Alisa movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(removing extra commas before startup values)
Line 137: Line 137:
|target=,h
|target=,h
|damage=,18 (0)
|damage=,18 (0)
|startup=,i21
|startup=i21
|block=-3
|block=-3
|hit=+5
|hit=+5
Line 158: Line 158:
|target=,h
|target=,h
|damage=,10 (0)
|damage=,10 (0)
|startup=,i12
|startup=i12
|block=-3
|block=-3
|hit=+8
|hit=+8
Line 179: Line 179:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=,i20~35
|startup=i20~35
|block=-9
|block=-9
|hit=+21 (+6)
|hit=+21 (+6)
Line 201: Line 201:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=,i27~28
|startup=i27~28
|block=-11
|block=-11
|hit=+2
|hit=+2
Line 242: Line 242:
|target=,h
|target=,h
|damage=,22
|damage=,22
|startup=,i20~35
|startup=i20~35
|block=-13
|block=-13
|hit=+15 (+5)
|hit=+15 (+5)
Line 263: Line 263:
|target=,m
|target=,m
|damage=,8
|damage=,8
|startup=,i22~23
|startup=i22~23
|block=-10
|block=-10
|hit=+1
|hit=+1
Line 283: Line 283:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i20~22
|startup=i20~22
|block=-11
|block=-11
|hit=+16 (-7)
|hit=+16 (-7)
Line 304: Line 304:
|target=,l
|target=,l
|damage=,20
|damage=,20
|startup=,i42~45
|startup=i42~45
|block=-13
|block=-13
|hit=+13
|hit=+13
Line 344: Line 344:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=,i26~27
|startup=i26~27
|block=-2
|block=-2
|hit=+20 (+11)
|hit=+20 (+11)
Line 460: Line 460:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i24~25
|startup=i24~25
|block=-10
|block=-10
|hit=+14
|hit=+14
Line 484: Line 484:
|target=,h
|target=,h
|damage=,8
|damage=,8
|startup=,i22
|startup=i22
|block=-8
|block=-8
|hit=+4
|hit=+4
Line 504: Line 504:
|target=,m
|target=,m
|damage=,22
|damage=,22
|startup=,i35~36
|startup=i35~36
|block=-10
|block=-10
|hit=+12 (-3)
|hit=+12 (-3)
Line 546: Line 546:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=,i25
|startup=i25
|block=-4
|block=-4
|hit=+39 (+31)
|hit=+39 (+31)
Line 569: Line 569:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i24~25
|startup=i24~25
|block=-13
|block=-13
|hit=+8
|hit=+8
Line 614: Line 614:
|target=,h
|target=,h
|damage=,14
|damage=,14
|startup=,i25~26
|startup=i25~26
|block=-9
|block=-9
|hit=+15 (+7)
|hit=+15 (+7)
Line 635: Line 635:
|target=,m
|target=,m
|damage=,19 (13)
|damage=,19 (13)
|startup=,i35
|startup=i35
|block=-12
|block=-12
|hit=-1 (-9)
|hit=-1 (-9)
Line 723: Line 723:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=,i30~31
|startup=i30~31
|block=+1
|block=+1
|hit=+8
|hit=+8
Line 743: Line 743:
|target=,h
|target=,h
|damage=,48
|damage=,48
|startup=,i22~25
|startup=i22~25
|block=+6
|block=+6
|hit=+8
|hit=+8
Line 765: Line 765:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=,i26~27
|startup=i26~27
|block=-11
|block=-11
|hit=+3c
|hit=+3c
Line 825: Line 825:
|target=,l
|target=,l
|damage=,17
|damage=,17
|startup=,i23~24
|startup=i23~24
|block=-12c
|block=-12c
|hit=+1
|hit=+1
Line 889: Line 889:
|target=,m
|target=,m
|damage=,24
|damage=,24
|startup=,i18~21
|startup=i18~21
|block=-9
|block=-9
|hit=+28 (+13)
|hit=+28 (+13)
Line 951: Line 951:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=,i20~21
|startup=i20~21
|block=0
|block=0
|hit=+11 (+2)
|hit=+11 (+2)
Line 1,059: Line 1,059:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=,i19~20
|startup=i19~20
|block=-9
|block=-9
|hit=+5
|hit=+5
Line 1,144: Line 1,144:
|target=,sl,m
|target=,sl,m
|damage=,1,30
|damage=,1,30
