Steve movelist

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This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).

Heat

Can use Ducking In Direct (H.df+3+4) for immediate EXD transition
Can use Two-Faced (TFA) with H.EXD.1+3
Can parry mid attacks during LNH (successful parry goes to TFA)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Bretwalda
  • H.FLK.2+3
  • H.PAB.2+3

H.2+3

m,​th
10,​4,​2,​3,​3,​3,​25
24
24
+8 LNH
+0
i16
Heat Smash
Floor Break
Spike
  • Can cancel transition to LNH on block with B at -9
  • 14 Chip Damage on block
  • Alternate input: H.FLK.2+3 or H.PAB.2+3
  • Tracking notes:
  • Homing?

H.df+3+4

sp
cs1~
  • Transitions to r13 EXD
  • r25? EXD FC cancel?
  • Partially uses remaining heat time
Two-Faced (TFA)
H.EXD.2+4

H.EXD.1+3

h (th)
i18
r26
Homing
  • Unbreakable
  • Transitions to TFA
Two-Faced

H.LNH

sp,​ m,​ h (th)
15
ps25?
  • Parries mid attacks
  • Transitions to TFA after successful parry
Dominion Rush
148

TFA.1

th
15
+0
+14
  • Press 1 for throw break
  • Partially uses remaining heat time
Debutante Ball
149

TFA.2

th
50
+0
+0d
  • Press 2 for throw break
  • Partially uses remaining heat time
Sonic Fang
WS.1+2
32

1+2

m,​m
7,​21
-12
+18a (+11)
i14, i9-10
r31?
Heat Engager
Heat Dash (+5/+35d)
Rocket Launcher
67

qcf+1

m
21
-10
+16a (+7)
i16
r29?
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
Balcony Break
  • Shift to r18? FLK with B (-3/+23a (+14)/+23a (+14))
  • r18? FLK FC cancel?
Eraser
69

f,f,F+2

m
30
+6
+10d
i20~24
js9~
r36?
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Cyclone Punch
90

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break
Vigilant Blow
132

LNH.1

m
21
-4
+9/HE
i14-15
Heat Engager
Heat Dash +5g +43a(+35)
Homing

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Double Jab
21

1,1

h,​h
5,​7
-3
+3
i15
  • Combo from 1st hit with 4F delay
  • Jails from 1st block with 2F delay
  • Move can be delayed by 4F
  • Shift to LWV with 3 (-6/+0)
  • Shift to RWV with 4 (-6/+0)
  • Shift to SWY with b+3_4 (-6/+0)
  • Shift to r20? DCK with f+3_4 (-2/+4)
  • r22? DCK FC cancel?
Jab > Body Blow
22

1,d+1

h,​m
5,​15
-6
+0
+5
i25
  • Shift to r18? FLK with b (+0/+6/+11)
  • r18? FLK FC cancel?
  • Move can be delayed by 3F
Double Jab > Body Blow
24

1,​1,d+1

h,​h,​m
5,​7,​15
-6
+0
+5
i25
  • Shift to r18? FLK with b (+0/+6/+11)
  • r18? FLK FC cancel?
  • Move can be delayed by 3F
Lightning Combo
23

1,​1,2

h,​h,​h
5,​7,​15
-7
+4
i13-14
  • Combo from 1st hit with 3F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 3F
  • Shift to LWV with 3 (-5/+6)
  • Shift to RWV with 4 (-5/+6)
  • Shift to SWY with b+3_4 (-5/+6)
  • Shift to r20? DCK with f+3_4 (-3/+8)
  • r22? DCK FC cancel?
Left Right
25

1,2

h,​h
5,​10
-3
+8
i10
  • Combo from 1st hit
  • Jail from 1st block
  • Shift to LWV with 3 (-4/+7)
  • Shift to RWV with 4 (-4/+7)
  • Shift to SWY with b+3_4 (-4/+7)
  • Shift to r20? DCK with f+3_4 (-2/+9)
  • r22? DCK FC cancel?

1,​2,1

h,​h,​h
5,​10,​15
-3
+3
i14
  • Combo from 1st CH or 2nd CH
  • Jail from 1st block
  • Input f to r19? PAB (-2/+4)
  • Input b to r18? FLK (-1/+5)
  • r18? PAB/FLK FC cancel?
British Edge Combo
26

1,​2,​1,2

h,​h,​h,​m
5,​10,​15,​15
-10
+16a (+7)
i18-19
Balcony Break
  • Combo from 3rd CH
  • Shift to LWV with 3 (-6/+20a (+11))
  • Shift to RWV with 4 (-6/+20a (+11))
  • Shift to SWY with b+3_4 (-6/+20a (+11))
  • Shift to r20? DCK with f+3_4 (-4/+22a (+13))
  • r22? DCK FC cancel?
British Edge Combo 2
27

