| Shaheen |
|---|
| Movelist & frame data (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Shaheen movelist (Tekken 7).
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
SNK.2+3
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Rumh al-Muzaffar
H.SNK.2+3
H.2+3
L,t
40
-14
+24a (+14)
i20~21
- Transition to attack throw on 1st hit
- 8 chip damage on block
Rumh al-Dawla
H.f,F+1+2
m
15,25 (17)
+4c SNK
+27d (-8)
i16~17
js28~
- 32 damage with scaling from 1st hit
- Transition to SNK on hit or block
- Consumes 450F of remaining Heat time
Rapid Strikes
39
db+2,1
m,h
11,24
-11
+41d (-17)
,i20
- Combo from 1st hit with 10?F delay
- Move can be delayed by 8F
- Input can be delayed by 10F
Achernar
43
b+1
m
20
+0c
+6c
i19~20
- Transition to +0c, +6c FC with D
- Launcher with heat dash
Vega
48
uf+1
m
25
+1
+20d
i24~25
js9
- 10 chip damage on block
- during Heat, partially restore remaining Heat time
- Cancel to FC with input uf+1,D
Flash Deneb
76
SNK.df+1,3
m,m
12,28
-13
+19a (+9)
,i27~28
js
- Combo from 1st hit with 1F delay
- Move can be delayed by 6F
- Input can be delayed by 7F
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spica Gut Punch
17
1,2,2
h,h,m
5,9,17
-11
+3
+58a
,i20~21
- Combo from 1st CH with 10F delay
- Combo from 2nd CH with 10F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
- Cancel into SNK (-13/-2) with DF
Spica Blinding Sands
18
1,2,3
h,h,h
5,9,18
-8
+3
,i20
- Transition to -1, +10 SNK with DF
- Combo from 1st CH with 7F delay
- Move can be delayed by 5F
- Input can be delayed by 7F
Spica Wheel Spin
19
1,2,4
h,h,m
5,9,20
-13
+33a (+18)
,i24~26
- Combo from 1st or 2nd CH with 2F delay
- Move cannot be delayed
- Input can be delayed by 2F
Porrima Blinding Sands
21
2,3
h,h
10,13
-8
+3
,i20
- Transition to -1, +10 SNK with DF
- Combo from 1st hit with 2F delay
- Move cannot be delayed
- Input can be delayed by 2F
Hallux Kick > Algenib
23
4,1
h,h
16,14
-5
+5
,i18
- +31a (+24) from 1st CH
- Combo from 1st hit
Hallux Kick > Ra'd
25
4,4
h,m
16,25
-13
+20d
,i24~25
- Aerial combo from 1st CH
- When combo from 1st CH:
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Sting
26
f+2,3
h,h
10,23
-12
+21a (+16)
,i18
- Combo from 1st hit with 7F delay
- Move can be delayed by 9F
- Input can be delayed by 10F
f+2,4
h,L
10,16
-13
+2
+29a
,i22~23
- Combo from 1st hit with 3F delay
- Transition to -11,+0, +31a SNK with DF
- Move can be delayed by 10F
- Input can be delayed by 11F
Silent Flow
27
f+2,4,4
h,L,h
10,16,21
-7
+10g
+14c
,i26~27
- Aerial combo from 2nd CH
Crescent Moon
28
f+3
m
17
-5
+6
+13c
i20
js13~
t49 r29
- Good right sidestep tracking
- Transition to SNK (-3/+8/+15c) with DF
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rising Falcon
31
df+2
m
13
- Only launches standing opponents
- +4s on hit against crouching opponents
- Launches crouching on CH
df+4,1
m,m
13,10
-9
+2
,i22~23
- Transition to -2, +9 SNK with DF
- Combo from 1st hit
Al-Faras
33
df+4,1,3
m,m,m
13,10,28
-13
+19a (+9)
,i27~28
js
- Combo from 2nd CH with 3F delay
- Move can be delayed by 10F
- Input can be delayed by 11F
Stealth Step
df+3+4
sp
t40 r15 SNK
- Transitions to SNK
- Transition to r1? FC with SNK.DB
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit Needle
36
d+1
L
16
-13
+4
+28g
i20~21
cs6~52
t52 r31 FC
- Partially restores remaining Heat time on hit
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rapid Strikes
39
db+2,1
m,h
11,24
-11
+41d (-17)
,i20
- Combo from 1st hit with 10?F delay
- Move can be delayed by 8F
- Input can be delayed by 10F
Snake's Bite > Rising Scimitar
40
db+3,4
L,h
12,20
-13
+68a (+52)
,i18
cs
- Counter hit combo from 1st hit