|startup=,i25~40,i26~28
|startup=i25~40,i26~28
|block=-16
|block=-16
|hit=[[Alisa_combos#Staples|+71]]
|hit=[[Alisa_combos#Staples|+71]]
Line 1,185: Line 1,185:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=,i25~26
|startup=i25~26
|block=-13
|block=-13
|hit=+3c
|hit=+3c
Line 1,205: Line 1,205:
|target=,m
|target=,m
|damage=,22
|damage=,22
|startup=,i23~24
|startup=i23~24
|block=-15
|block=-15
|hit=+9 (-8)
|hit=+9 (-8)
Line 1,227: Line 1,227:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=,i16~17
|startup=i16~17
|block=-7
|block=-7
|hit=+12g
|hit=+12g
Line 1,290: Line 1,290:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i29~30
|startup=i29~30
|block=-11
|block=-11
|hit=+6c
|hit=+6c
Line 1,311: Line 1,311:
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=,i25~27
|startup=i25~27
|block=-37
|block=-37
|hit=+9 (-1)
|hit=+9 (-1)
Line 1,378: Line 1,378:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i56~61
|startup=i56~61
|block=+6c
|block=+6c
|hit=+27 (-8)
|hit=+27 (-8)
Line 1,485: Line 1,485:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i26~27
|startup=i26~27
|block=-14
|block=-14
|hit=+32 (+22)
|hit=+32 (+22)
Line 1,600: Line 1,600:
|target=,m
|target=,m
|damage=,30
|damage=,30
|startup=,i17~22
|startup=i17~22
|block=-14
|block=-14
|hit=+32 (-26)
|hit=+32 (-26)
Line 1,642: Line 1,642:
|target=,m
|target=,m
|damage=,8
|damage=,8
|startup=,i24~26
|startup=i24~26
|block=-13
|block=-13
|hit=[[Alisa_combos#Staples|+45 (+37)]]
|hit=[[Alisa_combos#Staples|+45 (+37)]]
Line 1,708: Line 1,708:
|target=,m
|target=,m
|damage=,17 (11)
|damage=,17 (11)
|startup=,i22~24
|startup=i22~24
|block=-13
|block=-13
|hit=+5 (+4)
|hit=+5 (+4)
Line 1,749: Line 1,749:
|target=,h
|target=,h
|damage=,15
|damage=,15
|startup=,i19~20
|startup=i19~20
|block=-10
|block=-10
|hit=+20 (+11)
|hit=+20 (+11)
Line 1,772: Line 1,772:
|target=,m
|target=,m
|damage=,17 (11)
|damage=,17 (11)
|startup=,i27~29
|startup=i27~29
|block=-10
|block=-10
|hit=+21 (+14)
|hit=+21 (+14)
Line 1,921: Line 1,921:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i20~22
|startup=i20~22
|block=-7
|block=-7
|hit=+31 (+5)
|hit=+31 (+5)
Line 2,012: Line 2,012:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=,i24~25
|startup=i24~25
|block=-5
|block=-5
|hit=+6
|hit=+6
Line 2,033: Line 2,033:
|target=,m
|target=,m
|damage=,23
|damage=,23
|startup=,i25~26
|startup=i25~26
|block=-10
|block=-10
|hit=+33 (+23)
|hit=+33 (+23)
Line 2,429: Line 2,429:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i20~26
|startup=i20~26
|block=-53
|block=-53
|hit=+41
|hit=+41
Line 2,516: Line 2,516:
|target=,m
|target=,m
|damage=,33
|damage=,33
|startup=,i20~21
|startup=i20~21
|block=-3
|block=-3
|hit=+5
|hit=+5
Line 2,651: Line 2,651:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i20~21
|startup=i20~21
|block=-13
|block=-13
|hit=+14
|hit=+14
Line 2,806: Line 2,806:
|target=,m
|target=,m
|damage=,13
|damage=,13
|startup=,i18~19
|startup=i18~19
|block=-9
|block=-9
|hit=+2
|hit=+2
Line 2,826: Line 2,826:
|target=,m
|target=,m
|damage=,7
|damage=,7
|startup=,i20~21
|startup=i20~21
|block=-12
|block=-12
|hit=-20
|hit=-20
Line 2,846: Line 2,846:
|target=,m
|target=,m
|damage=,33
|damage=,33
|startup=,i18
|startup=i18
|block=-18
|block=-18
|hit=+4 (-13)
|hit=+4 (-13)
Line 3,411: Line 3,411:
|target=,hm
|target=,hm
|damage=,20
|damage=,20
|startup=,
|startup=
|block=
|block=
|hit=
|hit=

