Version 2.03.01

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Version 2.03.01
Released 2025-07-07
Official notes [1]
Chronology (view all)
← Version 2.02.00 Version 2.03.02 →





Common

Sounds Effects, Voices, Effects, etc.
Made some adjustments and changes to the move cinematics.
Move List
Certain texts, icons, and other elements in the move list have been modified.
Rage Art
The opponent's recovery time when blocking has been increased by 3F, and the advantage on block has been changed from -15F to -18F.
Throw Break
A bug where multiple throws could be escaped simultaneously through specific inputs as been corrected.

Alisa

DBT.f+1+2
The opponent's recovery time when blocking has been reduced by 3F, and the advantage on block has been changed from +7F to +4F.
2,2
The tracking capability of the second hit has been enhanced, mitigating the occurrence of whiffing midway through.
SBT.3
DBT.3
Low parry was being triggered during the latter part of the attack's active frames, so the behavior has been fixed to align with the intended specification where low parry does not occur.
DES.d+3,1
Modified opponent's behavior when hit from behind.

Anna

db+4
Reduced opponent's recovery time by 2F on hit, adjusting frame advantage from +8F to +6F.
ws1,2
Reduced the input window for the second hit by 4F.
HAM.2,1,2
Opponent's recovery time when blocking has been reduced by 4F, and the advantage on block has been changed from +6F to +2F.
Attack hitbox has been reduced to mitigate the unintended occurrence of hitting opponents who are behind you.
Reversal Break effect has been removed
Chip damage on block has been changed from 2, 6, 9 to 2, 4, 6.
HAM.1+2
Opponent's recovery time when blocking has been reduced by 4F, and the advantage on block has been changed from +6F to +2F.
Attack hitbox has been reduced to mitigate the unintended occurrence of hitting opponents who are behind you.
Reversal Break effect has been removed.
Chip damage on block has been changed from 12 to 6.
CJM.P
Tornado is now triggered upon airborne hit.
f,f,F+3,2
H.f,f,F+3,2
Expanded hurtbox, alleviating situations where certain attacks would whiff.
SS.1+2
The distance from the opponent on hit or block of the first hit was reduced in order to alleviate whiffing midway through.
The tracking ability of the second hit has been enhanced on hit or block of the first hit, mitigating the occurrence of whiffing midway through.
uf+3+4
An issue has been corrected where, when attempting to perform the move with buffered input from a crouching state, uf+4 would unintentionally be triggered.

Asuka

R.df+1+2**
The opponent's recovery time when blocking has been reduced by 16F, and the advantage on block has been changed from +3F to -13F.
Reduced the knockback distance when the attack is blocked.
NWG.uf+1,2
Changed the opponent's behavior on hit. Now +19a (+10) on hit instead of +36d.
f+2+3
b+1+4
A bug has been fixed where, under certain conditions, an unintended move would be triggered when inputting the technique.
db+1+2
Adjusted the collision with the opponent to reduce instances of characters swapping positions.
b+1+3 or b+2+4
A bug has been fixed where, if the opponent's attack landed before the reversal window began, it was incorrectly treated as a counter hit.

Azucena

b+1,1
A bug has been fixed where the second hit could be avoided by crouching after the first hit landed.
LIB.d+3
Adjusted the collision detection to mitigate the issue of unintentionally being able to evade the opponent's attacks.
BT.2:2
Adjusted to transition to a throw even if it hits off-axis.

Bryan

H.2+3
The opponent's recovery time when blocking has been reduced by 6F, and the advantage on block has been changed from +15F to +9F.
SNE.3+4,2
The opponent's recovery time when blocking has been reduced by 8F, and the advantage on block has been change from -1F to -9F.
Reduced the knockback distance when the attack is blocked.
Changed the opponent's behavior on hit. Now +25a (+20) on hit instead of +35a (+9), and no longer causes wallsplat.

Clive

d+1
Increased the distance to the opponent on hit.
ws3
Reduced the knockback distance when the attack is blocked.
f+2,2,H.1
The behavior of the opponent on block has been changed, and the frame advantage has been changed from +2F to -9F.
f+2,2,H.1*
The opponent's recovery time when blocking has been reduced by 2F, and the advantage on block has been changed from +13F to +11F.
b+1+2
Expanded the hurtbox, alleviating the issue where certain low attacks would whiff.

