Raven movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Raven-1 i10 h 5 +1 +8
Raven-1+2 i14 m 20 -9 +15a
Heat Engager
Heat Dash +45a (+35) on hit, +5 on block
Raven-1,2 ,i12 ,h ,12 -3 +7
  • Jail from 1st attack with 2f delay
  • Can shift to r22 SZN -4/+6 with 3+4 or D
Raven-1+2+3+4
  • CH state for 5 seconds
  • Can't block for 5 seconds
Raven-1+2+3+4,b,f,1+2 ,i59~61 ,m! ,60 +21a (+11) ,cs12~42
Balcony Break
Cannot be blocked
Raven-1,2,4 ,i23~25 ,m ,20 -14~-12 +15a (-2) ,js23~42 fs43~45
Tornado
Balcony Break
  • Combo from 1st CH
Raven-1+3 i12~14 t 35 -6 +0d Throw break 1 or 2
Raven-2 i10 h 9 -1 +8
Raven-2+3 i16 m 12 +1 +2c pc7~
Heat Burst
  • Cancel to r45 with b,b
Raven-2,3 ,i22 ,l ,10 -13 -2 ,cs6~ Combo from 1st hit
Raven-2+4 i12~14 t 35 -3 +0d
  • Throw break 1 or 2
  • Side switch
Raven-2,4 ,i18~19 ,h ,16 -8~-7 +8~+9
Wall Crush +16g on hit
  • Combo from 1st hit
  • Cancel to r31 with B
  • Transition to CD on hit
Raven-3 ,i14~15 m 10 -8~-7 +3~+4
Raven-3,3 ,i17~18 ,h ,16 -8~-7 +5~+6
  • Jail from 1st attack
Raven-3,3,4 ,i26~27 ,h ,20 -9 +39a (-19) +66a (+50)
Balcony Break
  • Combo from 2nd CH
  • Cancel to r18 BT at -16~-15/-3~-2 with B
Raven-3+4 Alternate input: d+3+4 or FC.3+4
Raven-3~4 i25~26 i31~36 m,M 10,16 -9~-4 +19a
Spike
Raven-3~4,F -39~-36 -8 ,js13~41 fs42~44 Will phase through opponent up-close
Raven-4 i12~13 h 16 -7~-6 +3~+4
Raven-4,1 ,i19~20 ,h ,13 -3~-2 +7~+8
  • Jail from 1st attack
Raven-4~3 i16 i29~30 m,m 8,10 -16~-15 +31a (+21) js14~27 fs28~30 Recovery listed is for the second hit
Raven-4~3,1 ,i34~35 ,l ,15 -13~-2 +4~+5 ,cs1~ Can be delayed
Raven-4~3,3 ,i24~27 ,h ,18 -3~+0 +14a
Balcony Break
  • Can be delayed
Raven-4~3,4 ,i33~34 ,m ,20 -14~-13 +15a
Balcony Break
  • Can be delayed
Raven-b+1 i16~17 h 21 +7c~+8c +10c~+11c
Spike
Elbow
  • Deals chip damage on block
  • Transitions to r26 SZN on hit or block only
Raven-b+1+2 i28~30 m 25 -15~-13 +20a (+10)
Balcony Break
  • Backswing blow
  • Evades on 6f
Raven-b+1+3 ps1~10
  • Parries all attacks except for Rage Arts
  • Alternate input: b+2+4
Raven-b+1+3,P -31 js1~32 cs33~
  • Deals recoverable self-damage on a successful parry
  • Raven will teleport back a safe distance
  • Alternate input: BT.b+1+3 or BT.b+2+4
Raven-b+2 i15~17 h 12 -14~-12 -3~-1
Raven-b+2,2 ,i22 ,m ,17 -3 +6 +8
Elbow
  • Combo from 1st hit
  • Input can be delayed 13f
Raven-b+2,2,1+2 ,i20~21 ,L ,20 -30~-29 +3d ,cs18~29
  • Combo from 2nd CH
Raven-b+2,2,3 i21~22 ,M ,20 -19~-18 +12a (-5) +26a (+16)