Revision as of 16:26, 12 March 2024

Heat

Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
A new Dual Boot shift move can be used (H.1+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Quick-fix Protocol

H.2+3

m
50 (28)
+8
KND
i20~21
  • Alternate input: H.DES.2+3
Heat Smash
  • Transition to BOT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
Emergency Dual Boot

H.1+4

sp
  • Transition to DBT
  • partially consumes Heat
Emergency Destructive Form

H.d+1+2

sp
pc
  • Transition to DES
  • partially consumes Heat
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t56 r29 DES
Heat Engager
Heat Dash +5g +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +5g +67a (+50)
Balcony Break
Spike
Head
  • 6 chip damage on block
Dual Session

f+2,1

m,​m
12,​20
-10
+14c
,i24~25
t60 r36
Heat Engager
Heat Dash +5g +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5 +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
  • Transition to DES on hit (does not transition when using Heat Dash)
Gigahertz Storm

DES.f+2,​1,2

mmm
9
-13
+30d
Heat Engager
  • chip damage on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Stop Bit

1,1

h,​h
5,​18 (0)
-3
+5
i21
  • Transition to DES with 1,1,1+2
Typing Combo

1,2

h,​h
5,​10 (0)
-3
+8
i12
  • Jails
Liftoff Combo

1,​2,2

h,​h,​h
5,​10,​20
-9
+21 (+6)
i20~35
Tornado
  • chip damage on block
Coil Punch Combo

1,​2,d+2

h,​h,​h
5,​10,​17
-11
+2
i27~28
  • Can be delayed

2

h
10
-6
+2
i12
Troubleshooting

2,2

h,​h
10,​22
-13
+15 (+5)
i20~35
Balcony Break

2,3

h,​m
10,​8
-10
+1
i22~23
Down Time

2,​3,3

h,​m,​m
10,​8,​25
-11
+16 (-7)
i20~22
Airborne
Balcony Break
Down Link

2,​3,4

h,​m,​l
10,​8,​20
-13
+13
i42~45
Airborne

3

m
10
-12
-1
i13~14
Quick Trim

3,2

m,​h
10,​20
-2
+20 (+11)
i26~27
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Quick Access

3,f+2

m,​m
10,​20
-12
+5
  • chip damage on block
  • Transition to DES
Accelerator

4

h
24
-5
+14g
i13~14
Balcony Break
Homing
Uninstall

1+2

m
22
-4
+15
i19~20
Balcony Break
Heat Engager
  • chip damage on block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-4
+7
i17~18
Dual Session

f+2,1

m,​m
12,​20
-10
+14
i24~25
Balcony Break
Heat Engager
  • chip damage on block
  • Transition to DES with f+2,1+2 (does not transition when using Heat Dash)

f+2,3

m,​h
12,​8
-8
+4
i22
Triple Session

f+2,​3,3

m,​h,​m
12,​8,​22
-10
+12 (-3)
i35~36
Balcony Break
  • Transition to DES with f+2,3,1+2

f+3

h
10
-14
-3
i14~15
Lost Access

f+3,2

h,​h
10,​20
-4
+39 (+31)
i25
Balcony Break
  • Transition to DES
  • chip damage on block
Automatic Transmission

f+3,1+2

h,​m
10,​25
-13
+8
i24~25
Balcony Break
  • Transition to DES
  • chip damage on block

f+4

m
14
-9
+1
i16
Homing
  • Transition to DES with f+4,1+2

f+4,1

m,​h
14,​14
-9
+15 (+7)
i25~26
Balcony Break
Logic Bomb

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-12
-1 (-9)
i35
i25-26 bounce, i25-26 travel,

(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively

Overflow

f+1+2

m
25 (0)
-12
+14
i14~15
  • Transition to BOT with f+1+2,3_4
  • Transition to DBT with f+1+2,f+3_f+4
Boot

f+3+4

sp
Airborne dash. Can use Thruster Left, Thruster Right-Burst, Eject Slider, Upstream, Thruster Drill, Heartbeat Disabler, or Shut Down during Boot.

