| Version 2.02.00 | |
|---|---|
| Released | 2025-06-03 |
| Official notes | [1] |
| Chronology (view all) | |
| â Version 2.01.00 | Version 2.03.01 â |
Common
- Sound Effects, Voices, Effects, etc.
- Made some adjustments and changes to the move cinematics.
- Move List
- Certain text, icons, and other elements in the move list have been modified.
- Eddy: d+3 (counter hit)
- ZafinaL: SCR.b+1+2
- Shaheen: d+1 (counter hit)
- Anna: TOM.4
- Adjusted the opponent's behavior on hit to reduce instances where certain fast-activating attacks would whiff.
- Heat Dash
- Adjusted an issue where, under certain conditions, performing a Heat Dash would cause the character to dash in the opposite direction from the opponent.
Alisa
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
Anna
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- H.uf+3,1
- H.uf+3,2
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- ub+1 or u+1
- ub+2 or u+2
- Addressed a bug that would sometimes prevent these moves from being performed while in FC.[1]
- CJM.P (throw parry)
- Fixed an issue where damage would not be dealt when the attack was successful. [2]
Asuka
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- NWG.f+2,1+2
- Adjusted the opponent's behavior on block so that the first and second hits are now blocked consecutively.
Azucena
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
Bryan
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- qcf+1+2
- The hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
Claudio
- f,F+3,2
- The attack hitbox has been reduced to mitigate unintended occurrences of hitting opponents who are behind you.
- f,F+3,2**
- The attack hitbox has been reduced to mitigate unintended occurrences of hitting opponents who are behind you.
- The tracking ability against sidesteps has been reduced.
- STB.f,F+3,2
- The attack hitbox has been reduced to mitigate unintended occurrences of hitting opponents who are behind you
- The opponent's recovery time when blocking has been reduced by 10F, and the advantage on block has been changed from +1F to -9F.
- The opponent's behavior on hit has been altered to not induce wall stun. (wallsplat)
- STB.f,F+3,2**
- The attack hitbox has been reduced to mitigate unintended occurrences of hitting opponents who are behind you.
- The opponent's recovery time when blocking has been reduced by 2F, and the advantage on block has been changed from +14F to +12F.
- The tracking ability against sidesteps has been reduced.
- ws1,1
- In Practice Mode, corrected an issue where frame advantage was not shown accurately. Originally, it was displaying +44F on block, but the correct value is +9F.
Devil Jin
- H.MCR.1+2
- The consumption of remaining Heat has been changed from -180F to -300F.
- H.f,n,d,DF+4,3
- The consumption of remaining Heat has been changed from -180F to -300F.
Dragunov
- qcf+4
- The hitbox has been expanded downward, alleviating instances of whiffing against opponents with low stances.
Eddy
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
Feng
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- b+4,2
- Changed the opponent's behavior on counter hit. (now +20g instead of KND).
- qcf+1
- Damage changed from 20 to 18.
- qcf+2
- The opponent's recovery time when block has been reduced by 2F, and the advantage on block has been changed from -12F to -14F.
Hwoarang
- d+3+4
- The behavior on counterhit has been aligned with that of normal hits.
Jack-8
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
Jin
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- 2,1,4
- Changed the opponent's behavior upon counter hit. (no follow-up guaranteed in the open)
- ZEN.u+1
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
Kazuya
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- DVK.uf+1,3
- Reduced the amount of Heat Timer recovery on hit from 120F to 30F.
Kuma / Panda
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- HBS.f (or b)
- Fixed an issue where unintended behavior would occur when performing this action while facing away from the opponent.
Lars
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- H.LEN.1
- The consumption of the remaining Heat has been changed from -240F to -300F.
- df+1,1,3
- Increased recovery time by 2F when the first hit is blocked or whiffs, changing the frame advantage on block from -1F to -3F.
- Tracking ability of the second hit against sidesteps has been reduced.
- Recovery time of third attack increased by 1F.
- The opponent's recovery time when blocking has been reduced by 3F, and the advantage on block has changed from -8F to -12F.
- Reduced the knockback distance when the attack is blocked.
- f,f,F+1 (wr1)
- The opponent's recovery time when blocking has been reduced by 3F and the advantage on block has been changed from +7F to +4F.
- df+3~D
- df+1,1~D
- f+2,1
- df+2
- db+2~F
- b+3~F
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
Law
- DSS.4
- Changed the opponent's behavior upon counterhit. (now +38a)
- FC.ub (FC.u, and FC.uf)
- Adjusted the timing for transitioning into a jump specifically from a crouching state.
Lee
- b+3,3
- Changed the damage from 9, 9 to 9, 12.
- Adjusted the distance between characters on first hit to reduce the occurrence of the second hit whiffing.
- b+4
- Damage changed from 17 to 20.
- ws2,3
- The opponent's recovery time when blocking has been increased by 1F, and the advantage on block has been changed from -14F to -13F.
- H.2+3
- Damage changed from 37 to 40.
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- 1,2,2,3
- 2,2,3
- The distance from the opponent has been reduced when the second hit connects, in order to alleviate whiffing midway through.
- The hitbox of the third hit has been enlarged to mitigate the occurrence of whiffing midway through.
- H.d+1+2
- Fixed an issue where players could crouch to evade a follow-up high attack at an earlier timing than intended after blocking.
- FC.ub (FC.u, and FC.uf)
- Adjusted the timing for transitioning into a jump specifically from a crouching state.
Leo
- KNK.4,LTG.1+2 (KNK.4,H.1+2)
- The consumption of remaining Heat has been changed from -300F to -450F.
Leroy
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
Lili
- 3,1
- 3,2
- The tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
Paul
- H.2+3
- The opponent's recovery time when blocking has been reduced by 2F, and the advantage on block has been changed from -12F to -14F.
- H.CS+2 (Heat Deathfist)
- The opponent's recovery time when blocking has been reduced by 7F, and the advantage on block has been changed from -6F to -13F.
- f,F+2,H.1+2
- The consumption of remaining Heat has been changed from -240F to -300F.
- Changed the damage from 14, 36 to 14, 31.
- FC.df+2,H.1+2
- When inputting the move, corrected an issue where the first hit's startup was incorrectly set to 15f; it has been fixed to the intended 14F.
- DPD.df+4
- Changed the opponent's behavior on hit. (just a visual change, no change in frame data or properties)
Reina
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
Shaheen
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
Steve
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- The tracking ability against sidesteps of the first attack has been reduced.
Victor
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
Xiaoyu
- H.2+3
- H.BT.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- H.HYP.3
- The consumption of remaining Heat has been changed from -300F to -450F.
Yoshimitsu
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- H.KIN.2,1+2*
- H.2+3
- The consumption of remaining Heat has been changed from -90F to -210F.
Zafina
- H.2+3
- Adjusted the tracking properties so that follow-up attacks no longer track the opponent if the first hit whiffs.
- f+1+2
- df+1,2,1+2
- db+2,1+2
- df+4,1
- SCR.2,1
- SCR.b+1+2
- SCR.df+1
- The health consumption has been changed from 18 to 10.
- H.SCR.df+3+4 (ORB.SCR.df+3+4)
- The consumption of remaining Heat has been changed from -300F to -450F.