Steve |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
- H.FLK.2+3
- H.PAB.2+3
H.2+3
- Can cancel transition to LNH on block with B at -9
- 14 Chip Damage on block
- Alternate input: H.FLK.2+3 or H.PAB.2+3
- Tracking notes:
- Homing?
H.df+3+4
- Transitions to r13 EXD
- r25? EXD FC cancel?
- Partially uses remaining heat time
H.LNH
- Parries mid attacks
- Transitions to TFA after successful parry
TFA.1
- Press 1 for throw break
- Partially uses remaining heat time
TFA.2
- Press 2 for throw break
- Partially uses remaining heat time
qcf+1
- Shift to r18? FLK with B (-3/+23a (+14)/+23a (+14))
- r18? FLK FC cancel?
f,f,F+2
- 9 Chip Damage on block
- 12 Chip Damage on block while in heat
n
Input
1,1
- Combo from 1st hit with 4F delay
- Jails from 1st block with 2F delay
- Move can be delayed by 4F
- Shift to LWV with 3 (-6/+0)
- Shift to RWV with 4 (-6/+0)
- Shift to SWY with b+3_4 (-6/+0)
- Shift to r20? DCK with f+3_4 (-2/+4)
- r22? DCK FC cancel?
1,d+1
- Shift to r18? FLK with b (+0/+6/+11)
- r18? FLK FC cancel?
- Move can be delayed by 3F
1,1,d+1
- Shift to r18? FLK with b (+0/+6/+11)
- r18? FLK FC cancel?
- Move can be delayed by 3F
1,1,2
- Combo from 1st hit with 3F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 3F
- Shift to LWV with 3 (-5/+6)
- Shift to RWV with 4 (-5/+6)
- Shift to SWY with b+3_4 (-5/+6)
- Shift to r20? DCK with f+3_4 (-3/+8)
- r22? DCK FC cancel?
1,2
- Combo from 1st hit
- Jail from 1st block
- Shift to LWV with 3 (-4/+7)
- Shift to RWV with 4 (-4/+7)
- Shift to SWY with b+3_4 (-4/+7)
- Shift to r20? DCK with f+3_4 (-2/+9)
- r22? DCK FC cancel?
1,2,1
- Combo from 1st CH or 2nd CH
- Jail from 1st block
- Input f to r19? PAB (-2/+4)
- Input b to r18? FLK (-1/+5)
- r18? PAB/FLK FC cancel?
1,2,1,2
- Combo from 3rd CH
- Shift to LWV with 3 (-6/+20a (+11))
- Shift to RWV with 4 (-6/+20a (+11))
- Shift to SWY with b+3_4 (-6/+20a (+11))
- Shift to r20? DCK with f+3_4 (-4/+22a (+13))
- r22? DCK FC cancel?
1,2,1,d+2
- d or db to recover in r30 FC
2,1
- Combo from 1st hit
- Jail from 1st block
- Input f to r15? PAB (+2/+13g/+13)
- Input b to r14? FLK (+3/+14g/+14)
- r14? PAB/FLK FC cancel?
2,1,2
- Combo from 2nd CH with 3?F delay
- Move can be delayed by 10?F
3
- Actionable for 21F
- Shift to r15 SWY with b+3_4 after 7F with 14F delay
- Shift to r1 DCK with f+3_4 after 7F with 14F delay
- Input d+3_4 to shift to r8 RWV (laterally evasive transition) after 20F
- SWY transition notes:
- Transition is t45? r15 cs1~36? and actionable for 21F.
- Can transition from SWY into LWV/RWV after 10F with 10F delay?
- Can transition from SWY into DCK after 25F
- DCK transition notes:
- Transition is t60? r15 cs1~35? and actionable for 35F.
- Can transition from DCK into LWV/RWV after 25?F
- Can transition from DCK into SWY after 35?F
4
- Actionable for 21F
- Shift to r15 SWY with b+3_4 after 7F with 14F delay
- Shift to r1 DCK with f+3_4 after 7F with 14F delay
- Input u+3_4 to shift to r8 LWV (laterally evasive transition) after 20F
- SWY transition notes:
- Transition is t45? r15 cs1~36? and actionable for 21F.
