Steve punishers

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This page is for Tekken 8. For Tekken 7, see Steve punishers (Tekken 7).

Punishers for tricky moves
Various Slide ws1
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+2,1
  • b+3+4
  • b+3+4,3+4
  • b+2
  • Heat Burst
b+3 1+2
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 dash 1+2
Jack-8 d+1+2
  • 1+2
  • f,F+2
King db+4
f,F+2 {{{kuma-a}}}
Law df+3 df+1,2
Paul d+4,2:1+2 1+2
qcf+2 {{{paul-b}}}
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4
AOP.3+4 1,2,1,2
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}
Standing
Enemy Move Damage Frames
-101,1,225+4 / +6 LWV-RWV / +6 SWY / +8 DCK
-122,126+6 / +13 PAB / +14 FLK
2,229+6
-13b+1,227+8 LNH / +4
-141+228HE / +18a (+11)
-15f+1+2,242+3d
-17b+220 (48)+14
PAB.df+216 (80)+31 (+21)
-18PAB.uf+223 (72)+34 (+24)
Crouching
-11WS.1,229+3c
WS.1,119+3 / +0 LWV-RWV / +0 SWY / +4 DCK
-13WS.2,232+11 LNH / +7
-141+228HE / +18a (+11)
-16FC.df+220 (77)+34a (+24)
-22uf+220 (77)+52a
Back-turned opponent
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wildman
76

WS.1,2

m,​m
12,​17
-13
+3c
+23d
i13~14
Spike
  • Combo from 1st hit with 1F delay
  • Combo from 1st CH with 11F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 11F
Eagle Jab
75

WS.1,1

m,​h
12,​7
-3
+3
i15
r22?
  • Combo from 1st hit
  • Combo from 1st CH with 11F delay
  • Move can be delayed by 11F
  • Shift to r22? LWV with 3 (-6/+0)
  • Shift to r22? RWV with 4 (-6/+0)
  • Shift to r22? SWY with b+3_4 (-6/+0)
  • Shift to r20? DCK with f+3_4 (-2/+4)
  • r22? DCK FC cancel?
Nighthawk Combination
77

WS.2,2

m,​m
17,​15
-6
+11
i16~17
r24? LNH
  • Combo from 1st hit with 5F delay
  • Jail from 1st block with no delay
  • Move can be delayed by 5F
  • Transition to LNH
  • Input b to cancel LNH at r29? (-10/+7)
Sonic Fang
WS.1+2
32

1+2

m,​m
7,​21
-12
+18a (+11)
i14, i9-10
r31?
Heat Engager
Heat Dash (+5/+35d)
Finishing Blow
78

FC.df+2

m
20
-15
i16~17
Tornado
Burst Hammer
63

uf+2

m
20
-14
i22~25
js9~
Spike
Lightning Combo
23

1,​1,2

h,​h,​h
5,​7,​13
-7
+4
i13-14
t55 r25
  • Combo from 1st hit with 3F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 3F
  • Shift to LWV with 3 (-5/+6)
  • Shift to RWV with 4 (-5/+6)
  • Shift to SWY with b+3_4 (-5/+6)
  • Shift to r20? DCK with f+3_4 (-3/+8)
  • r22? DCK FC cancel?

2,1

h,​h
12,​14
-5
+6
i19
  • Combo from 1st hit
  • Jail from 1st block
  • Input f to r15? PAB (+2/+13g/+13)
  • Input b to r14? FLK (+3/+14g/+14)
  • r14? PAB/FLK FC cancel?
Cromwell Combination
29

2,2

h,​m
12,​17
-14
+6
i22-24
Tornado
  • Combo from 1st hit
Quick Draw
52

b+1,2

h,​h
10,​17
+3
+8
i17~18
r30? LNH
Homing
Strong Aerial Tailspin
  • Combo from 1st hit
  • Transitions to LNH
  • Input b to cancel LNH r34? (-1/+4)
Sonic Fang
WS.1+2
32

1+2

m,​m
7,​21
-12
+18a (+11)
i14, i9-10
r31?
Heat Engager
Heat Dash (+5/+35d)
Shotgun Combination
38

f+1+2,2

m,​h,​m
10,​12,​20
-13
+3d
i18~19
  • Combo from 2nd hit
Body Bomb
55

b+2

m
20
-13
i17
r32?
  • Can evade highs