| Version 1.10.01 | |
|---|---|
| Released | 2024-12-16 |
| Official notes | [1] |
| Chronology (view all) | |
| â Version 1.09.01 | Version 1.11.00 â |
Common
- Rage Art
- The following characters Rage Arts were dealing higher damage than intended compared to others when hitting after triggering a stage gimmick. This has been corrected to apply the intended damage scaling.
Affected Characters
- -Dragunov
- -Victor
- -Zafina
- Stage (SECLUDED TRAINING GROUND)
- The issue where stage objects were appearing in front of the character in specific situations has been alleviated.
- Practice
- In Punishment Training we reviewed move set and adjusted them to be more suitable as guaranteed counters.
Bryan
- d+2
- By slightly expanding the hitbox, instances where this move would whiff against a nearby opponent, particularly in situations where Bryan could act first after making the opponent block a Heat Smash, were mitigated.
- SNE.f+2,1,2,3,2
- The hitbox of the %th attacks has been expanded to address situations where the opponent could evade the 5th attack under specific conditions.
Eddy
- df+1
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- ws2
- The collision detection with the opponent has been adjusted to mitigate the issue of whiffing when used as a punishment after crouching to evade the opponent's high attack.
Heihachi
- R.df+1+2
- The collision detection with the opponent has been adjusted to mitigate the issue of some of the opponent's punishments whiffing after this move is blocked.
- 3,2
- Fixed an issue where the second hit, would not occur in specific situations.
- f,n,d,df#1
- f,F+2
- WAR.f,F+2
Jack-8
- f,F+1+2
- The collision detection with the wall has been adjusted to mitigate the issue of whiffing when attacking near the wall.
Leroy
- df+2,1+2
- To ensure air combos can be initiated more consistently, the behavior when hitting the opponent's left side has been adjusted to match the behavior when hitting their right side.
Paul
- f+2
- After hitting this move on the ground to perform a strike throw, if another throw landed immediately after and triggered a stage gimmick, the damage from the throw would sometimes not be applied. This has been corrected.