Version 1.11.00

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Version 1.11.00
Released 2024-01-15
Official notes [1]
Chronology (view all)
← Version 1.10.01 Version 1.12.01 →





Common

Stage (PHOENIX GATE)
The issue where stage objects were appearing in front of the character in specific situations has been alleviated.
The issue where in some instances characters could move outside the wall near areas where Wall Bound was possible has been fixed.

Clive

H.2+3
The timing for the opponent to enter a wall splat state has been adjusted to make follow-up attacks in wall combos easier to execute.

This adjustment aims to alleviate the diffculty of performing follow-up attacks after triggering Wall Breaks or other mechanics with this move.

f+1+2
Adjusted the tracking performances of the move so that second attack is less likely to connect when the first attack is evaded.
The tracking ability after first attack on block has been enhanced to alleviate instances of attacks whiffing midway through.
Reduced the distances to the opponent on block for the second attack.
Decreased the recovery time inflicted on the opponent by 4 frames when the move is blocked, resulting in a change from a frame advantage of -8F to -12F on block.
db+1+2
The tracking ability after first attack on block has been enhanced to alleviate instances of attacks whiffing midway through.
b+3
The recovery time on whiff (when a reversal fails) has been increased by 5F.
Fixed an issue where the recovery time was shorter than intended in certain situations.
b+1+2
The recovery time have been increased by 6F
To maintain the frame advantage on block, increased the opponent's recovery time on block by 6F.
Adjusted the opponent's recovery time so that the frame disadvantage becomes -14F even when the move is blocked from a long distance.
Changed the damage of the powered-up version, which activates immediately after absorbing the opponent's attacks, from 7,7,25 to 7,7,20.
ws1+2
Relaxed the input window of '1+2' to make it easier to execute.
PHX.3,2
The attack hitbox have been adjusted to mitigate the issue of whiffing when used as a follow-up attack near the wall.

Heihachi

WAR.f,n,d,DF+4
The issue where this move could not be performed immediately after the activation of Heat has been fixed.