Balcony Break
  • Combo from 2nd CH
  • Grounded hit can be inconsistent
Raven-b+2,4 ,i24~25 ,h ,17 -7~-6 +4~+5
  • Combo from 1st hit with 4f delay
  • Input can be delayed 13f
Raven-b+2,4,2 ,i19~20 ,sm ,21 -14~-13 +24a (+9)
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Raven-b+2,4,H.2 i19~20, i39~-41 ,sm,sm ,21,30 -3~-1 +24a (+9)
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
  • Recover Heat on hit
Raven-b+3 i27~29 M 23 +4~+6 +15a
Spike
  • Chip damage on block
Raven-b+3+4
Raven-b+4 i14~15 m 13 -9~-8 -1~+0
Knee
Raven-b+4,4 ,i17~19 ,m ,20 -8~-6 +6c~+8c
Spike
  • Combo from 1st hit
Raven-b+4,B+4 ,i37~42 ,M ,24 +1c~+6c +2c~+7c +12a
Spike
Raven-b+4,B+4~3 ,i20 ,L ,11 -11 +0 ,cs12~37
Raven-b+4,B+4~3,3+4 ,i26~30 ,m ,15 -25~-21 +6a
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 7f
Raven-Back throw t 50 -4d
Floor Break
  • Unbreakable
Raven-(Back to wall).b,​b,​UB i40~43 m 21 +6~+9 +28a (+19) is8~13 js?~? fs?~?
Balcony Break
Raven-b,B+2 i17~18 i30~31 m,h 15,21 -10~-9 +5~+6 ps1?~
Balcony Break
  • Jail from 1st attack
  • Parries high or mid punches or kicks
Raven-b,B+2,P ,i15~25 ,t ,35 -8~+2 +0d
Raven-BT.1 i8 h 7 -1~+0 +5~+6
Raven-BT.1+2 i15~16 m 23 -13 +30a (+22) pc9~
Balcony Break
  • Frame advantage is -7 if an attack is absorbed
  • Chip damage on block if an attack is absorbed
Raven-BT.1,4 ,i16~17 ,h ,23 -8~-7 +40a (-18) +67a (+51)
Balcony Break
  • Combo from 1st hit
Raven-BT.2 i10 h 13 +0 +7
Raven-BT.2,1 ,i14 ,h ,10 -3 +3
  • Combo from 1st hit
  • Can transition to r36 BT with B
  • Can transition to t31 r18 +1/+7 CD with F
Raven-BT.2,2 ,i21~22 ,m ,15 -9~-8 +2~+3
  • Combo from 1st CH
  • Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
Raven-BT.2,2,1 ,i18~19 ,sm ,21 -14~-13 +2a (-7)
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Raven-BT.2,2,H.1 i18~19, i39~47 ,sm,sm 21,30 -3 +2a (-7)
Balcony Break
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Raven-BT.3 i10 h 10 -11 +0
Raven-BT.3+4 i15 i34~35 m,m 5,20 -20~-19 +43a (+39) js13~31 fs32~34 Second kick's frame advantage on hit: +34a (+24)
Raven-BT.3,4 ,i28~30 ,m ,17 +0~+2 +1~+3 +11g~+13g
  • Combo from 1st hit with 2f delay
  • Input can be delayed 6f
  • Move can be delayed 5f
  • Forces crouch on CH
Raven-BT.3,4,3 ,i27~30 ,M ,22 -6~-3 +18a ,js1~27 fs28~30 Same move as (df+4,4),3
Raven-BT.3,4,4 ,i32~34 ,M ,21 -9~-8 +5a ,js12~31 fs32~34
Spike
  • Combo from 2nd CH
Raven-BT.3,4,4,F -36 ,js18~49 fs50~52 Will phase through opponent up-close
Raven-BT.4 i19~20 m 21 -5~-4 +44a (-14) js6~19