- Can transition from SWY into LWV/RWV after 10F with 10F delay?
- Can transition from SWY into DCK after 25F
- DCK transition notes:
- Transition is t60? r15 cs1~35? and actionable for 35F.
- Can transition from DCK into LWV/RWV after 25?F
- Can transition from DCK into SWY after 35?F
3+4
- Transition into ALB
- Input f into r10 PAB after 20F
- Input u_d to shift into i13 ALB.d_u after 24F
f
Input
f+2,1
- Combo from 1st hit with 7F delay
- Move can be delayed by 16F
- Shift to r15? PAB with f (+0/+4)
- Shift to r14? FLK with b (+1/+5)
- r14? PAB/FLK FC cancel?
f+2,2
- Combo from 1st hit with 6F delay
- Move can be delayed by 16F
- Transistion to LNH
- Input b to cancel LNH r29? (-10/+7)
f+2,2,1+2
- Combo from 2nd CH
df
Input
df+1
- Shift to LWV with 3 (-7/0)
- Shift to RWV with 4 (-7/0)
- Shift to SWY with b+3_4 (-7/0)
- Shift to r20? DCK with f+3_4 (-5/+2)
- r22? DCK FC cancel?
df+1,2
- Combo from 1st hit
- Cancel into r16? LWV with 3 to (-16/-9) at frame 17
- Cancel into r16? RWV with 4 (-16/-9) at frame 17
- Cancel into r16? SWY with b+3_4 (-16/-9) at frame 17
- Cancel into r14? DCK with f+3_4 (-14/-7) at frame 17
- r15? DCK FC cancel?
df+1,2~1
- Shift to r14? FLK with b (+0/+4/+63a)
- r14? FLK FC cancel?
df+1,2~f+1+2
- Shift to r22? LWV with 3 (-4/-1/+2)
- Shift to r22? RWV with 4 (-4/-1/+2)
- Shift to r22? SWY with b+3_4 (-4/-1/+2)
- Shift to r20? DCK with f+3_4 (-2/+1/+4)
- r22? DCK FC cancel?
df+2
- Shift to r22? LWV with 3 (-7/+10/+12c)
- Shift to r22? RWV with 4 (-7/+10/+12c)
- Shift to r22? SWY with b+3_4 (-7/+10/+12c)
- Shift to r18? DCK with f+3_4 (-2/+15g/+17c)
- r19? DCK FC cancel?
d
Input
d+2,1
- Combo from 1st CH with 13F delay
- Move can be delayed by 13F
- Shift to r22 LWV with 3 (-6/+0/+5)
- Shift to r22 RWV with 4 (-6/+0/+5)
- Shift to r22 SWY with b+3_4 (-6/+0/+5)
- Shift to r20 DCK with f+3_4 (-4/+2/+7)
- r22? DCK FC cancel?
d+2,1,2
- Combo from 2nd CH
db
Input
db+3,2
- Combo from 1st hit
- -27 on block after blocking first hit
- Transition to r30 LNH
- Input b to cancel into r34 LNH (-31/-10/+4)
b
Input
b+1
- Input B to r16? FLK (-1/+10/+69)
- r16? FLK FC cancel?
b+1,2
- Combo from 1st hit
- Transitions to LNH
- Input b to cancel LNH r34? (-1/+4)
b+1,d+2
- Combo from 1st hit
- Input F to r25? PAB (-9/+2)
- r25? PAB FC cancel?
b+1,d+2,1
- Combo from 2nd CH
u
Input
ub+2
- Causes Strong Aerial Tailspin
- Transition into LNH
- Input b to cancel LNH r30? (+3/+14/+14)
uf+3,2
- Combo from 1st hit
- -27 on block after blocking 1st hit
- Input b to cancel into r34? LNH (-31/-10/+4)
Motion Input
Input
qcf+1
- Shift to r18? FLK with B (-3/+23a (+14)/+23a (+14))
- r18? FLK FC cancel?
qcf+2
- Shift to r36? PAB with F (-18/+2c)
- r36? FC cancel?
f,f,F+2
- 9 Chip Damage on block
- 12 Chip Damage on block while in heat
Crouch
Input
WS
Input
WS.1,1
- Combo from 1st hit
- Combo from 1st CH with 11F delay
- Move can be delayed by 11F
- Shift to r22? LWV with 3 (-6/+0)
- Shift to r22? RWV with 4 (-6/+0)
- Shift to r22? SWY with b+3_4 (-6/+0)
- Shift to r20? DCK with f+3_4 (-2/+4)
- r22? DCK FC cancel?