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
i13

df+1,1

m,​h
10,​20
+1
+8
i30~31
Cyclone Mixer

df+1,​1,2

m,​h,​h
10,​20,​48
+6
+8
i22~25
  • chip damage on block
  • Transition to DES
Cyclone Hacker

df+1,4

m,​m
10,​17
-11
+3c
+13c
i26~27
Pickup

df+2

m
16
-9
i16~17

df+3

m
14
-9
+1
i16
Double Socket

df+3,3

m,​l
14,​17
-12c
+1
i23~24

df+4

m
13
-7
+4
i12

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
14
-12
+2c
i24~26
Deadlock

d+2,4

M,​m
14,​24
-9
+28 (+13)
i18~21
Airborne
  • Transition to DES with input d+2,4,1+2
Quick Slider

d+3

l
17
-10
-1
i23~32
Goes into Airborne then standing
  • Transition to BKP

d+4

l
15
-12
-1
i17~18
Optimizer

d+4,1+2

L,​h
15,​20
0
+11 (+2)
i20~21
Balcony Break
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
Harpoon Sweep

d+3+4

l
20
-37
i27~i28
Homing
  • Transition to DES with input d+3+4,1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

sp

db+2

m
10
-18
-5
i18~19
Daisy Chain

db+2,2

m,​m
10,​10
-9
+5
i19~20
  • Transition to DES with input db+2,2,1+2
Deep Link

db+3

l
11
-13
-2
i16
Deep Web

db+4

l
23
-17
+9
i24~25

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-5
+8
i15~16
Gadget Found

b+1,1+2

m,​sl,​m
15,​1,​30
-16
i25~40,i26~28
Tornado

b+2

m
12
-9
+1
i18
Trance Hammer

b+2,1

m,​m
12,​17
-13
+3c
i25~26
Trance Generator

b+2,3

m,​m
12,​22
-15
+9 (-8)
i23~24
Airborne
Balcony Break
Tornado
Trance Accelerator Kick

b+2,4

m,​h
12,​20
-7
+12g
i16~17
Balcony Break
Spinning Top

b+3

m
22
-8
+5 (-4)
i20~22
Balcony Break
Homing

b+4

m
17
-13
-4
i15~16
Double Threading

b+4,3

m,​m
17,​20
-11
+6c
i29~30
Airborne
  • Transition to DES with input b+4,3,1+2
Double Override

b+4,4

m,​m
17,​17
-37
+9 (-1)
i25~27
Airborne
  • Transition to BOT with input b+4,4,3_4
  • Transition to DBT with input b+4,4,f+3_f+4
Tornado
Transmission

b+1+2

m
25
-13
+8
i19~20
pc
Balcony Break
  • Alternate input: DES.b+1+2
  • chip damage on block

b+3+4

m
22
-17
+32 (+22)
i18~19
Tornado
Dynamic Range

b+3+4,3+4

m,​m
22,​25
+6c
+27 (-8)
i56~61
Spike
Hang-Up

b+2+3

ub (m)
50
+44
+44
i75~76
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Overload

ub+2

h
26
-8
+38 (-20)
i16~24
pc
Balcony Break

ub+4

m
10
-9
+7
i18
js

ub+3+4

m
25
+2c
+25 KND
i37~39
Docking Bay

ub+3+4,1+2

M,​m
25,​20
-14
+32 (+22)
i26~27
  • Alternate input: BT.3+4,1+2
Gigabyte Hammer

u+1+2

m
21
-5
i33~34
  • Alternate input: ub+1+2
Brute Force Attack

uf+1

mmm
20,​14 (9),​10 (7)
-13
+68 (+52)
i19~20,i25,i17
js
Tornado
  • Alternate input: ub+1 or u+1
  • Transition to BOT on hit with uf+1,3_4
  • Transition to DBT on hit with uf+1,f+3_f+4
Image Cutter

