Version 1.10.01

From Wavu Wiki, the 🌊 wavy Tekken wiki
Version 1.10.01
Released 2024-12-16
Official notes [1]
Chronology (view all)
← Version 1.09.01 Version 1.11.00 →





Common

Rage Art
The following characters Rage Arts were dealing higher damage than intended compared to others when hitting after triggering a stage gimmick. This has been corrected to apply the intended damage scaling.

Affected Characters

-Dragunov
-Victor
-Zafina
Stage (SECLUDED TRAINING GROUND)
The issue where stage objects were appearing in front of the character in specific situations has been alleviated.
Practice
In Punishment Training we reviewed move set and adjusted them to be more suitable as guaranteed counters.

Bryan

d+2
By slightly expanding the hitbox, instances where this move would whiff against a nearby opponent, particularly in situations where Bryan could act first after making the opponent block a Heat Smash, were mitigated.
SNE.f+2,1,2,3,2
The hitbox of the %th attacks has been expanded to address situations where the opponent could evade the 5th attack under specific conditions.

Eddy

df+1
The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
ws2
The collision detection with the opponent has been adjusted to mitigate the issue of whiffing when used as a punishment after crouching to evade the opponent's high attack.

Heihachi

R.df+1+2
The collision detection with the opponent has been adjusted to mitigate the issue of some of the opponent's punishments whiffing after this move is blocked.
3,2
Fixed an issue where the second hit, would not occur in specific situations.
f,n,d,df#1
The tracking performance was improved only when the opponent is in a downed state to mitigate instances where follow-up attacks after a Heat Dash would whiff against certain characters.
f,F+2
WAR.f,F+2
Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.

Jack-8

f,F+1+2
The collision detection with the wall has been adjusted to mitigate the issue of whiffing when attacking near the wall.

Leroy

df+2,1+2
To ensure air combos can be initiated more consistently, the behavior when hitting the opponent's left side has been adjusted to match the behavior when hitting their right side.

Paul

f+2
After hitting this move on the ground to perform a strike throw, if another throw landed immediately after and triggered a stage gimmick, the damage from the throw would sometimes not be applied. This has been corrected.