1,​2,​1,d+2

h,​h,​h,​l
5,​10,​15,​19
-12
+1c
+14d
i26-27
cs10~
r30
  • d or db to recover in r30 FC

2

h
12
-1
+5
i12

2,1

h,​h
12,​14
-5
+6
i19
  • Combo from 1st hit
  • Jail from 1st block
  • Input f to r15? PAB (+2/+13g/+13)
  • Input b to r14? FLK (+3/+14g/+14)
  • r14? PAB/FLK FC cancel?
Vanguard Rush
28

2,​1,2

h,​h,​m
12,​14,​22
-11
+13a (+4)
i25
Balcony Break
  • Combo from 2nd CH with 3?F delay
  • Move can be delayed by 10?F
Cromwell Combination
29

2,2

h,​m
12,​17
-14
+6
i22-24
Tornado
  • Combo from 1st hit
Ducking Left

3

sp
t35 r8 LWV
  • Actionable for 21F
  • Shift to r15 SWY with b+3_4 after 7F with 14F delay
  • Shift to r1 DCK with f+3_4 after 7F with 14F delay
  • Input d+3_4 to shift to r8 RWV (laterally evasive transition) after 20F
  • SWY transition notes:
  • Transition is t45? r15 cs1~36? and actionable for 21F.
  • Can transition from SWY into LWV/RWV after 10F with 10F delay?
  • Can transition from SWY into DCK after 25F
  • DCK transition notes:
  • Transition is t60? r15 cs1~35? and actionable for 35F.
  • Can transition from DCK into LWV/RWV after 25?F
  • Can transition from DCK into SWY after 35?F
Ducking Right

4

sp
t35 r8 RWV
  • Actionable for 21F
  • Shift to r15 SWY with b+3_4 after 7F with 14F delay
  • Shift to r1 DCK with f+3_4 after 7F with 14F delay
  • Input u+3_4 to shift to r8 LWV (laterally evasive transition) after 20F
  • SWY transition notes:
  • Transition is t45? r15 cs1~36? and actionable for 21F.
  • Can transition from SWY into LWV/RWV after 10F with 10F delay?
  • Can transition from SWY into DCK after 25F
  • DCK transition notes:
  • Transition is t60? r15 cs1~35? and actionable for 35F.
  • Can transition from DCK into LWV/RWV after 25?F
  • Can transition from DCK into SWY after 35?F
Sonic Fang
WS.1+2
32

1+2

m,​m
7,​21
-12
+18a (+11)
i14, i9-10
r31?
Heat Engager
Heat Dash (+5/+35d)
Quick Spin

3+4

sp
t30 r1 ALB
  • Transition into ALB
  • Input f into r10 PAB after 20F
  • Input u_d to shift into i13 ALB.d_u after 24F

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
11
-6
+5
i21~22
Ducking Body Blow > Left Hook
34

f+2,1

m,​h
11,​12
-5
+1
i15
r21?
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 16F
  • Shift to r15? PAB with f (+0/+4)
  • Shift to r14? FLK with b (+1/+5)
  • r14? PAB/FLK FC cancel?
Ducking Psyche-out Body
35

f+2,1~2

m,​m
11,​20
-10
i31
Balcony Break

f+2,2

m,​m
11,​15
-6
+11g
i16~17
r26? LNH
  • Combo from 1st hit with 6F delay
  • Move can be delayed by 16F
  • Transistion to LNH
  • Input b to cancel LNH r29? (-10/+7)
Conqueror Combination
36

f+2,​2,1+2

m,​m,​m,​m,​m
11,​15,​5,​8,​20
-12
+5c
i18~19, i7~8, i16
  • Combo from 2nd CH
Spike
Floor Break

f+1+2

m,​h
10,​12
-14
-3
i15~16, i7~9
  • Jail from 1st block
Shotgun Combination
38

f+1+2,2

m,​h,​m
10,​12,​20
-13
+3d
i18~19
  • Combo from 2nd hit

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut
40

df+1

m
12
-2
+5
i13
  • Shift to LWV with 3 (-7/0)
  • Shift to RWV with 4 (-7/0)
  • Shift to SWY with b+3_4 (-7/0)
  • Shift to r20? DCK with f+3_4 (-5/+2)
  • r22? DCK FC cancel?
Uppercut Cross Combo
41

df+1,2

m,​h
12,​13
-6
+3
+5
i19
r25?
  • Combo from 1st hit
  • Cancel into r16? LWV with 3 to (-16/-9) at frame 17
  • Cancel into r16? RWV with 4 (-16/-9) at frame 17
  • Cancel into r16? SWY with b+3_4 (-16/-9) at frame 17
  • Cancel into r14? DCK with f+3_4 (-14/-7) at frame 17
  • r15? DCK FC cancel?
Uppercut Psyche-out Hook
42