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
Raven-BT.b+2 i16~17 m 17 -2~-1 +6~+7
Raven-BT.b+2,3 ,i20 i39~40 ,m,m ,5,20 -20~-19 +42a (+38) ,js18~36 fs37~39
  • Combo from 1st CH
  • Second kick's frame advantage on hit: +34a (+24)
Raven-BT.b+2,4 ,i17~18 ,h ,13 -9~-8 +2~+3 Jail from 1st attack with 3f delay
Raven-BT.b+3 i18~19 h 22 +4~+5 +41a
Homing
Balcony Break
  • Chip damage on block
Raven-BT.b+3+4 Can block mid or high attacks after 6f
Raven-BT.d+1 i10 sl 5 -3 +6 cs1~ Alternate input: BT.d+2
Raven-BT.d+3 i25~27 L 16 -26~-24 +0~+2 cs4~48
Tornado
  • on Clean hit only
  • Clean hit +74a (+58), 20 damage
Raven-BT.d+4 i12 l 6 -15 -4 cs1~
Raven-BT.f+1 I16 m 18 -8 +6
Balcony Break
  • Transitions to throw on hit only
  • Opponent recovers BT on hit
Raven-BT.f+1+2 ps1~8 Parries mid or high punches or kicks
Raven-BT.f+1+2,P t 25 +5d Opponent recovers FUFA
Raven-BT.f+2 i17~18 m 13 -5~-4 +6~+7
Raven-BT.f+2,3 ,i24~25 ,M ,15 -7~-6 +14c~+15c
Spike
  • Combo from 1st CH with 5f delay
  • Input can be delayed 12f
Raven-BT.f+2,4 ,i20~21 ,h ,17 -7~-6 +4~+5
  • Combo from 1st hit with 1f delay
  • Input can be delayed 12f
Raven-BT.f+2,4,2 ,i19~20 ,sm ,21 -14~-13 +24a (+9)
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Raven-BT.f+3 i13~14 m 17 -5~-4 +6 +38a (+30)
Knee
  • Can transition to r45 BT at -8/+3/+35a (+27) with input B
Raven-BT.f+3+4 i25~27 M 24 -9~-7 +5a js5~24 fs25~27 cs28~51
Spike
Raven-BT.f+3+4,F -36 -22 ,js18~49 fs50~52 Will phase through opponent up-close
Raven-BT.f+4 i16 L 13 -9 +4
Raven-BT.f+4,1 ,i22~23 ,h ,15 -9~-8 +5~+6
Tornado
  • Combo from 1st hit
  • Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
Raven-BT.f,F+3 i21~22 m 25 -9~-8 +8a cs4~22
Raven-BT.f,F+3+4 i23~30 L 17 -18~-11 +24a fs13~21 cs18~49
Raven-BT.f,f,f js10~41 fs42~44 Will phase through opponent up-close
Raven-d+1 i10 sl 5 -5 +6 cs4~
  • Can recover standing with f
Raven-d+2 i11 sl 8 -4 +7 cs4~
Raven-d+3 i15 L 10 -11 +0
Raven-d+4 i21 L 18 -13 -2 +13g cs6~
Raven-db+2 i13~14 m 13 -4~-3 +5~+6
Raven-db+2,1 ,i22~23 ,h ,15 -1~+0 +8~+9
  • Combo from 1st hit
  • Can transition to r22 SZN at -4/+5 with 3+4 or D
Raven-db+2,1,1 ,i18~19 ,sm ,21 -14~-13 +2a (-7)
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block
Raven-db+2,1,H.1 i18~19, i39~47 ,sm,sm ,21,30 -3~+5 +2a (-7)
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block
  • Recovers Heat on hit
Raven-db+3 i28~29 L 19 -12~-11 +5~+6 +39d js8~24 fs25~27 cs28~ Cannot be low parried?
