Shadow Sprint)
uf+3
- Can be performed during CD (Shadow Sprint)
uf+4
- Can be performed during CD (Shadow Sprint)
uf+4,4
- Alternate input: ub+4,4 or u+4,4
- Can cancel to r19 BT at -16~-15/+15a (+5) with B
- Can be performed during CD (Shadow Sprint)
uf+3+4
- Can be performed during CD (Shadow Sprint)
uf+3+4,4
uf+3+4,4,2
uf+3+4,3+4
uf,n,4
Motion Input
Input
f,f,F+3
- 6 chip damage on block
b,B+2
- Jail from 1st attack
- Parries high or mid punches or kicks
Crouch
Input
FC.df+3
FC.df+3+4
- Transition to r20 SZN on hit only
- Second hit available on hit only
- Airborne spike on 1st and 2nd hit
- Recovers heat on hit
WS
Input
ws3,2
- Combo from 1st hit
- 14 damage with scaling from 1st
- Available only on hit or block
ws3+4
- Can cancel to r19 BT with B
CD (Shadow Sprint)
Input
qcf+1
- Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D
qcf+1,2
- Combo from 1st hit
- Available only on hit or block
qcf+2
qcf+2~1
- Chip damage on block
- Actual startup is i40~41
qcf+3
- Transitions to attack throw on front hit only, otherwise launch +33a (+23)
- Recovers heat on hit
qcf+3+4
- Can cancel to r19 BT with B
SZN (Soulzone)
Input
3+4
- Transition to CD (Shadow Sprint) with F
- Alternate input: d+3+4 or FC.3+4
SZN.1
SZN.1,4
- Combo from 1st hit
- Available only on hit or block
SZN.2
- Transition to second hit on hit
- Recovers heat on normal hit
SZN.3
- Transition to BT (-1/+5) with B
- Transition to FC (-1/+5) with D
SZN.3,2
- Combo from 1st hit
- Available only on hit or block
- Power up during Heat
SZN.1+2
- Tornado on CH
- Chip damage on block
BT
Input
BT.1,4
- Combo from 1st hit
BT.2,1
- Combo from 1st hit
- Can transition to r36 BT with B
- Can transition to t31 r18 +3/+7 CD with F
- Jails
BT.2,2
- Combo from 1st CH
- Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
BT.2,2,1
- Available only on hit or block
- Combo from 2nd hit
- Combo from 1st CH
BT.3,4
- Combo from 1st hit with 2f delay
- Input can be delayed 6f
- Move can be delayed 5f
- Forces crouch on CH
BT.3,4,3
BT.3,4,4
- Combo from 2nd CH
BT.3,4,4,F
- Will phase through opponent up-close
- While vanished, Raven has no hurtbox
BT.1+2
- Frame advantage is -7 if an attack is absorbed
- Chip damage on block if an attack is absorbed
BT.f+1
- Transitions to throw on hit only
- Opponent recovers BT on hit
BT.f+2,3
- Combo from 1st CH with 5f delay
- Input can be delayed 12f
BT.f+2,4
- Combo from 1st hit with 1f delay
- Input can be delayed 12f
BT.f+2,4,2
- Combo from 2nd CH
- Available only on hit or block
BT.f+3
- Can transition to r45 BT at -8/+3/+11 with input B
BT.f+4,1
- Combo from 1st hit
- Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
BT.f+3+4,F
- Will phase through opponent up-close
- While vanished, Raven has no hurtbox
BT.d+2
- Transition to Blind Fall (standing) on hit
- Transition to +4 BT (Blind Labyrinth) with B on hit
- Transition to +4 FC (Blind Fall) with D on hit
BT.d+3
- on Clean hit only
- Clean hit +74a (+58), 20 damage
BT.b+2,3
- Combo from 1st CH
BT.b+2,4
- Transition to BT (+0/+5) with B
- Transition to FC (+0/+5) with D
- Combos from 1st hit CH
- Jail from 1st attack with 3f delay
BT.f,f,f
- Will phase through opponent up-close
- While vanished, Raven has no hurtbox
- b+2+4
- BT.b+1+3
- BT.b+2+4
b+1+3
- Parries all attacks except for Rage Arts
- b+2+4,P
- BT.b+1+3,P
- BT.b+2+4,P
b+1+3,P
- Deals recoverable self-damage on a successful parry
- Raven will teleport back a safe distance
- Can input b+1+3/b+2+4 again at frame 40 before recovering in FC
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
1+2+3+4,b,f,1+2
(Back to wall).b,b,UB
UB,b,3+4
- b+2+4
- BT.b+1+3
- BT.b+2+4
b+1+3
- Parries all attacks except for Rage Arts
- b+2+4,P
- BT.b+1+3,P
- BT.b+2+4,P
b+1+3,P
- Deals recoverable self-damage on a successful parry
- Raven will teleport back a safe distance
- Can input b+1+3/b+2+4 again at frame 40 before recovering in FC
Throws
Input
df+1+4
- Throw break 1
- Alternate input: qcf,df+1+4
10 String
| 10 Hit Combo 1 | ||||||
| Input | Hit level | Damage | Startup | Block | Hit | Combo |
|---|---|---|---|---|---|---|
| ub+1 | m | 11 | - | |||
| 2 | m | 13 | - | |||
| 2 | m | 5 | - | |||
| 2 | h | 5 | - | |||
| 4 | h | 8 | - | |||
| 2 | m | 8 | - | |||
| 3 | m | 9 | - | |||
| 4 | L | 5 | - | |||
| 2 | m | 6 | - | |||
| 1+2 | M! | 35 | ||||