df+1,2~1

m,​h
12,​20
-2
+2
+61a
i30~31
r17?
  • Shift to r14? FLK with b (+0/+4/+63a)
  • r14? FLK FC cancel?
Uppercut Psyche-out Body
43

df+1,2~2

m,​m
12,​12
-10
i37
Balcony Break
Uppercut Psyche-out Left Right Combo
44

df+1,2~f+1+2

m,​h,​h
12,​8,​12
-3
+0
+3
i34, i9
r22
  • Shift to r22? LWV with 3 (-4/-1/+2)
  • Shift to r22? RWV with 4 (-4/-1/+2)
  • Shift to r22? SWY with b+3_4 (-4/-1/+2)
  • Shift to r20? DCK with f+3_4 (-2/+1/+4)
  • r22? DCK FC cancel?
Crescent Hook
45

df+2

m
10
-11
+6
+8c
i16
  • Shift to r22? LWV with 3 (-7/+10/+12c)
  • Shift to r22? RWV with 4 (-7/+10/+12c)
  • Shift to r22? SWY with b+3_4 (-7/+10/+12c)
  • Shift to r18? DCK with f+3_4 (-2/+15g/+17c)
  • r19? DCK FC cancel?

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Blaster
46

d+1

l
12
-13
-2
i16
cs6~
r31 FC

d+2

l
11
-18
-5
i17
cs6~

d+2,1

l,​m
11,​8
-11
-5
+0
i14~15
  • Combo from 1st CH with 13F delay
  • Move can be delayed by 13F
  • Shift to r22 LWV with 3 (-6/+0/+5)
  • Shift to r22 RWV with 4 (-6/+0/+5)
  • Shift to r22 SWY with b+3_4 (-6/+0/+5)
  • Shift to r20 DCK with f+3_4 (-4/+2/+7)
  • r22? DCK FC cancel?
Wildman Combo
47

d+2,​1,2

l,​m,​h
11,​8,​17
-2
+27a (+18)
+56a
i24~25
r22
Balcony Break
  • Combo from 2nd CH

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1

db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to Standing with f
Knee Clipper
FC.db+2
48

db+2

l
21
-12
+1c
+14d
i26
cs6~
r30
  • d or db to recover in r30 FC

db+3

l
10
-13
+0
i16
Foot Stomp Right Hook
49

db+3,2

l,​h
10,​10
-6
+8
i15~16
r30 LNH
  • Combo from 1st hit
  • -27 on block after blocking first hit
  • Transition to r30 LNH
  • Input b to cancel into r34 LNH (-31/-10/+4)
Stun Gun
50

db+1+2

m
21
-13
i28
pc7~
r38?

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook
51

b+1

h
10
-14
+2
i13
r38?
  • Input B to r16? FLK (-1/+10/+69)
  • r16? FLK FC cancel?
Quick Draw
52

b+1,2

h,​h
10,​17
+3
+8
i17~18
r30? LNH
Homing
Strong Aerial Tailspin
  • Combo from 1st hit
  • Transitions to LNH
  • Input b to cancel LNH r34? (-1/+4)
Swindler

b+1,2~1

h,​m
10,​17
-8
+4
+63a
i30~31

b+1,d+2

h,​l
10,​10
-11
+0
i27~28
cs13~
  • Combo from 1st hit
  • Input F to r25? PAB (-9/+2)
  • r25? PAB FC cancel?
Frigate Combo
54

b+1,​d+2,1

h,​l,​m
10,​10,​10
-9
+35a (+20a)
i25~27
Tornado
  • Combo from 2nd CH
Body Bomb
55

b+2

m
20
-13
i17
r32?
  • Can evade highs

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bounty Hunter
58

ub+2

h
17
+3
i17
r30? LNH
Strong Aerial Tailspin
Homing
  • Causes Strong Aerial Tailspin
  • Transition into LNH
  • Input b to cancel LNH r30? (+3/+14/+14)
Swindler

ub+2~1

m
17
-8
+4
+63a
i30~31
Hellfire
61

ub+1+2

ub(m)
70
+12a (+1)
+12a (+1)
i66~69
Balcony Break
Over the Top
PAB.uf+1
62

uf+1

m
18
-6
+5
i19~21
js9~
Spike
Burst Hammer
63

uf+2

m
20
-14
i22~25
js9~
Spike

uf+3

l
20
-12
+9
i36~37
js9~
Jump-in Foot Stomp Right Hook
64

uf+3,2

l,​h
20,​10
-6
+8
i15~16
r30? LNH
  • Combo from 1st hit
  • -27 on block after blocking 1st hit
  • Input b to cancel into r34? LNH (-31/-10/+4)
Jumping Duck Kick
65