Raven-db+4 i24~25 L 21 -14~-13 +4c~+5c +37a cs6~49
Raven-df+1 i14~15 m 13 -2~-1 +8~+9
Raven-df+1+4 i11 t 35 -2 +0d
Floor Break
  • Throw break 1
  • Alternate input: qcf,df+1+4
Raven-df+1,4 ,i18~27 ,sm ,25 -14~-5 +32a (-26)
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
Raven-df+1,H.4 i18~27, i44~45 ,sm,sm ,25,30 -3~-2 +32a (-26)
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Raven-df+2 i16~18 m 15 -13~-11 +30a (+20)
  • Launches crouching opponent
Raven-df+2,3 ,i12~13 ,h ,17 -8~-7 +28a (+19)
Balcony Break

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String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Raven-1 i10 h 5 +1 +8
Raven-1+2 i14 m 20 -9 +15a
Heat Engager
Heat Dash +45a (+35) on hit, +5 on block
Raven-1+2+3+4
  • CH state for 5 seconds
  • Can't block for 5 seconds
Raven-1+3 i12~14 t 35 -6 +0d Throw break 1 or 2
Raven-2 i10 h 9 -1 +8
Raven-2+3 i16 m 12 +1 +2c pc7~
Heat Burst
  • Cancel to r45 with b,b
Raven-2+4 i12~14 t 35 -3 +0d
  • Throw break 1 or 2
  • Side switch
Raven-3 ,i14~15 m 10 -8~-7 +3~+4
Raven-3+4 Alternate input: d+3+4 or FC.3+4
Raven-3~4 i25~26 i31~36 m,M 10,16 -9~-4 +19a
Spike
Raven-4 i12~13 h 16 -7~-6 +3~+4
Raven-4~3 i16 i29~30 m,m 8,10 -16~-15 +31a (+21) js14~27 fs28~30 Recovery listed is for the second hit
Raven-b+1 i16~17 h 21 +7c~+8c +10c~+11c
Spike
Elbow
  • Deals chip damage on block
  • Transitions to r26 SZN on hit or block only
Raven-b+1+2 i28~30 m 25 -15~-13 +20a (+10)
Balcony Break
  • Backswing blow
  • Evades on 6f
Raven-b+1+3 ps1~10
  • Parries all attacks except for Rage Arts
  • Alternate input: b+2+4
Raven-b+2 i15~17 h 12 -14~-12 -3~-1
Raven-b+3 i27~29 M 23 +4~+6 +15a
Spike
  • Chip damage on block
Raven-b+3+4
Raven-b+4 i14~15 m 13 -9~-8 -1~+0
Knee
Raven-Back throw t 50 -4d
Floor Break
  • Unbreakable
Raven-(Back to wall).b,​b,​UB i40~43 m 21 +6~+9 +28a (+19) is8~13 js?~? fs?~?
