| Shaheen |
|---|
| Combos (Tekken 8) |
|---|
Notation summary for combos
| Symbol | Meaning |
|---|---|
| 1 | Left Punch |
| 2 | Right Punch |
| 3 | Left kick |
| 4 | Right kick |
| u | Up |
| d | Down |
| f | Forward |
| b | Backward |
| uf | Up and forward |
| df | Down and forward |
| ub | Up and backward |
| db | Down and backward |
| n | Neutral |
| Symbol | Meaning |
|---|---|
| U | Up (Hold) |
| D | Down (Hold) |
| F | Forward (Hold) |
| B | Backward (Hold) |
| UF | Up and forward (Hold) |
| DF | Down and forward (Hold) |
| UB | Up and backward (Hold) |
| DB | Down and backward (Hold) |
| Symbol | Meaning |
|---|---|
| + | Pressed together |
| # | Pressed together, on the same frame |
| ,[1] | Followed by |
| ~ | Followed by, immediately |
| : | Followed by, tight input window |
| < | Followed by, with delayed input |
| > | |
| * | Held input |
| Symbol | Meaning |
|---|---|
| .[1] | From stance |
| ~ | From stance transition[2] |
| H | During Heat[3] |
| R | Rage |
| FC | Full crouch |
| hFC | Half crouch |
| ws | While standing |
| wr | While running |
| Symbol | Meaning |
|---|---|
| T! | Tornado |
| W! | Wall splat |
| WB! | Wall break |
| F! | Floor break |
| BB! | Balcony break |
| Symbol | Meaning | Example | Example Meaning |
|---|---|---|---|
| CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
| CL | Clean hit | CL db+4 | db+4 with a clean hit |
| (?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
| (2,2),2 | 2,2,2 where the first two hits whiff | ||
| (x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
| [?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 3~DF SNK.2 df+4,1~DF SNK.df+1,2 T! db+2,1
- Low launch (e.g uf+3)
- d+2 db+2~DF SNK.df+1,2 T! df+4,1~DF SNK.3
Mini-combos
- [21] f+4
- [+18] b+4
- [20] CH b+3
- [+23] db+2,1 HE!
- [20] CH ws1
- [12] CH SNK.1
- [+23] db+2,1 HE!
- [+28] f:b+2
- H.D*,u+2 (Blocked)
- [23] f+2,3
- [28] f:b+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [13] df+2
- [13] uf+4
- [20] uf,n,4
- [21] ws2
- [68; 35] 3,DF SNK.2 df+4,1,DF SNKc ws3,3 T! FC.df+2 f,F+3
- [70; 37] 3,DF SNKc ws1 4,1 f2,3 T! FC.df+2 f,F+3
- [70; 37] 3,DF SNK.2 f+2,4,4 f,F+3 T! FC.df+2 f,F+3
- [71; 37] 3,DF SNKc FC.df+4,1 db+2,DF SNKc ws3,3 T! FC.df+2 f,F+3
- [65; 33] 3,DF SNKc ws1 3,DF SNK.df+1,2 T! df+4,1,DF SNK.3
- [71; 50] 3,DF SNKc FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,3 FC.df+2 f, F+3
- [73; 39] 3,DF SNKc FC.df+2 MICRODASH d+2 db+2,DF SNKc 3,DF SNKc 3,3 FC.df+2 f, F+3
- uf+3
- [68; 29] d+2 d+2 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3
- [23] f,F+3
- [23] SNK.3
- [0] low parry
- [+41; 27] T! d+2 4,1 df+4,1,DF SNK.3
- CH 4,1
- [65; 30] 3,DF SNKc ws1 db+2,DF SNK.df+1,2 T! f,F+3
- CH (4),3
- [67; 26] db+2,DF SNK.1 db+2,DF SNK.df+1,2 T! df+4,1,DF SNK.3
Wall
- Regular carry
- df+4,1>3
- 4,1 b+4
- df+1 1 4,4 (Bears and Jack only)
- With Tornado
- db+3,4 df+4,1>3
- ws3,3 df+4,1>3
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- 1,2,3,DF SNK.df+1,2 b+4
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External links
- Shaheen Optimal Combo Guide | TEKKEN 8 by TheFURY
- Shaheen Combo Guide (Season 2) by RyzingSol