uf+4

m
20
-9
+22a (+5)
+36a (+26)
i23
js9~
Balcony Break

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Beat Down
66

f,F+2

m
24
-13c
+12d
i14~17
Spike
Rocket Launcher
67

qcf+1

m
21
-10
+16a (+7)
i16
r29?
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
Balcony Break
  • Shift to r18? FLK with B (-3/+23a (+14)/+23a (+14))
  • r18? FLK FC cancel?
Low Cross Blaster
68

qcf+2

l
18
-18
+2c
i19
cs10~
  • Shift to r36? PAB with F (-18/+2c)
  • r36? FC cancel?
Eraser
69

f,f,F+2

m
30
+6
+10d
i20~24
js9~
r36?
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Sliding Low Punch
70

after_2steps+1

l
23
-12
+17d
i16
cs6~

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Finishing Blow
78

FC.df+2

m
20
-15
i16
Tornado
Knee Clipper
FC.db+2
48

db+2

l
21
-12
+1c
+14d
i26
cs6~
r30
  • d or db to recover in r30 FC
Patella Smash
FC.df+1
115

PAB.d+1

l
11
-12
+2
i15~16
cs6~
PAB
  • Alternate input: FC df1

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS.1

m
12
-3
+3
+8
i11~12
Eagle Jab
75

WS.1,1

m,​h
12,​7
-3
+3
i15
r22?
  • Combo from 1st hit
  • Combo from 1st CH with 11F delay
  • Move can be delayed by 11F
  • Shift to r22? LWV with 3 (-6/+0)
  • Shift to r22? RWV with 4 (-6/+0)
  • Shift to r22? SWY with b+3_4 (-6/+0)
  • Shift to r20? DCK with f+3_4 (-2/+4)
  • r22? DCK FC cancel?
Wildman
76

WS.1,2

m,​m
12,​20
-13
+3c
+23d
i13~14
Spike
  • Combo from 1st hit with 1F delay
  • Combo from 1st CH with 11F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 11F

WS.2

m
17
-7
+4
i13~15
  • Shift to r22? LWV with 3 (-7/+4)
  • Shift to r22? RWV with 4 (-7/+4)
  • Shift to r22? SWY with b+3_4 (-7/+4)
  • Shift to r20? DCK with f+3_4 (-5/+6)
  • r22? DCK FC cancel?
Nighthawk Combination
77

WS.2,2

m,​m
17,​15
-6
+11
i16~17
r24? LNH
  • Combo from 1st hit with 5F delay
  • Jail from 1st block with no delay
  • Move can be delayed by 5F
  • Transition to LNH
  • Input b to cancel LNH at r29? (-10/+7)
Sonic Fang
WS.1+2
32

1+2

m,​m
7,​21
-12
+18a (+11)
i14, i9-10
r31?
Heat Engager
Heat Dash (+5/+35d)

LWV (Ducking Left)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Left

3

sp
t35 r8 LWV
  • Actionable for 21F
  • Shift to r15 SWY with b+3_4 after 7F with 14F delay
  • Shift to r1 DCK with f+3_4 after 7F with 14F delay
  • Input d+3_4 to shift to r8 RWV (laterally evasive transition) after 20F
  • SWY transition notes:
  • Transition is t45? r15 cs1~36? and actionable for 21F.
  • Can transition from SWY into LWV/RWV after 10F with 10F delay?
  • Can transition from SWY into DCK after 25F
  • DCK transition notes:
  • Transition is t60? r15 cs1~35? and actionable for 35F.
  • Can transition from DCK into LWV/RWV after 25?F
  • Can transition from DCK into SWY after 35?F

LWV.1

m
14
-10
+1
i15
  • Input b to r18? FLK (-3/+8/+8)
Double Stinger
80

LWV.1,1

m,​m
14,​22
-13
+28a (+19)
i24~26
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit with 5F delay
  • Move can be delayed by 10F

LWV.1,f+1

m,​m
14,​9
-3
+3
i17
  • Combo from 1st hit with 10F delay
  • Jail from 1st block with 1F delay
  • Move can be delayed by 10F
Centurion Rush
83

LWV.1,​f+1,1

m,​m,​h
14,​9,​8
+3
+7
+68a
i16
r18?
  • Combo from 1st or 2nd hit
  • Shift to r14? FLK with b (+4/+8/+69a)
  • r14? FLK FC cancel?
Bee Sting Combo
81

LWV.1,2

m,​h
14,​14
+3
+8
i22~23
r30? LNH
Strong Aerial Tailspin
Homing
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 10F
  • Transition to LNH
  • Input b to cancel LNH at r34? (-1/+4/+4)
Swindler