WS.1,2
- Combo from 1st hit with 1F delay
- Combo from 1st CH with 11F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 11F
WS.2
- Shift to r22? LWV with 3 (-7/+4)
- Shift to r22? RWV with 4 (-7/+4)
- Shift to r22? SWY with b+3_4 (-7/+4)
- Shift to r20? DCK with f+3_4 (-5/+6)
- r22? DCK FC cancel?
WS.2,2
- Combo from 1st hit with 5F delay
- Jail from 1st block with no delay
- Move can be delayed by 5F
- Transition to LNH
- Input b to cancel LNH at r29? (-10/+7)
LWV (Ducking Left)
Input
3
- Actionable for 21F
- Shift to r15 SWY with b+3_4 after 7F with 14F delay
- Shift to r1 DCK with f+3_4 after 7F with 14F delay
- Input d+3_4 to shift to r8 RWV (laterally evasive transition) after 20F
- SWY transition notes:
- Transition is t45? r15 cs1~36? and actionable for 21F.
- Can transition from SWY into LWV/RWV after 10F with 10F delay?
- Can transition from SWY into DCK after 25F
- DCK transition notes:
- Transition is t60? r15 cs1~35? and actionable for 35F.
- Can transition from DCK into LWV/RWV after 25?F
- Can transition from DCK into SWY after 35?F
LWV.1,1
- Combo from 1st hit with 5F delay
- Move can be delayed by 10F
LWV.1,f+1
- Combo from 1st hit with 10F delay
- Jail from 1st block with 1F delay
- Move can be delayed by 10F
LWV.1,f+1,1
- Combo from 1st or 2nd hit
- Shift to r14? FLK with b (+4/+8/+69a)
- r14? FLK FC cancel?
LWV.1,2
- Combo from 1st hit with 7F delay
- Move can be delayed by 10F
- Transition to LNH
- Input b to cancel LNH at r34? (-1/+4/+4)
LWV.2,1
- Combo from 1st CH with 5F delay
- Move can be delayed by 11F
RWV (Ducking Right)
Input
4
- Actionable for 21F
- Shift to r15 SWY with b+3_4 after 7F with 14F delay
- Shift to r1 DCK with f+3_4 after 7F with 14F delay
- Input u+3_4 to shift to r8 LWV (laterally evasive transition) after 20F
- SWY transition notes:
- Transition is t45? r15 cs1~36? and actionable for 21F.
- Can transition from SWY into LWV/RWV after 10F with 10F delay?
- Can transition from SWY into DCK after 25F
- DCK transition notes:
- Transition is t60? r15 cs1~35? and actionable for 35F.
- Can transition from DCK into LWV/RWV after 25?F
- Can transition from DCK into SWY after 35?F
RWV.1
- Shift to r10? PAB with f (-1~+1/+8~+10)
- r10? PAB FC cancel?
RWV.1,2
- Combo from 1st hit with 2F delay
- Move can be delayed by 11F
- Transition into LNH
- Input b to cancel LNH at r34? (-1/+4/+4)
ALB (Quick Spin)
Input
3+4
- Transition into ALB
- Input f into r10 PAB after 20F
- Input u_d to shift into i13 ALB.d_u after 24F
ALB.d,1
- ALB.d_u takes 37 frames, effective startup time is i49
ALB.d,d+1
- ALB.d_u takes 37 frames, effective startup time is i59
DCK (Ducking)
Input
f+3_4
- Transition to DCK
- Actionable for 19F
- Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay
- Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay
- Input b+3_4 to r10 SWY after 14F with 5F delay
- Input f+3_4 to r6 EXD after 19F
- Shift to r15 FC with db after 9F with 10F delay
- WV transition notes:
- Transition is t45 r25 cs1~25 and actionable for 14F.
- Can immediately transition into r15 SWY with 14F delay?
