Shaheen movelist

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This page is for Tekken 8. For Tekken 7, see Shaheen movelist (Tekken 7).

Heat

Partially restores remaining Heat time when some moves using knife hand land (uf+1, f,f,F+2, f,b+2 etc.)
Al-Ghul Master can be used (H.D*,u+2)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
SNK.2+3

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Rumh al-Muzaffar
H.SNK.2+3

H.2+3

L,​t
40
-14
+24a (+14)
i20~21
Balcony Break
Heat Smash
  • Transition to attack throw on 1st hit
  • 8 chip damage on block
Rumh al-Dawla

H.f,F+1+2

m
15,​25 (17)
+4c SNK
+27d (-8)
i16~17
js28~
Floor Break
Spike
  • 32 damage with scaling from 1st hit
  • Transition to SNK on hit or block
  • Consumes 450F of remaining Heat time
Al-Ghul Master

H.D*,u+2

h
35
+63a (+47)
i18~19
js
Balcony Break
Tornado
Rapid Strikes
39

db+2,1

m,​h
11,​24
-11
+41d (-17)
,i20
Balcony Break
Heat Engager
Heat Dash +43d (+35)
  • Combo from 1st hit with 10?F delay
  • Move can be delayed by 8F
  • Input can be delayed by 10F
Achernar
43

b+1

m
20
+0c
+6c
i19~20
Heat Engager
Heat Dash +67a (+50)
  • Transition to +0c, +6c FC with D
  • Launcher with heat dash
Vega
48

uf+1

m
25
+1
+20d
i24~25
js9
Balcony Break
Heat Engager
Heat Dash +67a (+50)
  • 10 chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Al-Sayf
74

SNK.1+2

m
21
+4c
+8c
i19
FC
Heat Engager
Heat Dash +67a (+50)
Floor Break
  • 6 chip damage on block
Flash Deneb
76

SNK.df+1,3

m,​m
12,​28
-13
+19a (+9)
,i27~28
js
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • Combo from 1st hit with 1F delay
  • Move can be delayed by 6F
  • Input can be delayed by 7F

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Spica

1,2

h,​h
5,​9
-3
+8
,i12
Spica Gut Punch
17

1,​2,2

h,​h,​m
5,​9,​17
-11
+3
+58a
,i20~21
  • Combo from 1st CH with 10F delay
  • Combo from 2nd CH with 10F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • Cancel into SNK (-13/-2) with DF
Spica Blinding Sands
18

1,​2,3

h,​h,​h
5,​9,​18
-8
+3
,i20
  • Transition to -1, +10 SNK with DF
  • Combo from 1st CH with 7F delay
  • Move can be delayed by 5F
  • Input can be delayed by 7F
Spica Wheel Spin
19

1,​2,4

h,​h,​m
5,​9,​20
-13
+33a (+18)
,i24~26
Tornado
  • Combo from 1st or 2nd CH with 2F delay
  • Move cannot be delayed
  • Input can be delayed by 2F

2

h
10
+0
+6
i10
Cut In
20

2,1

h,​m
10,​7
-4
+2
,i17~18
  • Combo from 1st hit
Porrima Blinding Sands
21

2,3

h,​h
10,​13
-8
+3
,i20
  • Transition to -1, +10 SNK with DF
  • Combo from 1st hit with 2F delay
  • Move cannot be delayed
  • Input can be delayed by 2F
Blinding Sands
22

3

h
18
-8
+3
i14
  • Transition to -1, +10 SNK with DF
Hallux Kick

4

h
16
-10
+1
+1s
i13
Hallux Kick > Algenib
23

4,1

h,​h
16,​14
-5
+5
,i18
  • +31a (+24) from 1st CH
  • Combo from 1st hit
Hallux Kick > High Slashing Kick
24

4,3

h,​h
16,​21
-1
+26a (+17)
+71a (51)
,i31
Balcony Break
Hallux Kick > Ra'd
25

4,4

h,​m
16,​25
-13
+20d
,i24~25
  • Aerial combo from 1st CH
  • When combo from 1st CH:
Floor Break