LWV.1,2~1

m,​m
14,​17
-8
+4
+63a
i30~31
  • Input 1 at frame 17 of LWV.1,2

LWV.2

m
13
-5
+4
i14~16
  • Shift to r10? PAB with f (-1/+8)
  • r10? PAB FC cancel?
Right Shoulder Rush > Billy Club
84

LWV.2,1

m,​m
13,​21
-8
+4c
+7d
i19
Spike
  • Combo from 1st CH with 5F delay
  • Move can be delayed by 11F

RWV (Ducking Right)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Right

4

sp
t35 r8 RWV
  • Actionable for 21F
  • Shift to r15 SWY with b+3_4 after 7F with 14F delay
  • Shift to r1 DCK with f+3_4 after 7F with 14F delay
  • Input u+3_4 to shift to r8 LWV (laterally evasive transition) after 20F
  • SWY transition notes:
  • Transition is t45? r15 cs1~36? and actionable for 21F.
  • Can transition from SWY into LWV/RWV after 10F with 10F delay?
  • Can transition from SWY into DCK after 25F
  • DCK transition notes:
  • Transition is t60? r15 cs1~35? and actionable for 35F.
  • Can transition from DCK into LWV/RWV after 25?F
  • Can transition from DCK into SWY after 35?F

RWV.1

m
13
-5~-3
+4~+6
i14~16
  • Shift to r10? PAB with f (-1~+1/+8~+10)
  • r10? PAB FC cancel?
Hawk Swoop Combo
86

RWV.1,2

m,​h
13,​17
+3
+8
i22~23
r30? LNH
Strong Aerial Tailspin
Homing
  • Combo from 1st hit with 2F delay
  • Move can be delayed by 11F
  • Transition into LNH
  • Input b to cancel LNH at r34? (-1/+4/+4)
Swindler

RWV.1,2~1

m,​m
13,​17
-8
+4
+63a
i30~31
  • Input 1 at frame 17 of RWV.1,2
Gut Drill
88

RWV.2

m
22
-13
+10a (+1)
+31a (+5)
i15
Balcony Break

ALB (Quick Spin)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Spin

3+4

sp
t30 r1 ALB
  • Transition into ALB
  • Input f into r10 PAB after 20F
  • Input u_d to shift into i13 ALB.d_u after 24F
Cyclone Punch
90

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break
Cyclone Knee Clip
91

ALB.d+2

l
17
-12
+1c
+14d
i34
cs6~
Cyclone Left (Right)
ALB.u
93

ALB.d

sp
i13
t44 r31
  • Input F to shift to r10 PAB after 20F
Double Cyclone Punch
ALB.u,1
94

ALB.d,1

sp,​m
34
-3
+16a (+7)
i12
Balcony Break
  • ALB.d_u takes 37 frames, effective startup time is i49
Double Cyclone Knee Punch
ALB.u,d+1
95

ALB.d,d+1

sp,​l
30
-12
+14d
i22
cs6~
  • ALB.d_u takes 37 frames, effective startup time is i59

DCK (Ducking)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking

f+3_4

sp
cs1~25
t35 r6 DCK
  • Transition to DCK
  • Actionable for 19F
  • Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay
  • Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay
  • Input b+3_4 to r10 SWY after 14F with 5F delay
  • Input f+3_4 to r6 EXD after 19F
  • Shift to r15 FC with db after 9F with 10F delay
  • WV transition notes:
  • Transition is t45 r25 cs1~25 and actionable for 14F.
  • Can immediately transition into r15 SWY with 14F delay?
  • Can immediately transition into r1 DCK with 14F delay?
Fox Hunt
98

DCK.1

m
17
-7
+58a (+27)
+34a (+24)
i19
Punisher
100

DCK.f+2

h
21
-7
+9d
+49a
i15
  • Input 3 to LWV (+1/+17d/+57a)
  • Input 4 to RWV (+1/+17d/+57a)
  • Input b+3_4 to SWY (+1/+17d/+57a)
  • Input f+3_4 to DCK (+3/+19d/+59a)
  • 6 chip damage on block
  • 8 chip damage on block in heat

DCK.1+2

m,​m
3,​3
-9
+2
i16, i7

DCK.1+2,1+2

m,​m,​m,​m
3,​3,​3,​3
-9
+2
i5, i2
  • Combo from 1st hit
  • Jail from 1st block?

DCK.1+2,​1+2,1+2

m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2
-9
+2
i5, i2
  • Combo from 1st hit
  • Jail from 1st block?
Gatling Gun
101

DCK.1+2,​1+2,​1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2,​2,​12
-12
+32a (+22)
i7, i9
  • Combo from 1st hit
  • Jail from 1st block?
Ducking In
102

DCK.f+3_4

sp
t35 r6 EXD
  • Transition to EXD
  • Actionable for 19F
  • Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
  • Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
  • Input b+3_4 to r10 SWY after 14F with 5F delay
  • Input db to r15 FC with db after 9F with 10F delay
  • WV transition notes:
  • Transition is t38 r18 cs1~18 and actionable for 14F.
  • Can immediately transition into r15 SWY with 14F delay?
  • Can immediately transition into r1 DCK with 14F delay?

