Talk:Lei stances

Discussion page of Lei stances

Adding Stuff

Stances

I will try to detail your options when entering stances. Most of the time I will use "When Minus" and "When Plus" — always pay attention to the impact frames of the moves — otherwise I would have to detail each manner of entering the stances.

SNA (Snake)

Move On Hit On Block
1,1~f +6 -5
f,n,1~u_d -1 -11
df+2~f +32a (+22a) -9
d+4~d -1 -13
db+4~u_d +8

CL +26

-26
BT.d+4~u_d +8

CL +49

SNA.1,1(,1,1,1)~f +2 -9
PHX.4 +2 -14
3+4
b_f+2+3
ss.2+3
PAN.ssl
DGN.ssr


When Minus

Move Notes Reward Wins against Loses against
SNA.ssr cs n~ Access to PAN mix-ups Highs Mids and Lows
SNA.f Access to SNA mix-ups Delayed Highs Almost everything
SNA.1+2 i
Mid
Knockdown or Wall Splat Moves with poor range
Delayed highs
Almost everything
SNA.3 i30
Mid
cs4~
Launcher Highs Mids
Lows


When Plus More than +5 is a guaranteed mixup

Move Notes Reward Wins against Loses against
SNA.1 i11
High
SNA.1,1(,1,1,1)~F into SNA (+2)
SNA.1,2,1~F into PAN (+5)
Almost Everything High Crush
Parry
SNA.2 i15
Mid
SNA.2,2,2~F into PAN (+3)
SNA.2(,2)~F into DGN (+6~7)
Almost Everything Low Block/Parry/Crush on last hit of SNA.2,2,2
Parry
SNA.4 i15
Low
SNA.4.1~F into TGR (+6) Almost Everything Low Block/Parry/Crush
High Crush on SNA.4,1

DRG (Dragon)

Move On Hit On Block
b+2~F +2 -9
f,n,1,2~u_d +3 -10
f,n,4,1,2,2~F +7 -4
SS.1~D +9 -2
SNA.2~F +6 -5
SNA.2,2~F +7 -4
DGN.4,1,2,2~F +7 -4
DGN.1~B
SNA.ssl
TGR.ssr
3+4,1

When Minus

Move Notes Reward Wins against Loses against
DGN.f Slight high evasion[1] Access to DGN mix-ups High attacks with bad hitboxes Almost everything else
DGN.3 i16
Low
cs n~
Recovers crouching (+4)
Transitions into CRA (-3)
High attacks Almost everything else

When Plus

Move Notes Reward Wins against Loses against
DGN.1 i25
Throw break with 1
Cancel with DGN.1~B
35 dmg
Return to neutral
Power Crush
Inattentive Players
Throw breaks
High Crush
DGN.2 i17
Mid
KND on Normal Hit
CH Launch
Plus on block
Transitions into TGR~F (-2ob)
Almost everything Parry
Sidestep Right
DGN.4 i10
High
DGN.4,1~F into TGR (+3)
DGN.4,1,2,2~F into DGN (+7)
DGN.4,1,2,2,2~F into PAN (+3)
61dmg and W! from CH DGN.4,1,2,3
i10 interrupts
High Crush on DGN.4,(1,2),3,4
Low block/parry on DGN.(4,1,2,2),2 / DGN.(4,1,2,3),d+4
Sidestep
DGN.1+2 i18
High, High
Combo +53 Whiffed moves Almost everything else (?)
  1. Is not a crouching state therefore it does not crush highs

PAN (Panther)

Pay attention, this stance is considered crouching, so -13 might as well be launch from characters with hopkicks.

Move On Hit On Block
f+1+2~F +0 +5
f,n,1,2,1~u+d +2 -11
f,n,4,1,2,2,2~F +3 -13
SNA.1,2,1~F +5 -6
SNA.2,2,2~F +3 -13
DGN.4,1,2,2,2~F +3 -13
PAN.3 -1 (CH +14) -12
SNA.ssr
CRA.ssl
3+4,2

When Minus

Move Notes Reward Wins against Loses against

When Plus

Move Notes Reward Wins against Loses against

TGR (Tiger)

Move On Hit On Block
df+1+2~F +3c +0c
f,n,1,2,1,2~u_d +2 -13
f,n,4,1~F +3 -3
SS.1~F +13 +2
SNA.4,1~F +6 -6 (Low, High)
Launch punishable on whiff
DGN.2~F KND -2
DGN.f+1+2~F KND -11 (pushback)
DGN.4,1~F +3 -3
DGN.ssl
3+4,3

When Minus

Move Notes Reward Wins against Loses against

When Plus

Move Notes Reward Wins against Loses against

CRA (Crane)

Move On Hit On Block
f+4,2,1,2,4~u_d KND -9
uf+3 +11 (CH +36) -2
ub+4~F KND -27
f,F+4,3+4~F -14 -25
f,n,1,2,1,2,4~u_d KND -9
CRA.uf+4 +22 -14
DGN.3~F -3 -20
PAN.4,2,1,2,4~u_d KND -9
DRK.3,2,4~F KND -27 (pushback)
PAN.ssr
3+4,4

When Minus

Move Notes Reward Wins against Loses against

When Plus

Move Notes Reward Wins against Loses against

PHX (Phoenix Illusion)

Move On Hit On Block
3~B +10 -1
ub+4~B KND -27
f,F+4,3+4~B -10? -21?
PHX.3~B +10 -1
PHX.b+3~B KND -7
b+1+4

'

When Minus

Move Notes Reward Wins against Loses against
PHX.F high punch parry
parry 1~19
Transition into DRU
Punch Parry
Access to DRK
High Punches Elbows or Kicks
Slower moves
Lows
PHX.2 i18
Mid
pc6~
Tailspin Launcher Moves with recovery lag Block
Jab into Block
Lows

Neutral Stances

Now these stances are more special, you wil probably enter them more on the Neutral rather than out of moves.

DRU (Drunken Walk)

Grounded Stances