Devil Jin

ws2
Adjusted the startup frames from 15-16F to 14-15F.
d+3+4
The hitbox of the second attack has been expanded downward, alleviating instances where the attack would whiff partway through.
ws3
You can now use the move with f,n,d,df,n+3+4 (CD.n+3+4).
f,n,d,DF+4,4 (WGS.4,4)
The tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
df+1,4
The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
u+4
The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.

Eddy

b+1,4
The tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
b+3,3
The tracking capability of the second hit has been enhanced exclusively when the first attack connects on a non-juggled opponent, mitigating the occurrence of whiffing midway through.
b+3+4
Expanded the hurtbox, alleviating the issue where certain low attacks would whiff.

Feng

H.f,F+1+2*
The opponent's recovery time when blocking has been reduced by 1F, and the advantage on block has been changed from +12F to +11F.
uf+1
Modified the move to ensure that it cannot be defended against with Attack Reversal. An attribute commonly assigned to airborne attacks had not been set, so the correct attribute has now been applied.
ws1,3
A bug has been fixed where, on counter hit, the distance to the opponent became farther than intended.

Hwoarang

2,f+3
A bug has been fixed where the damage of the second hit was lower than intended when the first hit landed as a counter hit.
LFS.b+4,3
The tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.

Jack-8

3,2
The tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
3~D
The tracking performance has been strengthened specifically on ground hit, alleviating the issue where techniques during Gamma Howl (GMH) would whiff.

Jin

4
df+4
d+4
db+4
b+4
A bug has been fixed where, under certain conditions, techniques would fail to execute even if the command was input during a forward dash.

Jun

f+2,1+2
The tracking capability of the second hit has been enhanced, mitigating the occurrence of whiffing midway through.
GEN.4
The hitbox has been expanded downward, alleviating instances where the attack would miss in certain situations.
H.GEN.1,1+2
The amount of Kazama Essence gained on airborne hit was incorrectly set to 6 and has been corrected to the intended value of 5.

King

db+1+2,2
After inputting db+1+2,2, when an opponent's attack was absorbed, the Reversal Break property was not functioning as intended - this issue has been corrected.
d+3+4,4
An issue has been corrected where the hitbox size of the first attack was unintentionally reduced only when d+3+4,4 was input.

Kuma & Panda

Kuma/Panda 2+3
The collision detection with the wall has been adjusted to mitigate the issue of whiffing when attacking near the wall.
An issue has been corrected where inputting f,f during the startup animation could unintentionally cancel the attack.
Kuma/Panda b+1
Hitbox has been expanded upward to reduce instances where attacks would unintentionally whiff in certain situations.
Tracking performance when absorbing the opponent's attack was enhanced, and the collision detection was adjusted to mitigate instances where attacks would unintentionally whiff in certain situations.
Kuma/Panda f,F+1+2
The hitbox has been expanded to make it less likely to whiff against opponents in a downed state.
Kuma H.2+3
The attack hitbox and collision detection with the opponent have been expanded upward to reduce instances where attacks would unintentionally whiff in certain situations.

Lars

H.2+3
The opponent's behavior when on block was adjusted so that the displayed frame advantage accurately reflects the intended values. There has been no change to the actual frame data itself.

Law

H.2+3
Fixed an issue where stage gimmicks did not activate correctly when the follow-up attack hit after the first attack missed.

Lee

H.2+3
An issue was fixed where, under certain conditions, follow-up moves would not correctly occur after the attack was blocked.

Leo

f+4
b+1,4
BOK.4
b+4,1~4
An issue was fixed where, after an attack hits, opponents could perform specific inputs to crouch and evade follow-up high attacks earlier than intended.
b+1,1+2
Adjusted the collision detection by extending the collision upward to make it more difficult to slip under a floating opponent.
H.2+3
H.KNK.2+3
Fixed so that the attack does not track the opponent when it whiffs.

Leroy

2,1,2
An issue was fixed where, after the second hit landed, the third hit could be crouched and evaded by the opponent at an unnaturally early timing.
1+2,1+2,1
The distance from the opponent has been reduced when the sixth hit connects, in order to alleviate whiffing on the seventh hit.
SS.3+4
Distance to the opponent after the first hit was reduced, and the hitbox of the second hit was expanded downward to alleviate the issue where the attack would whiff partway through.
Hermit (HRM)
An issue fixed where reversal techniques were not properly triggered against certain low attacks.

