Stage breaks are stage-unique interactions that allow for extended combos.
There are currently 3 types of stage breaks:
- Wall Break
- Floor Break
- Balcony Break
Wall breaks and balcony breaks are both initiated by using moves that wallsplat opponents against breakable walls and balconies.
To see which stages have which breaks, go here.
Upon a break, damage to each move in the combo is scaled 10% down in addition to airborne combo scaling.
See also Combo for more detailed explanation in the context of combos