uf+2

h
22
-2
+20 (+11)
i16~17
  • Alternate input: u+2
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Transition to DES on hit (does not transition when using Heat Dash)

uf+3

m
15
-52
-25
i17~18
  • Alternate input: ub+3 or u+3
  • Transition to BOT with input uf+3,3_4
  • Transition to DBT with input uf+3,f+3_f+4
Cradle Star

uf+3,2

m,​m
15,​30
-14
+32 (-26)
i17~22
Balcony Break

uf+4

m
8
-15
-4
i15~16
  • Alternate input: u+4
Inbound Kick

uf+4,4

m,​m
8,​8
-13
i24~26
Downstream

uf+3+4

m
28
0
+4
i38~41
  • Alternate input: u+3+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
18
-18
+5
i16~17
Balcony Break
Jumper Switch

f,​F+2,3

m,​m
18,​17 (11)
-13
+5 (+4)
i22~24
Balcony Break

f,F+3

m
12
-14
-6
i18~19
Airborne

f,​F+3,4

m,​h
12,​15
-10
+20 (+11)
i19~20
Balcony Break
  • Transition to DES with input f,F+3,4,1+2
  • Jails
Cutover

f,​F+3,​4,4

m,​h,​m
12,​15,​17 (11)
-10
+21 (+14)
i27~29
Balcony Break
  • Transition to DES with input f,F+3,4,4,1+2
Sandbox

f,F+4

mm
14,​22
-9
+9 (+0)
i22~29,i34~39
Balcony Break
  • Transition to hit throw on front hit
  • Alternative input: f,F+4:1 to power up
Worm Virus

f,F+1+2

mm
5,​10
-9
+4
i17~18,i12~13
Killer Worm Virus

CH f,F+1+2

m
28
+13
i17~18
Double Rocket Punch

b,B+1+4

ub(h)
50
+42 (-15)
i68
Balcony Break
Linear Punch

f,f,F+2

h
30
+5
i13~15
Balcony Break
  • chip damage on block
  • Transition to DES with input f,f,F+2,1+2

f,f,F+3

m
15
-4
+6
i18~19
Linear Dropkick

f,​f,​F+3,4

m,​m
15,​20
-7
+31 (+5)
i20~22
Balcony Break
Thruster Double Punch

WR.1+2

m
24
-3
-17 (-26)
i18~36
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound

FC.1+2

l,​l
10,​16
-11c
+5c
i21~23,i6~8
  • Transition to DES with input FC.1+2,n,1+2

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-12
+1
i13~14

ws1,2

M,​h
12,​12
-5
+6
i24~25
  • Transition to DES with input ws1,2,1+2
Spear Fishing

ws1,​2,3

M,​h,​m
12,​12,​23
-10
+33 (+23)
i25~26
  • Transition to DES with input ws1,2,3,1+2
Digital Lift

ws2

m
24
-13
i17~18
Tornado
  • Transition to BOT with input ws2,3_4
  • Transition to DBT with input ws2,f+3_f+4
Clockwork

ws3

m
18
+4
+15
i19~20
  • Cancel with input ws3,B
Clockwork Spring Middle

ws3,3

m,​m
1820
-9
+12g
i13~14
Balcony Break
  • Power up after 2 or more rotations
Clockwork Spring Low

ws3,d+3

m,​l
1820
-12
i30~31
Key Smash

ws4

m
15
-5
+6
i11~12
Balcony Break
  • Power up after 2 or more rotations
Cute But Deadly

ws1+2

m
20
-8
+21
i20~21
Homing
  • Hold to power up

DES (Destructive Form)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
  • Transition to DBT with input DES.f+3_f+4
Shredder

DES.1

m
35
-9
+23
i13
  • Transition to DES
  • chip damage on block
Shredding Uppercut

DES.2

m
15
-8
Launch
i20
  • Transition to DES
  • chip damage on block
Shredding Sky Punch