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-8
-2
i12
Silent Sting
26

f+2,3

h,​h
10,​23
-12
+21a (+16)
,i18
Tornado
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 9F
  • Input can be delayed by 10F

f+2,4

h,​L
10,​16
-13
+2
+29a
,i22~23
  • Combo from 1st hit with 3F delay
  • Transition to -11,+0, +31a SNK with DF
  • Move can be delayed by 10F
  • Input can be delayed by 11F
Silent Flow
27

f+2,​4,4

h,​L,​h
10,​16,​21
-7
+10g
+14c
,i26~27
Strong Aerial Tailspin
Balcony Break
  • Aerial combo from 2nd CH
Crescent Moon
28

f+3

m
17
-5
+6
+13c
i20
js13~
t49 r29
  • Good right sidestep tracking
  • Transition to SNK (-3/+8/+15c) with DF
Piercing Talon
29

f+4

h
24
+0
+13g
i15~16
Balcony Break
Homing
  • 7 chip damage on block
Skyline
30

f+3+4

M,​M
20
+3
+11c
i22~23
SNK
  • 6 chip damage on block
  • Transitions to SNK
Floor Break

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
12
21
8
-1
+5
i13~14
t33 r19
Tracks SSR/SWR completely
Rising Falcon
31

df+2

m
13
-7
i15~16
t41 r25
  • Only launches standing opponents
  • +4s on hit against crouching opponents
  • Launches crouching on CH
Whirlwind Kick
32

df+3

m
20
-13
+21d
i17
t51 r34
Homing

df+4

m
13
-7
+0
i14

df+4,1

m,​m
13,​10
-9
+2
,i22~23
  • Transition to -2, +9 SNK with DF
  • Combo from 1st hit
Al-Faras
33

df+4,​1,3

m,​m,​m
13,​10,​28
-13
+19a (+9)
,i27~28
js
Balcony Break
  • Combo from 2nd CH with 3F delay
  • Move can be delayed by 10F
  • Input can be delayed by 11F
Al-Fard al-Shuja
34

df+4,3

m,​h
13,​23
-4
+23a (+14)
,i23~24
Balcony Break
  • Combo from 1st hit
Stealth Step

df+3+4

sp
t40 r15 SNK
  • Transitions to SNK
  • Transition to r1? FC with SNK.DB

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit Needle
36

d+1

L
16
-13
+4
+28g
i20~21
cs6~52
t52 r31 FC
  • Partially restores remaining Heat time on hit
Gut Impact
36

d+2

m
15
-6
+8
i18~19
  • Jab evasion
Silent Rigel
37

d+3

L
12
-14
+0
i16~17
cs6~48
FC
  • Transition to -10, +4 SNK with DF

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
11
-10
+1
i14
  • Transition to SNK with input db+2,DF (-3/+8/+8)
Rapid Strikes
39

db+2,1

m,​h
11,​24
-11
+41d (-17)
,i20
Balcony Break
Heat Engager
Heat Dash +43d (+35)
  • Combo from 1st hit with 10?F delay
  • Move can be delayed by 8F
  • Input can be delayed by 10F
Snake's Bite

db+3

L
12
-17
-6
i20~21
Snake's Bite > Rising Scimitar
40

db+3,4

L,​h
12,​20
-13
+68a (+52)
,i18
cs
Tornado
  • Counter hit combo from 1st hit
Rising Scimitar
41

db+4

h
23
-13
+28 (+18)
i20
cs6
Tornado
Shaula
42

db+1+2

ub!(m)
40
+42 (+11)
i64~65

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Achernar
43

b+1

m
20
+0c
+6c
i19~20
Heat Engager
Heat Dash +67a (+50)
  • Transition to +0c, +6c FC with D
  • Launcher with heat dash
Dust Storm
44

b+2

m(th)
12,​16
-9
-2d
i14~15
Removes Recoverable Health
  • Transition to attack throw on standing front hit
Heel Strike
45

b+3

m
17
+1c
+3c
i19
  • 5 chip damage on block
Broken Mirage
46

b+4

M
23
-15
+4
+29a (+23)
i17
Elnath
47

b+3+4

h
25
-9
+19a (+9)
i16
pc
Balcony Break

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vega
48

uf+1

m
25
+1
+20d
i24~25
js9
Balcony Break
Heat Engager
Heat Dash +67a (+50)
  • 10 chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Crescent Cleaver
49

uf+3

m
22
-7
i25~26
js9
  • Alternate input: ub+3 or u+3
Altair

uf+4

m
13
-13
i15~17
js9
  • Alternate input: ub+4 or u+4
Delayed Rising Toe Kick
51

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting Falcon Dive

f,F+3

m
23
-12
i17
js13
Tornado
  • Alternate input: f,f,F+3
  • Hit throw which side switches
Hornet

f,b+2

h
42
-4
0
i14
Tornado
Removes Recoverable Health
  • Transition to attack throw on standing front hit
  • Quick input properties during Heat
  • See also: f:b+2
Hornet

f:b+2

h
42
-4
0
i13
Tornado
Removes Recoverable Health
  • Transition to attack throw on standing front hit
  • Quick input properties during Heat
  • Partially restores remaining Heat time on hit
  • input must be less or equal to 6 frames
  • (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
Antares
55

f,f,F+2

m
30
+5
+13d
i17~18
Balcony Break
  • chip damage on block
  • during Heat, partially restores remaining Heat time
Al-Ghul
56