EXD (Ducking In)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking In
102

DCK.f+3_4

sp
t35 r6 EXD
  • Transition to EXD
  • Actionable for 19F
  • Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
  • Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
  • Input b+3_4 to r10 SWY after 14F with 5F delay
  • Input db to r15 FC with db after 9F with 10F delay
  • WV transition notes:
  • Transition is t38 r18 cs1~18 and actionable for 14F.
  • Can immediately transition into r15 SWY with 14F delay?
  • Can immediately transition into r1 DCK with 14F delay?
Power Fox Hunt
103

EXD.1

m
21
-7
+41a (+31)
i19
  • 8 chip damage on block
  • 9 chip damage on block in heat
Power Skyscraper
104

EXD.2

m
21
-14
+61a (+51)
i19
  • 6 chip damage on block
  • 8 chip damage on block in heat
Power Punisher
105

EXD.f+2

h
28
+2
i15
  • Input 3 to LWV (+10/+59a/-)
  • Input 4 to RWV (+10/+59a/-)
  • Input b+3_4 to SWY (+10/+57a/-)
  • Input f+3_4 to DCK (+12/+59a/-)
  • 11 chip damage on block
  • 12 chip damage on block in heat

DCK.1+2

m,​m
3,​3
-9
+2
i16, i7

DCK.1+2,1+2

m,​m,​m,​m
3,​3,​3,​3
-9
+2
i5, i2
  • Combo from 1st hit
  • Jail from 1st block?

DCK.1+2,​1+2,1+2

m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2
-9
+2
i5, i2
  • Combo from 1st hit
  • Jail from 1st block?
Gatling Gun
101

DCK.1+2,​1+2,​1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2,​2,​12
-12
+32a (+22)
i7, i9
  • Combo from 1st hit
  • Jail from 1st block?

PAB (Peekaboo)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Peekaboo

f+3+4

sp
t20? r1 PAB
  • Transition to PAB
  • i21? auto high/mid block
  • Can move forward with f after 20F
  • Can transition to r1 FC with db after 20F
  • Can transition to r1 standing with f+3+4 after 20F
  • Stance moves and the following transitions can be performed instantly after inputting f+3+4:
  • Input 3 to shift to r7? LWV (laterally evasive transition)
  • Input 4 to shift to r7? RWV (laterally evasive transition)
  • Input 3+4 to shift to r1? ALB
  • Input f+3_4 to shift to r6 DCK
  • Input b+3_4 to shift to r10 SWY

PAB.1

h
10
-2
+9
i12~13
PAB

PAB.1,2

h,​h
10,​14
+0
+8
i15~16
PAB
  • Combo from 1st hit
  • Jail from 1st block
Albion Combination
107

PAB.1,​2,1

h,​h,​m
10,​14,​21
-13
+8c
+44a
i18~20
PAB
Spike
  • Combo from 2nd CH with 8F delay
  • Jail from 1st block with no delay
  • Move can be delayed by 10F
Spite Hook
108

PAB.2

h
19
-3
+2
+58a
i14
ps7?-13
PAB
Homing
  • Punch parry

+0d and 25 damage on a successful parry

Ten Count
109

PAB.1+2

th
45
0
+0d
i11
  • 1+2 for throw break

PAB.f+2

m
18
-13
i18~19
PAB
Straight Punch Combination
110

PAB.f+2,1

m,​m
18,​24
+1
+24a (+14)
i34~35
Balcony Break
  • Combo from 1st hit
  • Interruptible by i16 or faster moves
Nimrod Combination
111

PAB.f+1+2

h,​h
12,​23
-5
+24a (+15)
i12, i15~16
Balcony Break

PAB.df+1

m
12
-9
+2
i15~16
PAB

PAB.df+1,1

m,​m
12,​14
-10
+1
i19~20
PAB
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 12f

PAB.df+1,​1,2

m,​m,​m
12,​14,​12
-11
-3
i22
PAB
  • Combo from 2nd CH with 5F delay
  • Move can be delayed by 10F
Argos Rush
112

PAB.df+1,​1,​2,1

m,​m,​m,​m
12,​14,​12,​20
-13
+17d
i16
Spike
  • Combo from 3rd hit with 2F delay
  • Jail from 3rd block with no delay
  • Move can be delayed by 2F
Cross Cut
113