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Achernar
43
b+1
m
20
+0c
+6c
i19~20
- Transition to +0c, +6c FC with D
- Launcher with heat dash
Dust Storm
44
b+2
m(th)
12,16
-9
-2d
i14~15
- Transition to attack throw on standing front hit
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vega
48
uf+1
m
25
+1
+20d
i24~25
js9
- 10 chip damage on block
- during Heat, partially restore remaining Heat time
- Cancel to FC with input uf+1,D
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting Falcon Dive
f,F+3
m
23
- Alternate input: f,f,F+3
- Hit throw which side switches
Hornet
f,b+2
h
42
-4
0
i14
- Transition to attack throw on standing front hit
- Quick input properties during Heat
- See also: f:b+2
Hornet
f:b+2
h
42
-4
0
i13
- Transition to attack throw on standing front hit
- Quick input properties during Heat
- Partially restores remaining Heat time on hit
- input must be less or equal to 6 frames
- (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
Antares
55
f,f,F+2
m
30
+5
+13d
i17~18
- chip damage on block
- during Heat, partially restores remaining Heat time
Al-Ghul
56
D*,u+2
h
30
+6
+30d
i18~19
js18~
- Alternate input: SNK.D*,u+2
- 12 chip damage on block
- FUFA knockdown on hit
- Powered up during Heat
- Read more
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Janbiya
63
FC.df+2
m
21
-9
+17a (+8)
i18~19
- Partially restore remaining Heat time on hit
Sand Storm
66
FC.df,d,DF+3
L
17
-23a
+7a
i16~20
js
SNK
- Transitions to SNK on hit
Sometimes written Slide
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Haboob
69
SS.1+2
m
23
+3
+22g
+35a
i19~20
- Partially restore remaining Heat time on hit
- Sidestep takes 9f; effective startup i28
- 6 chip damage on block
SNK (Stealth Step)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Step
df+3+4
sp
t40 r15 SNK
- Transitions to SNK
- Transition to r1? FC with SNK.DB
Flash Hornet
75
SNK.df+1,2
m,h
12,40
-4
0
,i20
- Combo from 1st hit with 7F delay
- Move can be delayed by 6F
- Input can be delayed by 7F
- Transition to attack throw on standing front hit
Flash Deneb
76
SNK.df+1,3
m,m
12,28
-13
+19a (+9)
,i27~28
js
- Combo from 1st hit with 1F delay
- Move can be delayed by 6F
- Input can be delayed by 7F
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Najm Alshamal
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Silent Death Trap
b+2+4
b+1+3
sp
15 (15)
ps5~12
- Alternate input: b+2+4
- Punch parry
- Hit throw on successful parry
- Side switch on parry
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Desert Fang
77
1+3
th(h)
35
-3
+0d
i12~14
- Throw escape: 1 or 2
- Opponent status on hit: FUFA
Aldebaran
78
2+4
th(h)
35
-6
+0d
i12~14
- Throw escape: 1 or 2
- Opponent status on hit: FUFA
- Side switch on hit
Chasm Drop
79
Left throw
th(h)
40
-3
+0d
i12~14
- Throw escape: 1
- Opponent status on hit: FUFT
- Side switch on hit
Axel Spinner
80
Right throw
th(h)
40
-3
+0d
i12~14
- Throw escape: 2
- Opponent status on hit: FUFA
Silent Death
81
Back throw
th(h)
50
+0d
i12~14
- Throw escape: none
- Opponent status on hit: FUFA
- Side switch on hit
Wezen
SNK.uf+1+2
82
uf+1+2
th(h)
40
-3
+0d
i12~14
- Throw escape: 1+2
- Opponent status on hit: FUFA
- Side switch on hit
10 Strings
| 10 Hit Combo 1 | ||||||
| Input | Hit level | Damage | Startup | Block | Hit | Combo |
|---|---|---|---|---|---|---|
| 2 | h | 10 | i10 | -0 | +6 | |
| 1 | m | 7 | -4 | +2 | ||
| 4 | h | 8 | -18 | -7 | ||
| 1 | h | 6 | -14 | -7 | ||
| 3 | m | 7 | -21 | -10 | ||
| 3 | m | 7 | -22 | -11c | ||
| 3 | L | 5 | -15 | -1 | ||
| 3+4 | m | 4 | ||||
| m | 10 | -22 | +9a | |||
| 4 | M | 14 | -18 | +29 (+11) | ||