Raven |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Master Raven punishers.
Standing | |||
Enemy | Move | Damage | Frames |
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-10 | 2,4 | 25 | +8~+9[1] |
-12 | 4,1 | 29 | +7~+8[2] |
-13 | db+2,1 | 28 | +8~+9 |
-14 | df+1,4 | 38 | +32a (-26) |
-15 | f+4 | 17 | +67a (+51) |
df+4,4,3 | 53 | +18a | |
-16 | df+2,3 | 32 | +28a (+19) |
Crouching | |||
-11 | ws4 | 18 | +7~+8 |
-13 | ws2[3] | 17 | +8~+9 |
-14 | ws1 | 14 | +35a (+25) |
-25 | uf,n,4 | 20 | +32a (+22) |
Back-turned opponent | |||
Grounded opponent |
Related moves
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Delayed Rising Toe Kick
60
uf,n,4
m
20
-13~-11
+32a (+22)
i23~25
js9~30 fs31~33
t55 r30
PK Combo
19
2,4
h,h
9,16
-8~-7
+8~+9
,i18~19
t46 r31
- Combo from 1st hit
- Cancel to r31 with B
- Transition to CD on hit
Brocken Connect
21
4,1
h,h
16,13
-3~-2
+7~+8
,i19~20
t44 r24 BT
- Combo from 1st hit
- Jail from 1st block
Assassin's Sting Combo
db+2,1
m,h
13,15
-1~+0
+8~+9
,i22~23
t42 r19
- Combo from 1st hit
- Can transition to r22 SZN at -4/+5 with 3+4 or D
Body Blow > Phantom Mace
32
df+1,4
m,sm
13,25
-14~-5
+32a (-26)
,i18~27
t60 r29
- Combo from 1st hit
- Available only on hit or block
Pendulum Shadow
37
df+4,4,3
m,M,M
15,16,22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
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