Balcony Break
Raven-b,B+2 i17~18 i30~31 m,h 15,21 -10~-9 +5~+6 ps1?~
Balcony Break
  • Jail from 1st attack
  • Parries high or mid punches or kicks
Raven-BT.1 i8 h 7 -1~+0 +5~+6
Raven-BT.1+2 i15~16 m 23 -13 +30a (+22) pc9~
Balcony Break
  • Frame advantage is -7 if an attack is absorbed
  • Chip damage on block if an attack is absorbed
Raven-BT.2 i10 h 13 +0 +7
Raven-BT.3 i10 h 10 -11 +0
Raven-BT.3+4 i15 i34~35 m,m 5,20 -20~-19 +43a (+39) js13~31 fs32~34 Second kick's frame advantage on hit: +34a (+24)
Raven-BT.4 i19~20 m 21 -5~-4 +44a (-14) js6~19
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
Raven-BT.b+2 i16~17 m 17 -2~-1 +6~+7
Raven-BT.b+3 i18~19 h 22 +4~+5 +41a
Homing
Balcony Break
  • Chip damage on block
Raven-BT.b+3+4 Can block mid or high attacks after 6f
Raven-BT.d+1 i10 sl 5 -3 +6 cs1~ Alternate input: BT.d+2
Raven-BT.d+3 i25~27 L 16 -26~-24 +0~+2 cs4~48
Tornado
  • on Clean hit only
  • Clean hit +74a (+58), 20 damage
Raven-BT.d+4 i12 l 6 -15 -4 cs1~
Raven-BT.f+1 I16 m 18 -8 +6
Balcony Break
  • Transitions to throw on hit only
  • Opponent recovers BT on hit
Raven-BT.f+1+2 ps1~8 Parries mid or high punches or kicks
Raven-BT.f+2 i17~18 m 13 -5~-4 +6~+7
Raven-BT.f+3 i13~14 m 17 -5~-4 +6 +38a (+30)
Knee
  • Can transition to r45 BT at -8/+3/+35a (+27) with input B
Raven-BT.f+3+4 i25~27 M 24 -9~-7 +5a js5~24 fs25~27 cs28~51
Spike
Raven-BT.f+4 i16 L 13 -9 +4
Raven-BT.f,F+3 i21~22 m 25 -9~-8 +8a cs4~22
Raven-BT.f,F+3+4 i23~30 L 17 -18~-11 +24a fs13~21 cs18~49
Raven-BT.f,f,f js10~41 fs42~44 Will phase through opponent up-close
Raven-d+1 i10 sl 5 -5 +6 cs4~
  • Can recover standing with f
Raven-d+2 i11 sl 8 -4 +7 cs4~
Raven-d+3 i15 L 10 -11 +0
Raven-d+4 i21 L 18 -13 -2 +13g cs6~
Raven-db+2 i13~14 m 13 -4~-3 +5~+6
Raven-db+3 i28~29 L 19 -12~-11 +5~+6 +39d js8~24 fs25~27 cs28~ Cannot be low parried?
Raven-db+4 i24~25 L 21 -14~-13 +4c~+5c +37a cs6~49
Raven-df+1 i14~15 m 13 -2~-1 +8~+9
Raven-df+1+4 i11 t 35 -2 +0d
Floor Break
  • Throw break 1
  • Alternate input: qcf,df+1+4
Raven-df+2 i16~18 m 15 -13~-11 +30a (+20)
  • Launches crouching opponent
Raven-df+3 i16~17 h 17 -9~-8 +12a +46a (+36) cs6~17
Raven-df+4 i15~16 m 15 -9~-8 +2~+3
Raven-f+1+2 i18~19, i26 h,m 10,20 -14 +30a (+4) pc7~
Heat Engager
Heat Dash +34a (+27) on hit, +5 on block
Balcony Break
  • Frame advantage is -9 if an attack is absorbed
Raven-f+2 i15~16 m 10 -12~-11 -1~+0
Raven-f+3 i17 m 18 -9 +3
Homing
  • Can transition to r30 BT at -6/+6 with B
Raven-f+4 i15~16 h 17 -12 +67a (+51)
Tornado
Balcony Break
Raven-FC.1 i10 sl 5 -5 +6 cs1~ Can recover standing with f
Raven-FC.2 i11 sl 8 -4 +7 cs1~
Raven-FC.3 i16 L 10 -17 -6 cs1~
Raven-FC.4 i12 l 6 -15 -4 cs1~
