Steve punishers

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This page is for Tekken 8. For Tekken 7, see Steve punishers (Tekken 7).

Punishers for tricky moves
Various Slide ws1
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+2,1
  • b+3+4
  • b+3+4,3+4
  • b+2
  • Heat Burst
b+3 1+2
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 dash 1+2
Jack-8 d+1+2
  • 1+2
  • f,F+2
King db+4
f,F+2 {{{kuma-a}}}
Law df+3 df+1,2
Paul d+4,2:1+2 1+2
qcf+2 {{{paul-b}}}
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4
AOP.3+4 1,2,1,2
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}
Standing
Enemy Move Damage Frames
-101,1,227+4
-122,229+6
-13b+1,227+8 LNH
-141+228HE / +18a (+11)
-15f+1+2,242+3d
-17b+220 (48)+14
-18PAB.uf+223 (80)+34 (+24)
Crouching
-11WS.1,232+3c
-13WS.2,232+11 LNH
-14WS.1+228HE / +18a (+11)
-16FC.df+220 (77)+34a (+24)
-22uf+220 (77)+52a
Back-turned opponent
Grounded opponent

Related moves

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wildman

WS.1,2

m,​m
12,​20
-13
+3c
+23d
i13~14
Spike
  • Combo from 1st hit
Nighthawk Combination

WS.2,2

m,​m
17,​15
-6
+11
i16~17
  • Combo from 1st hit
  • Transition to LNH
  • Input b to cancel LNH (-10/+7/+7)
Sonic Fang
1+2

WS.1+2

m,​m
7,​21
-12
+18a (+11)
i14, i9-10
Heat Engager
Heat Dash (+5/+35d/-)
Burst Hammer

uf+2

m
20
-14
i22~25
js9~
Spike
Lightning Combo

1,​1,2

h,​h,​h
5,​7,​15
-7
+4
i13-14
  • Combo from 1st hit
  • Input 3 to LWV (-5/+6/+6)
  • Input 4 to RWV (-5/+6/+6)
  • Input b+3_4 SWY (-5/+6/+6)
  • Input f+3_4 DCK (-3/+8/+8)
Cromwell Combination

2,2

h,​m
12,​17
-14
+6
i22-24
Tornado
Quick Draw

b+1,2

h,​h
10,​17
+3
+8
i17~18
Homing
Strong Aerial Tailspin
  • Combo from 1st hit
  • Transitions to LNH
  • Input b to cancel LNH (-1/+4/+4)
Sonic Fang
WS.1+2

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)
Shotgun Combination

f+1+2,2

m,​h,​m
10,​12,​20
-13
+3d
i18~19
  • Combo from 1st hit
Body Bomb

b+2

m
20
-13
i17
  • Can evade highs