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This template uses Cargo: |
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This template uses Lua: |
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Movelist templates
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Punishment templates
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This template displays punishers in a table format – fetching move data (e.g. startup and damage) from the database – and stores the punishers in the database to be used by {{PunishmentChart}}.
Usage
{{PunisherTable
| char = Bryan
| standing = {{o
|{{o| moveId = Bryan-2,3 }}
|{{o| moveId = Bryan-1,4 }}
|{{o| moveId = Bryan-4,3 }}
|{{o| moveId = Bryan-df+2,1 }}
|{{o| moveId = Bryan-f,n,b+2 | staple = 77 }}
|{{o| moveId = Bryan-b+4 | mini = 50 | wall = 80 }}
|{{o| moveId = Bryan-f+4,1 | staple = 72 }}
|{{o| moveId = Bryan-R.b+1+2 | rage = 89 }}
|{{o| moveId = Bryan-uf,n,4 | staple = 82 }}
}}
| crouching = {{o
|{{o| moveId = Generic-hFC.1 }}
|{{o| moveId = Bryan-ws4 }}
|{{o| moveId = Bryan-ws3 }}
|{{o| moveId = Bryan-2,3 | enemy = -12 | input = cc 2,3 | hard = true | frames = +7 | damage = 25 }}
|{{o| moveId = Bryan-FC.df+2,1 }}
|{{o| moveId = Bryan-ws1 | staple = 77 }}
|{{o| moveId = Bryan-ws2,b+2 | staple = 87 }}
|{{o| moveId = Bryan-uf,n,4 | staple = 82 }}
}}
}}
Parameters
Parameter |
Required |
Description
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char
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✔︎
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Name of the character that this is a punisher for.
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standing
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An {{o}} list of {{o}} objects, with parameters specified in #Subparameters. Each object is a punisher for this category.
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crouching
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backTurnedOpponent
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groundedOpponent
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Note that whiff punishers are not defined here but in {{WhiffPunisherTable}}.
Subparameters
Parameter |
Required |
Description
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moveId
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✔︎
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Unique id of the move.
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mini
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Max damage of a mini combo, if any.
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staple
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Max damage of a staple combo, if any.
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wall
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Max damage of a wall combo, if any. Should be staple + wall combo (wall hit included), or damage + wall combo, if punisher is a wallsplat.
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rage
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Max damage of a rage combo, if any. Should be combo without a wall.
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hard
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Set to true if punisher can't make full use of the input buffer.
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${column}
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Overrides value of any column:
enemy - Overrides minimal enemy disadvantage which can be punished by the punisher. By default it's the punisher's startup.
move - Overrides move input.
- Example: for crouching -13 punish Jin can do 'cc 2,4' for bigger damage and possible wallsplat
damage - Overrides move damage.
- Example: Lidia's uf+4 is a double hit hopkick that deals 10,23 damage - 33 total, but 2nd hit is scaled because it hits airborne.
frames - Overrides move advantage on hit.
- Example: moves with stance transitions have different advantage with and without a transition.
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${column}Note
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Add a note to any of the columns. Notes should be in <ref> tag.
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Example