DES.2,(on hit)1

M,​M,​m,​ub
5,​5,​514 (9)
i33
Tornado
Idling

DES.3

sp
  • Alternate input: DES.4
  • Transition to DES
Death Marionette

DES.1+2

h,​h,​h
7,​7,​20
+4
+15g
i16~18,i5~7,i9~11
Balcony Break
Homing
  • Transition to DES
  • chip damage on block
  • Jails
Hertz Blade

DES.f+1

h
21
+3
+9
i11~13
  • Transition to DES
  • chip damage on block

DES.f+2

m
9
-9
0
i15
  • chip damage on block

DES.f+2,1

mm
9
-12
-3
  • chip damage on block
Gigaherz Storm

DES.f+2,​1,2

mmm
9
-13
KND
Heat Engager
  • chip damage on block

DES.f+1+2

m
12
+5
+33
i23~27
  • chip damage on block
Hertz Blade - Diablo

DES.f+1+2,1+2

m,​m
12,​20
-53
+41
i20~26
  • Transition to DES
  • chip damage on block
Hertz Blade - Scud

DES.d+1

l
20
-12
+4
i21
  • Transition to DES
  • chip damage on block
Clock Boosting

DES.d+2

l
26
-14
+4
i22~23
Homing
  • chip damage on block

DES.b+2

m
17
-12
0
Launch
i18~20
  • chip damage on block
Hertz Blade - Tomahawk

DES.b+2,1

m,​m
17,​33
-3
+5
i20~21
  • Transition to DES
  • chip damage on block
Hertz Blade - Aegis

DES.uf+2

h
7
+25 (+18)
i10~14
  • Transition to DES
  • only hits airborne opponents
Spindle Slash

DES.uf+1+2

m
27
-9c
+23
i29~31
  • Transition to DES
  • chip damage on block
  • Cancel DES with input DES.uf+1+2,1+2
Hertz Blade - Flare

DES.BT.1

m
24
-9
+25
i19~22
  • Alternate input: DES.BT.2
  • chip damage on block
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D
Evasive Action

DES.d+3

sp
0
  • Alternate input: DES.d+4 or DES.u+3 or DES.u+4
  • DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
  • Transition to DES
Evasive Slash

DES.d+3,1

sp,​m
0,​25
-13
+14
i20~21
Balcony Break
  • Transition to DES
  • chip damage on block
Retro Rockets

DES.b+3

sp
  • Alternate input: DES.b+4 or DES.ub,b
  • Transition to DES
Move Forward

DES.f,f

sp
  • Transition to DES
Move Back

DES.b,b

sp
  • Transition to DES

BOT (Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Boot

f+3+4

sp
  • Transition to BOT
  • Transition to BKP with input BOT.D or BOT.B
Abort

BOT.D

sp
  • Alternate input: BOT.B
  • Transition to BKP

BOT.1

m
12
-15
0
i13~14

,2

,​m
,​13
-9
+2
+7
i18~19
Rest of the string is natural on counter hit.

Error querying parent: Move with id = 'Alisa-BOT.1' not found. If you've added 'Alisa-BOT.1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,1

,​m
,​7
-12
-20
-12
i20~21
Less safe on hit than on block without CH.

Error querying parent: Move with id = 'Alisa-BOT.1,2' not found. If you've added 'Alisa-BOT.1,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Hard Reset

,3+4

,​m
,​33
-18
+4 (-13)
i18
Balcony Break
  • Transition to DES with input BOT.1,2,1,3+4,1+2

Error querying parent: Move with id = 'Alisa-BOT.1,2,1' not found. If you've added 'Alisa-BOT.1,2,1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Linear Elbow

BOT.2

m
25
-7
+6 (-4)
i16~17
Balcony Break
  • Transition to DES with input BOT.2,1+2
Eject Slider

BOT.3

l
17
-14c
+4c
i16~20
Upstream

BOT.4

m
22
-27
i17~19
Wire Clipper

BOT.1+2

ub(h)
20
+8
+8
i27~28
Balcony Break
  • Transition to DES

DBT (Dual Boot)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D
Thruster Left

