| Version 1.11.00 | |
|---|---|
| Released | 2024-01-15 |
| Official notes | [1] |
| Chronology (view all) | |
| â Version 1.10.01 | Version 1.12.01 â |
Common
- Stage (PHOENIX GATE)
- The issue where stage objects were appearing in front of the character in specific situations has been alleviated.
- The issue where in some instances characters could move outside the wall near areas where Wall Bound was possible has been fixed.
Clive
- H.2+3
- The timing for the opponent to enter a wall splat state has been adjusted to make follow-up attacks in wall combos easier to execute.
This adjustment aims to alleviate the diffculty of performing follow-up attacks after triggering Wall Breaks or other mechanics with this move.
- f+1+2
- Adjusted the tracking performances of the move so that second attack is less likely to connect when the first attack is evaded.
- The tracking ability after first attack on block has been enhanced to alleviate instances of attacks whiffing midway through.
- Reduced the distances to the opponent on block for the second attack.
- Decreased the recovery time inflicted on the opponent by 4 frames when the move is blocked, resulting in a change from a frame advantage of -8F to -12F on block.
- db+1+2
- The tracking ability after first attack on block has been enhanced to alleviate instances of attacks whiffing midway through.
- b+3
- The recovery time on whiff (when a reversal fails) has been increased by 5F.
- Fixed an issue where the recovery time was shorter than intended in certain situations.
- b+1+2
- The recovery time have been increased by 6F
- To maintain the frame advantage on block, increased the opponent's recovery time on block by 6F.
- Adjusted the opponent's recovery time so that the frame disadvantage becomes -14F even when the move is blocked from a long distance.
- Changed the damage of the powered-up version, which activates immediately after absorbing the opponent's attacks, from 7,7,25 to 7,7,20.
- ws1+2
- Relaxed the input window of '1+2' to make it easier to execute.
- PHX.3,2
- The attack hitbox have been adjusted to mitigate the issue of whiffing when used as a follow-up attack near the wall.
Heihachi
- WAR.f,n,d,DF+4
- The issue where this move could not be performed immediately after the activation of Heat has been fixed.