PAB.df+1,2

m,​h
12,​20
-6
+8
i18-19
LNH
  • Combo from 1st hit with 8F delay
  • Transitions to LNH
  • Transition to +4 Standing with B
  • 6 Chip Damage on block
  • 8 Chip Damage on block in heat
Cutting Elbow
114

PAB.df+2

m
16
-10
i16~17
PAB
Elbow
Patella Smash
FC.df+1
115

PAB.d+1

l
11
-12
+2
i15~16
cs6~
PAB
  • Alternate input: FC df1
Knuckle Plow
116

PAB.d+2

l
25
-12
+7
+32a
i28~29
cs6~
FC

PAB.b+1

m
15
-19
-6
i17~18

PAB.b+1,1

m,​h
15,​10
-7
-1
i18~19
r25?
  • Combo from 1st hit with 11F delay
  • Move can be delayed by 13F

PAB.b+1,​1,2

m,​h,​m
15,​10,​12
-11
-5
i18~20
  • Combo from 2nd CH with 4F delay
  • Move can be delayed by 10F
Lancaster Combination
117

PAB.b+1,​1,​2,1

m,​h,​m,​m
15,​10,​12,​21
-10
+16a (+7)
i21
Balcony Break
  • Combo from 3rd hit
  • Jail from 3rd block
  • Shift to r18? FLK with b (-3/+23a (+14))
  • r18? FLK FC cancel?
Swaying Hook
118

PAB.b+2

m
25
-13
+11a (+2)
i28~29
Balcony Break
  • Backswing Blow
Dreadnought Uppercut
119

PAB.uf+2

m
23
-15
i17~19
js9~
Tornado

SWY (Swaying)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swaying

b+3_4

sp
cs1~25
t35 r10 SWY
  • Transition to SWY
  • Actionable for 15F
  • Shift to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay
  • Shift to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay
  • Shift to r6 DCK with f+3_4 after 20F in SWY
  • WV transition notes:
  • Transition is t45 r25 cs1~25 and actionable for 14F.
  • Can immediately transition into r15 SWY with 14F delay?
  • Can immediately transition into r1 DCK with 14F delay?
Billy Club
121

SWY.1

m
26
-1c~+0c
i16~17
  • Can be +15c at farther ranges
  • 10 chip damage on block
  • 11 chip damage on block in heat
Snake Charmer
122

SWY.2

m
30
-18
i17~18
cs1~
Position Change
123

SWY.1+2

th
-2
+1 / +10~17wc
i10~15
  • 3 damage on wall crush
  • +10 when opponent hits the wall, if the throw is successful
  • Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
  • Throw break 1+2
  • 10F throw break window for NH and CH SWY.1+2

SWY.1+2~b_u_d

th
-2
+1 / +13~23?wc
i10~15
  • 3 damage on wall crush
  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • +23? when opponent hits the wall after being rotated by 180 degrees?
  • Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
  • Throw break 1+2
  • 14F? throw break window for NH and CH SWY.1+2

FLK (Flicker Stance)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flicker Stance

b+3+4

sp
t50 r5 FLK
  • Transition to FLK
  • Actionable for 64F
  • Auto i5? high and mid neutral block high and mid?
  • Can cancel immediately into FC with db after b+3+4 input (3F iWS)
  • Can cancel immediately into r6 DCK with f+3_4
  • Can cancel immediately into r10 SWY with b+3_4
  • Input 3 to shift to r8 LWV (laterally evasive transition)
  • Input 4 to shift to r8 RWV (laterally evasive transition)

FLK.1

h
14
-4
+7
i12
r23
  • Input b to stay in r18? FLK (-1/+10/+10)
  • Shift to r1? ALB with 3+4 (+17g/+28g/+28) with 2?F delay
  • r18? FLK FC cancel?

FLK.1,1

h,​h
14,​8
-9
+0
i15
r25
  • Combo from 1st CH with 3F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 3F
  • Input b to stay in r18? FLK (-4/+5/+5)
  • Shift to r1? ALB with 3+4 (+14g/+23g/+23)
  • r18? FLK FC cancel?

FLK.1,​1,1

h,​h,​h
14,​8,​8
-9
+0
i15
r25
  • Combo from 2nd CH with 1F delay
  • Jail from 2nd block with 1F delay
  • Move can be delayed by 1F
  • Input b to stay in r18? FLK (-4/+5/+5)
  • Shift to r1 ALB with 3+4 (+14g/+23g/+23)
Spiteful Combination
125

FLK.1,​1,​1,2

h,​h,​h,​m
14,​8,​8,​22
-12
+17a (+0)
i20~22
Tornado
  • Combo from 3rd hit

FLK.1,​1,2

h,​h,​m
14,​8,​22
-12
+17a (+0)
i20~22
Tornado
  • Combo from 2nd CH
  • Same hit as (FLK.1,1,1),2