Raven-FC.df+3 i20~22 L 17 -9~-7 +2~+4 +30d cs1~35 Alternate input: d,DF+3
Raven-FC.df+3+4 i18~20 i34~36 L,sm 17,25 -23~-21 -5a cs1~17
Spike
  • Transition to r20 SZN on hit only
  • Second hit available on hit only
  • Recovers heat on hit
Raven-FC.df,d,DF cs1~30
Raven-f,F+2 i16~17 m 26 -12~-11 +15a (+5)
Balcony Break
Raven-f,F+3 i15~18 m 20 -14~-11 +43a (+29) js7~23 fs24~26
Balcony Break
Raven-f,F+4 i15~17 m 21 -10~-8 +21a (+4)
Balcony Break
Raven-f,f,F+3 i26~28 m 20 +4~+6 +6a js14~34 fs35~37 Chip damage on block
Raven-H.2+3 i18~20 m,t 20,35 +14g +3a
Heat Smash
  • Transition to r20 SZN on block
Raven-Left throw t 40 -3 -3d
Floor Break
  • Throw break 1
  • Side switch on hit
Raven-qcf Can cancel to t30 r1? FC with d,DF
Raven-qcf+1 i16 m 15 -9 +4 +15a
Elbow
  • Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D
Raven-qcf+1+2 i24 i35 m,m 12,21 -9 +11a (+2) ps1~5 cs19~
Balcony Break
  • Attack reversal
  • Parries high or mid punches or kicks
Raven-qcf+2 i25~26 L 18 -12~-11 +5~+6 +14~+15 cs10~45 Cancel to r45 BT with qcf+2~B
Raven-qcf+2~1 i20~21 m 25 -9~-8 +24a (+14)
Balcony Break
  • Chip damage on block
  • Actual startup is i40~41
Raven-qcf+3 i16~17 h,t 16,14 -7~-6 -4d
Spike
  • Transitions to attack throw on front hit only, otherwise launch +33a (+23)
  • Recovers heat on hit
Raven-qcf+4 i18~20 M 15 -14~-12 +32a (+22) fs20~32
Tornado
Raven-R.df+1+2 i20 m,t 55+ -15 +0 pc8~
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit
Raven-Right throw t 40 -3 -4d
Floor Break
  • Throw break 2
Raven-SZN.1 i14~15 h 12 -3~-2 +8~+9 Can transition to t30 r2? CD at +1~+2/+12~+13 with input F
Raven-SZN.1+2 i15~16 h 25 +0~+1 +23a
Homing
Balcony Break
  • Chip damage on block
Raven-SZN.2 i18, i23~24 m,sm 20,10 -9 +7a (-2)
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • Transition to second hit on hit
  • Recovers heat on normal hit
Raven-SZN.3 i16~17 m 16 -4~-3 +5~+6 js9~17
Raven-SZN.4 i17~24 L 21 -16~-9 +2~+9 +26a cs6~
Raven-SZN.B js1~17 fs15~17
Raven-SZN.D js1~17 fs15~17
Raven-SZN.U js1~17 fs15~17
Raven-u+3 i27~28 h 23 +2 +6~+7 js9~30 fs31~33
  • Chip damage on block
  • Alternate input: ub+3
Raven-u+4 i20~21 m 11 -9~-8 +22a (+12) js8~27 fs28~30
Balcony Break
  • Alternate input: ub+4
Raven-ub+1 i16 m 11 -6 +5
Raven-UB,b js10~41 fs42~44
Raven-uf+1+2 i12 t 40 -2 +0d
  • Throw break 1+2
  • Can side switch on hit
Raven-uf+3 i29~30 M 20 -9 +20a js9~30
Spike
Raven-uf+3+4 i23~25 m 17 -16~-14 +14a js8~26
Spike
Raven-uf+4 i20~21 m 14 -9~-8 +22a (+12) js8~27 fs28~30
Balcony Break
Raven-uf,n,4 i23~25 m 20 -13~-11 +32a (+22) js9~30 fs31~33
Raven-ws1 i14~15 m 14 -14~-13 +35a (+25)
Raven-ws2 i13~14 m 17 -8~-7 +8~+9 +37a (+27)
Elbow

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