DBT.1

h
30
+9
+11g
i24
  • Transition to DES
  • chip damage on block

DBT.2

m
25
-14
+32 (+14)
i16
  • chip damage on block
Thruster Right - Burst

DBT.2,1

mh
2513 (5)
-11c
+18 (-17)
i26~28
-28 on whiff.
Spike
  • Transition to DES
  • chip damage on block
Eject Slider

DBT.3

l
17
-14c
+4c
+28 KND
i6~20
Upstream

DBT.4

m
22
-27
i17~19
Thruster Drill

DBT.1+2

m
35
0
+21 (+0)
i12
Balcony Break
  • Transition to DES
  • chip damage on block
Heartbeat Disabler

DBT.f+1

m
49
-11
+0 KND
i19~21
  • chip damage on block
  • throw on front hit

DBT.f+2

l
16
-16c
-6
i19~20
Shut Down

DBT.f+2,2

l,​m
16,​14 (9)
-33
-6 (-13)
i35~37
Balcony Break
  • chip damage on block

BKP (Backup)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backup

db+1

sp
Recovery Hook

BKP.1

h
31
+4
+27 (+1)
i11~13
Balcony Break
  • chip damage on block
Rapid Rocket Punch

BKP.2

h
34
-9
+21 (+6)
i11~33
-4/less negative on block when farther away. +25 (+10) on hit when far.
Tornado
  • chip damage on block
Meteor Kick

BKP.3

m
30
-9
i24~27
Balcony Break
Uplink Knee

BKP.4

m
30
-9
+32 (+22)
i19
Spacing affects advantage on hit and block.
Tornado
Rocket Punch

BKP.1+2

ub(h)
20
+58
+58
i34~71

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb

H.R.df+1+2

m
pc
  • Alternate input: R.DES.df+1+2
  • Template:RageArt
  • Erases opponent's recoverable health on hit
Taunt 1

1+2+3

sp
Taunt 2

1+2+4

sp
Ki Charge

1+2+3+4

sp
  • Transition to DES with input 1+2+3+4,1+2
  • Transition to charged state

SS.4

l
15
-12
+2
i24~25
Happy Propeller

SS.4,1+2

L,​hm
16,​20
Goody Two Shoes

BT.4

m
20
-3
+19 (+2)
i16~17
Balcony Break
Reboot

FUFT.1+2

sp
0
Reboot Meteor Kick

FUFT.1+2,3

,​m
,​35
-10
+60
i22~23
Balcony Break
Ground Rocket Punch

OTG.db+1+2

l
20 (14)
-14
-5 (-13)
i26
Wall Jump

b,b,UB

sp
Invulnerable during wall climb until Alisa begins to turn and pushes off into Airborne.

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trigger Shuffle

1+3

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Back Door

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
Spike
  • Opponent recovery on hit: FDFT
  • Switches sides
  • Transition to DES with input 2+4,1+2
Compression

Left throw

th(h)
40
-5
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FDFA
Hat Trick

Right throw

th(h)
40
i12~14
  • Throw break: 2
  • Opponent recovery on hit: FUFA perpendicular to Alisa
Spike
Random Typing

Back throw

th(h)
55
i12~14
  • Throw break: none
  • Opponent recovery on hit: FDFA
  • Side switch
Spike
Spam Bomb

uf+1+2

th(h)
40
+3
i12~13
  • Throw break: 1+2
  • Opponent recovery on hit: FUFT
Double Bull Shoot

FC.db+1+2

th(h)
45
-4
i11
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA
  • Side switch
Model Change

b+1+3

sp
ps
  • Alternate input: b+2+4

P.b+1+3

ub(m)
25
-5 (-14)
-5 (-14)
i20~21
Balcony Break

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ub+4 m 10 i18
1 m 12 i25~27 -8
1 m 9 i21
2 h 5 i24~25
1 h,m 9,3 i35~36
1 m 18 i32-33, i1-2
3+4 l 7 i27~28
3 m 10 (7) i20~21 -65 -39
2 m 10 (7) 17-22 -29 -15
2 m,m,h,h 1,1,1 i13-16,i1-5,i1-6,i1-8, -23 +3 (-15)

External Links