Version 2.02.00

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Version 2.02.00
Released 2025-06-03
Official notes [1]
Chronology (view all)
← Version 2.01.00 Version 2.03.01 →





Common

Sound Effects, Voices, Effects, etc.
Made some adjustments and changes to the move cinematics.
Move List
Certain text, icons, and other elements in the move list have been modified.
Eddy: d+3 (counter hit)
ZafinaL: SCR.b+1+2
Shaheen: d+1 (counter hit)
Anna: TOM.4
Adjusted the opponent's behavior on hit to reduce instances where certain fast-activating attacks would whiff.
Heat Dash
Adjusted an issue where, under certain conditions, performing a Heat Dash would cause the character to dash in the opposite direction from the opponent.

Alisa

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.

Anna

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
H.uf+3,1
H.uf+3,2
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
ub+1 or u+1
ub+2 or u+2
Addressed a bug that would sometimes prevent these moves from being performed while in FC.[1]
CJM.P (throw parry)
Fixed an issue where damage would not be dealt when the attack was successful. [2]

Asuka

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
NWG.f+2,1+2
Adjusted the opponent's behavior on block so that the first and second hits are now blocked consecutively.

Azucena

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.

Bryan

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
qcf+1+2
The hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.

Claudio

f,F+3,2
The attack hitbox has been reduced to mitigate unintended occurrences of hitting opponents who are behind you.
f,F+3,2**
The attack hitbox has been reduced to mitigate unintended occurrences of hitting opponents who are behind you.
The tracking ability against sidesteps has been reduced.
STB.f,F+3,2
The attack hitbox has been reduced to mitigate unintended occurrences of hitting opponents who are behind you
The opponent's recovery time when blocking has been reduced by 10F, and the advantage on block has been changed from +1F to -9F.
The opponent's behavior on hit has been altered to not induce wall stun. (wallsplat)
STB.f,F+3,2**
The attack hitbox has been reduced to mitigate unintended occurrences of hitting opponents who are behind you.
The opponent's recovery time when blocking has been reduced by 2F, and the advantage on block has been changed from +14F to +12F.
The tracking ability against sidesteps has been reduced.
ws1,1
In Practice Mode, corrected an issue where frame advantage was not shown accurately. Originally, it was displaying +44F on block, but the correct value is +9F.

Devil Jin

H.MCR.1+2
The consumption of remaining Heat has been changed from -180F to -300F.
H.f,n,d,DF+4,3
The consumption of remaining Heat has been changed from -180F to -300F.

Dragunov

qcf+4
The hitbox has been expanded downward, alleviating instances of whiffing against opponents with low stances.

Eddy

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.

Feng

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
b+4,2
Changed the opponent's behavior on counter hit. (now +20g instead of KND).
qcf+1
Damage changed from 20 to 18.
qcf+2
The opponent's recovery time when block has been reduced by 2F, and the advantage on block has been changed from -12F to -14F.

Hwoarang

d+3+4
The behavior on counterhit has been aligned with that of normal hits.

Jack-8

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.

Jin

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
2,1,4
Changed the opponent's behavior upon counter hit. (no follow-up guaranteed in the open)
ZEN.u+1
Expanded the hurtbox, alleviating situations where certain attacks would whiff.

Kazuya

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
DVK.uf+1,3
Reduced the amount of Heat Timer recovery on hit from 120F to 30F.

Kuma / Panda

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
HBS.f (or b)
Fixed an issue where unintended behavior would occur when performing this action while facing away from the opponent.

Lars

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
H.LEN.1
The consumption of the remaining Heat has been changed from -240F to -300F.
df+1,1,3
Increased recovery time by 2F when the first hit is blocked or whiffs, changing the frame advantage on block from -1F to -3F.
Tracking ability of the second hit against sidesteps has been reduced.
Recovery time of third attack increased by 1F.
The opponent's recovery time when blocking has been reduced by 3F, and the advantage on block has changed from -8F to -12F.
Reduced the knockback distance when the attack is blocked.
f,f,F+1 (wr1)
The opponent's recovery time when blocking has been reduced by 3F and the advantage on block has been changed from +7F to +4F.
df+3~D
df+1,1~D
f+2,1
df+2
db+2~F
b+3~F
Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.

Law

DSS.4
Changed the opponent's behavior upon counterhit. (now +38a)
FC.ub (FC.u, and FC.uf)
Adjusted the timing for transitioning into a jump specifically from a crouching state.

Lee

b+3,3
Changed the damage from 9, 9 to 9, 12.
Adjusted the distance between characters on first hit to reduce the occurrence of the second hit whiffing.
b+4
Damage changed from 17 to 20.
ws2,3
The opponent's recovery time when blocking has been increased by 1F, and the advantage on block has been changed from -14F to -13F.
H.2+3
Damage changed from 37 to 40.
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
1,2,2,3
2,2,3
The distance from the opponent has been reduced when the second hit connects, in order to alleviate whiffing midway through.
The hitbox of the third hit has been enlarged to mitigate the occurrence of whiffing midway through.
H.d+1+2
Fixed an issue where players could crouch to evade a follow-up high attack at an earlier timing than intended after blocking.
FC.ub (FC.u, and FC.uf)
Adjusted the timing for transitioning into a jump specifically from a crouching state.

Leo

KNK.4,LTG.1+2 (KNK.4,H.1+2)
The consumption of remaining Heat has been changed from -300F to -450F.

Leroy

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.

Lili

3,1
3,2
The tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.

Paul

H.2+3
The opponent's recovery time when blocking has been reduced by 2F, and the advantage on block has been changed from -12F to -14F.
H.CS+2 (Heat Deathfist)
The opponent's recovery time when blocking has been reduced by 7F, and the advantage on block has been changed from -6F to -13F.
f,F+2,H.1+2
The consumption of remaining Heat has been changed from -240F to -300F.
Changed the damage from 14, 36 to 14, 31.
FC.df+2,H.1+2
When inputting the move, corrected an issue where the first hit's startup was incorrectly set to 15f; it has been fixed to the intended 14F.
DPD.df+4
Changed the opponent's behavior on hit. (just a visual change, no change in frame data or properties)

Reina

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.

Shaheen

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.

Steve

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
The tracking ability against sidesteps of the first attack has been reduced.

Victor

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.

Xiaoyu

H.2+3
H.BT.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
H.HYP.3
The consumption of remaining Heat has been changed from -300F to -450F.

Yoshimitsu

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
H.KIN.2,1+2*
H.2+3
The consumption of remaining Heat has been changed from -90F to -210F.

Zafina

H.2+3
Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
f+1+2
df+1,2,1+2
db+2,1+2
df+4,1
SCR.2,1
SCR.b+1+2
SCR.df+1
The health consumption has been changed from 18 to 10.
H.SCR.df+3+4 (ORB.SCR.df+3+4)
The consumption of remaining Heat has been changed from -300F to -450F.
  1. ↑ The note in the official English patch notes are a typo
  2. ↑ The note in the official English patch notes is a typo copied from the Lars df+1,1,3 section