- Can immediately transition into r1 DCK with 14F delay?
DCK.f+2
- Input 3 to LWV (+1/+17d/+57a)
- Input 4 to RWV (+1/+17d/+57a)
- Input b+3_4 to SWY (+1/+17d/+57a)
- Input f+3_4 to DCK (+3/+19d/+59a)
- 6 chip damage on block
- 8 chip damage on block in heat
DCK.1+2,1+2
- Combo from 1st hit
- Jail from 1st block?
DCK.1+2,1+2,1+2
- Combo from 1st hit
- Jail from 1st block?
DCK.1+2,1+2,1+2,1+2
- Combo from 1st hit
- Jail from 1st block?
DCK.f+3_4
- Transition to EXD
- Actionable for 19F
- Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
- Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
- Input b+3_4 to r10 SWY after 14F with 5F delay
- Input db to r15 FC with db after 9F with 10F delay
- WV transition notes:
- Transition is t38 r18 cs1~18 and actionable for 14F.
- Can immediately transition into r15 SWY with 14F delay?
- Can immediately transition into r1 DCK with 14F delay?
EXD (Ducking In)
Input
DCK.f+3_4
- Transition to EXD
- Actionable for 19F
- Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
- Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
- Input b+3_4 to r10 SWY after 14F with 5F delay
- Input db to r15 FC with db after 9F with 10F delay
- WV transition notes:
- Transition is t38 r18 cs1~18 and actionable for 14F.
- Can immediately transition into r15 SWY with 14F delay?
- Can immediately transition into r1 DCK with 14F delay?
EXD.1
- 8 chip damage on block
- 9 chip damage on block in heat
EXD.2
- 6 chip damage on block
- 8 chip damage on block in heat
EXD.f+2
- Input 3 to LWV (+10/+59a/-)
- Input 4 to RWV (+10/+59a/-)
- Input b+3_4 to SWY (+10/+57a/-)
- Input f+3_4 to DCK (+12/+59a/-)
- 11 chip damage on block
- 12 chip damage on block in heat
DCK.1+2,1+2
- Combo from 1st hit
- Jail from 1st block?
DCK.1+2,1+2,1+2
- Combo from 1st hit
- Jail from 1st block?
DCK.1+2,1+2,1+2,1+2
- Combo from 1st hit
- Jail from 1st block?
PAB (Peekaboo)
Input
f+3+4
- Transition to PAB
- i21? auto high/mid block
- Can move forward with f after 20F
- Can transition to r1 FC with db after 20F
- Can transition to r1 standing with f+3+4 after 20F
- Stance moves and the following transitions can be performed instantly after inputting f+3+4:
- Input 3 to shift to r7? LWV (laterally evasive transition)
- Input 4 to shift to r7? RWV (laterally evasive transition)
- Input 3+4 to shift to r1? ALB
- Input f+3_4 to shift to r6 DCK
- Input b+3_4 to shift to r10 SWY
PAB.1,2,1
- Combo from 2nd CH with 8F delay
- Jail from 1st block with no delay
- Move can be delayed by 10F
PAB.2
- Punch parry
+0d and 25 damage on a successful parry
PAB.f+2,1
- Combo from 1st hit
- Interruptible by i16 or faster moves
PAB.df+1,1
- Combo from 1st hit with 7F delay
- Move can be delayed by 12f
PAB.df+1,1,2
- Combo from 2nd CH with 5F delay
- Move can be delayed by 10F
PAB.df+1,1,2,1
- Combo from 3rd hit with 2F delay
- Jail from 3rd block with no delay
- Move can be delayed by 2F
PAB.df+1,2
- Combo from 1st hit with 8F delay
- Transitions to LNH
- Transition to +4 Standing with B
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
PAB.b+1,1
- Combo from 1st hit with 11F delay
- Move can be delayed by 13F
PAB.b+1,1,2
- Combo from 2nd CH with 4F delay
- Move can be delayed by 10F
PAB.b+1,1,2,1
- Combo from 3rd hit
- Jail from 3rd block
- Shift to r18? FLK with b (-3/+23a (+14))
- r18? FLK FC cancel?