Lidia

WLF.4
Reduced the opponent's recovery time by 3F on hit, adjusting the frame advantage from +8c to +5c.
qcf+4
f+3,4
f+3,qcf+4
The hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
HRS.2
The startup of the attack has been changed from 17F to 16F to alleviate whiffing in certain conditions.
CAT.4
Adjusted the collision with the opponent to reduce instances of characters swapping positions.
H.2+3
Fixed an issue where stage gimmicks did not activate correctly when the follow-up attack hit after the first attack missed.
An issue was fixed where, when an attack whiffed near a wall, it could unintentionally hit an opponent positioned behind the character.

Lili

3
Behavior on side hits and back hits has been modified.
BT.1,2
In certain situations near walls, an issue was mitigated where the forward movement was unintentionally reduced, making attacks more likely to whiff.
H.3+4~3+4
Hitbox of the fourth hit has been expanded to mitigate occurrence of whiffing midway through.
H.2+3
An issue was fixed where performing a move with specific inputs unintentionally resulted in stronger tracking performance than intended.

Nina

b+1+4
Opponent's behavior after the first hit was adjusted so that they face the player. This adjustment was made to mitigate the situations where, after the first hit lands from the front, axis misalignment causes the second hit to register as a side hit.
H.b+1+2,1+2
The tracking performance of the sixth hit has been enhanced, but only if the fifth hit lands or is blocked, in order to mitigate situations where the attack would whiff midway.
1,2,1,1+2
The tracking ability of the fourth hit has been enhanced only when landing the third attack, mitigating the occurrence of whiffing midway through.
H.f+3+4,2
Opponent's behavior on the fourth hit during an air hit was adjusted, to correct an issue where stage gimmicks were not properly triggered.

Paul

b+2,1
Opponent's behavior on counter hit has been changed. Now +16d instead of +48a.
b+2,1*
Changed the damage from 35 to 27.

Raven

FC.df+3+4
An issue was fixed where, under certain conditions, a follow-up attack that was not intended to activate would occur after an airborne hit.
3~4~F
BT.f+3+4~F
BT.3,4,4~F
BT.f,f,F
Adjusted to mitigate unnatural behavior that occurred when moving behind an opponent.

Reina

WRA.3+4
The opponent's recovery time when blocking has been reduced by 3F, and the advantage on block has been changed from +3c to ±0c.
df+1,2
Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.

Shaheen

SNK.df+1
The move, designed to strongly track the opponent's left sidestep, was corrected to properly track, as there were situations where it could previously be avoided by SSL.

Steve

df+2
Incorrect frame advantage that was displayed during transition to Ducking In was corrected. The accurate values are as follows:
On block: changed from -2F to -3F.
On hit: changed from +15F to +14F.
On counter hit: changed from +19F to +18F.
ub+2
Adjusted the collision detection by extending the collision upward to make it more difficult to slip under a floating opponent.

Victor

f+1+2
Expanded the hitbox to reduce the occurrence of whiffing for certain moves.
f,f,F+1+2
The opponent's behavior when the first hit is a counter hit was adjusted to reduce the occurrence of the second hit whiffing.

Xiaoyu

b+4,1
The tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
b+1+2
Decreased the distance from the opponent on first attack, mitigating the occurrence of whiffing mid-combo.

Yoshimitsu

FC.DF+1
FC.NSS.DF+1
Expanded the hurtbox, alleviating situations where certain attacks would whiff.

Zafina

b+1+3 (or b+2+4)
Damage dealt on a successful reversal was changed from 35 to 27.
Since the follow-up attack triggered when absorbing an attack, a Power Crush could sometimes trade hits with the attack, so Power Crush properties were added to the follow-up attack as well.
b+1+2
Changed the chip damage from 10 to 5.
Removed the Homing property.
b+1+2,ORB.1+2
The opponent's recovery time when blocking has been reduced by 2F, and the advantage on block has changed from +4F to +2F.
MNT.df+1
Reduced the knockback distance when the attack is blocked.
MNT.df+4
Status during the recovery period was changed to airborne state, so that the opponent's attacks now register as airborne hits.
MNT.2
An issue fixed where, when blocking an opponent's attack, the behavior that should have been registered as grounded was incorrectly registered as airborne.