FLK.1,​1,f+1

h,​h,​m
14,​8,​17
-5
+0
+10d
i15
Spike
  • Combo from 2nd CH with 9F delay
  • Jail from 2nd block with no delay
  • Move can be delayed by 11F
  • Same hit as (FLK.1),f+1
FLK.1,1,u+1

FLK.1,​1,d+1

h,​h,​h
14,​8,​23
+0
+18g
+42a
i15~17
r23
Balcony Break
  • Combo from 2nd CH with 9F delay
  • Jail from 2nd block with no delay
  • Move can be delayed by 11F
  • Same hit as (FLK.1),d+1

FLK.1,2

h,​m
14,​22
-12
+17a (+0)
i20~22
Tornado
  • Combo from 1st CH
  • Same hit as (FLK.1,1,1),2
Tempest Combo
126

FLK.1,f+1

h,​m
14,​17
-5
+0
+10d
i15
Spike
  • Combo from 1st CH with 14F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 14F
Power Hook Combo
FLK.1,u+1
127

FLK.1,d+1

h,​h
14,​23
+0
+18g
+42a
i15~17
r23
Balcony Break
  • Combo from 1st CH with 14F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 14F
Fly Swatter
128

FLK.2

m
21
-5c
i18~19
Spike
  • 6 chip damage on block
  • 8 chip damage on block in heat
British Lancer
130

FLK.b+2

h
21
-9
i14~15
pc8~
Tornado
Balcony Break
Griffin Throw
129

FLK.1+2

th
40
-6
+0d
i12~14
  • 1+2 for throw break

LNH (Lionheart)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lion Heart
131

ub+3

sp
t100 r24 LNH
  • Transition to LNH
  • Actionable for 120F
  • Input 3 to shift to LWV (laterally evasive transition)
  • Input 4 to shift to RWV (laterally evasive transition)
  • Input f+3_4 to shift to DCK
  • Input b+3_4 to shift to SWY
Sometimes written Outfox
Vigilant Blow
132

LNH.1

m
21
-4
+9/HE
i14-15
Heat Engager
Heat Dash +5g +43a(+35)
Homing
Bloodhound
133

LNH.2

m
22
-13
i16-17
Tornado
Swingfire Advance
134

LNH.1+2

h
24
+51a (+31)
i18-19
r42?
Guard Break
Reversal Break
Balcony Break
  • 9 chip damage on block
  • 11 chip damage on block in heat
Two-Faced

H.LNH

sp,​ m,​ h (th)
15
ps25?
  • Parries mid attacks
  • Transitions to TFA after successful parry

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dear Land of Hope

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Cheapshot
142

OTG.d+1+2

l
14
-11c
+2
+2
i17
cs
  • Recovers in crouch
Parry
143

b+1+3_b+2+4

sp
ps5?
  • Parry h and m punches
  • Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Wrencher
135

1+3

throw
35
-6
i12~14
Homing
  • Throw break 1 or 2
Brain Pulverizer
136

2+4

throw
35
-3
i12~14
Homing
Floor Break
  • Throw break 1 or 2
Choke Slam
137

Left throw

throw
40
i12
  • Throw break 1
Throw Down
138

Right throw

throw
40
i12
  • Throw break 2
Schoolyard Bully
139

Back throw

throw
55
i12
  • Unbreakable
Armlock Throw
140

uf+1+2

throw
40
+0
i12
  • 1+2 Throw break
Spinning Elbow Drop
141

qcb+2+4

throw
40
-2
i12
  • 2 Throw break

10 Strings

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut Psyche-out Left Right Combo
44

df+1,2~f+1+2

m,​h,​h
12,​8,​12
-3
+0
+3
i34, i9
r22
  • Shift to r22? LWV with 3 (-4/-1/+2)
  • Shift to r22? RWV with 4 (-4/-1/+2)
  • Shift to r22? SWY with b+3_4 (-4/-1/+2)
  • Shift to r20? DCK with f+3_4 (-2/+1/+4)
  • r22? DCK FC cancel?
3rd hit

df+1,​2~f+1+2,1

m,​h,​h,​m
12,​8,​12,​7
-19
-8
i17~18
r
  • Combo from 2nd CH
4th hit

df+1,​2~f+1+2,​1,1

m,​h,​h,​m,​m
12,​8,​12,​7,​8
-25
-17
i23~26
r
  • Combo from 3rd hit


5th hit

df+1,​2~f+1+2,​1,​1,2

m,​h,​h,​m,​m,​m
12,​8,​12,​7,​8,​8
-8
i22~23
r
  • Combo from 4th hit
6th hit

df+1,​2~f+1+2,​1,​1,​2,1

m,​h,​h,​m,​m,​m,​h
12,​8,​12,​7,​8,​8,​8
-9
+5
i15~15
r

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