SWY (Swaying)
Input
b+3_4
- Transition to SWY
- Actionable for 15F
- Shift to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay
- Shift to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay
- Shift to r6 DCK with f+3_4 after 20F in SWY
- WV transition notes:
- Transition is t45 r25 cs1~25 and actionable for 14F.
- Can immediately transition into r15 SWY with 14F delay?
- Can immediately transition into r1 DCK with 14F delay?
SWY.1
- Can be +15c at farther ranges
- 10 chip damage on block
- 11 chip damage on block in heat
SWY.1+2
- 3 damage on wall crush
- +10 when opponent hits the wall, if the throw is successful
- Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
- Throw break 1+2
- 10F throw break window for NH and CH SWY.1+2
SWY.1+2~b_u_d
- 3 damage on wall crush
- +13 when opponent hits the wall after being rotated by < 90 degrees
- +17 when opponent hits the wall after being rotated by > 90 degrees
- +23? when opponent hits the wall after being rotated by 180 degrees?
- Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
- Throw break 1+2
- 14F? throw break window for NH and CH SWY.1+2
FLK (Flicker Stance)
Input
b+3+4
- Transition to FLK
- Actionable for 64F
- Auto i5? high and mid neutral block high and mid?
- Can cancel immediately into FC with db after b+3+4 input (3F iWS)
- Can cancel immediately into r6 DCK with f+3_4
- Can cancel immediately into r10 SWY with b+3_4
- Input 3 to shift to r8 LWV (laterally evasive transition)
- Input 4 to shift to r8 RWV (laterally evasive transition)
FLK.1
- Input b to stay in r18? FLK (-1/+10/+10)
- Shift to r1? ALB with 3+4 (+17g/+28g/+28) with 2?F delay
- r18? FLK FC cancel?
FLK.1,1
- Combo from 1st CH with 3F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 3F
- Input b to stay in r18? FLK (-4/+5/+5)
- Shift to r1? ALB with 3+4 (+14g/+23g/+23)
- r18? FLK FC cancel?
FLK.1,1,1
- Combo from 2nd CH with 1F delay
- Jail from 2nd block with 1F delay
- Move can be delayed by 1F
- Input b to stay in r18? FLK (-4/+5/+5)
- Shift to r1 ALB with 3+4 (+14g/+23g/+23)
FLK.1,1,1,2
- Combo from 3rd hit
FLK.1,1,2
- Combo from 2nd CH
- Same hit as (FLK.1,1,1),2
FLK.1,1,f+1
- Combo from 2nd CH with 9F delay
- Jail from 2nd block with no delay
- Move can be delayed by 11F
- Same hit as (FLK.1),f+1
FLK.1,1,d+1
- Combo from 2nd CH with 9F delay
- Jail from 2nd block with no delay
- Move can be delayed by 11F
- Same hit as (FLK.1),d+1
FLK.1,f+1
- Combo from 1st CH with 14F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 14F
FLK.1,d+1
- Combo from 1st CH with 14F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 14F
FLK.2
- 6 chip damage on block
- 8 chip damage on block in heat
LNH (Lionheart)
Input
ub+3
- Transition to LNH
- Actionable for 120F
- Input 3 to shift to LWV (laterally evasive transition)
- Input 4 to shift to RWV (laterally evasive transition)
- Input f+3_4 to shift to DCK
- Input b+3_4 to shift to SWY
LNH.1+2
- 9 chip damage on block
- 11 chip damage on block in heat
H.LNH
- Parries mid attacks
- Transitions to TFA after successful parry
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
b+1+3_b+2+4
- Parry h and m punches
- Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))
Throws
Input
10 Strings
Input
df+1,2~f+1+2
- Shift to r22? LWV with 3 (-4/-1/+2)
- Shift to r22? RWV with 4 (-4/-1/+2)
- Shift to r22? SWY with b+3_4 (-4/-1/+2)
- Shift to r20? DCK with f+3_4 (-2/+1/+4)
- r22? DCK FC cancel?
df+1,2~f+1+2,1
- Combo from 2nd CH
df+1,2~f+1+2,1,1
- Combo from 3rd hit
df+1,2~f+1+2,1,1,2
- Combo from 4th hit
df+1,2~f+1+2,1,1,2,1