D*,u+2

h
30
+6
+30d
i18~19
js18~
Balcony Break
Tornado
  • Alternate input: SNK.D*,u+2
  • 12 chip damage on block
  • FUFA knockdown on hit
  • Powered up during Heat
  • Read more

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Janbiya
63

FC.df+2

m
21
-9
+17a (+8)
i18~19
Strong Aerial Tailspin
Balcony Break
  • Partially restore remaining Heat time on hit

FC.df+4

L
16
-14
+1
i16~17
  • Transition to -11, +4 SNK with DF
Serpens
64

FC.df+4,1

L,​h
16,​20
-2
+24a (+15)
,i26
Balcony Break
  • Combo from 1st CH
Sand Storm
66

FC.df,d,DF+3

L
17
-23a
+7a
i16~20
js
SNK
  • Transitions to SNK on hit
Sometimes written Slide

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws3

m
9
-11
0
i13
  • Transition to -7, +4 SNK with DF
Double Scorpion
61

ws3,3

m,​m
9,​25
-13
+11a (+2)
+43a (-4)
,i17
Tornado
Balcony Break

SS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Nisif Kamar
68

SS.2

L
14
-12
+1c
i20
cs15~
FC
  • Sidestep takes 9f; effective startup i29
Haboob
69

SS.1+2

m
23
+3
+22g
+35a
i19~20
  • Partially restore remaining Heat time on hit
  • Sidestep takes 9f; effective startup i28
  • 6 chip damage on block

SNK (Stealth Step)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Step

df+3+4

sp
t40 r15 SNK
  • Transitions to SNK
  • Transition to r1? FC with SNK.DB
Crimson Tempest
71

SNK.2

M
17
-9
+8
+23a (+6)
i15~16
Balcony Break
On counterhit
Hunting Falcon Dive

SNK.3

m
23
-12
i20
js13
Tornado
  • Hit throw which side switches
Sliding Shave
73

SNK.4

L
20
-14
+3c
+14c
i20~22
Al-Sayf
74

SNK.1+2

m
21
+4c
+8c
i19
FC
Heat Engager
Heat Dash +67a (+50)
Floor Break
  • 6 chip damage on block

SNK.df+1

m
12
-5
+6
i15~16
  • Good left sidestep tracking
Flash Hornet
75

SNK.df+1,2

m,​h
12,​40
-4
0
,i20
Tornado
Removes Recoverable Health
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 6F
  • Input can be delayed by 7F
  • Transition to attack throw on standing front hit
Flash Deneb
76

SNK.df+1,3

m,​m
12,​28
-13
+19a (+9)
,i27~28
js
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • Combo from 1st hit with 1F delay
  • Move can be delayed by 6F
  • Input can be delayed by 7F

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Najm Alshamal

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Silent Death Trap
b+2+4

b+1+3

sp
15 (15)
ps5~12
Removes Recoverable Health
  • Alternate input: b+2+4
  • Punch parry
  • Hit throw on successful parry
  • Side switch on parry
Reverse Edge
68

BT.2

m
20
-3
+42a
i14~15

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Desert Fang
77

1+3

th(h)
35
-3
+0d
i12~14
Homing
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
Aldebaran
78

2+4

th(h)
35
-6
+0d
i12~14
Homing
Floor Break
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Chasm Drop
79

Left throw

th(h)
40
-3
+0d
i12~14
  • Throw escape: 1
  • Opponent status on hit: FUFT
  • Side switch on hit
Axel Spinner
80

Right throw

th(h)
40
-3
+0d
i12~14
Removes Recoverable Health
  • Throw escape: 2
  • Opponent status on hit: FUFA
Silent Death
81

Back throw

th(h)
50
+0d
i12~14
Removes Recoverable Health
  • Throw escape: none
  • Opponent status on hit: FUFA
  • Side switch on hit
Wezen
SNK.uf+1+2
82

uf+1+2

th(h)
40
-3
+0d
i12~14
Floor Break
  • Throw escape: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 10 i10 -0 +6
1 m 7 -4 +2
4 h 8 -18 -7
1 h 6 -14 -7
3 m 7 -21 -10
3 m 7 -22 -11c
3 L 5 -15 -1
3+4 m 4
m 10 -22 +9a
4 M 14 -18 +29 (+11)

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