Raven punishers

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This page is for Tekken 8. For Tekken 7, see Master Raven punishers.

Punishers for tricky moves
Various Slide {{{slide}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
b+3 {{{asuka-a}}}
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 {{{claudio-a}}}
Jack-8 d+1+2 {{{jack-8-a}}}
King db+4 {{{king-a}}}
f,F+2 {{{kuma-a}}}
Law df+3 {{{law-a}}}
Paul d+4,2:1+2 {{{paul-a}}}
qcf+2 {{{paul-b}}}
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4 {{{xiaoyu-a}}}
AOP.3+4 {{{xiaoyu-b}}}
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}


Standing
Enemy Move Damage Frames
-102,425+8[1]
1,217+7
-124,129+7~+8[2]
-13db+2,128+8~+9
-14df+1,438+6c
-15f+417+67a (+51)
df+4,4,353+18a
-16df+215+30a (+20)
Crouching
-11ws418+7~+8
-13ws2[3]17+8~+9
-14ws114+35a (+25)
-25uf,n,420+32a (+22)
Back-turned opponent
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shadow Snap Kick

ws4

m
18
-7~-6
+7~+8
i11~12
t37 r25
Jackknife Elbow
71

ws2

m
17
-8~-7
+8~+9
+37a (+27)
i13~14
t40 r28
Elbow
Rising Uppercut
70

ws1

m
14
-14~-13
+35a (+25)
i14~15
t39 r24
Delayed Rising Toe Kick
60

uf,n,4

m
20
-13~-11
+32a (+22)
i23~25
js9~30 fs31~33
t55 r30
PK Combo
19

2,4

h,​h
9,​16
-8~-7
+8
,i18~19
Wall Crush +16g on hit, +18g on hit when transitioning into CD
  • Transition to +8 BT on hit with B
  • Transition to +8 FC on hit with D
  • Transition to +10 CD on hit with F
Left Right Combo
16

1,2

h,​h
5,​12
-3
+7
,i12
t33 r21
  • Jail from 1st attack with 2f delay
  • Transition to r22 SZN with 3+4 or D (-4/+6)
Brocken Connect
21

4,1

h,​h
16,​13
-3~-2
+7~+8
,i19~20
t44 r24 BT
  • Combo from 1st hit
  • Jail from 1st block
Assassin's Sting Combo

db+2,1

m,​h
13,​15
-1~+0
+8~+9
,i22~23
t42 r19
  • Combo from 1st hit
  • Transition to r22 SZN (-4/+5) with 3+4 or D
Body Blow > Phantom Mace
32

df+1,4

m,​sm
13,​25
-13
+6c
,i18~27
t78? r32?
Balcony Break
Spike
Weapon
  • Projectile
  • Combo from 1st hit
  • Interrupt with i1
  • Available only on hit or block
  • Forces tech backroll on hit
Lance Kick
30

f+4

h
17
-12
+67a (+51)
i15~16
t49 r33
Tornado
Balcony Break
  • Instant Tornado on hit
Pendulum Shadow
37

df+4,​4,3

m,​M,​M
15,​16,​22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Uppercut

df+2

m
15
-13~-11
+30a (+20)
i16~18
t46 r28 BT
Elbow
?
  • Launches crouching opponents
  • Unparryable by standard parries (bug?)


Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. Can transition to CD with F, FC with D, or BT with B
  2. Ends in BT
  3. Use in case ws4 doesn't connect